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- All Bloops no lucky star by imglower
- - 10 coins from block
- - Get Fire Flower and trampoline coins [14 coins]
- - Equip Power Jump
- - Get Goomnut
- ~ First Strike Jump
- Goomba ~ Need the exp to level on blooper [24exp]
- T1: Power Jump second; Headbonk first
- - Hit two coins blocks on screen [16 coins]
- - Get Close Call
- - Hit Heart Block
- Goomba Bros: [44exp]
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower [Up 1]
- - Eat Goomnut
- Goomba King: [74exp]
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - Black Toad Skip
- - Coin Block [17 coins]
- - POW Block
- - Hit tree
- - 6 coin from block [23 coins]
- - Buy Fire Flower [15 coins]
- Fuzzy: [86exp]
- T1: Fire Flower [Mash A]
- - 5 Path Coins [20 coins]
- - T. Bolt
- - Hidden Fire Flower
- - Hit Heart Block
- Key 1: [92exp]
- T1: POW Block [Up 1]; Do Nothing
- T2: Power Jump
- Jail: [1exp]
- T1: Fire Flower [Mash A]
- T2: Power Jump
- Level Up: FP
- 10, 10, 3
- - 10 Jail Coins [30 Coins]
- - Honey Syrup behind pole
- - Log Skip
- - Get 8 Whackas
- - Get 3 letters, get Parakarry
- - Hit Heart Block
- Shop 1:
- - Sell 5 Whacka Bumps [280 coins]
- - Check 1 Whacka Bump
- - Buy 2 T. Rage [240 coins]
- - Buy Speedy Spin [190 coins]
- - Equip Speedy Spin and Close Call
- - BHS
- Blooper:
- T1: T. Bolt [Up 1]; Shell Shot
- T2: T. Rage [Mash A]; Shell Shot
- T3: T. Rage [Mash A]; Shell Shot
- - Hidden Life Shroom
- - Ultra Hammer
- - Hit Heart Block
- - Jammin' Jelly Behind Tree
- - Buy 4 T Rages [130 coins]
- - Run back to Toad Town
- Electro Blooper:
- T1: T. Rage [Mash A]; Shell Shot
- T2: T. Rage [Mash A]; Shell Shot
- T3: T. Rage [Mash A]; Shell Shot
- T4: Whacka [Up 1]; Shell Shot
- T5: T. Rage [Mash A]; Shell Shot
- T6: Shell Shot
- - at Whacka
- Shop 2:
- - Buy 5 T. Rages [30 coins]
- - Buy 2 Dizzy Dials [0 coins]
- - Go into sewers, go left, right Super Blooper
- Super Blooper:
- T1: T. Rage [Down 1]; Shell Shot
- T2: T. Rage [Down 1]; Shell Shot
- T3: Dizzy Dial [Mash A]; Shell Shot ~ if it works on all you win (60%)
- T4: Jammin' Jelly [Up 2]; Shell Shot
- T5: T. Rage [Mash A]; Shell Shot
- T6: T. Rage [Mash A]; Shell Shot
- T7: Whacka Bump [Up 2]; Shell Shot
- T8: Dizzy Dial [Mash A]; Shell Shot - high% chance of working than close call
- T9: T. Rage [Mash A]; Shell Shot
- Super Blooper:
- T1: T. Rage [Down 1]; Shell Shot
- T2: T. Rage [Down 1]; Shell Shot
- T3: Dizzy Dial [Mash A]; Shell Shot ~ if it works on all you win (60%)
- T4: Jammin' Jelly [Up 2]; Shell Shot
- T5: T. Rage [Mash A]; Shell Shot
- T6: Dizzy Dial [Mash A]; Shell Shot
- T7: Whacka Bump [Up 2]; Shell Shot
- T8: T. Rage [Mash A]; Shell Shot
- T9: T. Rage [Mash A]; Shell Shot
- Failed Dizzy Dial
- Super Blooper:
- T1: T. Rage [Down 2]; Shell Shot
- T2: T. Rage [Down 2]; Shell Shot
- T3: Dizzy Dial [Mash A]; Shell Shot
- T4: Jammin' Jelly [Up 2]; Shell Shot - hope for close call, if not life shroom
- T5: T. Rage [Down 1]; Shell Shot
- T6: Dizzy Dial [Mash A]; Shell Shot
- T7: Whacka Bump [Up 2]; Shell Shot
- T8: T. Rage [Mash A]; Shell Shot
- T9: T. Rage [Mash A]; Shell Shot
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