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Silver_cole

Go away for my friend u fat

Aug 13th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. local Player = game:GetService("Players").ThatProGamerKilledU --<=== Replace With Your Name
  89.  
  90.  
  91. local Mouse,mouse,UserInputService,ContextActionService
  92. do
  93. script.Parent = Player.Character
  94. local CAS = {Actions={}}
  95. local Event = Instance.new("RemoteEvent")
  96. Event.Name = "UserInput_Event"
  97. Event.Parent = Player.Character
  98. local fakeEvent = function()
  99. local t = {_fakeEvent=true}
  100. t.Connect = function(self,f)self.Function=f end
  101. t.connect = t.Connect
  102. return t
  103. end
  104. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  105. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  106. function CAS:BindAction(name,fun,touch,...)
  107. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  108. end
  109. function CAS:UnbindAction(name)
  110. CAS.Actions[name] = nil
  111. end
  112. local function te(self,ev,...)
  113. local t = m[ev]
  114. if t and t._fakeEvent and t.Function then
  115. t.Function(...)
  116. end
  117. end
  118. m.TrigEvent = te
  119. UIS.TrigEvent = te
  120. Event.OnServerEvent:Connect(function(plr,io)
  121. if plr~=Player then return end
  122. if io.isMouse then
  123. m.Target = io.Target
  124. m.Hit = io.Hit
  125. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  126. if io.UserInputState == Enum.UserInputState.Begin then
  127. m:TrigEvent("Button1Down")
  128. else
  129. m:TrigEvent("Button1Up")
  130. end
  131. else
  132. for n,t in pairs(CAS.Actions) do
  133. for _,k in pairs(t.Keys) do
  134. if k==io.KeyCode then
  135. t.Function(t.Name,io.UserInputState,io)
  136. end
  137. end
  138. end
  139. if io.UserInputState == Enum.UserInputState.Begin then
  140. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  141. UIS:TrigEvent("InputBegan",io,false)
  142. else
  143. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  144. UIS:TrigEvent("InputEnded",io,false)
  145. end
  146. end
  147. end)
  148. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  149. end
  150.  
  151.  
  152. --//====================================================\\--
  153. --|| CREATED BY IGNORANTROJO
  154. --\\====================================================//--
  155. --ATP SOLDIER
  156. --Script: 0000019
  157. --How many scripts did i make?
  158. --damn.
  159. --[[
  160. TODO:
  161. --Blood when hit (idea by nebu)--
  162. --forcefield--
  163. --make it so you can actually get damaged lollll--
  164. --more guns--
  165. goggle color modes
  166. --]]
  167. --[[UPDATE LOG (LAST VERSION):
  168. --ADDED MORE MODES ON THE NUCLEAR SIDE
  169. --ADDED CHAT FUNCTIONS
  170. --ADDED CHAT FUNCTION GUI
  171. --]]
  172.  
  173. wait(0.2)
  174.  
  175. Player = game:GetService("Players").ThatProGamerKilledU
  176. Cam = workspace.CurrentCamera
  177. Backpack = Player.Backpack
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. RootPart = Character["HumanoidRootPart"]
  181. Torso = Character["Torso"]
  182. Head = Character["Head"]
  183. RightArm = Character["Right Arm"]
  184. LeftArm = Character["Left Arm"]
  185. RightLeg = Character["Right Leg"]
  186. LeftLeg = Character["Left Leg"]
  187. RootJoint = RootPart["RootJoint"]
  188. Neck = Torso["Neck"]
  189. RightShoulder = Torso["Right Shoulder"]
  190. LeftShoulder = Torso["Left Shoulder"]
  191. RightHip = Torso["Right Hip"]
  192. LeftHip = Torso["Left Hip"]
  193. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  194. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  195. LH=Torso["Left Hip"]
  196. RH=Torso["Right Hip"]
  197. local TIME = 0
  198. local sick = Instance.new("Sound",RootPart)
  199. plr = game:GetService("Players").ThatProGamerKilledU
  200. char = plr.Character
  201. ch = plr.Character
  202. hum = char.Humanoid
  203. local cam = game.Workspace.CurrentCamera
  204. Camera = cam
  205. local CamInterrupt = false
  206. local TwoD = false
  207. local TargetInfo = {nil, nil}
  208. cam.CameraType = "Custom"
  209. t = char.Torso
  210. h = char.Head
  211. ra = char["Right Arm"]
  212. la = char["Left Arm"]
  213. rl = char["Right Leg"]
  214. ll = char["Left Leg"]
  215. tors = char.Torso
  216. lleg = char["Left Leg"]
  217. root = char.HumanoidRootPart
  218. hed = char.Head
  219. rleg = char["Right Leg"]
  220. rarm = char["Right Arm"]
  221. larm = char["Left Arm"]
  222. radian = math.rad
  223. random = math.random
  224. Vec3 = Vector3.new
  225. Inst = Instance.new
  226. cFrame = CFrame.new
  227. Euler = CFrame.fromEulerAnglesXYZ
  228. vt = Vector3.new
  229. bc = BrickColor.new
  230. br = BrickColor.random
  231. it = Instance.new
  232. cf = CFrame.new
  233. IT = Instance.new
  234. CF = CFrame.new
  235. VT = Vector3.new
  236. RAD = math.rad
  237. C3 = Color3.new
  238. UD2 = UDim2.new
  239. BRICKC = BrickColor.new
  240. ANGLES = CFrame.Angles
  241. EULER = CFrame.fromEulerAnglesXYZ
  242. COS = math.cos
  243. ACOS = math.acos
  244. SIN = math.sin
  245. ASIN = math.asin
  246. ABS = math.abs
  247. MRANDOM = math.random
  248. FLOOR = math.floor
  249. RSH=ch.Torso["Right Shoulder"]
  250. LSH=ch.Torso["Left Shoulder"]
  251. vt=Vector3.new
  252. cf=CFrame.new
  253. euler=CFrame.fromEulerAnglesXYZ
  254. angles=CFrame.Angles
  255. cloaked=false
  256. RootCF=euler(-1.57,0,3.14)
  257. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  258. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  259. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  260. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  261. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  262. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  263. --
  264. RSH.Parent=nil
  265. LSH.Parent=nil
  266. --
  267. RW.Name="Right Shoulder"
  268. RW.Part0=ch.Torso
  269. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  270. RW.C1=cf(0, 0.5, 0)
  271. RW.Part1=ch["Right Arm"]
  272. RW.Parent=ch.Torso
  273. --
  274. LW.Name="Left Shoulder"
  275. LW.Part0=ch.Torso
  276. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  277. LW.C1=cf(0, 0.5, 0)
  278. LW.Part1=ch["Left Arm"]
  279. LW.Parent=ch.Torso
  280. CF = CFrame.new
  281. angles = CFrame.Angles
  282. attack = false
  283. Euler = CFrame.fromEulerAnglesXYZ
  284. Rad = math.rad
  285. IT = Instance.new
  286. BrickC = BrickColor.new
  287. Cos = math.cos
  288. Acos = math.acos
  289. Sin = math.sin
  290. Asin = math.asin
  291. Abs = math.abs
  292. Mrandom = math.random
  293. Floor = math.floor
  294. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  295. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  296. Humanoid.MaxHealth = "3700"
  297. Humanoid.Health = "3700"
  298. --//=================================\\
  299. --|| USEFUL VALUES
  300. --\\=================================//
  301. local change = 1
  302. local SONG = 1175569393
  303. local sine = 0
  304. local Nuclear = false
  305. local flying = false
  306. Animation_Speed = 3
  307. local FORCERESET = false
  308. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  309. local Speed = 16
  310. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  311. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  312. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  313. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  314. local DAMAGEMULTIPLIER = 1
  315. local ANIM = "Idle"
  316. local ATTACK = false
  317. local EQUIPPED = false
  318. local HOLD = false
  319. local COMBO = 1
  320. local Rooted = false
  321. local SINE = 0
  322. local KEYHOLD = false
  323. local CHANGE = 2 / Animation_Speed
  324. local WALKINGANIM = false
  325. local VALUE1 = false
  326. local VALUE2 = false
  327. local ROBLOXIDLEANIMATION = IT("Animation")
  328. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  329. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  330. --ROBLOXIDLEANIMATION.Parent = Humanoid
  331. local kek = IT("Model")
  332. kek.Name = "Adds"
  333. local Weapon = IT("Model")
  334. Weapon.Name = "Adds"
  335. local Gun = IT("Model")
  336. Gun.Name = "Adds"
  337. local SMG = IT("Model")
  338. SMG.Name = "Adds"
  339. local SMG2 = IT("Model")
  340. SMG2.Name = "Adds"
  341. local SMG3 = IT("Model")
  342. SMG3.Name = "Adds"
  343. local Shotgun = IT("Model")
  344. Shotgun.Name = "Adds"
  345. local A47 = IT("Model")
  346. A47.Name = "Adds"
  347. local Supressor = IT("Model")
  348. Supressor.Name = "Adds"
  349. local knif = IT("Model")
  350. knif.Name = "Adds"
  351. local DE = IT("Model")
  352. DE.Name = "Adds"
  353. local AUG = IT("Model")
  354. AUG.Name = "Adds"
  355. local AWP = IT("Model")
  356. AWP.Name = "Adds"
  357. local R8RA = IT("Model")
  358. R8RA.Name = "Adds"
  359. local AR = IT("Model")
  360. AR.Name = "Adds"
  361. local Effects = IT("Folder", Weapon)
  362. Effects.Name = "Effects"
  363. local ANIMATOR = Humanoid.Animator
  364. local ANIMATE = Character:FindFirstChild("Animate")
  365. local UNANCHOR = true
  366. local TOBANISH = {}
  367. local CLOCKTARGET = nil
  368. local CLOCKSPEED = 2.5
  369. local CLOCKLOOP = 0
  370. local SIZE = 1
  371. local Mode = "Normal"
  372. --//=================================\\
  373. --\\=================================//
  374.  
  375. --//=================================\\
  376. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  377. --\\=================================//
  378.  
  379. ArtificialHB = Instance.new("BindableEvent", script)
  380. ArtificialHB.Name = "ArtificialHB"
  381.  
  382. script:WaitForChild("ArtificialHB")
  383.  
  384. frame = Frame_Speed
  385. tf = 0
  386. allowframeloss = false
  387. tossremainder = false
  388. lastframe = tick()
  389. script.ArtificialHB:Fire()
  390.  
  391. game:GetService("RunService").Heartbeat:connect(function(s, p)
  392. tf = tf + s
  393. if tf >= frame then
  394. if allowframeloss then
  395. script.ArtificialHB:Fire()
  396. lastframe = tick()
  397. else
  398. for i = 1, math.floor(tf / frame) do
  399. script.ArtificialHB:Fire()
  400. end
  401. lastframe = tick()
  402. end
  403. if tossremainder then
  404. tf = 0
  405. else
  406. tf = tf - frame * math.floor(tf / frame)
  407. end
  408. end
  409. end)
  410.  
  411. --//=================================\\
  412. --\\=================================//
  413.  
  414. --//=================================\\
  415. --|| SOME FUNCTIONS
  416. --\\=================================//
  417.  
  418. function clerp(a,b,t)
  419. local qa = {QuaternionFromCFrame(a)}
  420. local qb = {QuaternionFromCFrame(b)}
  421. local ax, ay, az = a.x, a.y, a.z
  422. local bx, by, bz = b.x, b.y, b.z
  423. local _t = 1-t
  424. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5/s
  433. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00-m11-m22+1)
  444. local recip = 0.5/s
  445. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11-m22-m00+1)
  448. local recip = 0.5/s
  449. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22-m00-m11+1)
  452. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w*xs, w*ys, w*zs
  460. local xx = x*xs
  461. local xy = x*ys
  462. local xz = x*zs
  463. local yy = y*ys
  464. local yz = y*zs
  465. local zz = z*zs
  466. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  467. end
  468.  
  469.  
  470. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  471. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  472. end
  473.  
  474. function PositiveAngle(NUMBER)
  475. if NUMBER >= 0 then
  476. NUMBER = 0
  477. end
  478. return NUMBER
  479. end
  480.  
  481. function NegativeAngle(NUMBER)
  482. if NUMBER <= 0 then
  483. NUMBER = 0
  484. end
  485. return NUMBER
  486. end
  487.  
  488. function Swait(NUMBER)
  489. if NUMBER == 0 or NUMBER == nil then
  490. ArtificialHB.Event:wait()
  491. else
  492. for i = 1, NUMBER do
  493. ArtificialHB.Event:wait()
  494. end
  495. end
  496. end
  497.  
  498. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  499. local NEWMESH = IT(MESH)
  500. if MESH == "SpecialMesh" then
  501. NEWMESH.MeshType = MESHTYPE
  502. if MESHID ~= "nil" and MESHID ~= "" then
  503. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  504. end
  505. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  506. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  507. end
  508. end
  509. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  510. NEWMESH.Scale = SCALE
  511. NEWMESH.Parent = PARENT
  512. return NEWMESH
  513. end
  514. local Create = LoadLibrary("RbxUtility").Create
  515.  
  516. CFuncs = {
  517. ["Part"] = {
  518. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  519. local Part = Create("Part"){
  520. Parent = Parent,
  521. Reflectance = Reflectance,
  522. Transparency = Transparency,
  523. CanCollide = false,
  524. Locked = true,
  525. BrickColor = BrickColor.new(tostring(BColor)),
  526. Name = Name,
  527. Size = Size,
  528. Material = Material,
  529. }
  530. RemoveOutlines(Part)
  531. return Part
  532. end;
  533. };
  534.  
  535. ["Mesh"] = {
  536. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  537. local Msh = Create(Mesh){
  538. Parent = Part,
  539. Offset = OffSet,
  540. Scale = Scale,
  541. }
  542. if Mesh == "SpecialMesh" then
  543. Msh.MeshType = MeshType
  544. Msh.MeshId = MeshId
  545. end
  546. return Msh
  547. end;
  548. };
  549.  
  550. ["Mesh"] = {
  551. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  552. local Msh = Create(Mesh){
  553. Parent = Part,
  554. Offset = OffSet,
  555. Scale = Scale,
  556. }
  557. if Mesh == "SpecialMesh" then
  558. Msh.MeshType = MeshType
  559. Msh.MeshId = MeshId
  560. end
  561. return Msh
  562. end;
  563. };
  564.  
  565. ["Weld"] = {
  566. Create = function(Parent, Part0, Part1, C0, C1)
  567. local Weld = Create("Weld"){
  568. Parent = Parent,
  569. Part0 = Part0,
  570. Part1 = Part1,
  571. C0 = C0,
  572. C1 = C1,
  573. }
  574. return Weld
  575. end;
  576. };
  577.  
  578. ["Sound"] = {
  579. Create = function(id, par, vol, pit)
  580. coroutine.resume(coroutine.create(function()
  581. local S = Create("Sound"){
  582. Volume = vol,
  583. Name = "EffectSoundo",
  584. Pitch = pit or 1,
  585. SoundId = id,
  586. Parent = par or workspace,
  587. }
  588. wait()
  589. S:play()
  590. game:GetService("Debris"):AddItem(S, 10)
  591. end))
  592. end;
  593. };
  594.  
  595. ["TimeSound"] = {
  596. Create = function(id, par, vol, pit, timepos)
  597. coroutine.resume(coroutine.create(function()
  598. local S = Create("Sound"){
  599. Volume = vol,
  600. Name = "EffectSoundo",
  601. Pitch = pit or 1,
  602. SoundId = id,
  603. TimePosition = timepos,
  604. Parent = par or workspace,
  605. }
  606. wait()
  607. S:play()
  608. game:GetService("Debris"):AddItem(S, 10)
  609. end))
  610. end;
  611. };
  612. ["EchoSound"] = {
  613. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  614. coroutine.resume(coroutine.create(function()
  615. local Sas = Create("Sound"){
  616. Volume = vol,
  617. Name = "EffectSoundo",
  618. Pitch = pit or 1,
  619. SoundId = id,
  620. TimePosition = timepos,
  621. Parent = par or workspace,
  622. }
  623. local E = Create("EchoSoundEffect"){
  624. Delay = echodelay,
  625. Name = "Echo",
  626. Feedback = fedb,
  627. DryLevel = dryl,
  628. Parent = Sas,
  629. }
  630. wait()
  631. Sas:play()
  632. game:GetService("Debris"):AddItem(Sas, delays)
  633. end))
  634. end;
  635. };
  636.  
  637. ["LongSound"] = {
  638. Create = function(id, par, vol, pit)
  639. coroutine.resume(coroutine.create(function()
  640. local S = Create("Sound"){
  641. Volume = vol,
  642. Pitch = pit or 1,
  643. SoundId = id,
  644. Parent = par or workspace,
  645. }
  646. wait()
  647. S:play()
  648. game:GetService("Debris"):AddItem(S, 60)
  649. end))
  650. end;
  651. };
  652.  
  653. ["ParticleEmitter"] = {
  654. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  655. local fp = Create("ParticleEmitter"){
  656. Parent = Parent,
  657. Color = ColorSequence.new(Color1, Color2),
  658. LightEmission = LightEmission,
  659. Size = Size,
  660. Texture = Texture,
  661. Transparency = Transparency,
  662. ZOffset = ZOffset,
  663. Acceleration = Accel,
  664. Drag = Drag,
  665. LockedToPart = LockedToPart,
  666. VelocityInheritance = VelocityInheritance,
  667. EmissionDirection = EmissionDirection,
  668. Enabled = Enabled,
  669. Lifetime = LifeTime,
  670. Rate = Rate,
  671. Rotation = Rotation,
  672. RotSpeed = RotSpeed,
  673. Speed = Speed,
  674. VelocitySpread = VelocitySpread,
  675. }
  676. return fp
  677. end;
  678. };
  679.  
  680. CreateTemplate = {
  681.  
  682. };
  683. }
  684. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  685. local NEWPART = IT("Part")
  686. NEWPART.formFactor = FORMFACTOR
  687. NEWPART.Reflectance = REFLECTANCE
  688. NEWPART.Transparency = TRANSPARENCY
  689. NEWPART.CanCollide = false
  690. NEWPART.Locked = true
  691. NEWPART.Anchored = true
  692. if ANCHOR == false then
  693. NEWPART.Anchored = false
  694. end
  695. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  696. NEWPART.Name = NAME
  697. NEWPART.Size = SIZE
  698. NEWPART.Position = Torso.Position
  699. NEWPART.Material = MATERIAL
  700. NEWPART:BreakJoints()
  701. NEWPART.Parent = PARENT
  702. return NEWPART
  703. end
  704.  
  705. local function weldBetween(a, b)
  706. local weldd = Instance.new("ManualWeld")
  707. weldd.Part0 = a
  708. weldd.Part1 = b
  709. weldd.C0 = CFrame.new()
  710. weldd.C1 = b.CFrame:inverse() * a.CFrame
  711. weldd.Parent = a
  712. return weldd
  713. end
  714.  
  715.  
  716. function QuaternionFromCFrame(cf)
  717. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  718. local trace = m00 + m11 + m22
  719. if trace > 0 then
  720. local s = math.sqrt(1 + trace)
  721. local recip = 0.5 / s
  722. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  723. else
  724. local i = 0
  725. if m11 > m00 then
  726. i = 1
  727. end
  728. if m22 > (i == 0 and m00 or m11) then
  729. i = 2
  730. end
  731. if i == 0 then
  732. local s = math.sqrt(m00 - m11 - m22 + 1)
  733. local recip = 0.5 / s
  734. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  735. elseif i == 1 then
  736. local s = math.sqrt(m11 - m22 - m00 + 1)
  737. local recip = 0.5 / s
  738. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  739. elseif i == 2 then
  740. local s = math.sqrt(m22 - m00 - m11 + 1)
  741. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  742. end
  743. end
  744. end
  745.  
  746. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  747. local xs, ys, zs = x + x, y + y, z + z
  748. local wx, wy, wz = w * xs, w * ys, w * zs
  749. local xx = x * xs
  750. local xy = x * ys
  751. local xz = x * zs
  752. local yy = y * ys
  753. local yz = y * zs
  754. local zz = z * zs
  755. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  756. end
  757. function swait(num)
  758. if num==0 or num==nil then
  759. game:service'RunService'.Stepped:wait(0)
  760. else
  761. for i=0,num do
  762. game:service'RunService'.Stepped:wait(0)
  763. end
  764. end
  765. end
  766. function QuaternionSlerp(a, b, t)
  767. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  768. local startInterp, finishInterp;
  769. if cosTheta >= 0.0001 then
  770. if (1 - cosTheta) > 0.0001 then
  771. local theta = ACOS(cosTheta)
  772. local invSinTheta = 1 / SIN(theta)
  773. startInterp = SIN((1 - t) * theta) * invSinTheta
  774. finishInterp = SIN(t * theta) * invSinTheta
  775. else
  776. startInterp = 1 - t
  777. finishInterp = t
  778. end
  779. else
  780. if (1 + cosTheta) > 0.0001 then
  781. local theta = ACOS(-cosTheta)
  782. local invSinTheta = 1 / SIN(theta)
  783. startInterp = SIN((t - 1) * theta) * invSinTheta
  784. finishInterp = SIN(t * theta) * invSinTheta
  785. else
  786. startInterp = t - 1
  787. finishInterp = t
  788. end
  789. end
  790. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  791. end
  792.  
  793. function Clerp(a, b, t)
  794. local qa = {QuaternionFromCFrame(a)}
  795. local qb = {QuaternionFromCFrame(b)}
  796. local ax, ay, az = a.x, a.y, a.z
  797. local bx, by, bz = b.x, b.y, b.z
  798. local _t = 1 - t
  799. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  800. end
  801.  
  802. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  803. local frame = IT("Frame")
  804. frame.BackgroundTransparency = TRANSPARENCY
  805. frame.BorderSizePixel = BORDERSIZEPIXEL
  806. frame.Position = POSITION
  807. frame.Size = SIZE
  808. frame.BackgroundColor3 = COLOR
  809. frame.BorderColor3 = BORDERCOLOR
  810. frame.Name = NAME
  811. frame.Parent = PARENT
  812. return frame
  813. end
  814.  
  815. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  816. local label = IT("TextLabel")
  817. label.BackgroundTransparency = 1
  818. label.Size = UD2(1, 0, 1, 0)
  819. label.Position = UD2(0, 0, 0, 0)
  820. label.TextColor3 = TEXTCOLOR
  821. label.TextStrokeTransparency = STROKETRANSPARENCY
  822. label.TextTransparency = TRANSPARENCY
  823. label.FontSize = TEXTFONTSIZE
  824. label.Font = TEXTFONT
  825. label.BorderSizePixel = BORDERSIZEPIXEL
  826. label.TextScaled = false
  827. label.Text = TEXT
  828. label.Name = NAME
  829. label.Parent = PARENT
  830. return label
  831. end
  832.  
  833. function NoOutlines(PART)
  834. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  835. end
  836.  
  837. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  838. local NEWWELD = IT(TYPE)
  839. NEWWELD.Part0 = PART0
  840. NEWWELD.Part1 = PART1
  841. NEWWELD.C0 = C0
  842. NEWWELD.C1 = C1
  843. NEWWELD.Parent = PARENT
  844. return NEWWELD
  845. end
  846.  
  847. local S = IT("Sound")
  848. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  849. local NEWSOUND = nil
  850. coroutine.resume(coroutine.create(function()
  851. NEWSOUND = S:Clone()
  852. NEWSOUND.Parent = PARENT
  853. NEWSOUND.Volume = VOLUME
  854. NEWSOUND.Pitch = PITCH
  855. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  856. NEWSOUND:play()
  857. if DOESLOOP == true then
  858. NEWSOUND.Looped = true
  859. else
  860. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  861. NEWSOUND:remove()
  862. end
  863. end))
  864. return NEWSOUND
  865. end
  866.  
  867. function CFrameFromTopBack(at, top, back)
  868. local right = top:Cross(back)
  869. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  870. end
  871.  
  872. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  873. function WACKYEFFECT(Table)
  874. local TYPE = (Table.EffectType or "Sphere")
  875. local SIZE = (Table.Size or VT(1,1,1))
  876. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  877. local TRANSPARENCY = (Table.Transparency or 0)
  878. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  879. local CFRAME = (Table.CFrame or Torso.CFrame)
  880. local MOVEDIRECTION = (Table.MoveToPos or nil)
  881. local ROTATION1 = (Table.RotationX or 0)
  882. local ROTATION2 = (Table.RotationY or 0)
  883. local ROTATION3 = (Table.RotationZ or 0)
  884. local MATERIAL = (Table.Material or "Neon")
  885. local COLOR = (Table.Color or C3(1,1,1))
  886. local TIME = (Table.Time or 45)
  887. local SOUNDID = (Table.SoundID or nil)
  888. local SOUNDPITCH = (Table.SoundPitch or nil)
  889. local SOUNDVOLUME = (Table.SoundVolume or nil)
  890. coroutine.resume(coroutine.create(function()
  891. local PLAYSSOUND = false
  892. local SOUND = nil
  893. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  894. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  895. PLAYSSOUND = true
  896. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  897. end
  898. EFFECT.Color = COLOR
  899. local MSH = nil
  900. if TYPE == "Sphere" then
  901. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  902. elseif TYPE == "Block" then
  903. MSH = IT("BlockMesh",EFFECT)
  904. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  905. elseif TYPE == "Wave" then
  906. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  907. elseif TYPE == "Ring" then
  908. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  909. elseif TYPE == "Slash" then
  910. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  911. elseif TYPE == "Round Slash" then
  912. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  913. elseif TYPE == "Swirl" then
  914. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  915. elseif TYPE == "Skull" then
  916. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  917. elseif TYPE == "Crystal" then
  918. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  919. end
  920. if MSH ~= nil then
  921. local MOVESPEED = nil
  922. if MOVEDIRECTION ~= nil then
  923. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  924. end
  925. local GROWTH = SIZE - ENDSIZE
  926. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  927. if TYPE == "Block" then
  928. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  929. else
  930. EFFECT.CFrame = CFRAME
  931. end
  932. for LOOP = 1, TIME+1 do
  933. Swait()
  934. MSH.Scale = MSH.Scale - GROWTH/TIME
  935. if TYPE == "Wave" then
  936. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  937. end
  938. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  939. if TYPE == "Block" then
  940. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  941. else
  942. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  943. end
  944. if MOVEDIRECTION ~= nil then
  945. local ORI = EFFECT.Orientation
  946. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  947. EFFECT.Orientation = ORI
  948. end
  949. end
  950. if PLAYSSOUND == false then
  951. EFFECT:remove()
  952. else
  953. SOUND.Stopped:Connect(function()
  954. EFFECT:remove()
  955. end)
  956. end
  957. else
  958. if PLAYSSOUND == false then
  959. EFFECT:remove()
  960. else
  961. repeat Swait() until SOUND.Playing == false
  962. EFFECT:remove()
  963. end
  964. end
  965. end))
  966. end
  967.  
  968. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  969. coroutine.resume(coroutine.create(function()
  970. local FADE = IT("Model",Effects)
  971. if PARENT ~= nil then
  972. FADE.Parent = PARENT
  973. end
  974. FADE.Name = "FadingEffect"
  975. for _, c in pairs(Character:GetChildren()) do
  976. if c.ClassName == "Part" then
  977. c.CanCollide = false
  978. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  979. FADER.CFrame = c.CFrame
  980. FADER.Color = COLOR
  981. if FADER.Name == "Head" then
  982. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  983. elseif FADER.Name == "HumanoidRootPart" then
  984. FADE.PrimaryPart = FADER
  985. FADER.Transparency = 1
  986. end
  987. end
  988. end
  989. local TRANS = 0.25/TIMER
  990. local DIST = nil
  991. if MOVEDIRECTION ~= nil then
  992. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  993. end
  994. for i = 1, TIMER do
  995. Swait()
  996. for _, c in pairs(FADE:GetChildren()) do
  997. if c.ClassName == "Part" then
  998. c.Transparency = c.Transparency + TRANS
  999. end
  1000. end
  1001. if MOVEDIRECTION ~= nil then
  1002. local ORI = FADE.PrimaryPart.Orientation
  1003. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1004. end
  1005. end
  1006. FADE:remove()
  1007. end))
  1008. end
  1009.  
  1010. function R_RANDOM(CFRAME,DIST)
  1011. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1012. end
  1013.  
  1014. function MakeForm(PART,TYPE)
  1015. if TYPE == "Cyl" then
  1016. local MSH = IT("CylinderMesh",PART)
  1017. elseif TYPE == "Ball" then
  1018. local MSH = IT("SpecialMesh",PART)
  1019. MSH.MeshType = "Sphere"
  1020. elseif TYPE == "Wedge" then
  1021. local MSH = IT("SpecialMesh",PART)
  1022. MSH.MeshType = "Wedge"
  1023. end
  1024. end
  1025.  
  1026. function SpawnTrail(FROM,TO,BIG)
  1027. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1028. MakeForm(TRAIL,"Cyl")
  1029. local DIST = (FROM - TO).Magnitude
  1030. if BIG == true then
  1031. TRAIL.Size = VT(0.5,DIST,0.5)
  1032. else
  1033. TRAIL.Size = VT(0.25,DIST,0.25)
  1034. end
  1035. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 1, 5 do
  1038. Swait()
  1039. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1040. end
  1041. TRAIL:remove()
  1042. end))
  1043. end
  1044.  
  1045. Debris = game:GetService("Debris")
  1046.  
  1047. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1048. local DIRECTION = CF(StartPos,EndPos).lookVector
  1049. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1050. end
  1051.  
  1052. function turnto(position)
  1053. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1054. end
  1055.  
  1056. --//=================================\\
  1057. --|| WEAPONS/MISC CREATION
  1058. --\\=================================//
  1059.  
  1060. title = [[
  1061.  
  1062. // C H A T L I S T \\
  1063. AAAA
  1064. I CANT BELIEVE YOUVE DONE THIS
  1065. DS
  1066. HEX
  1067. TOPHAT
  1068. NOHATS
  1069. I CAN DO ANYTHING
  1070. ah yes
  1071. SIT
  1072. NOSIT
  1073. /e time (timeposition)
  1074. /e play (id)
  1075. thats how mafia works
  1076. curb
  1077. GET REKT FOOL
  1078.  
  1079. [E] Open/Close CHAT GUI
  1080.  
  1081. GUI made by @Kyutatsuki#9221
  1082. ]]
  1083. backgroundcolortitle = C3(0.1,0.1,0)
  1084. bordercolortitle = C3(1,1,0)
  1085. GUI = Instance.new("ScreenGui", Player.PlayerGui)
  1086. GUI.Name = "BlackHoleKyutatsukiGui"
  1087. textlabel = Instance.new("TextLabel",GUI)
  1088. textlabel.AnchorPoint = Vector2.new(1,1)
  1089. textlabel.Position = UDim2.new(1,500+5,1,-5)
  1090. textlabel.Size = UDim2.new(0,500,0,400)
  1091. textlabel.BorderSizePixel = 5
  1092. textlabel.BorderColor3 = bordercolortitle
  1093. textlabel.BackgroundColor3 = backgroundcolortitle
  1094. textlabel.BackgroundTransparency = 0.1
  1095. textlabel.TextTransparency = 0.1
  1096. textlabel.TextColor3 = C3(1,1,0)
  1097. textlabel.TextScaled = true
  1098. textlabel.TextYAlignment = Enum.TextYAlignment.Center
  1099. textlabel.Font = Enum.Font.SciFi
  1100. textlabel.Text = title
  1101.  
  1102. guiopen = false
  1103. debouncebutton = false
  1104. function openhelp()
  1105. if debouncebutton == false then
  1106. if guiopen == false then
  1107. debouncebutton = true
  1108. textlabel:TweenPosition(UDim2.new(1,0-5,1,-5),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.2)
  1109. guiopen = true
  1110. wait(0.2)
  1111. else
  1112. debouncebutton = true
  1113. textlabel:TweenPosition(UDim2.new(1,500+5,1,-5),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.2)
  1114. guiopen = false
  1115. wait(0.2)
  1116. end
  1117. end
  1118. debouncebutton = false
  1119. end
  1120. openhelp()
  1121.  
  1122. Mouse.KeyDown:connect(function(key)
  1123. if key == "e" then
  1124. openhelp()
  1125. end
  1126. end)
  1127.  
  1128. if Character:FindFirstChild("Shirt") then
  1129. Character.Shirt:Destroy()
  1130. end
  1131. if Character:FindFirstChild("Pants") then
  1132. Character.Pants:Destroy()
  1133. end
  1134.  
  1135. for i,v in pairs(Character:children()) do
  1136. if v:IsA("Accessory") then
  1137. v:Destroy()
  1138. end
  1139. end
  1140.  
  1141.  
  1142. Player_Size = 1 --Size of the player.
  1143.  
  1144.  
  1145. local Shirto = Instance.new("Shirt")
  1146. Shirto.Name = "S"
  1147. Shirto.ShirtTemplate = "rbxassetid://787796132"
  1148. Shirto.Parent = Character
  1149.  
  1150. local Panto = Instance.new("Pants")
  1151. Panto.Name = "S"
  1152. Panto.PantsTemplate = "rbxassetid://844190661"
  1153. Panto.Parent = Character
  1154. New = function(Object, Parent, Name, Data)
  1155. local Object = Instance.new(Object)
  1156. for Index, Value in pairs(Data or {}) do
  1157. Object[Index] = Value
  1158. end
  1159. Object.Parent = Parent
  1160. Object.Name = Name
  1161. return Object
  1162. end
  1163.  
  1164. --[[
  1165. tommygun = Instance.new("Part",Character)
  1166. tommygun.Size = Vector3.new(2,2,2)
  1167. tommygun.CFrame = RightArm.CFrame
  1168. tommygun.CanCollide = false
  1169. tommygunweld = Instance.new("Weld",tommygun)
  1170. tommygunweld.Part0 = tommygun
  1171. tommygunweld.Part1 = RightArm
  1172. tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
  1173. mtommygun = Instance.new("SpecialMesh", tommygun)
  1174. mtommygun.MeshType = "FileMesh"
  1175. mtommygun.Scale = Vector3.new(1, 1, 1)
  1176. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
  1177. tommygunammo = Instance.new("Part",Character)
  1178. tommygunammo.Size = Vector3.new(2,2,2)
  1179. tommygunammo.CFrame = tommygun.CFrame
  1180. tommygunammo.CanCollide = false
  1181. tommygunammoweld = Instance.new("Weld",tommygunammo)
  1182. tommygunammoweld.Part0 = tommygunammo
  1183. tommygunammoweld.Part1 = tommygun
  1184. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  1185. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  1186. mtommygunammo.MeshType = "FileMesh"
  1187. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  1188. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  1189. ]]--
  1190.  
  1191. local AK = CreatePart(3, A47, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1192. CreateMesh("SpecialMesh", AK, "FileMesh", "430309675", "430310377", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1193. --CreateMesh("SpecialMesh", AK, "FileMesh", "430054350", "430310377", VT(1, 1, 1), VT(0,0,0))
  1194. local AKWELD = CreateWeldOrSnapOrMotor("Weld", AK, RightArm, AK, CFrame.new(0,-1.8,0.25) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
  1195. local AH = CreatePart(3, A47, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1196. local AHW = CreateWeldOrSnapOrMotor("Weld", AH, RightArm, AH, CF(0 * Player_Size, -5.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1197.  
  1198. AKMMO2 = Instance.new("Part",A47)
  1199. AKMMO2.Size = Vector3.new(2,2,2)
  1200. AKMMO2.CFrame = AK.CFrame
  1201. AKMMO2.CanCollide = false
  1202. AKMO = Instance.new("Weld",AKMMO2)
  1203. AKMO.Part0 = AKMMO2
  1204. AKMO.Part1 = AK
  1205. AKMO.C0 = AK.CFrame:inverse() * AK.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  1206. AKMMO = Instance.new("SpecialMesh", AKMMO2)
  1207. AKMMO.MeshType = "FileMesh"
  1208. AKMMO.Scale = Vector3.new(0.01, 0.01, 0.01)
  1209. AKMMO.MeshId,AKMMO.TextureId = 'http://www.roblox.com/asset/?id=430310311','http://www.roblox.com/asset/?id=430310377'
  1210.  
  1211. --[[
  1212. Shotii = New("Model",Character,"Shotii",{})
  1213. SHandaru = New("Part",Shotii,"SHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.4184885, -48.6482887, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1214. Mesh = New("SpecialMesh",SHandaru,"Mesh",{Scale = Vector3.new(0.00200000019, 0.00200000019, 0.00200000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
  1215. Weld = New("ManualWeld",SHandaru,"Weld",{Part0 = SHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0.292991638, -7.6862278, -0.349998474, 0.984807849, -0.030152997, -0.171009988, 0.173647955, 0.17100893, 0.969846547, 4.55671426e-07, -0.984807968, 0.173646942),})
  1216. SShot = New("Part",Shotii,"SShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.3150301, -54.4179688, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1217. Weld = New("ManualWeld",SShot,"Weld",{Part0 = SShot,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(5.69999313, 0.900001526, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  1218. SSExit = New("Part",Shotii,"SSExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(83.0000076, 9.67517471, -46.1282616, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1219. Weld = New("ManualWeld",SSExit,"Weld",{Part0 = SSExit,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(-2.69996262, 0.799999237, 0.299995422, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  1220. SHandaru.Transparency = 1]]--
  1221. local AWH = CreatePart(3, AWP, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1222. CreateMesh("SpecialMesh", AWH, "FileMesh", "504829483", "504829510", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1223. local AWW = CreateWeldOrSnapOrMotor("Weld", AWH, RightArm, AWH, CFrame.new(0,-1.8,-0.1) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
  1224.  
  1225. --[[
  1226.  
  1227. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(0.375,0.375,0.385),false)
  1228. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(-0.21,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1229.  
  1230. local CLOCKWORK = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", Vector3.new(0.25,0.25,0.26),false)
  1231. local weld = CreateWeldOrSnapOrMotor("Weld", CLOCKWORK, Head, CLOCKWORK, CF(-0.21,0.25,-0.5785) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1232. ]]--
  1233.  
  1234. local assault = CreatePart(3, AR, "Neon", 0, 0, "Really black", "assault", VT(1, 0.8, 3),false)
  1235. CreateMesh("SpecialMesh", assault, "FileMesh", "537039121", "537039226", VT(0.3, 0.3, 0.3), VT(0,0,0))
  1236. local rifweld = CreateWeldOrSnapOrMotor("Weld", assault, RightArm, assault, CFrame.new(0,-1.8,-.05) * CFrame.Angles(math.rad(270),math.rad(0),0), CF(0, 0, 0))
  1237. local EAE = CreatePart(3, AR, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1238. local EAES = CreateWeldOrSnapOrMotor("Weld", EAE, RightArm, EAE, CF(0 * Player_Size, -5.15* Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1239.  
  1240. --[[
  1241. local GunModel = Instance.new("Part", Character)--Shotgun)
  1242. GunModel.Name = "Pistol"
  1243. GunModel.Shape = Enum.PartType.Ball
  1244. GunModel.CanCollide = false
  1245. GunModel.BrickColor = BrickColor.new("Medium stone grey")
  1246. GunModel.Transparency = 1
  1247. GunModel.Material = "Grass"
  1248. GunModel.Size = Vector3.new(0.01, 0.01, 0.01)
  1249. GunModel.TopSurface = Enum.SurfaceType.Smooth
  1250. GunModel.BottomSurface = Enum.SurfaceType.Smooth
  1251. local Weld = Instance.new("Weld", GunModel)
  1252. Weld.Part0 = RightArm
  1253. Weld.Part1 = GunModel
  1254. Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  1255. GunModelMesh = Instance.new("FileMesh", GunModel)
  1256. GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=450250994"
  1257. GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=450251128"
  1258. GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  1259. ]]--
  1260.  
  1261. local UGB = CreatePart(3, AUG, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1262. CreateMesh("SpecialMesh", UGB, "FileMesh", "431717702", "431717780", VT(0.08, 0.08, 0.08), VT(0,0,0))
  1263. local UGW = CreateWeldOrSnapOrMotor("Weld", UGB, RightArm, UGB, CFrame.new(0,-1.8,0.25) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
  1264.  
  1265.  
  1266. local SGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1267. CreateMesh("SpecialMesh", SGUN, "FileMesh", "450250994", "450251128", VT(0.002, 0.002, 0.002), VT(0,0,0))
  1268. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", SGUN, RightArm, SGUN, CF(-0.45,-1.4,0.1) * ANGLES(RAD(-90), RAD(110), RAD(0)), CF(0, 0, 0))
  1269.  
  1270. local Barrel = CreatePart(3, Shotgun, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1271. local BarrelWeld = CreateWeldOrSnapOrMotor("Weld", Barrel, RightArm, Barrel, CF(0 * Player_Size, -4.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1272.  
  1273. local OUTSIDE = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(0.395,0.485,0.405),false)
  1274. local weld = CreateWeldOrSnapOrMotor("Weld", OUTSIDE, Head, OUTSIDE, CF(0.18,0.05,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1275.  
  1276. local CLOCKWORK2 = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", Vector3.new(0.29,0.37,0.30),false)
  1277. local weld = CreateWeldOrSnapOrMotor("Weld", CLOCKWORK2, Head, CLOCKWORK2, CF(0.18,0.05,-0.5785) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1278. MakeForm(OUTSIDE,"Cyl")
  1279. MakeForm(CLOCKWORK2,"Cyl")
  1280. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(1.3,0.225,1.3),false)
  1281. local weld = CreateWeldOrSnapOrMotor("Weld", BELT, Head, BELT, CF(0,0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. MakeForm(BELT,"Cyl")
  1283.  
  1284. local BC = char["Body Colors"]
  1285. BC.HeadColor = BrickColor.new("Light stone grey")
  1286. BC.LeftArmColor = BrickColor.new("Light stone grey")
  1287. BC.LeftLegColor = BrickColor.new("Light stone grey")
  1288. BC.RightArmColor = BrickColor.new("Light stone grey")
  1289. BC.RightLegColor = BrickColor.new("Light stone grey")
  1290. BC.TorsoColor = BrickColor.new("Light stone grey")
  1291.  
  1292. local kek9= CreatePart(3, kek, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1293. local kek9M = CreateMesh("SpecialMesh", kek9, "FileMesh", "742046473", "742046691", VT(0.002, 0.002, 0.002), VT(0,0, 0))
  1294. local kek9W = CreateWeldOrSnapOrMotor("Weld", kek9, RightArm, kek9, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1295.  
  1296. local kepoint = CreatePart(3, kek, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1297. local kepointweld = CreateWeldOrSnapOrMotor("Weld", kepoint, RightArm, kepoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1298.  
  1299.  
  1300. local Gun = CreatePart(3, Gun, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1301. --local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "72012879", "72012859", VT(2,2,2), VT(0,0, 0))
  1302. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430348960", "430888952", VT(0.002, 0.002, 0.002), VT(0,0, 0))
  1303. --local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1304. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1305.  
  1306. local GunPoint = CreatePart(3, Gun, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1307. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1308.  
  1309.  
  1310. local S2S = CreatePart(3, Supressor, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1311. local HandleMesh = CreateMesh("SpecialMesh", S2S, "FileMesh", "430884744", "430888952", VT(0.002, 0.002, 0.002), VT(0,0, 0))
  1312. local Weld = CreateWeldOrSnapOrMotor("Weld", S2S, Gun, S2S, CF(0 * Player_Size, 0.45 * Player_Size, 1.725 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1313.  
  1314. --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  1315. local SSDE = CreatePart(3, SMG, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1316. local HandleMesh = CreateMesh("SpecialMesh", SSDE, "FileMesh", "453175434", "453175461", VT(0.02, 0.02, 0.02), VT(0,0, 0))
  1317. local Weld = CreateWeldOrSnapOrMotor("Weld", SSDE, RightArm, SSDE, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1318.  
  1319. local Flare = CreatePart(3, SMG, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1320. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Flare, RightArm, Flare, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1321.  
  1322. local SSDE2 = CreatePart(3, SMG, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1323. local HandleMesh2 = CreateMesh("SpecialMesh", SSDE2, "FileMesh", "453175434", "453175461", VT(0.02, 0.02, 0.02), VT(0,0, 0))
  1324. local Weld2 = CreateWeldOrSnapOrMotor("Weld", SSDE2, LeftArm, SSDE2, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1325.  
  1326. local Flare2 = CreatePart(3, SMG, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1327. local Handle2 = CreateWeldOrSnapOrMotor("Weld", Flare2, LeftArm, Flare2, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1328.  
  1329. local KL2 = CreatePart(3, knif, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1330. local KLM = CreateMesh("SpecialMesh", KL2, "FileMesh", "437420170", "437420120", VT(0.3, 0.3, 0.3), VT(0,0, 0))
  1331. local KLW = CreateWeldOrSnapOrMotor("Weld", KL2, RightArm, KL2, CF(0 * Player_Size, -1 * Player_Size, -1 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1332.  
  1333. local R8A = CreatePart(3, R8RA, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1334. local R8M = CreateMesh("SpecialMesh", R8A, "FileMesh", "541863381", "541863491", VT(0.3, 0.3, 0.3), VT(0,0, 0))
  1335. --local R8W = CreateWeldOrSnapOrMotor("Weld", R8A, RightArm, R8A, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1336. local R8W = CreateWeldOrSnapOrMotor("Weld", R8A, RightArm, R8A, CF(0.2 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-90), RAD(-20), RAD(0)), CF(0, 0, 0))
  1337.  
  1338. local REVOLV = CreatePart(3, R8RA, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1339. local HOLEWELD = CreateWeldOrSnapOrMotor("Weld", REVOLV, RightArm, REVOLV, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1340.  
  1341.  
  1342. local DEAGLE = CreatePart(3, DE, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1343. local DEAGLEMESH = CreateMesh("SpecialMesh", DEAGLE, "FileMesh", "441587064", "441587082", VT(0.03, 0.03, 0.03), VT(0,0, 0))
  1344. local DEAGLEWeld = CreateWeldOrSnapOrMotor("Weld", DEAGLE, RightArm, DEAGLE, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1345.  
  1346. local JUAND = CreatePart(3, DE, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1347. local JUANDW = CreateWeldOrSnapOrMotor("Weld", JUAND, RightArm, JUAND, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1348.  
  1349.  
  1350.  
  1351.  
  1352. local SOL = CreatePart(3, SMG2, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1353. local SOLM = CreateMesh("SpecialMesh", SOL, "FileMesh", "540384540", "540384666", VT(0.2, 0.2, 0.2), VT(0,0, 0))
  1354. local SOLW = CreateWeldOrSnapOrMotor("Weld", SOL, RightArm, SOL, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(0), RAD(0)), CF(0, 0, 0))
  1355.  
  1356. local VOL = CreatePart(3, SMG2, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1357. local HENDLE = CreateWeldOrSnapOrMotor("Weld", VOL, RightArm, VOL, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1358.  
  1359. local SOL2 = CreatePart(3, SMG2, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1360. local SOLM2 = CreateMesh("SpecialMesh", SOL2, "FileMesh", "540384540", "540384666", VT(0.2, 0.2, 0.2), VT(0,0, 0))
  1361. local SOLW2 = CreateWeldOrSnapOrMotor("Weld", SOL2, LeftArm, SOL2, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(0), RAD(0)), CF(0, 0, 0))
  1362.  
  1363. local VOL2 = CreatePart(3, SMG2, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1364. local HENDLE2 = CreateWeldOrSnapOrMotor("Weld", VOL2, LeftArm, VOL2, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1365.  
  1366.  
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373. local MAC = CreatePart(3, SMG3, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1374. local MAC2M = CreateMesh("SpecialMesh", MAC, "FileMesh", "431951963", "431951966", VT(0.1, 0.1, 0.1), VT(0,0, 0))
  1375. local MACW = CreateWeldOrSnapOrMotor("Weld", MAC, RightArm, MAC, CF(0 * Player_Size, -1 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1376.  
  1377. local BOI = CreatePart(3, SMG3, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1378. local BAEDF = CreateWeldOrSnapOrMotor("Weld", BOI, RightArm, BOI, CF(0 * Player_Size, -2 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1379.  
  1380. local MAC2 = CreatePart(3, SMG3, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1381. local MAC2M = CreateMesh("SpecialMesh", MAC2, "FileMesh", "431951963", "431951966", VT(0.1, 0.1, 0.1), VT(0,0, 0))
  1382. local MAC2W = CreateWeldOrSnapOrMotor("Weld", MAC2, LeftArm, MAC2, CF(0 * Player_Size, -1 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1383.  
  1384. local BOI2 = CreatePart(3, SMG3, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1385. local BAEDF2 = CreateWeldOrSnapOrMotor("Weld", BOI2, LeftArm, BOI2, CF(0 * Player_Size, -2 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1386.  
  1387.  
  1388.  
  1389.  
  1390. DE.Parent = nil
  1391. for _, c in pairs(DE:GetChildren()) do
  1392. if c.ClassName == "Part" then
  1393. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1394. end
  1395. end
  1396. AWP.Parent = nil
  1397. for _, c in pairs(AWP:GetChildren()) do
  1398. if c.ClassName == "Part" then
  1399. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1400. end
  1401. end
  1402.  
  1403. Gun.Parent = nil
  1404. for _, c in pairs(Gun:GetChildren()) do
  1405. if c.ClassName == "Part" then
  1406. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1407. end
  1408. end
  1409.  
  1410. Supressor.Parent = nil
  1411. for _, c in pairs(Supressor:GetChildren()) do
  1412. if c.ClassName == "Part" then
  1413. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1414. end
  1415. end
  1416.  
  1417. AR.Parent = nil
  1418. for _, c in pairs(AR:GetChildren()) do
  1419. if c.ClassName == "Part" then
  1420. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1421. end
  1422. end
  1423.  
  1424.  
  1425. SMG.Parent = nil
  1426. for _, c in pairs(SMG:GetChildren()) do
  1427. if c.ClassName == "Part" then
  1428. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1429. end
  1430. end
  1431.  
  1432. SMG3.Parent = nil
  1433. for _, c in pairs(SMG3:GetChildren()) do
  1434. if c.ClassName == "Part" then
  1435. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1436. end
  1437. end
  1438.  
  1439. SMG2.Parent = nil
  1440. for _, c in pairs(SMG2:GetChildren()) do
  1441. if c.ClassName == "Part" then
  1442. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1443. end
  1444. end
  1445.  
  1446. Weapon.Parent = Character
  1447. for _, c in pairs(Weapon:GetChildren()) do
  1448. if c.ClassName == "Part" then
  1449. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1450. end
  1451. end
  1452.  
  1453. local SKILLTEXTCOLOR = C3(1,1,0)
  1454. local SKILLFONT = "SciFi"
  1455. local SKILLTEXTSIZE = 7
  1456. --HEALTH FUNCTIONS
  1457. Humanoid.Died:connect(function()
  1458. for i = 1, 23 do
  1459. SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, MRANDOM(12,17))
  1460. end
  1461. Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1462. if Character:findFirstChild("Torso") then
  1463. Character.Torso.Velocity = Character.Torso.CFrame.lookVector * 10
  1464. for i,v in pairs(Character.Torso:GetChildren()) do
  1465. if v.ClassName == "Motor6D" then
  1466. if v.Name == "Neck" then
  1467.  
  1468. else
  1469. v:destroy()
  1470. end
  1471. end
  1472. end
  1473. end
  1474. if Character:findFirstChild("Right Arm") then
  1475. local attachment = Instance.new("Attachment", Character.Torso)
  1476. attachment.Position = Vector3.new(1, 1, 0)
  1477. local ball = Instance.new("BallSocketConstraint", Character)
  1478. ball.Attachment0 = Character["Right Arm"].RightShoulderAttachment
  1479. ball.Attachment1 = attachment
  1480. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1481. collidepartofleftleg.Name = "Bone"
  1482. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1483. collidepartofleftleg.Transparency = 1
  1484. collidepartofleftleg:BreakJoints()
  1485. local weeld = Instance.new("Weld", collidepartofleftleg)
  1486. weeld.Part0 = Character["Right Arm"]
  1487. weeld.Part1 = collidepartofleftleg
  1488. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1489. end
  1490. if Character:findFirstChild("Left Arm") then
  1491. local attachment = Instance.new("Attachment", Character.Torso)
  1492. attachment.Position = Vector3.new(-1, 1, 0)
  1493. local ball = Instance.new("BallSocketConstraint", Character)
  1494. ball.Attachment0 = attachment
  1495. ball.Attachment1 = Character["Left Arm"].LeftShoulderAttachment
  1496. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1497. collidepartofleftleg.Name = "Bone"
  1498. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1499. collidepartofleftleg.Transparency = 1
  1500. collidepartofleftleg:BreakJoints()
  1501. local weeld = Instance.new("Weld", collidepartofleftleg)
  1502. weeld.Part0 = Character["Left Arm"]
  1503. weeld.Part1 = collidepartofleftleg
  1504. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1505. end
  1506. if Character:findFirstChild("Right Leg") then
  1507. local attachment = Instance.new("Attachment", Character.Torso)
  1508. attachment.Position = Vector3.new(0.5, -1, 0)
  1509. local ball = Instance.new("BallSocketConstraint", Character)
  1510. ball.Attachment0 = Character["Right Leg"].RightFootAttachment
  1511. ball.Attachment1 = attachment
  1512. Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
  1513. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1514. collidepartofleftleg.Name = "Bone"
  1515. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1516. collidepartofleftleg.Transparency = 1
  1517. collidepartofleftleg:BreakJoints()
  1518. local weeld = Instance.new("Weld", collidepartofleftleg)
  1519. weeld.Part0 = Character["Right Leg"]
  1520. weeld.Part1 = collidepartofleftleg
  1521. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1522. end
  1523. if Character:findFirstChild("Left Leg") then
  1524. local attachment = Instance.new("Attachment", Character.Torso)
  1525. attachment.Position = Vector3.new(-0.5, -1, 0)
  1526. local ball = Instance.new("BallSocketConstraint", Character)
  1527. ball.Attachment0 = Character["Left Leg"].LeftFootAttachment
  1528. ball.Attachment1 = attachment
  1529. Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
  1530. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1531. collidepartofleftleg.Name = "Bone"
  1532. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1533. collidepartofleftleg.Transparency = 1
  1534. collidepartofleftleg:BreakJoints()
  1535. local weeld = Instance.new("Weld", collidepartofleftleg)
  1536. weeld.Part0 = Character["Left Leg"]
  1537. weeld.Part1 = collidepartofleftleg
  1538. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1539. end
  1540. if Character:findFirstChild("Head") then
  1541. local attachment = Instance.new("Attachment", Character.Head)
  1542. attachment.Position = Vector3.new(0, -0.5, 0)
  1543. attachment.Name = "lol"
  1544. attachment.Visible = false
  1545. Character.Torso.NeckAttachment.Visible = false
  1546. Character.Torso.NeckAttachment.Position = Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  1547. local ball = Instance.new("BallSocketConstraint", Character)
  1548. ball.Attachment0 = Character.Torso.NeckAttachment
  1549. ball.Attachment1 = attachment
  1550. ball.LimitsEnabled = true
  1551. ball.TwistLimitsEnabled = true
  1552. ball.UpperAngle = 90
  1553. ball.Restitution = 0.5
  1554. ball.TwistUpperAngle = 180
  1555. ball.TwistLowerAngle = -180
  1556. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1557. collidepartofleftleg.Name = "Bone"
  1558. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  1559. collidepartofleftleg.Transparency = 1
  1560. collidepartofleftleg:BreakJoints()
  1561. local weeld = Instance.new("Weld", collidepartofleftleg)
  1562. weeld.Part0 = collidepartofleftleg
  1563. weeld.Part1 = Character["Head"]
  1564. if Character.Torso:findFirstChild("Neck") then
  1565. Character.Torso.Neck:destroy()
  1566. end
  1567. end
  1568. Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1569. Character:FindFirstChildOfClass("Humanoid").Health = 0.1
  1570. Character:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
  1571. Character:FindFirstChildOfClass("Humanoid").JumpPower = 0
  1572. end)
  1573.  
  1574. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1575. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1576. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1577. if HITFLOOR.Name == "BloodPuddle" then
  1578. local DIST = (Position - HITFLOOR.Position).Magnitude
  1579. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1580. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1581. end
  1582. elseif HITFLOOR.Anchored == true then
  1583. do
  1584. local BLOOD = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "New Yeller", "BloodPuddle", VT(2, 0, 2))
  1585. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1586. MakeForm(BLOOD, "Cyl")
  1587. coroutine.resume(coroutine.create(function()
  1588. Swait(75)
  1589. while true do
  1590. Swait()
  1591. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1592. if BLOOD.Size.Z < 0.051 then
  1593. BLOOD:remove()
  1594. break
  1595. end
  1596. end
  1597. end))
  1598. end
  1599. end
  1600. end
  1601. end
  1602. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1603. local BLOOD = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "New Yeller", "BloodPuddle", VT(1, 1, 1), false)
  1604. BLOOD.CFrame = CF(POSITION)
  1605. MakeForm(BLOOD, "Ball")
  1606. local bv = Instance.new("BodyVelocity", BLOOD)
  1607. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1608. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1609. bv.Name = "MOVE"
  1610. Debris:AddItem(bv, 0.05)
  1611. coroutine.resume(coroutine.create(function()
  1612. local HASTOUCHEDGROUND = false
  1613. local HIT = BLOOD.Touched:Connect(function(hit)
  1614. if hit.Anchored == true then
  1615. HASTOUCHEDGROUND = true
  1616. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1617. end
  1618. end)
  1619. wait(5)
  1620. if HASTOUCHEDGROUND == false then
  1621. BLOOD:remove()
  1622. end
  1623. end))
  1624. end
  1625.  
  1626. local lastHp=Humanoid.Health
  1627. --Thanks nebby ;3
  1628. Humanoid:GetPropertyChangedSignal("Health"):connect(function()
  1629. local hp = Humanoid.Health
  1630. if(hp<lastHp)then
  1631. local lost = lastHp-hp
  1632. if lost < 370 then
  1633. for i = 1, lost/71 do
  1634. SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, lost/57)
  1635. end
  1636. elseif lost > 370 then
  1637. for i = 1, lost/32 do
  1638. SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, lost/15)
  1639. end
  1640. end
  1641. --blood depending on the lost amount of HP
  1642. end
  1643. lastHp=hp
  1644. end)
  1645.  
  1646. --//=================================\\
  1647. --|| DAMAGING
  1648. --\\=================================//
  1649. function sphere(bonuspeed,type,pos,scale,value,color)
  1650. local type = type
  1651. local rng = Instance.new("Part", char)
  1652. rng.Anchored = true
  1653. if ModeOfGlitch ~= 9 then
  1654. rng.BrickColor = color
  1655. elseif ModeOfGlitch == 9 then
  1656. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1657. end
  1658. rng.CanCollide = false
  1659. rng.FormFactor = 3
  1660. rng.Name = "Ring"
  1661. rng.Material = "Neon"
  1662. rng.Size = Vector3.new(1, 1, 1)
  1663. rng.Transparency = 0
  1664. rng.TopSurface = 0
  1665. rng.BottomSurface = 0
  1666. rng.CFrame = pos
  1667. local rngm = Instance.new("SpecialMesh", rng)
  1668. rngm.MeshType = "Sphere"
  1669. rngm.Scale = scale
  1670. if rainbowmode == true then
  1671. rng.Color = Color3.new(r/255,g/255,b/255)
  1672. end
  1673. if ModeOfGlitch == 9 then
  1674. coroutine.resume(coroutine.create(function()
  1675. while true do
  1676. swait()
  1677. if rng.Parent ~= nil then
  1678. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1679. else
  1680. break
  1681. end
  1682. end
  1683. end))
  1684. end
  1685. local scaler2 = 1
  1686. if type == "Add" then
  1687. scaler2 = 1*value
  1688. elseif type == "Divide" then
  1689. scaler2 = 1/value
  1690. end
  1691. coroutine.resume(coroutine.create(function()
  1692. for i = 0,10/bonuspeed,0.1 do
  1693. swait()
  1694. if rainbowmode == true then
  1695. rng.Color = Color3.new(r/255,g/255,b/255)
  1696. end
  1697. if type == "Add" then
  1698. scaler2 = scaler2 - 0.01*value/bonuspeed
  1699. elseif type == "Divide" then
  1700. scaler2 = scaler2 - 0.01/value*bonuspeed
  1701. end
  1702. if chaosmode == true then
  1703. rng.BrickColor = BrickColor.random()
  1704. end
  1705. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1706. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1707. end
  1708. rng:Destroy()
  1709. end))
  1710. end
  1711.  
  1712. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  1713. local type = type
  1714. local rng = Instance.new("Part", char)
  1715. rng.Anchored = true
  1716. if ModeOfGlitch ~= 9 then
  1717. rng.BrickColor = color
  1718. elseif ModeOfGlitch == 9 then
  1719. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1720. end
  1721. rng.CanCollide = false
  1722. rng.FormFactor = 3
  1723. rng.Name = "Ring"
  1724. rng.Material = "Neon"
  1725. rng.Size = Vector3.new(1, 1, 1)
  1726. rng.Transparency = 0
  1727. rng.TopSurface = 0
  1728. rng.BottomSurface = 0
  1729. rng.CFrame = pos
  1730. local rngm = Instance.new("SpecialMesh", rng)
  1731. rngm.MeshType = "Sphere"
  1732. rngm.Scale = scale
  1733. local scaler2 = 1
  1734. local scaler2b = 1
  1735. local scaler2c = 1
  1736. if type == "Add" then
  1737. scaler2 = 1*value
  1738. scaler2b = 1*value2
  1739. scaler2c = 1*value3
  1740. elseif type == "Divide" then
  1741. scaler2 = 1/value
  1742. scaler2b = 1/value2
  1743. scaler2c = 1/value3
  1744. end
  1745. if ModeOfGlitch == 9 then
  1746. coroutine.resume(coroutine.create(function()
  1747. while true do
  1748. swait()
  1749. if rng.Parent ~= nil then
  1750. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1751. else
  1752. break
  1753. end
  1754. end
  1755. end))
  1756. end
  1757. coroutine.resume(coroutine.create(function()
  1758. for i = 0,10/bonuspeed,0.1 do
  1759. swait()
  1760. if type == "Add" then
  1761. scaler2 = scaler2 - 0.01*value/bonuspeed
  1762. scaler2b = scaler2b - 0.01*value/bonuspeed
  1763. scaler2c = scaler2c - 0.01*value/bonuspeed
  1764. elseif type == "Divide" then
  1765. scaler2 = scaler2 - 0.01/value*bonuspeed
  1766. scaler2b = scaler2b - 0.01/value*bonuspeed
  1767. scaler2c = scaler2c - 0.01/value*bonuspeed
  1768. end
  1769. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1770. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1771. end
  1772. rng:Destroy()
  1773. end))
  1774. end
  1775.  
  1776. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1777. local type = type
  1778. local rng = Instance.new("Part", char)
  1779. rng.Anchored = true
  1780. rng.BrickColor = color
  1781. rng.CanCollide = false
  1782. rng.FormFactor = 3
  1783. rng.Name = "Ring"
  1784. rng.Material = "Neon"
  1785. rng.Size = Vector3.new(1, 1, 1)
  1786. rng.Transparency = 0
  1787. rng.TopSurface = 0
  1788. rng.BottomSurface = 0
  1789. rng.CFrame = pos
  1790. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1791. local rngm = Instance.new("SpecialMesh", rng)
  1792. rngm.MeshType = "Brick"
  1793. rngm.Scale = vt(x1,y1,z1)
  1794. if rainbowmode == true then
  1795. rng.Color = Color3.new(r/255,g/255,b/255)
  1796. end
  1797. local scaler2 = 1
  1798. local speeder = FastSpeed/10
  1799. if type == "Add" then
  1800. scaler2 = 1*value
  1801. elseif type == "Divide" then
  1802. scaler2 = 1/value
  1803. end
  1804. coroutine.resume(coroutine.create(function()
  1805. for i = 0,10/bonuspeed,0.1 do
  1806. swait()
  1807. if rainbowmode == true then
  1808. rng.Color = Color3.new(r/255,g/255,b/255)
  1809. end
  1810. if type == "Add" then
  1811. scaler2 = scaler2 - 0.01*value/bonuspeed
  1812. elseif type == "Divide" then
  1813. scaler2 = scaler2 - 0.01/value*bonuspeed
  1814. end
  1815. if chaosmode == true then
  1816. rng.BrickColor = BrickColor.random()
  1817. end
  1818. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1819. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1820. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1821. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1822. end
  1823. rng:Destroy()
  1824. end))
  1825. end
  1826.  
  1827. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1828. local type = type
  1829. local rng = Instance.new("Part", char)
  1830. rng.Anchored = true
  1831. rng.BrickColor = color
  1832. rng.CanCollide = false
  1833. rng.FormFactor = 3
  1834. rng.Name = "Ring"
  1835. rng.Material = "Neon"
  1836. rng.Size = Vector3.new(1, 1, 1)
  1837. rng.Transparency = 0
  1838. rng.TopSurface = 0
  1839. rng.BottomSurface = 0
  1840. rng.CFrame = pos
  1841. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1842. local rngm = Instance.new("SpecialMesh", rng)
  1843. rngm.MeshType = "Brick"
  1844. rngm.Scale = vt(x1,y1,z1)
  1845. if rainbowmode == true then
  1846. rng.Color = Color3.new(r/255,g/255,b/255)
  1847. end
  1848. local scaler2 = 1
  1849. local speeder = FastSpeed/10
  1850. if type == "Add" then
  1851. scaler2 = 1*value
  1852. elseif type == "Divide" then
  1853. scaler2 = 1/value
  1854. end
  1855. coroutine.resume(coroutine.create(function()
  1856. for i = 0,10/bonuspeed,0.1 do
  1857. swait()
  1858. if rainbowmode == true then
  1859. rng.Color = Color3.new(r/255,g/255,b/255)
  1860. end
  1861. if type == "Add" then
  1862. scaler2 = scaler2 - 0.01*value/bonuspeed
  1863. elseif type == "Divide" then
  1864. scaler2 = scaler2 - 0.01/value*bonuspeed
  1865. end
  1866. if chaosmode == true then
  1867. rng.BrickColor = BrickColor.random()
  1868. end
  1869. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1870. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1871. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1872. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1873. end
  1874. rng:Destroy()
  1875. end))
  1876. end
  1877.  
  1878. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1879. local type = type
  1880. local rng = Instance.new("Part", char)
  1881. rng.Anchored = true
  1882. rng.BrickColor = color
  1883. rng.CanCollide = false
  1884. rng.FormFactor = 3
  1885. rng.Name = "Ring"
  1886. rng.Material = "Neon"
  1887. rng.Size = Vector3.new(1, 1, 1)
  1888. rng.Transparency = 0
  1889. rng.TopSurface = 0
  1890. rng.BottomSurface = 0
  1891. rng.CFrame = pos
  1892. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1893. local rngm = Instance.new("SpecialMesh", rng)
  1894. rngm.MeshType = "Brick"
  1895. rngm.Scale = vt(x1,y1,z1)
  1896. if rainbowmode == true then
  1897. rng.Color = Color3.new(r/255,g/255,b/255)
  1898. end
  1899. local scaler2 = 0
  1900. local speeder = FastSpeed/10
  1901. if type == "Add" then
  1902. scaler2 = 1*value
  1903. elseif type == "Divide" then
  1904. scaler2 = 1/value
  1905. end
  1906. coroutine.resume(coroutine.create(function()
  1907. for i = 0,10/bonuspeed,0.1 do
  1908. swait()
  1909. if rainbowmode == true then
  1910. rng.Color = Color3.new(r/255,g/255,b/255)
  1911. end
  1912. if type == "Add" then
  1913. scaler2 = scaler2 - 0.01*value/bonuspeed
  1914. elseif type == "Divide" then
  1915. scaler2 = scaler2 - 0.01/value*bonuspeed
  1916. end
  1917. if chaosmode == true then
  1918. rng.BrickColor = BrickColor.random()
  1919. end
  1920. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1921. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1922. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1923. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1924. end
  1925. rng:Destroy()
  1926. end))
  1927. end
  1928.  
  1929. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1930. local type = type
  1931. local rng = Instance.new("Part", char)
  1932. rng.Anchored = true
  1933. if ModeOfGlitch ~= 9 then
  1934. rng.BrickColor = color
  1935. elseif ModeOfGlitch == 9 then
  1936. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1937. end
  1938. rng.CanCollide = false
  1939. rng.FormFactor = 3
  1940. rng.Name = "Ring"
  1941. rng.Material = "Neon"
  1942. rng.Size = Vector3.new(1, 1, 1)
  1943. rng.Transparency = 0
  1944. rng.TopSurface = 0
  1945. rng.BottomSurface = 0
  1946. rng.CFrame = pos
  1947. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1948. local rngm = Instance.new("SpecialMesh", rng)
  1949. rngm.MeshType = "Sphere"
  1950. rngm.Scale = vt(x1,y1,z1)
  1951. if rainbowmode == true then
  1952. rng.Color = Color3.new(r/255,g/255,b/255)
  1953. end
  1954. if ModeOfGlitch == 9 then
  1955. coroutine.resume(coroutine.create(function()
  1956. while true do
  1957. swait()
  1958. if rng.Parent ~= nil then
  1959. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1960. else
  1961. break
  1962. end
  1963. end
  1964. end))
  1965. end
  1966. local scaler2 = 1
  1967. local speeder = FastSpeed
  1968. if type == "Add" then
  1969. scaler2 = 1*value
  1970. elseif type == "Divide" then
  1971. scaler2 = 1/value
  1972. end
  1973. coroutine.resume(coroutine.create(function()
  1974. for i = 0,10/bonuspeed,0.1 do
  1975. swait()
  1976. if rainbowmode == true then
  1977. rng.Color = Color3.new(r/255,g/255,b/255)
  1978. end
  1979. if type == "Add" then
  1980. scaler2 = scaler2 - 0.01*value/bonuspeed
  1981. elseif type == "Divide" then
  1982. scaler2 = scaler2 - 0.01/value*bonuspeed
  1983. end
  1984. if chaosmode == true then
  1985. rng.BrickColor = BrickColor.random()
  1986. end
  1987. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1988. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1989. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1990. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1991. end
  1992. rng:Destroy()
  1993. end))
  1994. end
  1995.  
  1996.  
  1997. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1998. local type = type
  1999. local rng = Instance.new("Part", char)
  2000. rng.Anchored = true
  2001. if ModeOfGlitch ~= 9 then
  2002. rng.BrickColor = color
  2003. elseif ModeOfGlitch == 9 then
  2004. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2005. end
  2006. rng.CanCollide = false
  2007. rng.FormFactor = 3
  2008. rng.Name = "Ring"
  2009. rng.Material = "Neon"
  2010. rng.Size = Vector3.new(1, 1, 1)
  2011. rng.Transparency = 1
  2012. rng.TopSurface = 0
  2013. rng.BottomSurface = 0
  2014. rng.CFrame = pos
  2015. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2016. local rngm = Instance.new("SpecialMesh", rng)
  2017. rngm.MeshType = "Sphere"
  2018. rngm.Scale = vt(x1,y1,z1)
  2019. if rainbowmode == true then
  2020. rng.Color = Color3.new(r/255,g/255,b/255)
  2021. end
  2022. if ModeOfGlitch == 9 then
  2023. coroutine.resume(coroutine.create(function()
  2024. while true do
  2025. swait()
  2026. if rng.Parent ~= nil then
  2027. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2028. else
  2029. break
  2030. end
  2031. end
  2032. end))
  2033. end
  2034. local scaler2 = 1
  2035. local speeder = FastSpeed
  2036. if type == "Add" then
  2037. scaler2 = 1*value
  2038. elseif type == "Divide" then
  2039. scaler2 = 1/value
  2040. end
  2041. coroutine.resume(coroutine.create(function()
  2042. for i = 0,10/bonuspeed,0.1 do
  2043. swait()
  2044. if rainbowmode == true then
  2045. rng.Color = Color3.new(r/255,g/255,b/255)
  2046. end
  2047. if type == "Add" then
  2048. scaler2 = scaler2 - 0.01*value/bonuspeed
  2049. elseif type == "Divide" then
  2050. scaler2 = scaler2 - 0.01/value*bonuspeed
  2051. end
  2052. if chaosmode == true then
  2053. rng.BrickColor = BrickColor.random()
  2054. end
  2055. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2056. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2057. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2058. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2059. end
  2060. rng:Destroy()
  2061. end))
  2062. end
  2063. --//=================================\\
  2064. --|| ATTACK FUNCTIONS AND STUFF
  2065. --\\=================================//
  2066.  
  2067. function chatfunc(text,color,typet,font,timeex)
  2068. local chat = coroutine.wrap(function()
  2069. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2070. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2071. end
  2072. local naeeym2 = Instance.new("BillboardGui",Character)
  2073. naeeym2.Size = UDim2.new(0,100,0,40)
  2074. naeeym2.StudsOffset = Vector3.new(0,3,0)
  2075. naeeym2.Adornee = Character.Head
  2076. naeeym2.Name = "TalkingBillBoard"
  2077. local tecks2 = Instance.new("TextLabel",naeeym2)
  2078. tecks2.BackgroundTransparency = 1
  2079. tecks2.BorderSizePixel = 0
  2080. tecks2.Text = ""
  2081. tecks2.Font = font
  2082. tecks2.TextSize = 30
  2083. tecks2.TextStrokeTransparency = 0
  2084. tecks2.TextColor3 = color
  2085. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2086. tecks2.Size = UDim2.new(1,0,0.5,0)
  2087. local tecks3 = Instance.new("TextLabel",naeeym2)
  2088. tecks3.BackgroundTransparency = 1
  2089. tecks3.BorderSizePixel = 0
  2090. tecks3.Text = ""
  2091. tecks3.Font = font
  2092. tecks3.TextSize = 30
  2093. tecks3.TextStrokeTransparency = 0
  2094. if typet == "Inverted" then
  2095. tecks3.TextColor3 = Color3.new(0,0,0)
  2096. tecks3.TextStrokeColor3 = color
  2097. elseif typet == "Normal" then
  2098. tecks3.TextColor3 = color
  2099. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  2100. end
  2101. tecks3.Size = UDim2.new(1,0,0.5,0)
  2102. coroutine.resume(coroutine.create(function()
  2103. while true do
  2104. swait(1)
  2105. end
  2106. end))
  2107. for i = 0, 74*timeex do
  2108. swait()
  2109. tecks2.Text = text
  2110. tecks3.Text = text
  2111. end
  2112. local randomrot = math.random(1,2)
  2113. if randomrot == 1 then
  2114. for i = 1, 50 do
  2115. swait()
  2116. tecks2.Text = text
  2117. tecks3.Text = text
  2118. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2119. tecks2.TextTransparency = tecks2.TextTransparency + .04
  2120. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2121. tecks3.TextTransparency = tecks2.TextTransparency + .04
  2122. end
  2123. elseif randomrot == 2 then
  2124. for i = 1, 50 do
  2125. swait()
  2126. tecks2.Text = text
  2127. tecks3.Text = text
  2128. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2129. tecks2.TextTransparency = tecks2.TextTransparency + .04
  2130. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2131. tecks3.TextTransparency = tecks2.TextTransparency + .04
  2132. end
  2133. end
  2134. naeeym2:Destroy()
  2135. end)
  2136. chat()
  2137. end
  2138.  
  2139.  
  2140.  
  2141.  
  2142. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  2143. local type = type
  2144. local rotenable = rotatingop
  2145. local rng = Instance.new("Part", char)
  2146. rng.Anchored = true
  2147. rng.BrickColor = color
  2148. rng.CanCollide = false
  2149. rng.FormFactor = 3
  2150. rng.Name = "Ring"
  2151. rng.Material = "Neon"
  2152. rng.Size = Vector3.new(1, 1, 1)
  2153. rng.Transparency = 0
  2154. if typeoftrans == "In" then
  2155. rng.Transparency = 1
  2156. end
  2157. rng.TopSurface = 0
  2158. rng.BottomSurface = 0
  2159. rng.CFrame = pos
  2160. local rngm = Instance.new("SpecialMesh", rng)
  2161. rngm.MeshType = "FileMesh"
  2162. if typeofshape == "Normal" then
  2163. rngm.MeshId = "rbxassetid://662586858"
  2164. elseif typeofshape == "Round" then
  2165. rngm.MeshId = "rbxassetid://662585058"
  2166. end
  2167. rngm.Scale = scale
  2168. local scaler2 = 1/10
  2169. if type == "Add" then
  2170. scaler2 = 1*value/10
  2171. elseif type == "Divide" then
  2172. scaler2 = 1/value/10
  2173. end
  2174. local randomrot = math.random(1,2)
  2175. coroutine.resume(coroutine.create(function()
  2176. for i = 0,10/bonuspeed,0.1 do
  2177. swait()
  2178. if type == "Add" then
  2179. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  2180. elseif type == "Divide" then
  2181. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  2182. end
  2183. if rotenable == true then
  2184. if randomrot == 1 then
  2185. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  2186. elseif randomrot == 2 then
  2187. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  2188. end
  2189. end
  2190. if typeoftrans == "Out" then
  2191. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2192. elseif typeoftrans == "In" then
  2193. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2194. end
  2195. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  2196. end
  2197. rng:Destroy()
  2198. end))
  2199. end
  2200.  
  2201. local MAINRUINCOLOR = BrickColor.new("New Yeller")
  2202.  
  2203.  
  2204.  
  2205.  
  2206.  
  2207. NEWS4 = Instance.new("Sound", tors) --O NO
  2208. NEWS4.SoundId = "http://www.roblox.com/asset/?id=374091819"
  2209. NEWS4.Volume = 100
  2210. NEWS4.Pitch = 1
  2211. NEWS4.Looped = false
  2212. NEWS4.TimePosition = 1
  2213. function die()
  2214. ATTACK = true
  2215. Humanoid.WalkSpeed = 0
  2216. NEWS4:Play()
  2217. repeat
  2218. NEWS4.Parent = Torso
  2219. Swait()
  2220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. RW.C0 = Clerp(RW.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2223. LW.C0 = Clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2226. until NEWS4.Playing == false
  2227. ATTACK = false
  2228. Humanoid.WalkSpeed = 75
  2229. ATTACK = false
  2230. Humanoid.WalkSpeed = 75
  2231. end
  2232. --[[
  2233. local dancing = false
  2234. Mouse.KeyDown:connect(function(Press)
  2235. Press=Press:lower()
  2236. if Press=='h' then
  2237. if dancing then
  2238. dancing = false
  2239. else
  2240. dancing = true
  2241. Speed = 0
  2242. change = .5
  2243. ATTACK = true
  2244. jellyfishjam = Instance.new("Sound",Torso)
  2245. jellyfishjam.SoundId = "rbxassetid://840189092"
  2246. jellyfishjam.Volume = 8
  2247. jellyfishjam.Looped = true
  2248. jellyfishjam.TimePosition = 14.8
  2249. jellyfishjam:Play()
  2250. coroutine.wrap(function()
  2251. while dancing do
  2252. for i = 1, 15 do
  2253. if not dancing then break end
  2254. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(20)),.25)
  2255. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2256. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2257. RH.C0 = RH.C0:lerp(CFrame.new(0.25, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-35)), 0.25)
  2258. LH.C0 = LH.C0:lerp(CFrame.new(0.31, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(14)), 0.25)
  2259. swait()
  2260. end
  2261. for i = 1, 15 do
  2262. if not dancing then break end
  2263. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(0,-.1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
  2264. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2265. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2266. RH.C0 = RH.C0:lerp(CFrame.new(-0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(25), math.rad(-2)), 0.25)
  2267. LH.C0 = LH.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.25)
  2268. swait()
  2269. end
  2270. for i = 1, 15 do
  2271. if not dancing then break end
  2272. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(-.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(-20)),.25)
  2273. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2274. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2275. RH.C0 = RH.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.25)
  2276. LH.C0 = LH.C0:lerp(CFrame.new(-0.25, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(35)), 0.25)
  2277. swait()
  2278. end
  2279. for i = 1, 15 do
  2280. if not dancing then break end
  2281. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(-.5,-.1,0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
  2282. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2283. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2284. RH.C0 = RH.C0:lerp(CFrame.new(-0.31, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-14)), 0.3)
  2285. LH.C0 = LH.C0:lerp(CFrame.new(0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(-25), math.rad(-2)), 0.25)
  2286. swait()
  2287. end
  2288. swait()
  2289. end
  2290. Speed = 26
  2291. jellyfishjam:Remove()
  2292. ATTACK = false
  2293. end)()
  2294. end
  2295. end
  2296. end)
  2297. --]]
  2298. thonks = Instance.new("Sound", tors) --wat?
  2299. thonks.SoundId = "http://www.roblox.com/asset/?id=1532157598"
  2300. thonks.Volume = 10
  2301. thonks.Pitch = 1
  2302. thonks.Looped = false
  2303. thonks.TimePosition = 0
  2304.  
  2305. function thonki()
  2306. ATTACK = true
  2307. Character.Head.face.Texture = "rbxassetid://1528105298"
  2308. thonks:Play()
  2309. repeat
  2310. for i = 0,8.3,0.1 do
  2311. swait()
  2312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.7)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2318. end
  2319. until thonks.Playing == false
  2320. thonks:Stop()
  2321. ATTACK = false
  2322. hum.WalkSpeed = 40
  2323. end
  2324. so = function(id,par,vol,pit)
  2325. coroutine.resume(coroutine.create(function()
  2326. local sou = Instance.new("Sound",par or workspace)
  2327. sou.Volume=vol
  2328. sou.Pitch=pit or 1
  2329. sou.SoundId=id
  2330. swait()
  2331. sou:play()
  2332. game:GetService("Debris"):AddItem(sou,6)
  2333. end))
  2334. end
  2335. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  2336. if hit.Parent==nil then
  2337. return
  2338. end
  2339. h=hit.Parent:FindFirstChild("Humanoid")
  2340. for _,v in pairs(hit.Parent:children()) do
  2341. if v:IsA("Humanoid") then
  2342. h=v
  2343. end
  2344. end
  2345. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2346. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2347. end
  2348. if hit.Parent.className=="Hat" then
  2349. hit=hit.Parent.Parent:findFirstChild("Head")
  2350. end
  2351. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2352. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2353. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2354. return
  2355. end]]
  2356. -- hs(hit,1.2)
  2357. c=Instance.new("ObjectValue")
  2358. c.Name="creator"
  2359. c.Value=Player
  2360. c.Parent=h
  2361. game:GetService("Debris"):AddItem(c,.5)
  2362. Damage=math.random(minim,maxim)
  2363. -- h:TakeDamage(Damage)
  2364. blocked=false
  2365. block=hit.Parent:findFirstChild("Block")
  2366. if block~=nil then
  2367. print(block.className)
  2368. if block.className=="NumberValue" then
  2369. if block.Value>0 then
  2370. blocked=true
  2371. if decreaseblock==nil then
  2372. block.Value=block.Value-1
  2373. end
  2374. end
  2375. end
  2376. if block.className=="IntValue" then
  2377. if block.Value>0 then
  2378. blocked=true
  2379. if decreaseblock~=nil then
  2380. block.Value=block.Value-1
  2381. end
  2382. end
  2383. end
  2384. end
  2385. if blocked==false then
  2386. -- h:TakeDamage(Damage)
  2387. h.Health=h.Health-Damage
  2388. --showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  2389. else
  2390. h.Health=h.Health-(Damage/2)
  2391. -- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  2392. end
  2393. if Type=="Knockdown" then
  2394. hum=hit.Parent.Humanoid
  2395. hum.PlatformStand=true
  2396. coroutine.resume(coroutine.create(function(HHumanoid)
  2397. swait(1)
  2398. HHumanoid.PlatformStand=false
  2399. end),hum)
  2400. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2401. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2402. local bodvol=Instance.new("BodyVelocity")
  2403. bodvol.velocity=angle*knockback
  2404. bodvol.P=5000
  2405. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2406. bodvol.Parent=hit
  2407. rl=Instance.new("BodyAngularVelocity")
  2408. rl.P=3000
  2409. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2410. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2411. rl.Parent=hit
  2412. game:GetService("Debris"):AddItem(bodvol,.5)
  2413. game:GetService("Debris"):AddItem(rl,.5)
  2414. elseif Type=="Normal" then
  2415. vp=Instance.new("BodyVelocity")
  2416. vp.P=500
  2417. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2418. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2419. if KnockbackType==1 then
  2420. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2421. elseif KnockbackType==2 then
  2422. vp.velocity=Property.CFrame.lookVector*knockback
  2423. end
  2424. if knockback>0 then
  2425. vp.Parent=hit.Parent.Torso
  2426. end
  2427. game:GetService("Debris"):AddItem(vp,.5)
  2428. elseif Type=="Up" then
  2429. local bodyVelocity=Instance.new("BodyVelocity")
  2430. bodyVelocity.velocity=vt(0,60,0)
  2431. bodyVelocity.P=5000
  2432. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2433. bodyVelocity.Parent=hit
  2434. game:GetService("Debris"):AddItem(bodyVelocity,1)
  2435. rl=Instance.new("BodyAngularVelocity")
  2436. rl.P=3000
  2437. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2438. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  2439. rl.Parent=hit
  2440. game:GetService("Debris"):AddItem(rl,.5)
  2441. elseif Type=="Snare" then
  2442. bp=Instance.new("BodyPosition")
  2443. bp.P=2000
  2444. bp.D=100
  2445. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2446. bp.position=hit.Parent.Torso.Position
  2447. bp.Parent=hit.Parent.Torso
  2448. game:GetService("Debris"):AddItem(bp,1)
  2449. elseif Type=="Target" then
  2450. if Targetting==false then
  2451. ZTarget=hit.Parent.Torso
  2452. coroutine.resume(coroutine.create(function(Part)
  2453. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2454. swait(5)
  2455. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2456. end),ZTarget)
  2457. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  2458. targetgui=Instance.new("BillboardGui")
  2459. targetgui.Parent=ZTarget
  2460. targetgui.Size=UDim2.new(10,100,10,100)
  2461. targ=Instance.new("ImageLabel")
  2462. targ.Parent=targetgui
  2463. targ.BackgroundTransparency=1
  2464. targ.Image="rbxassetid://4834067"
  2465. targ.Size=UDim2.new(1,0,1,0)
  2466. cam.CameraType="Scriptable"
  2467. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2468. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2469. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2470. Targetting=true
  2471. RocketTarget=ZTarget
  2472. for i=1,Property do
  2473. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  2474. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  2475. swait()
  2476. end
  2477. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  2478. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2479. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2480. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  2481. end
  2482. Targetting=false
  2483. RocketTarget=nil
  2484. targetgui.Parent=nil
  2485. cam.CameraType="Custom"
  2486. end
  2487. end
  2488. debounce=Instance.new("BoolValue")
  2489. debounce.Name="DebounceHit"
  2490. debounce.Parent=hit.Parent
  2491. debounce.Value=true
  2492. game:GetService("Debris"):AddItem(debounce,Delay)
  2493. c=Instance.new("ObjectValue")
  2494. c.Name="creator"
  2495. c.Value=Player
  2496. c.Parent=h
  2497. game:GetService("Debris"):AddItem(c,.5)
  2498. CRIT=false
  2499. hitDeb=true
  2500. AttackPos=6
  2501. end
  2502. end
  2503. function shoot()
  2504. ATTACK = true
  2505. for i = 0,2,0.1 do
  2506. swait()
  2507. turnto(Mouse.Hit.p)
  2508. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2509. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  2510. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1)
  2511. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2512. end
  2513. so("http://roblox.com/asset/?id=231897565",GunPoint,60,1)
  2514. local lb = Instance.new("Part")
  2515. lb.Parent = char
  2516. lb.Material = "Neon"
  2517. lb.Color = BrickColor.new("New Yeller").Color
  2518. lb.CanCollide = false
  2519. lb.Shape = "Ball"
  2520. lb.CFrame = GunPoint.CFrame
  2521. lb.Anchored = true
  2522. lb.Transparency = 0
  2523. lb.Size = vt(0.6,0.6,0.6)
  2524. local thing = Instance.new("SpecialMesh",lb)
  2525. thing.MeshType = "Sphere"
  2526. for i = 0, 1 do
  2527. slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2528. end
  2529. -- + root.CFrame.lookVector*12
  2530. sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2531. -- + root.CFrame.lookVector*12
  2532. local b = Instance.new("Part")
  2533. b.Parent = char
  2534. b.Material = "Neon"
  2535. b.Color = BrickColor.new("New Yeller").Color
  2536. b.CanCollide = false
  2537. b.Shape = "Ball"
  2538. b.CFrame = GunPoint.CFrame
  2539. b.Anchored = true
  2540. b.Transparency = 0
  2541. b.Size = vt(1,1,1)
  2542. local z = Instance.new("SpecialMesh",b)
  2543. z.MeshType = "Sphere"
  2544. local hitted = false
  2545. lb.Anchored = false
  2546. local bv = Instance.new("BodyVelocity")
  2547. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2548. bv.velocity = Mouse.Hit.lookVector *150
  2549. bv.Parent = lb
  2550. game:GetService("Debris"):AddItem(lb, 19)
  2551. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2552. for i = 0,2,0.1 do
  2553. swait()
  2554. turnto(Mouse.Hit.p)
  2555. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2556. b.Transparency = b.Transparency + 0.05
  2557. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2558. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  2559. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1)
  2560. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2561. end
  2562. ATTACK = false
  2563. b:Destroy()
  2564. wait(10)
  2565. lb:Destroy()
  2566. end
  2567.  
  2568.  
  2569. function shoots()
  2570. ATTACK = true
  2571. for i = 0,1.2,0.1 do
  2572. swait()
  2573. turnto(Mouse.Hit.p)
  2574. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2575. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2576. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1)
  2577. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2578. end
  2579. so("http://roblox.com/asset/?id=235099882",GunPoint,60,1)
  2580. local lb = Instance.new("Part")
  2581. lb.Parent = char
  2582. lb.Material = "Neon"
  2583. lb.Color = BrickColor.new("New Yeller").Color
  2584. lb.CanCollide = false
  2585. lb.Shape = "Ball"
  2586. lb.CFrame = GunPoint.CFrame
  2587. lb.Anchored = true
  2588. lb.Transparency = 0
  2589. lb.Size = vt(0.6,0.6,0.6)
  2590. local thing = Instance.new("SpecialMesh",lb)
  2591. thing.MeshType = "Sphere"
  2592. --for i = 0, 1 do
  2593. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2594. --end
  2595. -- + root.CFrame.lookVector*12
  2596. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2597. -- + root.CFrame.lookVector*12
  2598. local b = Instance.new("Part")
  2599. b.Parent = char
  2600. b.Material = "Neon"
  2601. b.Color = BrickColor.new("New Yeller").Color
  2602. b.CanCollide = false
  2603. b.Shape = "Ball"
  2604. b.CFrame = GunPoint.CFrame
  2605. b.Anchored = true
  2606. b.Transparency = 0
  2607. b.Size = vt(1,1,1)
  2608. local z = Instance.new("SpecialMesh",b)
  2609. z.MeshType = "Sphere"
  2610. local hitted = false
  2611. lb.Anchored = false
  2612. local bv = Instance.new("BodyVelocity")
  2613. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2614. bv.velocity = Mouse.Hit.lookVector *150
  2615. bv.Parent = lb
  2616. game:GetService("Debris"):AddItem(lb, 19)
  2617. lb.Touched:connect(function(hit) Damagefunc(hit,27,67,math.random(10,20),"Normal",RootPart,.2,1) end)
  2618. for i = 0,1.65,0.1 do
  2619. swait()
  2620. turnto(Mouse.Hit.p)
  2621. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2622. b.Transparency = b.Transparency + 0.05
  2623. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2624. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2625. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1)
  2626. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2627. end
  2628. ATTACK = false
  2629. b:Destroy()
  2630. wait(10)
  2631. lb:Destroy()
  2632. end
  2633.  
  2634.  
  2635. function deag()
  2636. ATTACK = true
  2637. for i = 0,0.9,0.1 do
  2638. swait()
  2639. turnto(Mouse.Hit.p)
  2640. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2641. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2642. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1)
  2643. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2644. end
  2645. so("http://roblox.com/asset/?id=131205975",JUAND,60,1)
  2646. local lb = Instance.new("Part")
  2647. lb.Parent = char
  2648. lb.Material = "Neon"
  2649. lb.Color = BrickColor.new("New Yeller").Color
  2650. lb.CanCollide = false
  2651. lb.Shape = "Ball"
  2652. lb.CFrame = JUAND.CFrame
  2653. lb.Anchored = true
  2654. lb.Transparency = 0
  2655. lb.Size = vt(0.6,0.6,0.6)
  2656. local thing = Instance.new("SpecialMesh",lb)
  2657. thing.MeshType = "Sphere"
  2658. for i = 0, 1 do
  2659. slash(10,5,true,"Round","Add","Out",JUAND.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2660. end
  2661. -- + root.CFrame.lookVector*12
  2662. sphere2(10,"Add",JUAND.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2663. -- + root.CFrame.lookVector*12
  2664. local b = Instance.new("Part")
  2665. b.Parent = char
  2666. b.Material = "Neon"
  2667. b.Color = BrickColor.new("New Yeller").Color
  2668. b.CanCollide = false
  2669. b.Shape = "Ball"
  2670. b.CFrame = JUAND.CFrame
  2671. b.Anchored = true
  2672. b.Transparency = 0
  2673. b.Size = vt(1,1,1)
  2674. local z = Instance.new("SpecialMesh",b)
  2675. z.MeshType = "Sphere"
  2676. local hitted = false
  2677. lb.Anchored = false
  2678. local bv = Instance.new("BodyVelocity")
  2679. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2680. bv.velocity = Mouse.Hit.lookVector *150
  2681. bv.Parent = lb
  2682. game:GetService("Debris"):AddItem(lb, 19)
  2683. lb.Touched:connect(function(hit) Damagefunc(hit,450,740,math.random(10,20),"Normal",RootPart,.2,1) end)
  2684. for i = 0,1.15,0.1 do
  2685. swait()
  2686. turnto(Mouse.Hit.p)
  2687. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2688. b.Transparency = b.Transparency + 0.05
  2689. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2690. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2691. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1)
  2692. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2693. end
  2694. ATTACK = false
  2695. b:Destroy()
  2696. wait(10)
  2697. lb:Destroy()
  2698. end
  2699.  
  2700. local animationspeed = 2
  2701. --local SwordThing = false
  2702. --local change = 2 / animationspeed
  2703. it = Instance.new
  2704. vt = Vector3.new
  2705. cf = CFrame.new
  2706. rad = math.rad
  2707. euler = CFrame.fromEulerAnglesXYZ
  2708. angles = CFrame.Angles
  2709. --[[
  2710. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2711. RootCF = angles(rad(-90), 0, rad(180))
  2712. ]]--
  2713. local PlayerSize = 1
  2714. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  2715. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  2716. bestmatess = Instance.new("Sound", Torso)
  2717. bestmatess.Volume = 14
  2718. bestmatess.TimePosition = 0
  2719. bestmatess.Pitch = 1
  2720. bestmatess.SoundId = "rbxassetid://780906273"
  2721. bestmatess.Looped = true
  2722.  
  2723. clerp2 = function(a, b, t)
  2724. return a:lerp(b, t)
  2725. end
  2726. -- local sine = 0
  2727. local bestmate = false
  2728. function bestmatesA()
  2729. if bestmate == false then
  2730. ATTACK = true
  2731. bestmate = true
  2732. --Humanoid.WalkSpeed = 3
  2733. --Humanoid.JumpPower = 10
  2734.  
  2735. bestmatess:Play()
  2736. while bestmate == true do
  2737. change = 0.8
  2738. Swait()
  2739. RH.C0=clerp(RH.C0,cf(1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2740. LH.C0=clerp(LH.C0,cf(-1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2741. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 2.2 * math.cos(sine / 8))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2742. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2743. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(SINE/8)),math.rad(0),math.rad(0)),.1)
  2744. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(SINE/8)),math.rad(0),math.rad(0)),.1)
  2745. end
  2746. elseif bestmate == true then
  2747. ATTACK = false
  2748. bestmate = false
  2749. change = 1
  2750. --Humanoid.WalkSpeed = 5
  2751. --Humanoid.JumpPower = 60
  2752. bestmatess:Stop()
  2753. end
  2754. end
  2755. cheeki = Instance.new("Sound", Torso)
  2756. cheeki.Volume = 24
  2757. cheeki.TimePosition = 0
  2758. cheeki.Pitch = 1
  2759. cheeki.SoundId = "rbxassetid://800064337"
  2760. cheeki.Looped = true
  2761. function cheekibreeki()
  2762. if bestmate == false then
  2763. ATTACK = true
  2764. bestmate = true
  2765. cheeki:Play()
  2766. while bestmate == true do
  2767. change = 0.8
  2768. Swait()
  2769. RootJoint.C0 = clerp2(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2770. Neck.C0 = clerp2(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2771. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(sine/8)),math.rad(0),math.rad(0)),.1)
  2772. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(sine/8)),math.rad(0),math.rad(0)),.1)
  2773. RightHip.C0 = clerp2(RightHip.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2774. LeftHip.C0 = clerp2(LeftHip.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2775. end
  2776. elseif bestmate == true then
  2777. ATTACK = false
  2778. change = 1
  2779. bestmate = false
  2780. cheeki:Stop()
  2781. end
  2782. end
  2783.  
  2784.  
  2785. crab = Instance.new("Sound", Torso)
  2786. crab.Volume = 14
  2787. crab.TimePosition = 0
  2788. crab.Pitch = 1
  2789. crab.SoundId = "rbxassetid://2410799757"
  2790. crab.Looped = true
  2791.  
  2792. function bestmatesB()
  2793. if bestmate == false then
  2794. ATTACK = true
  2795. bestmate = true
  2796. --Humanoid.WalkSpeed = 3
  2797. --Humanoid.JumpPower = 10
  2798. crab.TimePosition = 0
  2799. crab:Play()
  2800. while bestmate == true do
  2801. change = 0.8
  2802. Swait()
  2803. RH.C0=clerp(RH.C0,cf(1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2804. LH.C0=clerp(LH.C0,cf(-1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2805. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 2.2 * math.cos(sine / 8))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2806. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2807. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-66*SIN(SINE/6)),math.rad(0),math.rad(0)),.1)
  2808. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90+66*SIN(SINE/6)),math.rad(0),math.rad(0)),.1)
  2809. end
  2810. elseif bestmate == true then
  2811. ATTACK = false
  2812. bestmate = false
  2813. change = 1
  2814. --Humanoid.WalkSpeed = 5
  2815. --Humanoid.JumpPower = 60
  2816. crab:Stop()
  2817. end
  2818. end
  2819.  
  2820. function SmgTest3()
  2821. ATTACK = true
  2822. --Rooted = false
  2823. for i=0, 0.25, 0.1 / Animation_Speed do
  2824. Swait()
  2825. turnto(Mouse.Hit.p)
  2826. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2832. --]]
  2833. end
  2834. repeat
  2835. for i = 0,0.05,0.1 do
  2836. swait()
  2837. turnto(Mouse.Hit.p)
  2838. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2839. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2840. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2841. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2842. end
  2843. so("http://roblox.com/asset/?id=188904253",BOI,60,1)
  2844. so("http://roblox.com/asset/?id=188904253",BOI2,60,1)
  2845. local lb = Instance.new("Part")
  2846. lb.Parent = char
  2847. lb.Material = "Neon"
  2848. lb.Color = BrickColor.new("New Yeller").Color
  2849. lb.CanCollide = false
  2850. lb.Shape = "Ball"
  2851. lb.CFrame = BOI.CFrame
  2852. lb.Anchored = true
  2853. lb.Transparency = 0
  2854. lb.Size = vt(0.6,0.6,0.6)
  2855. local thing = Instance.new("SpecialMesh",lb)
  2856. thing.MeshType = "Sphere"
  2857. --for i = 0, 1 do
  2858. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2859. --end
  2860. -- + root.CFrame.lookVector*12
  2861. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2862. -- + root.CFrame.lookVector*12
  2863. local b = Instance.new("Part")
  2864. b.Parent = char
  2865. b.Material = "Neon"
  2866. b.Color = BrickColor.new("New Yeller").Color
  2867. b.CanCollide = false
  2868. b.Shape = "Ball"
  2869. b.CFrame = BOI.CFrame
  2870. b.Anchored = true
  2871. b.Transparency = 0
  2872. b.Size = vt(1,1,1)
  2873. local z = Instance.new("SpecialMesh",b)
  2874. z.MeshType = "Sphere"
  2875. local hitted = false
  2876. lb.Anchored = false
  2877. local bv = Instance.new("BodyVelocity")
  2878. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2879. bv.velocity = Mouse.Hit.lookVector *150
  2880. bv.Parent = lb
  2881.  
  2882. local lb2 = Instance.new("Part")
  2883. lb2.Parent = char
  2884. lb2.Material = "Neon"
  2885. lb2.Color = BrickColor.new("New Yeller").Color
  2886. lb2.CanCollide = false
  2887. lb2.Shape = "Ball"
  2888. lb2.CFrame = BOI2.CFrame
  2889. lb2.Anchored = true
  2890. lb2.Transparency = 0
  2891. lb2.Size = vt(0.6,0.6,0.6)
  2892. local thing = Instance.new("SpecialMesh",lb2)
  2893. thing.MeshType = "Sphere"
  2894. --for i = 0, 1 do
  2895. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2896. --end
  2897. -- + root.CFrame.lookVector*12
  2898. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2899. -- + root.CFrame.lookVector*12
  2900. local b2 = Instance.new("Part")
  2901. b2.Parent = char
  2902. b2.Material = "Neon"
  2903. b2.Color = BrickColor.new("New Yeller").Color
  2904. b2.CanCollide = false
  2905. b2.Shape = "Ball"
  2906. b2.CFrame = BOI2.CFrame
  2907. b2.Anchored = true
  2908. b2.Transparency = 0
  2909. b2.Size = vt(1,1,1)
  2910. local z = Instance.new("SpecialMesh",b2)
  2911. z.MeshType = "Sphere"
  2912. --local hitted = false
  2913. lb2.Anchored = false
  2914. local bv2 = Instance.new("BodyVelocity")
  2915. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2916. bv2.velocity = Mouse.Hit.lookVector *150
  2917. bv2.Parent = lb2
  2918. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2919. lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2920. for i = 0,0.1,0.1 do
  2921. swait()
  2922. turnto(Mouse.Hit.p)
  2923. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2924. b.Transparency = b.Transparency + 0.05
  2925. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2926. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2927. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2928. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2929. end
  2930. game:GetService("Debris"):AddItem(lb, 19)
  2931. game:GetService("Debris"):AddItem(lb2, 19)
  2932. game:GetService("Debris"):AddItem(bv, 20)
  2933. game:GetService("Debris"):AddItem(bv2, 20)
  2934. b:Destroy()
  2935. b2:Destroy()
  2936. --wait(10)
  2937. --lb:Destroy()
  2938. --lb2:Destroy()
  2939. until HOLD == false
  2940. ATTACK = false
  2941. --Rooted = false
  2942. end
  2943.  
  2944.  
  2945. function SmgTest2()
  2946. ATTACK = true
  2947. --Rooted = false
  2948. for i=0, 0.25, 0.1 / Animation_Speed do
  2949. Swait()
  2950. turnto(Mouse.Hit.p)
  2951. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2957. --]]
  2958. end
  2959. repeat
  2960. for i = 0,0.1,0.1 do
  2961. swait()
  2962. turnto(Mouse.Hit.p)
  2963. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2964. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2965. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2966. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2967. end
  2968. so("http://roblox.com/asset/?id=2484694762",VOL,60,1)
  2969. so("http://roblox.com/asset/?id=2484694762",VOL2,60,1)
  2970. local lb = Instance.new("Part")
  2971. lb.Parent = char
  2972. lb.Material = "Neon"
  2973. lb.Color = BrickColor.new("New Yeller").Color
  2974. lb.CanCollide = false
  2975. lb.Shape = "Ball"
  2976. lb.CFrame = VOL.CFrame
  2977. lb.Anchored = true
  2978. lb.Transparency = 0
  2979. lb.Size = vt(0.6,0.6,0.6)
  2980. local thing = Instance.new("SpecialMesh",lb)
  2981. thing.MeshType = "Sphere"
  2982. --for i = 0, 1 do
  2983. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2984. --end
  2985. -- + root.CFrame.lookVector*12
  2986. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2987. -- + root.CFrame.lookVector*12
  2988. local b = Instance.new("Part")
  2989. b.Parent = char
  2990. b.Material = "Neon"
  2991. b.Color = BrickColor.new("New Yeller").Color
  2992. b.CanCollide = false
  2993. b.Shape = "Ball"
  2994. b.CFrame = VOL.CFrame
  2995. b.Anchored = true
  2996. b.Transparency = 0
  2997. b.Size = vt(1,1,1)
  2998. local z = Instance.new("SpecialMesh",b)
  2999. z.MeshType = "Sphere"
  3000. local hitted = false
  3001. lb.Anchored = false
  3002. local bv = Instance.new("BodyVelocity")
  3003. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3004. bv.velocity = Mouse.Hit.lookVector *150
  3005. bv.Parent = lb
  3006.  
  3007. local lb2 = Instance.new("Part")
  3008. lb2.Parent = char
  3009. lb2.Material = "Neon"
  3010. lb2.Color = BrickColor.new("New Yeller").Color
  3011. lb2.CanCollide = false
  3012. lb2.Shape = "Ball"
  3013. lb2.CFrame = VOL2.CFrame
  3014. lb2.Anchored = true
  3015. lb2.Transparency = 0
  3016. lb2.Size = vt(0.6,0.6,0.6)
  3017. local thing = Instance.new("SpecialMesh",lb2)
  3018. thing.MeshType = "Sphere"
  3019. --for i = 0, 1 do
  3020. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3021. --end
  3022. -- + root.CFrame.lookVector*12
  3023. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3024. -- + root.CFrame.lookVector*12
  3025. local b2 = Instance.new("Part")
  3026. b2.Parent = char
  3027. b2.Material = "Neon"
  3028. b2.Color = BrickColor.new("New Yeller").Color
  3029. b2.CanCollide = false
  3030. b2.Shape = "Ball"
  3031. b2.CFrame = VOL2.CFrame
  3032. b2.Anchored = true
  3033. b2.Transparency = 0
  3034. b2.Size = vt(1,1,1)
  3035. local z = Instance.new("SpecialMesh",b2)
  3036. z.MeshType = "Sphere"
  3037. --local hitted = false
  3038. lb2.Anchored = false
  3039. local bv2 = Instance.new("BodyVelocity")
  3040. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3041. bv2.velocity = Mouse.Hit.lookVector *150
  3042. bv2.Parent = lb2
  3043. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3044. lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3045. for i = 0,0.15,0.1 do
  3046. swait()
  3047. turnto(Mouse.Hit.p)
  3048. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3049. b.Transparency = b.Transparency + 0.05
  3050. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3051. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3052. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  3053. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3054. end
  3055. game:GetService("Debris"):AddItem(lb, 19)
  3056. game:GetService("Debris"):AddItem(lb2, 19)
  3057. game:GetService("Debris"):AddItem(bv, 20)
  3058. game:GetService("Debris"):AddItem(bv2, 20)
  3059. b:Destroy()
  3060. b2:Destroy()
  3061. --wait(10)
  3062. --lb:Destroy()
  3063. --lb2:Destroy()
  3064. until HOLD == false
  3065. ATTACK = false
  3066. --Rooted = false
  3067. end
  3068.  
  3069.  
  3070. --[[
  3071. wat = Instance.new("Sound", Torso)
  3072. wat.Volume = 14
  3073. wat.TimePosition = 0
  3074. wat.Pitch = 1
  3075. wat.SoundId = "rbxassetid://2095995144"
  3076. wat.Looped = false
  3077.  
  3078. function watde()
  3079. ATTACK = true
  3080. wat:Play()
  3081. chatfunc("wat.",C3(1,1,0),"Normal","SciFi",2)
  3082. wait(2)
  3083. ATTACK = false
  3084. end]]--
  3085.  
  3086. function SmgTest()
  3087. ATTACK = true
  3088. --Rooted = false
  3089. for i=0, 0.25, 0.1 / Animation_Speed do
  3090. Swait()
  3091. turnto(Mouse.Hit.p)
  3092. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3098. --]]
  3099. end
  3100. repeat
  3101. for i = 0,0.3,0.1 do
  3102. swait()
  3103. turnto(Mouse.Hit.p)
  3104. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3105. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3106. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  3107. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3108. end
  3109. so("http://roblox.com/asset/?id=2484694762",Flare,60,1)
  3110. so("http://roblox.com/asset/?id=2484694762",Flare2,60,1)
  3111. local lb = Instance.new("Part")
  3112. lb.Parent = char
  3113. lb.Material = "Neon"
  3114. lb.Color = BrickColor.new("New Yeller").Color
  3115. lb.CanCollide = false
  3116. lb.Shape = "Ball"
  3117. lb.CFrame = Flare.CFrame
  3118. lb.Anchored = true
  3119. lb.Transparency = 0
  3120. lb.Size = vt(0.6,0.6,0.6)
  3121. local thing = Instance.new("SpecialMesh",lb)
  3122. thing.MeshType = "Sphere"
  3123. --for i = 0, 1 do
  3124. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3125. --end
  3126. -- + root.CFrame.lookVector*12
  3127. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3128. -- + root.CFrame.lookVector*12
  3129. local b = Instance.new("Part")
  3130. b.Parent = char
  3131. b.Material = "Neon"
  3132. b.Color = BrickColor.new("New Yeller").Color
  3133. b.CanCollide = false
  3134. b.Shape = "Ball"
  3135. b.CFrame = Flare.CFrame
  3136. b.Anchored = true
  3137. b.Transparency = 0
  3138. b.Size = vt(1,1,1)
  3139. local z = Instance.new("SpecialMesh",b)
  3140. z.MeshType = "Sphere"
  3141. local hitted = false
  3142. lb.Anchored = false
  3143. local bv = Instance.new("BodyVelocity")
  3144. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3145. bv.velocity = Mouse.Hit.lookVector *150
  3146. bv.Parent = lb
  3147.  
  3148. local lb2 = Instance.new("Part")
  3149. lb2.Parent = char
  3150. lb2.Material = "Neon"
  3151. lb2.Color = BrickColor.new("New Yeller").Color
  3152. lb2.CanCollide = false
  3153. lb2.Shape = "Ball"
  3154. lb2.CFrame = Flare2.CFrame
  3155. lb2.Anchored = true
  3156. lb2.Transparency = 0
  3157. lb2.Size = vt(0.6,0.6,0.6)
  3158. local thing = Instance.new("SpecialMesh",lb2)
  3159. thing.MeshType = "Sphere"
  3160. --for i = 0, 1 do
  3161. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3162. --end
  3163. -- + root.CFrame.lookVector*12
  3164. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3165. -- + root.CFrame.lookVector*12
  3166. local b2 = Instance.new("Part")
  3167. b2.Parent = char
  3168. b2.Material = "Neon"
  3169. b2.Color = BrickColor.new("New Yeller").Color
  3170. b2.CanCollide = false
  3171. b2.Shape = "Ball"
  3172. b2.CFrame = Flare2.CFrame
  3173. b2.Anchored = true
  3174. b2.Transparency = 0
  3175. b2.Size = vt(1,1,1)
  3176. local z = Instance.new("SpecialMesh",b2)
  3177. z.MeshType = "Sphere"
  3178. --local hitted = false
  3179. lb2.Anchored = false
  3180. local bv2 = Instance.new("BodyVelocity")
  3181. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3182. bv2.velocity = Mouse.Hit.lookVector *150
  3183. bv2.Parent = lb2
  3184. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3185. lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3186. for i = 0,0.4,0.1 do
  3187. swait()
  3188. turnto(Mouse.Hit.p)
  3189. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3190. b.Transparency = b.Transparency + 0.05
  3191. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3192. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3193. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  3194. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3195. end
  3196. game:GetService("Debris"):AddItem(lb, 19)
  3197. game:GetService("Debris"):AddItem(lb2, 19)
  3198. game:GetService("Debris"):AddItem(bv, 20)
  3199. game:GetService("Debris"):AddItem(bv2, 20)
  3200. b:Destroy()
  3201. b2:Destroy()
  3202. --wait(10)
  3203. --lb:Destroy()
  3204. --lb2:Destroy()
  3205. until HOLD == false
  3206. ATTACK = false
  3207. --Rooted = false
  3208. end
  3209.  
  3210.  
  3211. function AUGShoot()
  3212. ATTACK = true
  3213. --Rooted = false
  3214. for i=0, 0.25, 0.1 / Animation_Speed do
  3215. Swait()
  3216. turnto(Mouse.Hit.p)
  3217. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3223. --]]
  3224. end
  3225. repeat
  3226. for i = 0,0.15,0.1 do
  3227. swait()
  3228. turnto(Mouse.Hit.p)
  3229. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3230. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3231. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3232. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3233. end
  3234. so("http://roblox.com/asset/?id=297606774",UGB,60,1)
  3235. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  3236. local lb = Instance.new("Part")
  3237. lb.Parent = char
  3238. lb.Material = "Neon"
  3239. lb.Color = BrickColor.new("New Yeller").Color
  3240. lb.CanCollide = false
  3241. lb.Shape = "Ball"
  3242. lb.CFrame = UGB.CFrame
  3243. lb.Anchored = true
  3244. lb.Transparency = 0
  3245. lb.Size = vt(0.45,1,0.45)
  3246. local thing = Instance.new("SpecialMesh",lb)
  3247. thing.MeshType = "Sphere"
  3248. --for i = 0, 1 do
  3249. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3250. --end
  3251. -- + root.CFrame.lookVector*12
  3252. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3253. -- + root.CFrame.lookVector*12
  3254. local b = Instance.new("Part")
  3255. b.Parent = char
  3256. b.Material = "Neon"
  3257. b.Color = BrickColor.new("New Yeller").Color
  3258. b.CanCollide = false
  3259. b.Shape = "Ball"
  3260. b.CFrame = UGB.CFrame
  3261. b.Anchored = true
  3262. b.Transparency = 0
  3263. b.Size = vt(1,1,1)
  3264. local z = Instance.new("SpecialMesh",b)
  3265. z.MeshType = "Sphere"
  3266. local hitted = false
  3267. lb.Anchored = false
  3268. local bv = Instance.new("BodyVelocity")
  3269. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3270. bv.velocity = Mouse.Hit.lookVector *150
  3271. bv.Parent = lb
  3272. --[[
  3273. local lb2 = Instance.new("Part")
  3274. lb2.Parent = char
  3275. lb2.Material = "Neon"
  3276. lb2.Color = BrickColor.new("New Yeller").Color
  3277. lb2.CanCollide = false
  3278. lb2.Shape = "Ball"
  3279. lb2.CFrame = Flare2.CFrame
  3280. lb2.Anchored = true
  3281. lb2.Transparency = 0
  3282. lb2.Size = vt(0.6,0.6,0.6)
  3283. local thing = Instance.new("SpecialMesh",lb2)
  3284. thing.MeshType = "Sphere"
  3285. --for i = 0, 1 do
  3286. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3287. --end
  3288. -- + root.CFrame.lookVector*12
  3289. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3290. -- + root.CFrame.lookVector*12
  3291. local b2 = Instance.new("Part")
  3292. b2.Parent = char
  3293. b2.Material = "Neon"
  3294. b2.Color = BrickColor.new("New Yeller").Color
  3295. b2.CanCollide = false
  3296. b2.Shape = "Ball"
  3297. b2.CFrame = Flare2.CFrame
  3298. b2.Anchored = true
  3299. b2.Transparency = 0
  3300. b2.Size = vt(1,1,1)
  3301. local z = Instance.new("SpecialMesh",b2)
  3302. z.MeshType = "Sphere"
  3303. --local hitted = false
  3304. lb2.Anchored = false
  3305. local bv2 = Instance.new("BodyVelocity")
  3306. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3307. bv2.velocity = Mouse.Hit.lookVector *150
  3308. bv2.Parent = lb2]]--
  3309. lb.Touched:connect(function(hit) Damagefunc(hit,12,43,math.random(10,20),"Normal",RootPart,.2,1) end)
  3310. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3311. for i = 0,0.2,0.1 do
  3312. swait()
  3313. turnto(Mouse.Hit.p)
  3314. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3315. b.Transparency = b.Transparency + 0.05
  3316. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3317. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3318. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3319. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3320. end
  3321. game:GetService("Debris"):AddItem(lb, 19)
  3322. --game:GetService("Debris"):AddItem(lb2, 19)
  3323. game:GetService("Debris"):AddItem(bv, 20)
  3324. --game:GetService("Debris"):AddItem(bv2, 20)
  3325. b:Destroy()
  3326. --b2:Destroy()
  3327. --wait(10)
  3328. --lb:Destroy()
  3329. --lb2:Destroy()
  3330. until HOLD == false
  3331. ATTACK = false
  3332. --Rooted = false
  3333. end
  3334.  
  3335. function AEA()
  3336. ATTACK = true
  3337. --Rooted = false
  3338. for i=0, 0.25, 0.1 / Animation_Speed do
  3339. Swait()
  3340. turnto(Mouse.Hit.p)
  3341. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3347. --]]
  3348. end
  3349. repeat
  3350. for i = 0,0.45,0.1 do
  3351. swait()
  3352. turnto(Mouse.Hit.p)
  3353. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3354. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3355. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3356. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3357. end
  3358. so("http://roblox.com/asset/?id=2550005685",EAE,60,1)
  3359. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  3360. local lb = Instance.new("Part")
  3361. lb.Parent = char
  3362. lb.Material = "Neon"
  3363. lb.Color = BrickColor.new("New Yeller").Color
  3364. lb.CanCollide = false
  3365. lb.Shape = "Ball"
  3366. lb.CFrame = EAE.CFrame
  3367. lb.Anchored = true
  3368. lb.Transparency = 0
  3369. lb.Size = vt(0.45,1,0.45)
  3370. local thing = Instance.new("SpecialMesh",lb)
  3371. thing.MeshType = "Sphere"
  3372. --for i = 0, 1 do
  3373. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3374. --end
  3375. -- + root.CFrame.lookVector*12
  3376. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3377. -- + root.CFrame.lookVector*12
  3378. local b = Instance.new("Part")
  3379. b.Parent = char
  3380. b.Material = "Neon"
  3381. b.Color = BrickColor.new("New Yeller").Color
  3382. b.CanCollide = false
  3383. b.Shape = "Ball"
  3384. b.CFrame = EAE.CFrame
  3385. b.Anchored = true
  3386. b.Transparency = 0
  3387. b.Size = vt(1,1,1)
  3388. local z = Instance.new("SpecialMesh",b)
  3389. z.MeshType = "Sphere"
  3390. local hitted = false
  3391. lb.Anchored = false
  3392. local bv = Instance.new("BodyVelocity")
  3393. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3394. bv.velocity = Mouse.Hit.lookVector *150
  3395. bv.Parent = lb
  3396. --[[
  3397. local lb2 = Instance.new("Part")
  3398. lb2.Parent = char
  3399. lb2.Material = "Neon"
  3400. lb2.Color = BrickColor.new("New Yeller").Color
  3401. lb2.CanCollide = false
  3402. lb2.Shape = "Ball"
  3403. lb2.CFrame = Flare2.CFrame
  3404. lb2.Anchored = true
  3405. lb2.Transparency = 0
  3406. lb2.Size = vt(0.6,0.6,0.6)
  3407. local thing = Instance.new("SpecialMesh",lb2)
  3408. thing.MeshType = "Sphere"
  3409. --for i = 0, 1 do
  3410. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3411. --end
  3412. -- + root.CFrame.lookVector*12
  3413. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3414. -- + root.CFrame.lookVector*12
  3415. local b2 = Instance.new("Part")
  3416. b2.Parent = char
  3417. b2.Material = "Neon"
  3418. b2.Color = BrickColor.new("New Yeller").Color
  3419. b2.CanCollide = false
  3420. b2.Shape = "Ball"
  3421. b2.CFrame = Flare2.CFrame
  3422. b2.Anchored = true
  3423. b2.Transparency = 0
  3424. b2.Size = vt(1,1,1)
  3425. local z = Instance.new("SpecialMesh",b2)
  3426. z.MeshType = "Sphere"
  3427. --local hitted = false
  3428. lb2.Anchored = false
  3429. local bv2 = Instance.new("BodyVelocity")
  3430. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3431. bv2.velocity = Mouse.Hit.lookVector *150
  3432. bv2.Parent = lb2]]--
  3433. lb.Touched:connect(function(hit) Damagefunc(hit,12,75,math.random(10,20),"Normal",RootPart,.2,1) end)
  3434. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3435. for i = 0,0.525,0.1 do
  3436. swait()
  3437. turnto(Mouse.Hit.p)
  3438. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3439. b.Transparency = b.Transparency + 0.05
  3440. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3441. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3442. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3443. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3444. end
  3445. game:GetService("Debris"):AddItem(lb, 19)
  3446. --game:GetService("Debris"):AddItem(lb2, 19)
  3447. game:GetService("Debris"):AddItem(bv, 20)
  3448. --game:GetService("Debris"):AddItem(bv2, 20)
  3449. b:Destroy()
  3450. --b2:Destroy()
  3451. --wait(10)
  3452. --lb:Destroy()
  3453. --lb2:Destroy()
  3454. until HOLD == false
  3455. ATTACK = false
  3456. --Rooted = false
  3457. end
  3458.  
  3459. function AKS()
  3460. ATTACK = true
  3461. --Rooted = false
  3462. for i=0, 0.25, 0.1 / Animation_Speed do
  3463. Swait()
  3464. turnto(Mouse.Hit.p)
  3465. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3471. --]]
  3472. end
  3473. repeat
  3474. for i = 0,0.15,0.1 do
  3475. swait()
  3476. turnto(Mouse.Hit.p)
  3477. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3478. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3479. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3480. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3481. end
  3482. so("http://roblox.com/asset/?id=168436671",AH,60,1)
  3483. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  3484. local lb = Instance.new("Part")
  3485. lb.Parent = char
  3486. lb.Material = "Neon"
  3487. lb.Color = BrickColor.new("New Yeller").Color
  3488. lb.CanCollide = false
  3489. lb.Shape = "Ball"
  3490. lb.CFrame = AH.CFrame
  3491. lb.Anchored = true
  3492. lb.Transparency = 0
  3493. lb.Size = vt(0.45,1,0.45)
  3494. local thing = Instance.new("SpecialMesh",lb)
  3495. thing.MeshType = "Sphere"
  3496. --for i = 0, 1 do
  3497. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3498. --end
  3499. -- + root.CFrame.lookVector*12
  3500. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3501. -- + root.CFrame.lookVector*12
  3502. local b = Instance.new("Part")
  3503. b.Parent = char
  3504. b.Material = "Neon"
  3505. b.Color = BrickColor.new("New Yeller").Color
  3506. b.CanCollide = false
  3507. b.Shape = "Ball"
  3508. b.CFrame = AH.CFrame
  3509. b.Anchored = true
  3510. b.Transparency = 0
  3511. b.Size = vt(1,1,1)
  3512. local z = Instance.new("SpecialMesh",b)
  3513. z.MeshType = "Sphere"
  3514. local hitted = false
  3515. lb.Anchored = false
  3516. local bv = Instance.new("BodyVelocity")
  3517. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3518. bv.velocity = Mouse.Hit.lookVector *150
  3519. bv.Parent = lb
  3520. --[[
  3521. local lb2 = Instance.new("Part")
  3522. lb2.Parent = char
  3523. lb2.Material = "Neon"
  3524. lb2.Color = BrickColor.new("New Yeller").Color
  3525. lb2.CanCollide = false
  3526. lb2.Shape = "Ball"
  3527. lb2.CFrame = Flare2.CFrame
  3528. lb2.Anchored = true
  3529. lb2.Transparency = 0
  3530. lb2.Size = vt(0.6,0.6,0.6)
  3531. local thing = Instance.new("SpecialMesh",lb2)
  3532. thing.MeshType = "Sphere"
  3533. --for i = 0, 1 do
  3534. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3535. --end
  3536. -- + root.CFrame.lookVector*12
  3537. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3538. -- + root.CFrame.lookVector*12
  3539. local b2 = Instance.new("Part")
  3540. b2.Parent = char
  3541. b2.Material = "Neon"
  3542. b2.Color = BrickColor.new("New Yeller").Color
  3543. b2.CanCollide = false
  3544. b2.Shape = "Ball"
  3545. b2.CFrame = Flare2.CFrame
  3546. b2.Anchored = true
  3547. b2.Transparency = 0
  3548. b2.Size = vt(1,1,1)
  3549. local z = Instance.new("SpecialMesh",b2)
  3550. z.MeshType = "Sphere"
  3551. --local hitted = false
  3552. lb2.Anchored = false
  3553. local bv2 = Instance.new("BodyVelocity")
  3554. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3555. bv2.velocity = Mouse.Hit.lookVector *150
  3556. bv2.Parent = lb2]]--
  3557. lb.Touched:connect(function(hit) Damagefunc(hit,12,75,math.random(10,20),"Normal",RootPart,.2,1) end)
  3558. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3559. for i = 0,0.2,0.1 do
  3560. swait()
  3561. turnto(Mouse.Hit.p)
  3562. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3563. b.Transparency = b.Transparency + 0.05
  3564. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3565. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3566. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3567. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3568. end
  3569. game:GetService("Debris"):AddItem(lb, 19)
  3570. --game:GetService("Debris"):AddItem(lb2, 19)
  3571. game:GetService("Debris"):AddItem(bv, 20)
  3572. --game:GetService("Debris"):AddItem(bv2, 20)
  3573. b:Destroy()
  3574. --b2:Destroy()
  3575. --wait(10)
  3576. --lb:Destroy()
  3577. --lb2:Destroy()
  3578. until HOLD == false
  3579. ATTACK = false
  3580. --Rooted = false
  3581. end
  3582. function nearTorso(pos, dis)
  3583. local temp
  3584. local distance=dis
  3585. for i, v in pairs(workspace:children()) do
  3586. if v:isA("Model") then
  3587. temp=v:findFirstChild("Torso")
  3588. local humanoid=v:findFirstChild("Humanoid")
  3589. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  3590. distance=(temp.CFrame.p-pos).magnitude
  3591. return temp
  3592. end
  3593. end
  3594. end
  3595. end
  3596.  
  3597. function Damagefunc2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3598. if hit.Parent == nil then
  3599. return
  3600. end
  3601. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3602. for _, v in pairs(hit.Parent:children()) do
  3603. if v:IsA("Humanoid") then
  3604. h = v
  3605. end
  3606. end
  3607. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  3608. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3609. return
  3610. end
  3611. local c = Create("ObjectValue")({
  3612. Name = "creator",
  3613. Value = plr,
  3614. Parent = h
  3615. })
  3616. game:GetService("Debris"):AddItem(c, 0.5)
  3617. if HitSound ~= nil and HitPitch ~= nil then
  3618. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3619. end
  3620. local Damage = math.random(minim, maxim)
  3621. local blocked = false
  3622. local block = hit.Parent:findFirstChild("Block")
  3623. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3624. blocked = true
  3625. block.Value = block.Value - 1
  3626. print(block.Value)
  3627. end
  3628. if blocked == false then
  3629. HitHealth = h.Health
  3630. h.MaxHealth = 100
  3631. h.Health = h.Health - Damage
  3632. local nTorso=nearTorso(Torso.CFrame.p, 3)
  3633. if nTorso then
  3634. local offSet=nTorso.CFrame:toObjectSpace(Torso.CFrame)
  3635. if offSet.z>0 then
  3636. h.Health = h.Health - Damage*MRANDOM(180,560)
  3637. end
  3638. end
  3639. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  3640. print("gained kill")
  3641. -- dmg(h.Parent)
  3642. end
  3643. else
  3644. h.Health = h.Health - Damage / 2
  3645. end
  3646. if Type == "Knockdown" then
  3647. local hum = hit.Parent.Humanoid
  3648. hum.PlatformStand = true
  3649. coroutine.resume(coroutine.create(function(HHumanoid)
  3650. swait(1)
  3651. HHumanoid.PlatformStand = false
  3652. end), hum)
  3653. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3654. local bodvol = Create("BodyVelocity")({
  3655. velocity = angle * knockback,
  3656. P = 5000,
  3657. maxForce = Vector3.new(8000, 8000, 8000),
  3658. Parent = hit
  3659. })
  3660. local rl = Create("BodyAngularVelocity")({
  3661. P = 3000,
  3662. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3663. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3664. Parent = hit
  3665. })
  3666. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3667. game:GetService("Debris"):AddItem(rl, 0.5)
  3668. elseif Type == "Normal" then
  3669. local vp = Create("BodyVelocity")({
  3670. P = 500,
  3671. maxForce = Vector3.new(math.huge, 0, math.huge),
  3672. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3673. })
  3674. if knockback > 0 then
  3675. vp.Parent = hit.Parent.Head
  3676. end
  3677. game:GetService("Debris"):AddItem(vp, 0.5)
  3678. elseif Type == "Up" then
  3679. local bodyVelocity = Create("BodyVelocity")({
  3680. velocity = Vector3.new(0, 20, 0),
  3681. P = 5000,
  3682. maxForce = Vector3.new(8000, 8000, 8000),
  3683. Parent = hit
  3684. })
  3685. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3686. local bodyVelocity = Create("BodyVelocity")({
  3687. velocity = Vector3.new(0, 20, 0),
  3688. P = 5000,
  3689. maxForce = Vector3.new(8000, 8000, 8000),
  3690. Parent = hit
  3691. })
  3692. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3693. elseif Type == "Leech" then
  3694. local hum = hit.Parent.Humanoid
  3695. if hum ~= nil then
  3696. for i = 0, 2 do
  3697. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  3698. end
  3699. Humanoid.Health = Humanoid.Health + 10
  3700. end
  3701. elseif Type == "UpKnock" then
  3702. local hum = hit.Parent.Humanoid
  3703. hum.PlatformStand = true
  3704. if hum ~= nil then
  3705. hitr = true
  3706. end
  3707. coroutine.resume(coroutine.create(function(HHumanoid)
  3708. swait(5)
  3709. HHumanoid.PlatformStand = false
  3710. hitr = false
  3711. end), hum)
  3712. local bodyVelocity = Create("BodyVelocity")({
  3713. velocity = Vector3.new(0, 20, 0),
  3714. P = 5000,
  3715. maxForce = Vector3.new(8000, 8000, 8000),
  3716. Parent = hit
  3717. })
  3718. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3719. local bodyVelocity = Create("BodyVelocity")({
  3720. velocity = Vector3.new(0, 20, 0),
  3721. P = 5000,
  3722. maxForce = Vector3.new(8000, 8000, 8000),
  3723. Parent = hit
  3724. })
  3725. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3726. elseif Type == "Snare" then
  3727. local bp = Create("BodyPosition")({
  3728. P = 2000,
  3729. D = 100,
  3730. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3731. position = hit.Parent.Torso.Position,
  3732. Parent = hit.Parent.Torso
  3733. })
  3734. game:GetService("Debris"):AddItem(bp, 1)
  3735. elseif Type == "Slashnare" then
  3736. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  3737. for i = 1, math.random(4, 5) do
  3738. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  3739. end
  3740. local bp = Create("BodyPosition")({
  3741. P = 2000,
  3742. D = 100,
  3743. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3744. position = hit.Parent.Torso.Position,
  3745. Parent = hit.Parent.Torso
  3746. })
  3747. game:GetService("Debris"):AddItem(bp, 1)
  3748. elseif Type == "Spike" then
  3749. --CreateBigIceSword(hit.Parent.Torso.CFrame)
  3750. local bp = Create("BodyPosition")({
  3751. P = 2000,
  3752. D = 100,
  3753. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3754. position = hit.Parent.Torso.Position,
  3755. Parent = hit.Parent.Torso
  3756. })
  3757. game:GetService("Debris"):AddItem(bp, 1)
  3758. elseif Type == "Freeze" then
  3759. local BodPos = Create("BodyPosition")({
  3760. P = 50000,
  3761. D = 1000,
  3762. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3763. position = hit.Parent.Torso.Position,
  3764. Parent = hit.Parent.Torso
  3765. })
  3766. local BodGy = Create("BodyGyro")({
  3767. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3768. P = 20000,
  3769. Parent = hit.Parent.Torso,
  3770. cframe = hit.Parent.Torso.CFrame
  3771. })
  3772. hit.Parent.Torso.Anchored = true
  3773. coroutine.resume(coroutine.create(function(Part)
  3774. swait(1.5)
  3775. Part.Anchored = false
  3776. end), hit.Parent.Torso)
  3777. game:GetService("Debris"):AddItem(BodPos, 3)
  3778. game:GetService("Debris"):AddItem(BodGy, 3)
  3779. end
  3780. local debounce = Create("BoolValue")({
  3781. Name = "DebounceHit",
  3782. Parent = hit.Parent,
  3783. Value = true
  3784. })
  3785. game:GetService("Debris"):AddItem(debounce, Delay)
  3786. c = Instance.new("ObjectValue")
  3787. c.Name = "creator"
  3788. c.Value = Player
  3789. c.Parent = h
  3790. game:GetService("Debris"):AddItem(c, 0.5)
  3791. end
  3792. end
  3793. function ShowDamage(Pos, Text, Time, Color)
  3794. local Rate = 0.03333333333333333
  3795. local Pos = Pos or Vector3.new(0, 0, 0)
  3796. local Text = Text or ""
  3797. local Time = Time or 2
  3798. local Color = Color or Color3.new(1, 0, 1)
  3799. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3800. EffectPart.Anchored = true
  3801. local BillboardGui = Create("BillboardGui")({
  3802. Size = UDim2.new(3, 0, 3, 0),
  3803. Adornee = EffectPart,
  3804. Parent = EffectPart
  3805. })
  3806. local TextLabel = Create("TextLabel")({
  3807. BackgroundTransparency = 1,
  3808. Size = UDim2.new(1, 0, 1, 0),
  3809. Text = Text,
  3810. TextColor3 = Color,
  3811. TextScaled = true,
  3812. Font = Enum.Font.ArialBold,
  3813. Parent = BillboardGui
  3814. })
  3815. game.Debris:AddItem(EffectPart, Time + 0.1)
  3816. EffectPart.Parent = game:GetService("Workspace")
  3817. delay(0, function()
  3818. local Frames = Time / Rate
  3819. for Frame = 1, Frames do
  3820. wait(Rate)
  3821. local Percent = Frame / Frames
  3822. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3823. TextLabel.TextTransparency = Percent
  3824. end
  3825. if EffectPart and EffectPart.Parent then
  3826. EffectPart:Destroy()
  3827. end
  3828. end)
  3829. end
  3830. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3831. for _, c in pairs(workspace:children()) do
  3832. local hum = c:findFirstChildOfClass("Humanoid")
  3833. if hum ~= nil then
  3834. local head = c:findFirstChild("Head")
  3835. if head ~= nil then
  3836. local targ = head.Position - Part.Position
  3837. local mag = targ.magnitude
  3838. if magni >= mag and c.Name ~= Player.Name then
  3839. Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  3840. end
  3841. end
  3842. end
  3843. end
  3844. end
  3845.  
  3846.  
  3847. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  3848. for _, c in pairs(workspace:children()) do
  3849. local hum = c:findFirstChild("Humanoid")
  3850. if hum ~= nil then
  3851. local head = c:findFirstChild("Torso")
  3852. if head ~= nil then
  3853. local targ = head.Position - Part.Position
  3854. local mag = targ.magnitude
  3855. if magni >= mag and c.Name ~= Player.Name then
  3856. --MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  3857. Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  3858. end
  3859. end
  3860. end
  3861. end
  3862. end
  3863.  
  3864. function attackone()
  3865. ATTACK = true
  3866. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3867. for i = 0,1,0.25 do
  3868. swait()
  3869. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
  3870. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
  3871. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  3872. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  3873. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  3874. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  3875. end
  3876. local hitb = Instance.new("Part", char)
  3877. hitb.Anchored = true
  3878. hitb.CanCollide = false
  3879. hitb.FormFactor = 3
  3880. hitb.Name = "Ring"
  3881. hitb.Material = "Neon"
  3882. hitb.Size = Vector3.new(1, 1, 1)
  3883. hitb.Transparency = 1
  3884. hitb.TopSurface = 0
  3885. hitb.BottomSurface = 0
  3886. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3887. MagniDamage(hitb, 3, 12,32, 0, "Normal")
  3888. hitb:Destroy()
  3889. for i = 0,1,0.5 do
  3890. swait()
  3891. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
  3892. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
  3893. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  3894. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  3895. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
  3896. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
  3897. end
  3898. ATTACK = false
  3899. end
  3900.  
  3901. function attacktwo()
  3902. ATTACK = true
  3903. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3904. for i=0,1,.25 do
  3905. swait()
  3906. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  3907. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
  3908. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  3909. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  3910. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  3911. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
  3912. end
  3913. local hitb = Instance.new("Part", char)
  3914. hitb.Anchored = true
  3915. hitb.CanCollide = false
  3916. hitb.FormFactor = 3
  3917. hitb.Name = "Ring"
  3918. hitb.Material = "Neon"
  3919. hitb.Size = Vector3.new(1, 1, 1)
  3920. hitb.Transparency = 1
  3921. hitb.TopSurface = 0
  3922. hitb.BottomSurface = 0
  3923. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3924. MagniDamage(hitb, 3, 10,32, 0, "Normal")
  3925. hitb:Destroy()
  3926. for i = 0,1,0.5 do
  3927. swait()
  3928. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
  3929. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
  3930. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
  3931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
  3932. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
  3933. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
  3934. end
  3935. ATTACK = false
  3936. end
  3937.  
  3938.  
  3939.  
  3940. local attacktype = 1
  3941. local COMBO = false
  3942. function stab()
  3943. if attacktype==1 and ATTACK==false and COMBO == false then
  3944. attacktype=2
  3945. COMBO = true
  3946. attackone()
  3947. COMBO = false
  3948. elseif attacktype==2 and ATTACK==false and COMBO == false then
  3949. attacktype=1
  3950. COMBO = true
  3951. attacktwo()
  3952. COMBO = false
  3953. end
  3954. end
  3955. Ne = Torso.Neck
  3956. local Ammo = 1000
  3957. local Depleted = false
  3958. function rayCast(Pos, Dir, Max, Ignore)
  3959. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3960. end
  3961.  
  3962. function DamageASD(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  3963. for i, v in pairs(hit:GetChildren()) do
  3964. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  3965. local find = v:FindFirstChild("Hitz")
  3966. if not find then
  3967. if v.Parent:findFirstChild("Head") then
  3968. local BillG = Create("BillboardGui"){
  3969. Parent = v.Parent.Head,
  3970. Size = UDim2.new(1, 0, 1, 0),
  3971. Adornee = v.Parent.Head,
  3972. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  3973. }
  3974. local TL = Create("TextLabel"){
  3975. Parent = BillG,
  3976. Size = UDim2.new(3, 3, 3, 3),
  3977. BackgroundTransparency = 1,
  3978. Text = tostring(damage).."-",
  3979. TextColor3 = Color1.Color,
  3980. TextStrokeColor3 = Color2.Color,
  3981. TextStrokeTransparency = 0,
  3982. TextXAlignment = Enum.TextXAlignment.Center,
  3983. TextYAlignment = Enum.TextYAlignment.Center,
  3984. FontSize = Enum.FontSize.Size18,
  3985. Font = "SciFi",
  3986. }
  3987. coroutine.resume(coroutine.create(function()
  3988. wait(1)
  3989. for i = 0, 1, .1 do
  3990. wait(.1)
  3991. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  3992. end
  3993. BillG:Destroy()
  3994. end))
  3995. end
  3996. v.Health = v.Health - damage
  3997. local bool = Create("BoolValue"){
  3998. Parent = v,
  3999. Name = 'Hitz',
  4000. }
  4001. if HSound ~= nil and HPitch ~= nil then
  4002. CreateSound(HSound, hit, 1, HPitch)
  4003. end
  4004. game:GetService("Debris"):AddItem(bool, cooldown)
  4005. end
  4006. end
  4007. end
  4008. end
  4009.  
  4010. function MagnitudeDamageB(Part, magni, mindam, maxdam, Color1, Color2, HitSound)
  4011. for _, c in pairs(workspace:children()) do
  4012. local hum = c:findFirstChild("Humanoid")
  4013. if hum ~= nil then
  4014. local head = c:findFirstChild("Torso")
  4015. if head ~= nil then
  4016. local targ = head.Position - Part.Position
  4017. local mag = targ.magnitude
  4018. if mag <= magni and c.Name ~= Player.Name then
  4019. DamageASD(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HitSound, 1)
  4020. end
  4021. end
  4022. end
  4023. end
  4024. end
  4025. Effects2 = { }
  4026. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  4027. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  4028. prt.Anchored = true
  4029. prt.CFrame = cframe
  4030. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  4031. game:GetService("Debris"):AddItem(prt, 2)
  4032. Effects2[#Effects2 + 1] = {
  4033. prt,
  4034. "Cylinder",
  4035. delay,
  4036. x3,
  4037. y3,
  4038. z3
  4039. }
  4040. end
  4041. function Shoot(asd, spread1, spread2)
  4042. local MainPos = asd.Position
  4043. local MainPos2 = Mouse.Hit.p
  4044. local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - Mouse.Hit.p).magnitude / 100
  4045. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
  4046. num = 30
  4047. Ammo = Ammo - 1
  4048. print(Ammo)
  4049. if Ammo == 0 then
  4050. Depleted = true
  4051. end
  4052. coroutine.resume(coroutine.create(function(Spreaded)
  4053. repeat
  4054. wait()
  4055. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, Character.HumanoidRootPart.Parent)
  4056. local TheHit = Mouse.Hit.p
  4057. local mag = (MainPos - pos).magnitude
  4058. CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
  4059. MainPos = MainPos + (MouseLook.lookVector * 50)
  4060. num = num - 1
  4061. if hit ~= nil then
  4062. num = 0
  4063. local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
  4064. ref.Anchored = true
  4065. ref.CFrame = CFrame.new(pos)
  4066. MagnitudeDamageB(ref, 5, 999999999, 999999999, BrickColor.new("Maroon"), BrickColor.new("Really red") , "rbxassetid://199149297")
  4067. game:GetService("Debris"):AddItem(ref, 1)
  4068. end
  4069. until num <= 0
  4070. end))
  4071. end
  4072. function CreateSound2(id, par, vol, pit)
  4073. coroutine.resume(coroutine.create(function()
  4074. local sou = Create("Sound"){
  4075. Parent = par or workspace,
  4076. Volume = vol,
  4077. Pitch = pit or 1,
  4078. SoundId = id,
  4079. }
  4080. wait()
  4081. sou:play()
  4082. end))
  4083. end
  4084. function Fire()
  4085. ATTACK = true
  4086. CreateSound2("rbxassetid://132572951", AWH, 10, .9)
  4087. CreateSound2("rbxassetid://130767489", AWH, 70.7, 1.2)
  4088. Shoot(AWH, 0, 0)
  4089. for i = 0, 1, 0.2 do
  4090. wait()
  4091. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4092. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3)
  4093. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5)
  4094. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5)
  4095. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4096. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4097. end
  4098. for i = 0, 1, 0.1 do
  4099. wait()
  4100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4101. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3)
  4102. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
  4103. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3)
  4104. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4105. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4106. end
  4107. for i = 0, 1, 0.1 do
  4108. wait()
  4109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4110. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  4111. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  4112. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  4113. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4114. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4115. end
  4116. CreateSound2("rbxassetid://146740582", AWH, 70.7, 1)
  4117. for i = 0, 1, 0.1 do
  4118. wait()
  4119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4120. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  4121. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  4122. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  4123. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4124. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4125. end
  4126. for i = 0, 1, 0.1 do
  4127. wait()
  4128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4129. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  4130. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  4131. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  4132. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4133. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4134. end
  4135. for i = 0, 1, 0.3 do
  4136. wait()
  4137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4138. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  4139. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  4140. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  4141. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4142. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4143. end
  4144. ATTACK = false
  4145. end
  4146.  
  4147. function R8AS()
  4148. ATTACK = true
  4149. --Rooted = false
  4150. for i=0, 0.5, 0.1 / Animation_Speed do
  4151. Swait()
  4152. turnto(Mouse.Hit.p)
  4153. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  4154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  4155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4159. --]]
  4160. end
  4161. repeat
  4162. for i = 0,0.76,0.1 do
  4163. swait()
  4164. turnto(Mouse.Hit.p)
  4165. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4166. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  4167. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.75)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  4168. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.75)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  4169. end
  4170. for i = 0,1.98,0.1 do
  4171. swait()
  4172. turnto(Mouse.Hit.p)
  4173. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4174. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  4175. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  4176. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  4177. end
  4178. so("http://roblox.com/asset/?id=360648134",REVOLV,60,1)
  4179. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  4180. local lb = Instance.new("Part")
  4181. lb.Parent = char
  4182. lb.Material = "Neon"
  4183. lb.Color = BrickColor.new("New Yeller").Color
  4184. lb.CanCollide = false
  4185. lb.Shape = "Ball"
  4186. lb.CFrame = REVOLV.CFrame
  4187. lb.Anchored = true
  4188. lb.Transparency = 0
  4189. lb.Size = vt(0.45,1,0.45)
  4190. local thing = Instance.new("SpecialMesh",lb)
  4191. thing.MeshType = "Sphere"
  4192. --for i = 0, 1 do
  4193. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  4194. --end
  4195. -- + root.CFrame.lookVector*12
  4196. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  4197. -- + root.CFrame.lookVector*12
  4198. local b = Instance.new("Part")
  4199. b.Parent = char
  4200. b.Material = "Neon"
  4201. b.Color = BrickColor.new("New Yeller").Color
  4202. b.CanCollide = false
  4203. b.Shape = "Ball"
  4204. b.CFrame = REVOLV.CFrame
  4205. b.Anchored = true
  4206. b.Transparency = 0
  4207. b.Size = vt(1,1,1)
  4208. local z = Instance.new("SpecialMesh",b)
  4209. z.MeshType = "Sphere"
  4210. local hitted = false
  4211. lb.Anchored = false
  4212. local bv = Instance.new("BodyVelocity")
  4213. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4214. bv.velocity = Mouse.Hit.lookVector *150
  4215. bv.Parent = lb
  4216. --[[
  4217. local lb2 = Instance.new("Part")
  4218. lb2.Parent = char
  4219. lb2.Material = "Neon"
  4220. lb2.Color = BrickColor.new("New Yeller").Color
  4221. lb2.CanCollide = false
  4222. lb2.Shape = "Ball"
  4223. lb2.CFrame = Flare2.CFrame
  4224. lb2.Anchored = true
  4225. lb2.Transparency = 0
  4226. lb2.Size = vt(0.6,0.6,0.6)
  4227. local thing = Instance.new("SpecialMesh",lb2)
  4228. thing.MeshType = "Sphere"
  4229. --for i = 0, 1 do
  4230. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  4231. --end
  4232. -- + root.CFrame.lookVector*12
  4233. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  4234. -- + root.CFrame.lookVector*12
  4235. local b2 = Instance.new("Part")
  4236. b2.Parent = char
  4237. b2.Material = "Neon"
  4238. b2.Color = BrickColor.new("New Yeller").Color
  4239. b2.CanCollide = false
  4240. b2.Shape = "Ball"
  4241. b2.CFrame = Flare2.CFrame
  4242. b2.Anchored = true
  4243. b2.Transparency = 0
  4244. b2.Size = vt(1,1,1)
  4245. local z = Instance.new("SpecialMesh",b2)
  4246. z.MeshType = "Sphere"
  4247. --local hitted = false
  4248. lb2.Anchored = false
  4249. local bv2 = Instance.new("BodyVelocity")
  4250. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4251. bv2.velocity = Mouse.Hit.lookVector *150
  4252. bv2.Parent = lb2]]--
  4253. lb.Touched:connect(function(hit) Damagefunc(hit,64,250,math.random(10,20),"Normal",RootPart,.2,1) end)
  4254. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  4255. for i = 0,1.7,0.1 do
  4256. swait()
  4257. turnto(Mouse.Hit.p)
  4258. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  4259. b.Transparency = b.Transparency + 0.05
  4260. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4261. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  4262. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(120),math.rad(0),math.rad(-30)),.1)
  4263. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(120),math.rad(0),math.rad(30)),.1)
  4264. end
  4265. game:GetService("Debris"):AddItem(lb, 19)
  4266. --game:GetService("Debris"):AddItem(lb2, 19)
  4267. game:GetService("Debris"):AddItem(bv, 20)
  4268. --game:GetService("Debris"):AddItem(bv2, 20)
  4269. b:Destroy()
  4270. --b2:Destroy()
  4271. --wait(10)
  4272. --lb:Destroy()
  4273. --lb2:Destroy()
  4274. until HOLD == false
  4275. ATTACK = false
  4276. --Rooted = false
  4277. end
  4278. function nooutline(part)
  4279. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  4280. end
  4281.  
  4282. function partB(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  4283. local fp=it("Part")
  4284. fp.formFactor=formfactor
  4285. fp.Parent=parent
  4286. fp.Reflectance=reflectance
  4287. fp.Transparency=transparency
  4288. fp.CanCollide=false
  4289. fp.Locked=true
  4290. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  4291. fp.Name=name
  4292. fp.Size=size
  4293. fp.Position=Character.Torso.Position
  4294. nooutline(fp)
  4295. fp.Material=material
  4296. fp:BreakJoints()
  4297. return fp
  4298. end
  4299. function partB(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  4300. local fp = it("Part")
  4301. fp.formFactor = formfactor
  4302. fp.Parent = parent
  4303. fp.Reflectance = reflectance
  4304. fp.Transparency = transparency
  4305. fp.CanCollide = false
  4306. fp.Locked=true
  4307. fp.BrickColor = brickcolor
  4308. fp.Name = name
  4309. fp.Size = size
  4310. fp.Position = Torso.Position
  4311. nooutline(fp)
  4312. fp.Material="Neon"
  4313. fp:BreakJoints()
  4314. return fp
  4315. end
  4316. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  4317. local prt=partB(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  4318. prt.Anchored=true
  4319. prt.CFrame=cframe
  4320. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  4321. game:GetService("Debris"):AddItem(prt,2)
  4322. coroutine.resume(coroutine.create(function(Part,Mesh)
  4323. for i=0,1,delay do
  4324. swait()
  4325. Part.CFrame=Part.CFrame
  4326. Part.Transparency=i
  4327. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  4328. end
  4329. Part.Parent=nil
  4330. end),prt,msh)
  4331. end
  4332.  
  4333. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  4334. local prt=partB(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  4335. prt.Anchored=true
  4336. prt.CFrame=cframe
  4337. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  4338. game:GetService("Debris"):AddItem(prt,2)
  4339. coroutine.resume(coroutine.create(function(Part,Mesh)
  4340. for i=0,1,delay do
  4341. swait()
  4342. Part.CFrame=Part.CFrame
  4343. Part.Transparency=i
  4344. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  4345. end
  4346. Part.Parent=nil
  4347. end),prt,msh)
  4348. end
  4349. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  4350. local mesh=it(Mesh)
  4351. mesh.Parent=part
  4352. if Mesh=="SpecialMesh" then
  4353. mesh.MeshType=meshtype
  4354. mesh.MeshId=meshid
  4355. end
  4356. mesh.Offset=offset
  4357. mesh.Scale=scale
  4358. return mesh
  4359. end
  4360. function LaserBarrage(Prt,Parent)
  4361. attack=true
  4362. --so("BeamLockon",Prt,1,1)
  4363. local efprt=partB(3,Parent,0,0.5,BrickColor.new("New Yeller"),"Effect",vt(0.2,0.2,0.2))
  4364. efprt.Anchored=true
  4365. local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
  4366. spread=vt((math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7)*(Prt.Position-Mouse.Hit.p).magnitude/100
  4367. --spread=vt(0,0,0)
  4368. coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
  4369. game:GetService("Debris"):AddItem(Part,6)
  4370. local TheHit=Mouse.Hit.p
  4371. local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
  4372. local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
  4373. so("Elec",Prt,0.2,1)
  4374. local tefprt=partB(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
  4375. tefprt.CFrame=cf(pos)
  4376. MagicCircle(BrickColor.new("New Yeller"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
  4377. so("Elec",tefprt,0.3,1)
  4378. game:GetService("Debris"):AddItem(tefprt,3)
  4379. Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
  4380. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  4381. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  4382. hit.Parent.Humanoid:TakeDamage(MRANDOM(36,87))
  4383. end
  4384. end
  4385. local mag=(Prt.Position-pos).magnitude
  4386. MagicCylinder(BrickColor.new("New Yeller"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
  4387. Part.Parent=nil
  4388. end),efprt,efmsh,spread)
  4389. end
  4390. function FireAAAA()
  4391. ATTACK=true
  4392.  
  4393. so("http://www.roblox.com/asset/?id=138083993",Barrel,1,1)
  4394. for i=0,3,0.3 do
  4395. LaserBarrage(Barrel,Shotgun)
  4396. end
  4397. for i=0,3,0.3 do
  4398. swait()
  4399. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4400. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  4401. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, 0.2) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
  4402. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1.2) * angles(math.rad(140), math.rad(0), math.rad(40)), 0.3)
  4403. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4404. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
  4405. end
  4406. for i=0,3,0.3 do
  4407. swait()
  4408. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4409. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4410. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.2) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4411. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1.2) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
  4412. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4413. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
  4414. end
  4415. for i=0,3,0.3 do
  4416. swait()
  4417. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4418. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4419. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-10)), 0.3)
  4420. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  4421. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4422. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3)
  4423. end
  4424. so("http://www.roblox.com/asset/?id=131072992",Barrel,1,.8)
  4425. for i=0,3,0.3 do
  4426. swait()
  4427. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4428. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.3)
  4430. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(20)), 0.3)
  4431. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4432. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3)
  4433. end
  4434. for i=0,3,0.3 do
  4435. swait()
  4436. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4437. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4438. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-10)), 0.3)
  4439. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
  4440. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4441. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3)
  4442. end
  4443.  
  4444.  
  4445. ATTACK=false
  4446. end
  4447. function bosschatfunc(text,watval)
  4448. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  4449. coroutine.resume(coroutine.create(function()
  4450. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  4451. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  4452. end
  4453. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  4454. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  4455. scrg.Name = "Dialog"
  4456. --gui below
  4457. --text below
  4458. local txtlb = Instance.new("TextLabel",scrg)
  4459. txtlb.Text = ""
  4460. txtlb.Font = "Cartoon"
  4461. txtlb.TextColor3 = Color3.new(1,1,1)
  4462. txtlb.TextStrokeTransparency = 0
  4463. txtlb.BackgroundTransparency = 1
  4464. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  4465. txtlb.TextStrokeColor3 = C3(0,0,0)
  4466. txtlb.TextScaled = true
  4467. txtlb.Size = UDim2.new(1,0,0.25,0)
  4468. txtlb.TextXAlignment = "Center"
  4469. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  4470. coroutine.resume(coroutine.create(function()
  4471. while true do
  4472. swait()
  4473. end
  4474. end))
  4475. local fvalen = 0.55
  4476. local fval = -0.49
  4477. coroutine.resume(coroutine.create(function()
  4478. while true do
  4479. swait()
  4480. if scrg.Parent ~= nil then
  4481. fvalen = fvalen - 0.0001
  4482. elseif scrg.Parent == nil then
  4483. break
  4484. end
  4485. end
  4486. end))
  4487. local flol = 1.75
  4488. local flil = 1.6
  4489. coroutine.resume(coroutine.create(function()
  4490. for i = 0, 9 do
  4491. swait()
  4492. fval = fval + 0.05
  4493. flol = flol - 0.1
  4494. flil = flil - 0.1
  4495. txtlb.Text = ""
  4496. txtlb.Position = UDim2.new(0,0,flol,0)
  4497. end
  4498. txtlb.Text = text
  4499. wait(watval)
  4500. local valinc = 0
  4501. for i = 0, 99 do
  4502. swait()
  4503. valinc = valinc + 0.0001
  4504. flol = flol + valinc
  4505. flil = flil + valinc
  4506. txtlb.Rotation = txtlb.Rotation + valinc*20
  4507. txtlb.Position = UDim2.new(0,0,flol,0)
  4508. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  4509. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  4510. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  4511. end
  4512. scrg:Destroy()
  4513. end))
  4514. end))
  4515. end
  4516. end
  4517. function mafia()
  4518. ATTACK = true
  4519. CreateSound2("rbxassetid://2731402002", Character, 100, 1)
  4520. bosschatfunc("thats how mafia works",7)
  4521. for i = 0,38,0.1 do
  4522. swait()
  4523. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 10),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 10))),.1)
  4524. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 10),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 10))),.1)
  4525. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 10),0 + 0.1 * math.cos(sine / 10))*angles(math.rad(1 - 2 * math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  4526. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  4527. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(5 + 4 * math.cos(sine / 32))),.1)
  4528. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-140 - 2 * math.cos(sine / 25))),.1)
  4529. end
  4530. ATTACK = false
  4531. end
  4532.  
  4533.  
  4534. function FUCKYOU()
  4535. ATTACK = true
  4536. CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
  4537. for i = 0,6,0.1 do
  4538. swait()
  4539. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,BRICKC'Really red',100)
  4540. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  4541. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  4542. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  4543. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  4544. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  4545. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  4546. end
  4547. CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
  4548. CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
  4549. CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
  4550. CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
  4551. CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
  4552. CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
  4553. CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
  4554. sick.TimePosition = 5
  4555. SONG = 565439926
  4556. Mode = "INSANE-H"
  4557. for i = 0,2,0.1 do
  4558. swait()
  4559. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  4560. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  4561. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  4562. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
  4563. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
  4564. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
  4565. end
  4566. ATTACK = false
  4567. end
  4568. --//=================================\\
  4569. --|| ASSIGN THINGS TO KEYS
  4570. --\\=================================//
  4571. local AddInstance = function(Object, ...)
  4572. local Obj = Instance.new(Object)
  4573. for i,v in next,(...) do
  4574. Obj[i] = v
  4575. end
  4576. return Obj
  4577. end
  4578.  
  4579. local TopHat = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  4580. TopHat.Color = C3(0,0,0)
  4581. local HatWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, TopHat, CF(0,0.7,0), CF(0, 0, 0))
  4582. CreateMesh("SpecialMesh", TopHat, "FileMesh", "", "", VT(1,1,1)*1.05, VT(0,0,0))
  4583.  
  4584. local Jevil = false
  4585. local SITTING = false
  4586. plr.Chatted:connect(function(message)
  4587. if message:sub(1,8) == "/e play " then
  4588. SONG = message:sub(9)
  4589. end
  4590. if message:sub(1,6) == "NOHATS" then
  4591. if Head:FindFirstChild("Jevil") then
  4592. Head.Jevil:Remove()
  4593. end
  4594. CreateMesh("SpecialMesh", TopHat, "FileMesh", "", "", VT(1,1,1)*1.05, VT(0,0,0))
  4595. end
  4596. if message:sub(1,6) == "TOPHAT" then
  4597. if Mode ~= "Nuclear" then
  4598. CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "46542901", VT(1,1,1)*1.05, VT(0,0,0))
  4599. else
  4600. CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "1563327", VT(1,1,1)*1.05, VT(0,0,0))
  4601. end
  4602. end
  4603. if message:sub(1,17) == "I CAN DO ANYTHING" then
  4604. SONG = 2597271983
  4605. if Jevil == false then
  4606. Jevil = true
  4607. local sound = Instance.new("Sound")
  4608. sound.SoundId = "rbxassetid://2544975373"
  4609. sound.Volume = 10
  4610. sound.Parent = Head
  4611. sound:Play()
  4612. local Reaper = AddInstance("Part",{
  4613. Parent = hed,
  4614. CFrame = hed.CFrame,
  4615. Name = "Jevil",
  4616. formFactor = "Symmetric",
  4617. Size = Vector3.new(1, 1, 1),
  4618. CanCollide = false,
  4619. TopSurface = "Smooth",
  4620. BottomSurface = "Smooth",
  4621. Locked = true,
  4622. })
  4623. local Weld = AddInstance("Weld",{
  4624. Parent = Reaper,
  4625. Part0 = hed,
  4626. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  4627. Part1 = Reaper,
  4628. })
  4629. local Mesh = AddInstance("SpecialMesh",{
  4630. Parent = Reaper,
  4631. MeshId = "rbxassetid://193760002",
  4632. TextureId = "rbxassetid://89867215",
  4633. Scale = Vector3.new(1.1, 1.1, 1.1),
  4634. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  4635. })
  4636. end
  4637. end
  4638. if message:sub(1,13) == "GET REKT FOOL" then
  4639. CreateSound2("rbxassetid://1292661979", Character, 100, 1)
  4640. end
  4641. if message:sub(1,3) == "HEX" then
  4642. SONG = 1143128932
  4643. end
  4644. if message:sub(1,2) == "DS" then
  4645. SONG = 1751171913
  4646. end
  4647. if message:sub(1,21) == "thats how mafia works" then
  4648. mafia()
  4649. end
  4650. if message:sub(1,3) == "SIT" then
  4651. SITTING = true
  4652. end
  4653. if message:sub(1,5) == "NOSIT" then
  4654. SITTING = false
  4655. end
  4656. if message:sub(1,6) == "ah yes" then
  4657. SONG = 243199198
  4658. end
  4659. if message:sub(1,30) == "I CANT BELIEVE YOUVE DONE THIS" then
  4660. CreateSound2("rbxassetid://527749592", Character, 100, 1)
  4661. end
  4662. if message:sub(1,4) == "AAAA" then
  4663. CreateSound2("rbxassetid://547868092", Character, 100, 1)
  4664. end
  4665. if message:sub(1,4) == "curb" then
  4666. SONG = 434976383
  4667. sick.TimePosition = 0
  4668. end
  4669. if message:sub(1,8) == "/e time " then
  4670. sick.TimePosition = message:sub(9)
  4671. end
  4672. end)
  4673.  
  4674. function MouseDown(Mouse)
  4675. HOLD = true
  4676. if ATTACK == false then
  4677. if Mode == "Gun" then
  4678. shoot()
  4679. elseif Mode == "Gun-S" then
  4680. shoots()
  4681. elseif Mode == "Shotty" then
  4682. FireAAAA()
  4683. elseif Mode == "SMG" then
  4684. SmgTest()
  4685. elseif Mode == "SMG2" then
  4686. SmgTest2()
  4687. elseif Mode == "SMG3" then
  4688. SmgTest3()
  4689. elseif Mode == "DE" then
  4690. deag()
  4691. elseif Mode == "AK" then
  4692. AKS()
  4693. elseif Mode == "AR" then
  4694. AEA()
  4695. elseif Mode == "knif" then
  4696. stab()
  4697. elseif Mode == "AGB" then
  4698. AUGShoot()
  4699. elseif Mode == "AWP" then
  4700. Fire()
  4701. elseif Mode == "R8R" then
  4702. R8AS()
  4703. end
  4704. end
  4705. end
  4706.  
  4707. function MouseUp(Mouse)
  4708. HOLD = false
  4709. end
  4710.  
  4711. function KeyDown(Key)
  4712. KEYHOLD = true
  4713.  
  4714. if Key == "p" then
  4715. bestmatesA()
  4716. end
  4717. if Key == "y" then
  4718. bestmatesB()
  4719. end
  4720. if Key == "u" then
  4721. cheekibreeki()
  4722. end
  4723.  
  4724. if Key == "m" and ATTACK == false then
  4725. if Mode == "Nuclear" then
  4726. -- Nuclear = true
  4727. Mode = "Chronos"
  4728. SONG = 432493949
  4729. elseif Mode == "Chronos" then
  4730. --Nuclear = false
  4731. Mode = "Nuclear"
  4732. SONG = 566809627
  4733. end
  4734. end
  4735.  
  4736. if Key == "n" and ATTACK == false then
  4737. if Mode == "Nuclear" then
  4738. FUCKYOU()
  4739. elseif Mode == "INSANE-H" then
  4740. --Nuclear = false
  4741. Mode = "Nuclear"
  4742. SONG = 566809627
  4743. end
  4744. end
  4745.  
  4746.  
  4747. if Key == "b" and ATTACK == false then
  4748. if Mode == "Nuclear" then
  4749. sick.TimePosition = 0
  4750. SONG = 2598224585
  4751. Mode = "MARENOL"
  4752. elseif Mode == "MARENOL" then
  4753. --Nuclear = false
  4754. Mode = "Nuclear"
  4755. SONG = 566809627
  4756. end
  4757. end
  4758.  
  4759.  
  4760. if Key == "v" and ATTACK == false then
  4761. if Mode == "Nuclear" then
  4762. SONG = 2297862957
  4763. Mode = "Mutilated"
  4764. elseif Mode == "Mutilated" then
  4765. --Nuclear = false
  4766. Mode = "Nuclear"
  4767. SONG = 566809627
  4768. end
  4769. end
  4770. if Key == "l" and ATTACK == false then
  4771. if Mode == "Nuclear" then
  4772. SONG = 776030196
  4773. Mode = "S"
  4774. elseif Mode == "S" then
  4775. --Nuclear = false
  4776. Mode = "Nuclear"
  4777. SONG = 566809627
  4778. end
  4779. end
  4780.  
  4781.  
  4782. if Key == "k" and ATTACK == false then
  4783. if Mode == "Nuclear" then
  4784. SONG = 1669069269
  4785. Mode = "PIXEL"
  4786. sick.TimePosition = 0
  4787. elseif Mode == "PIXEL" then
  4788. --Nuclear = false
  4789. Mode = "Nuclear"
  4790. SONG = 566809627
  4791. end
  4792. end
  4793.  
  4794. if Key == "j" and ATTACK == false then
  4795. if Mode == "Nuclear" then
  4796. SONG = 1041867225
  4797. Mode = "G"
  4798. elseif Mode == "G" then
  4799. --Nuclear = false
  4800. Mode = "Nuclear"
  4801. SONG = 566809627
  4802. end
  4803. end
  4804. --[[
  4805. if Key == "m" and ATTACK == false then if Key == "c" and ATTACK == false then
  4806. if Mode == "Nuclear" then
  4807. Mode = "Chronos"
  4808. sick.TimePosition = 0
  4809. SONG = 432493949
  4810. elseif Mode == "Chronos" then
  4811. Mode = "Nuclear"
  4812. SONG = 566809627
  4813. end
  4814. end
  4815. ]]--
  4816. if Key == "q" and ATTACK == false then
  4817. if Nuclear == false and Mode == "Normal" then
  4818. Nuclear = true
  4819. Mode = "Nuclear"
  4820. CLOCKWORK2.BrickColor = BRICKC'Lime green'
  4821. --SONG = 566809627
  4822. SONG = 1812212957
  4823. elseif Nuclear == true and Mode == "Nuclear" then
  4824. Nuclear = false
  4825. Mode = "Normal"
  4826. CLOCKWORK2.BrickColor = BRICKC'Bright yellow'
  4827. SONG = 1175569393
  4828. end
  4829. end
  4830.  
  4831. if Key == "t" then
  4832. Humanoid.Health = Humanoid.Health - MRANDOM(78,560)
  4833. end
  4834.  
  4835. if Key == "f" and ATTACK == false then
  4836. if Mode == "Normal" then
  4837. Gun.Parent = Character
  4838. Mode = "Gun"
  4839. SONG = 1632083717
  4840. elseif Mode == "Gun" then
  4841. Gun.Parent = nil
  4842. Mode = "Normal"
  4843. SONG = 1175569393
  4844. end
  4845. end
  4846.  
  4847. if Key == "g" and ATTACK == false then
  4848. if Mode == "Gun" then
  4849. Mode = "Gun-S"
  4850. Supressor.Parent = Character
  4851. SONG = 742414504
  4852. elseif Mode == "Gun-S" then
  4853. Supressor.Parent = nil
  4854. Mode = "Gun"
  4855. SONG = 1632083717
  4856. end
  4857. end
  4858.  
  4859. if Key == "g" and ATTACK == false then
  4860. if Mode == "Normal" then
  4861. Mode = "Shotty"
  4862. -- SHandaru.Transparency = 0
  4863. Shotgun.Parent = Character
  4864. --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=450250994"
  4865. SONG = 1242541615
  4866. elseif Mode == "Shotty" then
  4867. Shotgun.Parent = nil
  4868. --SHandaru.Transparency = 1
  4869. --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  4870. Mode = "Normal"
  4871. SONG = 1175569393
  4872. end
  4873. end
  4874.  
  4875. if Key == "h" and ATTACK == false then
  4876. if Mode == "Normal" then
  4877. Mode = "SMG"
  4878. SMG.Parent = Character
  4879. SONG = 1684339203
  4880. elseif Mode == "SMG" then
  4881. SMG.Parent = nil
  4882. Mode = "Normal"
  4883. SONG = 1175569393
  4884. end
  4885. end
  4886.  
  4887. if Key == "g" and ATTACK == false then
  4888. if Mode == "SMG" then
  4889. Mode = "SMG2"
  4890. SMG2.Parent = Character
  4891. SMG.Parent = nil
  4892. SONG = 1846938217
  4893. elseif Mode == "SMG2" then
  4894. SMG2.Parent = nil
  4895. Mode = "SMG"
  4896. SMG.Parent = Character
  4897. SONG = 1684339203
  4898. end
  4899. end
  4900.  
  4901. if Key == "j" and ATTACK == false then
  4902. if Mode == "SMG" then
  4903. Mode = "SMG3"
  4904. SMG3.Parent = Character
  4905. SMG.Parent = nil
  4906. SONG = 856927010
  4907. elseif Mode == "SMG3" then
  4908. SMG3.Parent = nil
  4909. Mode = "SMG"
  4910. SMG.Parent = Character
  4911. SONG = 1684339203
  4912. end
  4913. end
  4914. if Key == "k" and ATTACK == false then
  4915. if Mode == "Normal" then
  4916. Mode = "AK"
  4917. A47.Parent = Character
  4918. SONG = 468448329
  4919. elseif Mode == "AK" then
  4920. A47.Parent = nil
  4921. Mode = "Normal"
  4922. SONG = 1175569393
  4923. end
  4924. end
  4925.  
  4926.  
  4927. if Key == "j" and ATTACK == false then
  4928. if Mode == "Normal" then
  4929. Mode = "DE"
  4930. DE.Parent = Character
  4931. SONG = 1473065092
  4932. elseif Mode == "DE" then
  4933. DE.Parent = nil
  4934. Mode = "Normal"
  4935. SONG = 1175569393
  4936. end
  4937. end
  4938.  
  4939. if Key == "l" and ATTACK == false then
  4940. if Mode == "Normal" then
  4941. Mode = "knif"
  4942. knif.Parent = Character
  4943. SONG = 1583110657
  4944. elseif Mode == "knif" then
  4945. knif.Parent = nil
  4946. Mode = "Normal"
  4947. SONG = 1175569393
  4948. end
  4949. end
  4950. if Key == "m" and ATTACK == false then
  4951. if Mode == "Normal" then
  4952. Mode = "AGB"
  4953. AUG.Parent = Character
  4954. SONG = 1317272392
  4955. elseif Mode == "AGB" then
  4956. AUG.Parent = nil
  4957. Mode = "Normal"
  4958. SONG = 1175569393
  4959. end
  4960. end
  4961.  
  4962. if Key == "n" and ATTACK == false then
  4963. if Mode == "Normal" then
  4964. Mode = "AWP"
  4965. AWP.Parent = Character
  4966. SONG = 2191904606
  4967. elseif Mode == "AWP" then
  4968. AWP.Parent = nil
  4969. Mode = "Normal"
  4970. SONG = 1175569393
  4971. end
  4972. end
  4973.  
  4974. if Key == "b" and ATTACK == false then
  4975. if Mode == "Normal" then
  4976. Mode = "R8R"
  4977. R8RA.Parent = Character
  4978. SONG = 729622879
  4979. elseif Mode == "R8R" then
  4980. R8RA.Parent = nil
  4981. Mode = "Normal"
  4982. SONG = 1175569393
  4983. end
  4984. end
  4985.  
  4986. if Key == "v" and ATTACK == false then
  4987. if Mode == "Normal" then
  4988. Mode = "INSANITY"
  4989. SONG = 943961217
  4990. elseif Mode == "INSANITY" then
  4991. Mode = "Normal"
  4992. SONG = 1175569393
  4993. end
  4994. end
  4995.  
  4996. if Key == "c" and ATTACK == false then
  4997. if Mode == "Normal" then
  4998. Mode = "AR"
  4999. AR.Parent = Character
  5000. SONG = 1537357758
  5001. elseif Mode == "AR" then
  5002. Mode = "Normal"
  5003. AR.Parent = nil
  5004. SONG = 1175569393
  5005. end
  5006. end
  5007. end
  5008.  
  5009. function KeyUp(Key)
  5010. KEYHOLD = false
  5011. end
  5012.  
  5013. Mouse.Button1Down:connect(function(NEWKEY)
  5014. MouseDown(NEWKEY)
  5015. end)
  5016. Mouse.Button1Up:connect(function(NEWKEY)
  5017. MouseUp(NEWKEY)
  5018. end)
  5019. Mouse.KeyDown:connect(function(NEWKEY)
  5020. KeyDown(NEWKEY)
  5021. end)
  5022. Mouse.KeyUp:connect(function(NEWKEY)
  5023. KeyUp(NEWKEY)
  5024. end)
  5025.  
  5026. --//=================================\\
  5027. --\\=================================//
  5028.  
  5029.  
  5030. function unanchor()
  5031. if UNANCHOR == true then
  5032. g = Character:GetChildren()
  5033. for i = 1, #g do
  5034. if g[i].ClassName == "Part" then
  5035. g[i].Anchored = false
  5036. end
  5037. end
  5038. end
  5039. end
  5040.  
  5041.  
  5042. --//=================================\\
  5043. --|| WRAP THE WHOLE SCRIPT UP
  5044. --\\=================================//
  5045.  
  5046. Humanoid.Changed:connect(function(Jump)
  5047. if Jump == "Jump" and (Disable_Jump == true) then
  5048. Humanoid.Jump = false
  5049. end
  5050. end)
  5051.  
  5052. local CONNECT = nil
  5053. Instance.new("ForceField",char).Visible = false
  5054. while true do
  5055. Swait()
  5056. ANIMATE.Parent = nil
  5057. if Character:FindFirstChildOfClass("Humanoid") == nil then
  5058. Humanoid = IT("Humanoid",Character)
  5059. end
  5060. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  5061. v:Stop();
  5062. end
  5063. SINE = SINE + CHANGE
  5064. sine = sine + change
  5065. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5066. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5067. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  5068. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  5069. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  5070. ANIM = "Jump"
  5071. if ATTACK == false then
  5072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5074. RW.C0=clerp(RW.C0,cf(1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-34 + 1 * math.cos(sine / 25))),.1)
  5075. LW.C0=clerp(LW.C0,cf(-1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(34 - 1 * math.cos(sine / 25))),.1)
  5076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5078. end
  5079. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  5080. ANIM = "Fall"
  5081. if ATTACK == false then
  5082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5084. RW.C0=clerp(RW.C0,cf(1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-34 + 1 * math.cos(sine / 25))),.1)
  5085. LW.C0=clerp(LW.C0,cf(-1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(34 - 1 * math.cos(sine / 25))),.1)
  5086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  5088. end
  5089. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  5090. ANIM = "Idle"
  5091. if ATTACK == false then
  5092. if Mode == "Gun" then
  5093. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5094. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5095. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5096. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5097. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5098. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5099. elseif Mode == "Normal" then
  5100. if not SITTING then
  5101. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5102. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5103. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5104. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5105. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5106. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5107. else
  5108. RW.C0 = clerp(RW.C0, CF(1.5, .5, 0) * angles(math.rad(45), math.rad(-3), math.rad(-10)), 0.1)
  5109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(5), math.rad(20)), 0.1)
  5110. LH.C0 = clerp(LH.C0, CF(-0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(-10)), 0.1)
  5111. RH.C0 = clerp(RH.C0, CF(0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(10)), 0.1)
  5112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.6) * angles(math.rad(10 - 1.8 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  5113. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 2.5 * math.cos(sine / 20)), math.rad(0 - 5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 32))), 0.1)
  5114. end
  5115. elseif Mode == "SMG" then
  5116. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5117. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5118. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5119. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5120. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5121. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5122. elseif Mode == "SMG2" then
  5123. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5124. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5125. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5126. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5127. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5128. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5129. elseif Mode == "SMG3" then
  5130. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5131. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5132. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5133. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5134. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(150 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5135. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(150 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5136. elseif Mode == "PIXEL" then
  5137. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  5138. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  5139. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
  5140. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
  5141. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  5142. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  5143. elseif Mode == "Gun-S" then
  5144. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5145. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5146. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5147. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5148. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5149. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5150. elseif Mode == "DE" then
  5151. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5152. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5153. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5154. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5155. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(30 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5156. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5157. elseif Mode == "knif" then
  5158. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5159. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5160. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5161. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5162. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(30 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5163. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5164. elseif Mode == "AGB" then
  5165. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5166. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5167. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5168. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5169. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5170. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5171. elseif Mode == "Shotty" then
  5172. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3)
  5173. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5174. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5175. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5176. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
  5177. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(-10),math.rad(13 - 3 * math.cos(sine / 67))),.1)
  5178. elseif Mode == "AK" then
  5179. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5180. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5181. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5182. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5183. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
  5184. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(0),math.rad(13 - 3 * math.cos(sine / 67))),.1)
  5185. elseif Mode == "AWP" then
  5186. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5187. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5188. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5189. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-40),math.rad(0)),.1)
  5190. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8 - 0.05 * math.cos(sine / 28), 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5191. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5 - 0.05 * math.cos(sine / 28), -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5192. elseif Mode == "R8R" then
  5193. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5194. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5195. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5196. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  5197. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  5198. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  5199. elseif Mode == "AR" then
  5200. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5201. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5202. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5203. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5204. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5205. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5206. elseif Mode == "INSANITY" then
  5207. if MRANDOM(1,14) == 1 then
  5208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(MRANDOM(-34,25), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180))), 0.15)
  5209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(MRANDOM(-34,34), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-165,165)), Rad(Mrandom(-155,155))), 1)
  5210. RW.C0 = clerp(RW.C0, CF(MRANDOM(-34,34), MRANDOM(-34,35), MRANDOM(-31,33)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5211. LW.C0 = clerp(LW.C0, CF(MRANDOM(-34,38), MRANDOM(-31,33), MRANDOM(-32,30)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5212. RH.C0 = clerp(RH.C0, CF(MRANDOM(-24,24), MRANDOM(-26,23), MRANDOM(-23,20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5213. LH.C0 = clerp(LH.C0, CF(MRANDOM(-24,24), MRANDOM(-27,23), MRANDOM(-23,23)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5214. end
  5215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65))), 1)
  5217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5221. elseif Mode == "S" then
  5222. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
  5223. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5224. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
  5225. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(17 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 43) - 2 * math.cos(sine / 0.25)),math.rad(6 - 2 * math.cos(sine / 56))),.1)
  5226. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 40),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
  5227. LW.C0=clerp(LW.C0,cf(-0.85,0.49 + 0.05 * math.cos(sine / 40),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 58)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 40))),.1)
  5228. elseif Mode == "Nuclear" then
  5229. if MRANDOM(1,23) == 1 then
  5230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-35,35) - 4 * COS(SINE / 12)), RAD(MRANDOM(-35,35)), RAD(0)), 1.5 / Animation_Speed)
  5231. end
  5232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0 - 2 * COS(sine / 32)),RAD(0),RAD(0)), 0.15 / Animation_Speed)
  5233. Neck.C0 = Clerp(Neck.C0, NECKC0*ANGLES(RAD(19 - 2 * COS(sine / 37)),RAD(0 + 5 * math.cos(sine / 55)),math.rad(0)), 0.15 / Animation_Speed)
  5234. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5235. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5236. RW.C0 = Clerp(RW.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0)*ANGLES(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 52))), 0.15 / Animation_Speed)
  5237. LW.C0 = Clerp(LW.C0, CF(-1.5,0.5 - 0.15 * COS(SINE / 12),0)*ANGLES(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(-18 + 6 * math.cos(sine / 57)),math.rad(-17 - 1 * math.cos(sine / 52))), 0.15 / Animation_Speed)
  5238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5240. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5241. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5242.  
  5243. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5244. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5245. elseif Mode == "MARENOL" then
  5246. if MRANDOM(1,33) == 1 then
  5247. CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  5248. end
  5249. if MRANDOM(1,23) == 1 then
  5250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-75,75) - 4 * COS(SINE / 12)), RAD(MRANDOM(-75,75)), RAD(0)), 1.5 / Animation_Speed)
  5251. end
  5252. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 + 6 * math.cos(sine / 72) + MRANDOM(-20,20)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-38 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
  5253. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(33 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
  5254. RootJoint.C0 = clerp2(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  5255. Neck.C0 = clerp2(Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  5256. RightHip.C0 = clerp2(RightHip.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(75)), 0.1)
  5257. LeftHip.C0 = clerp2(LeftHip.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-75)), 0.1)
  5258. elseif Mode == "Mutilated" then
  5259. if MRANDOM(1,7) == 1 then
  5260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-55,55) - 4 * COS(SINE / 12)), RAD(MRANDOM(-55,55)), RAD(0)), 1.5 / Animation_Speed)
  5261. end
  5262. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  5263. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5264. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
  5265. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5266. RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(79 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-87 + 2 * math.cos(sine / 45))),.1)
  5267. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(79 - 4 * math.cos(sine / 45))),.1)
  5268. elseif Mode == "G" then
  5269. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  5270. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  5271. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.1 * math.cos(sine / 20))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
  5272. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
  5273. RW.C0=clerp(RW.C0,cf(0.75,0.5 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-84 + 3 * math.cos(sine / 45))),.1)
  5274. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(12 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(87 - 3 * math.cos(sine / 45))),.1)
  5275. elseif Mode == "INSANE-H" then
  5276. local snap = math.random(1,75)
  5277. if snap == 1 then
  5278. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-60,60)),math.rad(math.random(-60,60)),math.rad(math.random(-60,60))),0.6)
  5279. RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74) + math.random(-60,60)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(-15 + 3 * math.cos(sine / 45) + math.random(-60,60))),.6)
  5280. LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73) + math.random(-60,60)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-60,60)),math.rad(15 - 3 * math.cos(sine / 45) + math.random(-60,60))),.6)
  5281. end
  5282. RH.C0=clerp(RH.C0,cf(0,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
  5283. LH.C0=clerp(LH.C0,cf(-1,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
  5284. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3 + 0.05 * math.cos(sine / 32))*angles(math.rad(7.5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  5285. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
  5286. RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180 + math.random(-9,9)),math.rad(-90 + math.random(-9,9)),math.rad(15 + math.random(-9,9)))*angles(math.rad(-35 + math.random(-9,9)),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252) + math.random(-9,9)),math.rad(0 + 2.5 * math.cos(sine / 0.123) + math.random(-9,9)),math.rad(5 + 2.5 * math.cos(sine / 0.6) + math.random(-9,9)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25 + math.random(-9,9))),math.rad(0 - 15 * math.cos(sine / 0.465) + math.random(-9,9))),.1)
  5287. LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180 + math.random(-9,9)),math.rad(90 + math.random(-9,9)),math.rad(-15 + math.random(-9,9)))*angles(math.rad(-35 + math.random(-9,9)),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568) + math.random(-9,9)),math.rad(0 + 2.5 * math.cos(sine / 0.664) + math.random(-9,9)),math.rad(-5 + 2.5 * math.cos(sine / 0.23) + math.random(-9,9)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25) + math.random(-9,9)),math.rad(0 - 15 * math.cos(sine / 0.465) + math.random(-9,9))),.1)
  5288. elseif Mode == "Chronos" then
  5289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 8)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(1 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5291. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  5292. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  5293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 8), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 8), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5295. end
  5296. end
  5297. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  5298. ANIM = "Walk"
  5299. if ATTACK == false then
  5300. if Mode ~= "SMG" and Mode ~= "knif" and Mode ~= "INSANITY" and Mode ~= "SMG2" and Mode ~= "SMG3" then
  5301. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5302. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  5303. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5304. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5305. if Mode ~= "R8R" and Mode ~= "Shotty" then
  5306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  5307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  5308. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
  5309. --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
  5310. elseif Mode == "R8R" then
  5311. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  5312. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  5313. elseif Mode == "Shotty" then
  5314. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3)
  5315. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5316. end
  5317. else
  5318. if Mode ~= "INSANITY" then
  5319. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0), Rad(0)), 0.15)
  5320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  5321. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5322. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5323. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5324. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5325. else
  5326. if MRANDOM(1,12) == 1 then
  5327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(MRANDOM(-34,25), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180))), 0.15)
  5328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(MRANDOM(-34,34), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-165,165)), Rad(Mrandom(-155,155))), 1)
  5329. RW.C0 = clerp(RW.C0, CF(MRANDOM(-34,34), MRANDOM(-34,35), MRANDOM(-31,33)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5330. LW.C0 = clerp(LW.C0, CF(MRANDOM(-34,38), MRANDOM(-31,33), MRANDOM(-32,30)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5331. RH.C0 = clerp(RH.C0, CF(MRANDOM(-24,24), MRANDOM(-26,23), MRANDOM(-23,20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5332. LH.C0 = clerp(LH.C0, CF(MRANDOM(-24,24), MRANDOM(-27,23), MRANDOM(-23,23)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5333. end
  5334. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65))), 1)
  5336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5340. end
  5341. end
  5342. end
  5343. end
  5344. if Mode == "Nuclear" or Mode == "Chronos" then
  5345. CLOCKWORK2.BrickColor = BRICKC'Lime green'
  5346. elseif Mode == "INSANE-H" or Mode == "MARENOL" then
  5347. CLOCKWORK2.Color = C3(MRANDOM(-255,255),0,0)
  5348. elseif Mode == "PIXEL" then
  5349. CLOCKWORK2.BrickColor = BRICKC'Steel blue'
  5350. elseif Mode == "S" then
  5351. CLOCKWORK2.BrickColor = BRICKC'Toothpaste'
  5352. elseif Mode == "G" then
  5353. CLOCKWORK2.BrickColor = BRICKC'Institutional hite'
  5354. elseif Mode == "Mutilated" then
  5355. CLOCKWORK2.BrickColor = BrickColor.random()
  5356. elseif Mode ~= "Nuclear" or Mode ~= "Chronos" or Mode ~= "INSANE-H" or Mode ~= "MARENOL" or Mode ~= "S" or Mode ~= "PIXEL" or Mode ~= "Mutilated" or Mode ~= "G" then
  5357. CLOCKWORK2.BrickColor = BRICKC'Bright yellow'
  5358. end
  5359. if Mode ~= "G" then
  5360. CLOCKWORK2.Transparency = 0
  5361. OUTSIDE.Transparency = 0
  5362. BELT.Transparency = 0
  5363. char.Head.Transparency = 0
  5364. char["Left Arm"].Transparency = 0
  5365. char["Left Leg"].Transparency = 0
  5366. char["Right Arm"].Transparency = 0
  5367. char["Right Leg"].Transparency = 0
  5368. char.Torso.Transparency = 0
  5369. else
  5370. CLOCKWORK2.Transparency = 0.65
  5371. OUTSIDE.Transparency = 0.65
  5372. BELT.Transparency = 0.65
  5373. char.Head.Transparency = 0.5
  5374. char["Left Arm"].Transparency = 0.65
  5375. char["Left Leg"].Transparency = 0.65
  5376. char["Right Arm"].Transparency = 0.65
  5377. char["Right Leg"].Transparency = 0.65
  5378. char.Torso.Transparency = 0.65
  5379. end
  5380. --If your looking in the code, good job, I'll tell you some hints while your there.
  5381. --[[
  5382. Theres a hidden thing i HAVENT finished yet that has been a trend in glitchers
  5383. and it starts with an N
  5384.  
  5385. Second hint is.
  5386. If your gonna look at the attacks i didnt use, This was a edit out of the clockworker script i did.
  5387. --]]
  5388. if Head:FindFirstChild("face") then
  5389. Head.face.Texture = "rbxassetid://2276263" --187019542
  5390. end
  5391. if Mode == "Nuclear" then
  5392. if ANIM == "Walk" then
  5393. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(5,0.75,5), Size2 = VT(16,0.75,16), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5394. end
  5395. if MRANDOM(1,7) == 1 then
  5396. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.75,0), Size2 = VT(15.5,0.75,15.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5397. end
  5398. end
  5399. --unanchor()
  5400. Humanoid.MaxHealth = "3700"
  5401. --Humanoid.Health = "3700"
  5402. if Mode ~= "SMG" and Mode ~= "DE" and Mode ~= "knif" and Mode ~= "INSANITY" and Mode ~= "SMG2" and Mode ~= "SMG3" then
  5403. Speed = 17
  5404. elseif Mode == "SMG" then
  5405. Speed = 56
  5406. elseif Mode == "SMG2" then
  5407. Speed = 65
  5408. elseif Mode == "SMG3" then
  5409. Speed = 69
  5410. elseif Mode == "DE" then
  5411. Speed = 26
  5412. elseif Mode == "INSANITY" then
  5413. Speed = 36
  5414. elseif Mode == "knif" then
  5415. Speed = 46
  5416. end
  5417. if Rooted == false then
  5418. Disable_Jump = false
  5419. Humanoid.WalkSpeed = Speed
  5420. elseif Rooted == true then
  5421. Disable_Jump = true
  5422. Humanoid.WalkSpeed = 0
  5423. end
  5424. for i,v in pairs(Character:children()) do
  5425. if v:IsA("Accessory") then
  5426. v:Destroy()
  5427. end
  5428. end
  5429. if Character:FindFirstChild("Shirt") then
  5430. Character.Shirt:Destroy()
  5431. end
  5432. if Character:FindFirstChild("Pants") then
  5433. Character.Pants:Destroy()
  5434. end
  5435. sick.Playing = true
  5436. if sick.Parent ~= RootPart then
  5437. sick = IT("Sound",RootPart)
  5438. end
  5439. sick.Volume = 3.25
  5440. sick.Pitch = 1
  5441. sick.Looped = true
  5442. sick.SoundId = "rbxassetid://"..SONG
  5443. sick.Name = "hailfireBITCHES"
  5444. end
  5445.  
  5446. --//=================================\\
  5447. --\\=================================//
  5448.  
  5449.  
  5450.  
  5451.  
  5452. --//====================================================\\--
  5453. --|| END OF SCRIPT
  5454. --\\====================================================//--
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