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- Set current directory to /home/sdtdserver/serverfiles
- Found path: /home/sdtdserver/serverfiles/7DaysToDieServer.x86_64
- Mono path[0] = '/home/sdtdserver/serverfiles/7DaysToDieServer_Data/Managed'
- Mono config path = '/home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/etc'
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- libMouseLib.so
- libeac_server.so
- libeasyanticheat.so
- libgetrss.so
- libsteam_api.so
- steamclient.so
- libMouseLib.so
- Initialize engine version: 2018.2.0f2 (787658998520)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.075 seconds
- UnloadTime: 0.582000 ms
- 2019-10-04T20:10:42 0.058 INF Awake
- 2019-10-04T20:10:42 0.090 WRN Setting global culture failed!
- 2019-10-04T20:10:42 0.143 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Linux 64 Bit
- 2019-10-04T20:10:42 0.143 INF System information:
- 2019-10-04T20:10:42 0.190 INF OS: Linux 4.15 Ubuntu 18.04 64bit
- 2019-10-04T20:10:42 0.193 INF CPU: AMD FX(tm)-4350 Quad-Core Processor (cores: 4)
- 2019-10-04T20:10:42 0.194 INF RAM: 7707 MB
- 2019-10-04T20:10:42 0.194 INF GPU: Null Device (128 MB)
- 2019-10-04T20:10:42 0.198 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2019-10-04T20:10:42 0.215 INF Last played version: Alpha 17.4
- 2019-10-04T20:10:42 0.215 INF Local UTC offset: 0 hours
- 2019-10-04T20:10:42 0.216 WRN Setting global culture failed!
- 2019-10-04T20:10:42 0.222 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile /home/sdtdserver/log/server/output_log__2019-10-04__20-10-41.txt -quit -batchmode -nographics -dedicated -configfile=/home/sdtdserver/serverfiles/sdtdserver.xml
- 2019-10-04T20:10:42 0.224 INF Parsing server configfile: /home/sdtdserver/serverfiles/sdtdserver.xml
- 2019-10-04T20:10:42 0.260 INF Parsing server configfile successfully completed
- 2019-10-04T20:10:42 0.261 INF Starting dedicated server level=Navezgane game name=My Game
- 2019-10-04T20:10:42 0.261 INF Maximum allowed players: 8
- 2019-10-04T20:10:42 0.261 INF Game mode: GameModeSurvival
- 2019-10-04T20:10:42 0.261 INF Dedicated server only build
- 2019-10-04T20:10:42 0.263 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-10-04T20:10:42 0.263 INF Starting PlayerInputManager...
- 2019-10-04T20:10:42 0.275 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
- 2019-10-04T20:10:42 0.418 INF Starting UserProfileManager...
- 2019-10-04T20:10:42 0.436 INF Texture quality is set to 3
- 2019-10-04T20:10:42 0.495 INF [NET] Disabling protocol: SteamNetworking
- 2019-10-04T20:10:42 0.495 INF NET: InitCallbacks
- 2019-10-04T20:10:42 0.497 INF [MODS] No mods folder found
- 2019-10-04T20:10:42 0.505 INF Loading permissions file at '/home/sdtdserver/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2019-10-04T20:10:42 0.522 INF Loading permissions file done.
- UMA Overlay loading took 285 ms
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- UMA Slot loading took 2 ms
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader
- 2019-10-04T20:10:43 1.407 INF WorldStaticData.Init() needed 0.423s
- 2019-10-04T20:10:43 1.414 INF Started Telnet on 8081
- 2019-10-04T20:10:43 1.414 INF Awake done in 1357 ms
- Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
- 2019-10-04T20:10:43 1.593 INF Atlas reset took 173 ms
- 2019-10-04T20:10:43 1.594 INF Atlas load took 178 ms
- Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 8711.
- Total: 24.054000 ms (FindLiveObjects: 1.970000 ms CreateObjectMapping: 0.448000 ms MarkObjects: 13.669000 ms DeleteObjects: 7.966000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8711.
- Total: 17.710000 ms (FindLiveObjects: 3.076000 ms CreateObjectMapping: 0.974000 ms MarkObjects: 13.643000 ms DeleteObjects: 0.016000 ms)
- 2019-10-04T20:10:43 1.683 INF NET: Starting server protocols
- [B]Bind exception: System.Net.Sockets.SocketException: Protocol option not supported
- at System.Net.Sockets.Socket.SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, Boolean optionValue) [0x00000] in <filename unknown>:0
- at LiteNetLib.NetSocket.BindSocket (System.Net.Sockets.Socket socket, System.Net.IPEndPoint ep, Boolean reuseAddress) [0x00000] in <filename unknown>:0 , errorCode: ProtocolOption
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- 2019-10-04T20:10:43 1.695 INF NET: LiteNetLib server started
- 2019-10-04T20:10:43 1.698 INF StartGame
- 2019-10-04T20:10:44 2.003 INF Atlas reset took 174 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8738.
- Total: 21.906000 ms (FindLiveObjects: 1.613000 ms CreateObjectMapping: 0.413000 ms MarkObjects: 13.722000 ms DeleteObjects: 6.156000 ms)
- 2019-10-04T20:10:44 2.927 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 17.4
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDynamicMusicEnabled = False
- GamePref.OptionsDynamicMusicVolume = 1
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = False
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 1
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 0
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 3
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/sdtdserver/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = A 7 Days to Die server
- GamePref.ServerDisabledNetworkProtocols = SteamNetworking
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Friends Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = /home/sdtdserver/.local/share/7DaysToDie
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 4096
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-10-04T20:10:45 2.993 INF StartAsServer
- 2019-10-04T20:10:51 9.581 INF Block IDs with mapping
- 2019-10-04T20:10:51 9.581 INF BlockIDs from Mapping
- 2019-10-04T20:10:52 10.557 INF Item IDs with mapping
- 2019-10-04T20:10:52 10.558 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 274)
- WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader
- 2019-10-04T20:10:56 14.279 INF createWorld: Navezgane, My Game, GameModeSurvival
- 2019-10-04T20:10:56 14.344 INF Started thread ChunkRegeneration
- 2019-10-04T20:10:56 14.345 INF Started thread ChunkCalc
- 2019-10-04T20:10:56 14.429 INF World.Load: Navezgane
- 2019-10-04T20:10:56 14.452 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-04T20:10:56 14.453 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-04T20:11:00 18.248 INF Started thread GenerateChunks
- 2019-10-04T20:11:00 18.601 INF Loading dtm raw file took 301ms
- 2019-10-04T20:11:00 18.836 INF Biomes image size w= 3072, h = 3072
- 2019-10-04T20:11:01 19.322 INF Loading and creating biomes took 720ms
- 2019-10-04T20:11:02 20.734 INF Loading and parsing of generator took 1412ms
- 2019-10-04T20:11:02 20.791 INF Started thread SaveChunks /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
- 2019-10-04T20:11:04 22.471 INF AstarManager Init
- 2019-10-04T20:11:04 22.827 INF Weather Packages Created FROM BIOMES
- 2019-10-04T20:11:05 23.169 INF createWorld() done
- 2019-10-04T20:11:05 23.172 INF Loading players.xml
- 2019-10-04T20:11:05 23.269 INF Loaded player
- 2019-10-04T20:11:05 23.472 INF [EAC] Starting EAC server
- 2019-10-04T20:11:05 23.480 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x400ead30 LogLevel: Verb.
- 2019-10-04T20:11:05 23.480 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewangles (vec3f), player_health (uint32), player_tickflags (uint32) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewangles (vec3f), player_fov (uint32), weapon_id (uint32) }.
- 2019-10-04T20:11:05 23.483 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewangles (vec3f), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewangles (vec3f), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32) }.
- 2019-10-04T20:11:05 23.511 INF StartGame done
- 2019-10-04T20:11:05 23.775 INF [Steamworks.NET] GameServer.Init successful
- 2019-10-04T20:11:05 23.779 INF [Steamworks.NET] Making server public
- 2019-10-04T20:11:06 24.833 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=x, public IP=x.x.x.x
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