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- Link to Maps
- https://drive.google.com/file/d/1GhQ4kEXdf0zkS9nHqtNG1DKMTya70qvN/view?usp=drivesdk
- General Routing
- Stage 1
- Make your way to the server room and activate the 2 towers you will get a cut-scene that shows which computer to activate. Activate it through the wall next to you. Make your way to the Door that opened and head to the exit.
- Stage 2
- No special requirements make your way to the exit. If you die in the elevator after you've activated the last circuit mini-game you will still clear the stage.
- Stage 3
- Head right to begin make your way towards a security door down a red hallway, when dialog plays head back and look for a hallway with a light a new door has opened. make your way through the enemies to a lit up room with a card reader on a desk. After sliding puzzle mini-game head back to the security door and activate the switch in the room. Now go back to the start and over to the over entrance on the far side of the lot. Press another switch in there and the exit door will open. Proceed to the exit.
- Stage 4
- This is the stage with the map de-load glitch refer to https://www.twitch.tv/videos/2003912594?sr=a&t=95s, other wise head through stage to card reader, preform slide puzzle, head to end elevator.
- Stage 5
- This stage has Labs denoted by the grey doors with a toxic symbol on them. In the labs will be chemicals to pick up which you will need to mix into the Green Chemicals. To mix the chemicals there is a machine in the stage that you click on to mix potions its denoted on the map. You aren't required to do any circuit puzzles in this stage but they will make it easier. You need to use the Green Chemicals on the gas clouds that block your way to the exit.
- Stage 6
- Head to the office that has the cut-scene trigger. This will open a door far down the hallway you are in head in that direction and itll lead to the exit.
- Stage 7
- Same concept as stage 5 the long hallway has 16 gas clouds that you will need to remove.
- Stage 8
- This is a stage with a lot of enemies and a mini-boss there are no special triggers just head to the exit.
- Stage 9
- Follow the left wall until you find a circuit mini-game. Head into room and and use the card reader. When you leave the room head back down the hallway you came from and on the same side as the circuit mini-game you'll find a door that leads to the security door you need to open. Head inside and click the computer on the desk for a matching card mini-game that will open the exit door. Head back up the hallway towards the circuit mini-game and continue to follows the left wall and you will find the exit.
- Stage 10
- This level has a requirement for entering 10 rooms to open the final door. You can enter any "leisure room" 10 times and it will open the door. Make your way to the pool and follow it left to a hallway that will eventually lead to a room with chairs and tables inside, you can use this room for the trick. Proceed to exit door that has opened down this hallway.
- Stage 11
- There are 3 Red Barrels you are required to pick up on this stage, they are marked on the maps. Make your way to a circuit mini-game that unlocks the door to the card reader you need to use. This card will open the Security door to a Large Lab with a mixing machine. Bring the 3 Red Barrels to this machine and it will trigger a 2 minute countdown. Head to the exit before time expires, time will not move while inside any mini-games.
- Stage 12
- Head through the stage to a long room with pillars Its rather a walk to get there. Once you are in this room behind the desk on the far side from where you entered. Activate the card reader and after the mini-game a cut-scene will play that will spawn some enemies and a mini-boss. The best way to handle this is to shoot the mini-boss before he gets behind the desk on the other side of the room, the rest of the enemies will hide behind the pillars. once you've killed all these enemies the player character will actually the the final in a dialog cut-scene. Proceed to the security door the enemies entered from and that is the exit.
- Stage 13
- There is a Glitch to walk through furniture blocking your path, refer to https://clips.twitch.tv/SparklyOutstandingManateeBatChest-fAQ9r4mV-xlxRjFY . Otherwise, head passed the enemies to a card reader room, Play the mini-game and head back to the starting room. There will be an elevator that is the exit in this room.
- Stage 14
- This level is similar to stage 5 and 7, except you need to use the Blue Chemicals on the fire to remove it from your path. There is a room with a circuit mini-game lock once you grab all the chemicals in this room and mix as many Blue Chemicals as you can you will have enough to remove the fire and head to the exit.
- Stage 15
- You want to make your way down the hallways until you find a circuit mini-game. Head through this newly opened door to a room with a hole in the window to walk out onto the ledge. There are no invisible walls out here so be careful. Follow the ledge to a hallway full of enemies, in a room at the end of the hall you will see a key card on a desk. Pick up this card and head back to where you completed the circuit mini-game, you will see an elevator in the room next to this one that is the exit.
- Stage 16
- Nothing special about this stage just a maze of hallways to the exit
- Stage 17
- This is another mini-boss stage there are a lot of enemies as in stage 8 to make your way through. The mini-boss will be the unique enemy holding a golden gun, in this room you need to pick up a file on the desk and that will trigger a cut scene to open the door you need to head into. make your way in this direction and you'll find the exit.
- Stage 18
- Same as stage 16 maze of hallways lots of enemies and the worst room in the game you may die here a lot but preserve and you can get through it.
- Stage 19
- Roof roof Head to the exit through all the enemies. In the center of the map there will be enemies trying to snipe you do your best to kill them. You can find a staircase that leads up to them. The best way to handle this is to systematically kill every enemy in this stage. The pistols that these enemies drop are very accurate for shooting at long range.
- Stage 20
- Beat the final boss, the final boss, and then the actual final boss. Refer to this for getting passed the enemy spawn trigger and make this stage free https://clips.twitch.tv/AverageDirtyGooseSmoocherZ-lvWpq3UW9q-H3ovm .
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