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- Starting a 'Full - LDR' compile.
- Starting compilation of cp_villa_b1
- Valve Software - vbsp.exe (Sep 23 2019)
- leaktest = true
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_villa_b1/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/cp_villa_b1/nature/blendgroundtocobble006_wvt_patch
- Patching WVT material: maps/cp_villa_b1/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/cp_villa_b1/nature/blendgroundtocobble002_wvt_patch
- Patching WVT material: maps/cp_villa_b1/winter/blendgraveltograss001_wvt_patch
- Patching WVT material: maps/cp_villa_b1/nature/blendrockgroundwallforest003_wvt_patch
- Patching WVT material: maps/cp_villa_b1/nature/blendgroundtograss007_reducedetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.lin
- Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.lin
- Brush 437803: areaportal brush doesn't touch two areas
- Brush 437803: areaportal brush doesn't touch two areas
- Brush 437805: areaportal brush doesn't touch two areas
- Brush 437805: areaportal brush doesn't touch two areas
- Brush 437803: areaportal brush doesn't touch two areas
- Brush 437803: areaportal brush doesn't touch two areas
- Brush 437875: areaportal brush doesn't touch two areas
- Brush 437875: areaportal brush doesn't touch two areas
- Brush 437875: areaportal brush doesn't touch two areas
- Brush 437875: areaportal brush doesn't touch two areas
- Brush 437875: areaportal brush doesn't touch two areas
- Brush 437875: areaportal brush doesn't touch two areas
- Brush 731567: areaportal brush doesn't touch two areas
- Brush 435696: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435696: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 437803: areaportal brush doesn't touch two areas
- Brush 437807: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 437877: areaportal brush doesn't touch two areas
- Brush 437809: areaportal brush doesn't touch two areas
- Brush 437809: areaportal brush doesn't touch two areas
- Brush 437799: areaportal brush doesn't touch two areas
- Brush 437799: areaportal brush doesn't touch two areas
- Brush 437799: areaportal brush doesn't touch two areas
- Brush 437799: areaportal brush doesn't touch two areas
- Brush 437877: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435694: areaportal brush doesn't touch two areas
- Brush 435692: areaportal brush doesn't touch two areas
- Brush 435692: areaportal brush doesn't touch two areas
- Brush 435651: areaportal brush doesn't touch two areas
- Brush 435651: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 437831: areaportal brush doesn't touch two areas
- Brush 437603: areaportal brush doesn't touch two areas
- Brush 437603: areaportal brush doesn't touch two areas
- Brush 437603: areaportal brush doesn't touch two areas
- Brush 437603: areaportal brush doesn't touch two areas
- Brush 437614: areaportal brush doesn't touch two areas
- Brush 437614: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435629: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 435629: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 731566: areaportal brush doesn't touch two areas
- Brush 437831: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 437710: areaportal brush doesn't touch two areas
- Brush 435633: areaportal brush doesn't touch two areas
- Brush 437733: areaportal brush doesn't touch two areas
- Brush 437845: areaportal brush doesn't touch two areas
- Brush 437845: areaportal brush doesn't touch two areas
- Brush 437845: areaportal brush doesn't touch two areas
- Brush 437845: areaportal brush doesn't touch two areas
- Brush 437845: areaportal brush doesn't touch two areas
- Brush 437845: areaportal brush doesn't touch two areas
- Brush 437733: areaportal brush doesn't touch two areas
- Brush 437726: areaportal brush doesn't touch two areas
- Brush 437733: areaportal brush doesn't touch two areas
- Brush 437733: areaportal brush doesn't touch two areas
- Brush 437733: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 11494 detail faces...done (3)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2747180 bytes)
- Placing detail props : 0...1...2...3...4...5...6.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- ..7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 19320 texinfos to 8959
- Reduced 106 texdatas to 95 (2741 bytes to 2239)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.bsp
- Wrote ZIP buffer, estimated size 6229, actual size 4809
- 17 seconds elapsed
- Valve Software - vvis.exe (Sep 23 2019)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.prt
- 1928 portalclusters
- 5708 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (345)
- Optimized: 9838 visible clusters (1.33%)
- Total clusters visible: 737018
- Average clusters visible: 382
- Building PAS...
- Average clusters audible: 1380
- visdatasize:643591 compressed from 956288
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.bsp
- 5 minutes, 46 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.bsp
- Setting up ray-trace acceleration structure... Done (30.46 seconds)
- 25232 faces
- 17 degenerate faces
- 2089468 square feet [300883424.00 square inches]
- 432 Displacements
- 545835 Square Feet [78600320.00 Square Inches]
- 25215 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 211877 patches after subdivision
- sun extent from map=0.087156
- 96 direct lights
- BuildFacelights: 0...1...2 warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 5073
- warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 5074
- warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 5154
- warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 5155
- ...3...4...5...6...7...8...9...10 (365)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (53)
- transfers 28173616, max 1978
- transfer lists: 214.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1773113, 1474491, 1221187)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(256794, 178896, 111435)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(49057, 28903, 13563)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(10072, 5017, 1777)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2248, 947, 255)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(521, 185, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(129, 39, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(32, 8, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(9, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0615 sec>
- FinalLightFace: 0...1...2 warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 180/1024 8640/49152 (17.6%)
- brushes 7481/8192 89772/98304 (91.3%) VERY FULL!
- brushsides 63269/65536 506152/524288 (96.5%) VERY FULL!
- planes 53194/65536 1063880/1310720 (81.2%) VERY FULL!
- vertexes 50338/65536 604056/786432 (76.8%)
- nodes 16586/65536 530752/2097152 (25.3%)
- texinfos 8959/12288 645048/884736 (72.9%)
- texdata 95/2048 3040/65536 ( 4.6%)
- dispinfos 432/0 76032/0 ( 0.0%)
- disp_verts 34992/0 699840/0 ( 0.0%)
- disp_tris 55296/0 110592/0 ( 0.0%)
- disp_lmsamples 1474716/0 1474716/0 ( 0.0%)
- faces 25232/65536 1412992/3670016 (38.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17962/65536 1005872/3670016 (27.4%)
- leaves 16767/65536 536544/2097152 (25.6%)
- leaffaces 28572/65536 57144/131072 (43.6%)
- leafbrushes 20160/65536 40320/131072 (30.8%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 198676/512000 794704/2048000 (38.8%)
- edges 125012/256000 500048/1024000 (48.8%)
- LDR worldlights 96/8192 8448/720896 ( 1.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3083/32768 30830/327680 ( 9.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62268/65536 124536/131072 (95.0%) VERY FULL!
- cubemapsamples 124/1024 1984/16384 (12.1%)
- overlays 66/512 23232/180224 (12.9%)
- LDR lightdata [variable] 12912556/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 643591/16777216 ( 3.8%)
- entdata [variable] 133515/393216 (34.0%)
- LDR ambient table 16767/65536 67068/262144 (25.6%)
- HDR ambient table 16767/65536 67068/262144 (25.6%)
- LDR leaf ambient 45126/65536 1263528/1835008 (68.9%)
- HDR leaf ambient 16767/65536 469476/1835008 (25.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/98372 ( 0.0%)
- pakfile [variable] 5226457/0 ( 0.0%)
- physics [variable] 2747180/4194304 (65.5%)
- physics terrain [variable] 128122/1048576 (12.2%)
- Level flags = 1
- Total triangle count: 76555
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.bsp
- 8 minutes, 26 seconds elapsed
- C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_villa_b1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_villa_b1.bsp
- 1 File(s) copied
- CompilePal - Cubemap Generator
- Detecting HDR levels...
- Map requires one set of cubemaps
- Compiling cubemaps...
- Cubemaps compiled
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Copying packed bsp to vmf folder...
- Finished!
- ---------------------
- 60 materials found
- 56 models found
- 0 particle files found
- 1 sounds found
- ---------------------
- Valve Software - bspzip.exe (Sep 23 2019)
- Warning: falling back to auto detection of vproject directory.
- Repacking C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_villa_b1.bsp
- Successfully repacked C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_villa_b1.bsp -- 89824332 -> 29497848 bytes
- 'Full - LDR' compile finished in 00:16:40
- 0 errors/warnings logged:
- No errors/warnings logged for cp_villa_b1
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