n1nj4ofshr3d

DDR Any% FAQ

Jun 8th, 2017
387
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.40 KB | None | 0 0
  1. Destruction Derby Raw Wreckin' Racing Any% FAQ
  2.  
  3. Q: What is Wreckin' Racing?
  4. A: Kinda like an Arcade mode. There are 25 events going around a pyramid shape. Each event has a requirement of points to get to pass, and you are given only a certain handful of cars to use for each, and they all differ. The final race unlocks a cutscene to finish.
  5.  
  6. Q: How do you earn points?
  7. A: Placement at the finish line and wrecking cars in the race. 1000 for 1st, 900 for 2nd, and so forth.
  8. In race:
  9. Slams Name Points
  10. Minimal damage TEETH RATTLER 10
  11. Medium damage JAW BREAKER 30
  12. Massive damage BONE CHRUNCHER 50
  13. Barrier slammed BARRIER SLAMMER 50
  14. Roof hit SKULL CRUSHER 200
  15. Belly hit GUT WRENCHER 200
  16. Car destroyed FLATLINER 300
  17.  
  18. Spins Name Points
  19. 90° X axis 90° LOOP 50
  20. 180° X axis 180° LOOP 100
  21. 360° X axis LOOP THE LOOP 200
  22. 720° X axis 2X LOOP THE LOOP 300
  23. 90° Y axis 90° SPIN 50
  24. 180° Y axis 180° SPIN 100
  25. 360° Y axis 360° SPIN 200
  26. 720° Y axis 720° SPIN 300
  27. 90° Z axis 90° ROLL 50
  28. 180° Z axis 180° ROLL 100
  29. 360° Z axis BARREL ROLL 200
  30. 720° Z axis 2X BARREL ROLL 300
  31. X axis = loops. Y axis = spins. Z axis = rolls.
  32.  
  33. Combos Name Points
  34. Spin + Spin HURRICANE 400
  35. Roll + Roll TIDAL WAVE 400
  36. Loop + Spin ROLLERCOASTER 500
  37. Spin + Roll CORKSCREW 500
  38. Roll + Loop REVOLVER 500
  39. Skull Crusher + Flatliner HITMAN SPECIAL 700
  40. Gut Wrencher + Flatliner VULTURE FEAST 700
  41. Spin + Spin + Flatliner A-BOMB 900
  42. Roll + Roll + Flatliner AIRLINE CRASH 900
  43. Loop + Spin + Flatliner UNDERTAKER 1000
  44. Spin + Roll + Flatliner ANGEL OF DEATH 1000
  45. Roll + Loop + Flatliner GRIM REAPER 1000
  46.  
  47. Q: Is that what the numbers in your splits mean?
  48. A: Yes. I need that many points after the race to advance.
  49.  
  50. Q: How many races in Any%?
  51. A: 9.
  52.  
  53. Q: What's WR?
  54. A: 31:27 by me. Though, MarlonH8 has the in-game WR 'cause he was on emulator with slower loads. My run is 32 seconds slower in races.
  55.  
  56. Q: Why not do IGT timing?
  57. A: I framecounted my runs and Marlon's, and console loads are not consistent enough to do so.
  58.  
  59. Q: Is PAL faster like most of the racing games you run?
  60. A: Not at all. PAL is slower 'cause of the frame rate and for each track, PAL has 1 more lap. Though, PAL has neGcon support.
  61.  
  62. Q: Why does NTSC-U not have neGcon support?
  63. A: Wish I knew.
Advertisement
Add Comment
Please, Sign In to add comment