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- Destruction Derby Raw Wreckin' Racing Any% FAQ
- Q: What is Wreckin' Racing?
- A: Kinda like an Arcade mode. There are 25 events going around a pyramid shape. Each event has a requirement of points to get to pass, and you are given only a certain handful of cars to use for each, and they all differ. The final race unlocks a cutscene to finish.
- Q: How do you earn points?
- A: Placement at the finish line and wrecking cars in the race. 1000 for 1st, 900 for 2nd, and so forth.
- In race:
- Slams Name Points
- Minimal damage TEETH RATTLER 10
- Medium damage JAW BREAKER 30
- Massive damage BONE CHRUNCHER 50
- Barrier slammed BARRIER SLAMMER 50
- Roof hit SKULL CRUSHER 200
- Belly hit GUT WRENCHER 200
- Car destroyed FLATLINER 300
- Spins Name Points
- 90° X axis 90° LOOP 50
- 180° X axis 180° LOOP 100
- 360° X axis LOOP THE LOOP 200
- 720° X axis 2X LOOP THE LOOP 300
- 90° Y axis 90° SPIN 50
- 180° Y axis 180° SPIN 100
- 360° Y axis 360° SPIN 200
- 720° Y axis 720° SPIN 300
- 90° Z axis 90° ROLL 50
- 180° Z axis 180° ROLL 100
- 360° Z axis BARREL ROLL 200
- 720° Z axis 2X BARREL ROLL 300
- X axis = loops. Y axis = spins. Z axis = rolls.
- Combos Name Points
- Spin + Spin HURRICANE 400
- Roll + Roll TIDAL WAVE 400
- Loop + Spin ROLLERCOASTER 500
- Spin + Roll CORKSCREW 500
- Roll + Loop REVOLVER 500
- Skull Crusher + Flatliner HITMAN SPECIAL 700
- Gut Wrencher + Flatliner VULTURE FEAST 700
- Spin + Spin + Flatliner A-BOMB 900
- Roll + Roll + Flatliner AIRLINE CRASH 900
- Loop + Spin + Flatliner UNDERTAKER 1000
- Spin + Roll + Flatliner ANGEL OF DEATH 1000
- Roll + Loop + Flatliner GRIM REAPER 1000
- Q: Is that what the numbers in your splits mean?
- A: Yes. I need that many points after the race to advance.
- Q: How many races in Any%?
- A: 9.
- Q: What's WR?
- A: 31:27 by me. Though, MarlonH8 has the in-game WR 'cause he was on emulator with slower loads. My run is 32 seconds slower in races.
- Q: Why not do IGT timing?
- A: I framecounted my runs and Marlon's, and console loads are not consistent enough to do so.
- Q: Is PAL faster like most of the racing games you run?
- A: Not at all. PAL is slower 'cause of the frame rate and for each track, PAL has 1 more lap. Though, PAL has neGcon support.
- Q: Why does NTSC-U not have neGcon support?
- A: Wish I knew.
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