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May 28th, 2017
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Lua 0.33 KB | None | 0 0
  1. local MatTable = {
  2.     [1] = Material("lalala"),
  3.     [2] = Material("lalala"),
  4.     [3] = Material("lalala"),
  5.     [4] = Material("lalala"),
  6. }
  7.  
  8. ...
  9.  
  10. function SetTrail(...)
  11.     local Mat = MatTable [ self:GetOwner():GetNWInt("currtrail") ]
  12.     local trail = util.SpriteTrail(self.Entity, 0, Color(0, 255, 0, 255), false, 5, 4, 4, 1/(5+4)*0.5, Mat)
  13. end
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