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- # ------------------------------------------------------------------------- #
- # ######################################################################### #
- # ### TUTORIAL_STRIPPED.cave Info ### #
- # ######################################################################### #
- # #
- # This file is not intended as a demonstration of how to write presets, #
- # but rather, as an example of every possible field that exists within a #
- # a preset. Take careful note of which fields are marked as absent by #
- # default, as these fields *do nothing* by default. Thus, using them will #
- # produce a different behavior. #
- # #
- # Also note that none of the noise-related objects have their fields #
- # listed here. For more information on what can go in each one, see the #
- # regular tutorial cave file. Any noise block may be left out for better #
- # performance. #
- # #
- # For any questions not answered in this demo, see the official wiki at #
- # https://github.com/PersonTheCat/CaveGenerator/wiki #
- # #
- # ------------------------------------------------------------------------- #
- {
- enabled: true
- biomes: {
- names: []
- IDs: []
- types: []
- }
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- height: [ 0, 255 ]
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- replaceableBlocks: [ "stone", "dirt", "grass" ]
- replaceDecorators: true
- caveBlocks: [
- {
- states: []
- chance: 1.0
- height: [ 0, 50 ]
- # ABSENT BY DEFAULT
- noise: {}
- }
- ]
- wallDecorators: [
- {
- states: []
- chance: 1.0
- height: [ 0, 50 ]
- directions: []
- matchers: []
- placement: embed
- # ABSENT BY DEFAULT
- noise: {}
- }
- ]
- rooms: {
- scale: 6
- chance: 0.1
- skew: 0.5
- replaceableBlocks: [ "stone", "dirt", "grass" ]
- replaceDecorators: true
- caveBlocks: []
- wallDecorators: []
- }
- # The same as tunnels. Spawn as branches of a tunnel.
- branches: {}
- tunnels: [
- {
- frequency: 15
- height: [ 8, 128 ]
- resolution: 4
- systemChance: 0.25
- isolatedChance: 0.142
- systemDensity: 4
- roomChance: 0.1
- noiseYReduction: true
- distance: 0
- resizeBranches: true
- scale: {
- startVal: 0
- startValRandFactor: 1
- factor: 1
- randFactor: 0
- exponent: 1
- }
- skew: {
- startVal: 1
- factor: 1
- randFactor: 0
- exponent: 1
- }
- yaw: {
- startVal: 0
- startValRandFactor: 1
- }
- pitch: {
- startVal: 0
- startValRandFactor: 0.25
- }
- dYaw: {
- startVal: 0
- factor: 0.75
- randFactor: 4
- exponent: 1
- }
- dPitch: {
- startVal: 0
- factor: 0.9
- randFactor: 2
- exponent: 1
- }
- rooms: {}
- # Just another tunnels generator. Infintely deep.
- branches: {}
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- replaceableBlocks: [ "stone", "dirt", "grass" ]
- replaceDecorators: true
- caveBlocks: []
- wallDecorators: []
- }
- ]
- ravines: [
- {
- chance: 0.02
- height: [ 20, 66 ]
- resolution: 4
- distance: 0
- dYaw: {
- startVal: 0
- factor: 0.5
- randFactor: 4
- exponent: 1
- }
- dPitch: {
- startVal: 0
- factor: 0.8
- randFactor: 2
- exponent: 1
- }
- scale: {
- startVal: 0
- startValRandFactor: 2
- factor: 1
- randFactor: 0
- exponent: 1
- }
- skew: {
- startVal: 3
- factor: 1
- randFactor: 0
- exponent: 1
- }
- yaw: {
- startVal: 0
- startValRandFactor: 1
- }
- pitch: {
- startVal: 0
- startValRandFactor: 0.25
- }
- noiseYFactor: 0.7
- # ABSENT BY DEFAULT
- walls: {
- frequency: 0.1
- range: [ 0, 4 ]
- }
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- replaceableBlocks: [ "stone", "dirt", "grass" ]
- replaceDecorators: true
- caveBlocks: []
- wallDecorators: []
- }
- ]
- caverns: {
- height: [ 10, 50 ]
- generators: [
- {
- frequency: 0.0143
- scale: 0.2
- skew: 0.5
- }
- ]
- ceiling: {
- frequency: 0.02
- range: [ -13, -3 ]
- }
- floor: {
- frequency: 0.02
- range: [ 0, 8 ]
- }
- region: {}
- noise: {}
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- replaceableBlocks: [ "stone", "dirt", "grass" ]
- replaceDecorators: true
- caveBlocks: []
- wallDecorators: []
- }
- stoneLayers: [
- {
- # **This value may not be null**.
- state: null
- # **This value may not be null**.
- height: [ 0, 20 ]
- ceiling: {
- frequency: 0.015
- range: [ -7, 7 ]
- }
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- }
- ]
- clusters: [
- {
- states: []
- chance: 0.15
- radiusX: [ 13, 19 ]
- radiusY: [ 9, 15 ]
- radiusZ: [ 13, 19 ]
- centerHeight: [ 24, 40 ]
- matchers: []
- biomes: {}
- height: [ 0, 255 ]
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- }
- ]
- stalactites: [
- {
- # **This value may not be null**.
- state: null
- type: stalactite
- wide: true
- maxLength: 3
- chance: 0.167
- height: [ 11, 55 ]
- matchers: []
- region: {
- scale: 0.7125
- frequency: 0.025
- }
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- noise: {}
- }
- ]
- pillars: [
- {
- # **This value may not be null**
- state: null
- # ABSENT BY DEFAULT
- # This may be absent but not null.
- stairBlock: null
- count: 15
- height: [ 10, 50 ]
- length: [ 4, 12 ]
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- }
- ]
- structures: [
- {
- # **This value may not be null**
- # this refers to either a resource location or file name.
- name: null
- integrity: 1.0
- offset: [0, 0, 0]
- frequency: 1
- chance: 0.05
- minHeight: 10
- maxHeight: 50
- matchers: []
- airChecks: []
- solidChecks: []
- nonSolidChecks: []
- waterChecks: []
- debugSpawns: false
- rotateRandomly: false
- biomes: {}
- blacklistBiomes: false
- dimensions: []
- blacklistDimensions: false
- ceiling: {}
- floor: {}
- region: {}
- noise: {}
- }
- ]
- }
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