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- #include <iostream>
- #include <string>
- #include <vector>
- #include <utility>
- // !! You had no use for iomanip
- using namespace std;
- struct ITM_TYPE
- {
- std::vector< std::pair< std::string, float > > items;
- int seatN;
- };
- // !! You had an unused function here
- int main()
- {
- // !! These had no business being global variables
- int N_ITEMS;
- int N_SEATS;
- int seat;
- int tItems = 0;
- cout << "Enter the number of seats: ";
- cin >> N_SEATS; //retrive number of seats
- // !! This is not needed if you iterate starting at 0
- N_SEATS += 1;
- // !! You can not dynamically create arrays like you did. Do it like below
- // !! Also you used N_ITEMS incorrectly as opposed to N_SEATS
- // !! This was also out of scope inside the for (the second for did not know it existed)
- // !! Plus it was being re-created on every iteration
- std::vector< ITM_TYPE > items;
- for( seat = 1; seat < N_SEATS; seat++ ) // loop for each seat
- {
- cout << "Enter number of items for seat" << seat <<": ";
- cin >> N_ITEMS; //get number of items for seat
- tItems += N_ITEMS;
- string name;
- float price;
- ITM_TYPE nItem;
- nItem.seatN = seat;
- // !! If you are initializing an iterator variable, then incrementing on each
- // !! loop, then just use a for instead of a while. Thats why it exists
- for( int i = 0; i < N_ITEMS; i++ )
- {
- cout << "Input item name: ";
- cin >> name;
- cout << "item[" << i << "].name SET" << endl;
- cout << "Input item price: ";
- cin >> price;
- cout << "item[" << i << "].price SET" << endl;
- nItem.items.push_back( std::pair< std::string, float >( name, price ) );
- }
- items.push_back( nItem );
- }
- for( int i = 0; i < items.size( ); i++ )
- {
- std::cout << "Seat #" << i + 1 << std::endl;
- for( int j = 0; j < items[ i ].items.size( ); j++ )
- std::cout << "Name: " << items[ i ].items[ j ].first << "\nPrice: " << items[ i ].items[ j ].second << std::endl;
- }
- system( "pause" );
- // !! You did not indicate a successful end of program
- return 0;
- }
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