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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'AridLake'
  137. - 'GoldRush'
  138. - 'mobarena'
  139. - 'map1'
  140. - 'map2'
  141.  
  142. # Show delay on join. Usefull if you wish to let the user
  143. # enjoy a Title MOTD without having the scoreboard obstructing
  144. # the view.
  145. show-delay: 0
  146.  
  147. # Anti Flicker will use a new engine that will allow you to use fast animations
  148. # without any flicker.
  149. # You can disable this feature if you do not have fast refresh rates.
  150. antiflicker: true
  151.  
  152. # A list of different scoreboards
  153. boards:
  154. # Default FeatherBoard comes with a board called "default". All players have the permission
  155. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  156. # the permission is negated.
  157. #
  158. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  159. # names such as "vip-board", "mcmmo-levelup", ...
  160. default:
  161. # Every section here are different lines. The first section will be used as the title
  162. # the following sections will be used as the lines on the scoreboard (max 15)
  163. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  164. # things simple I will use logical names such as "title", "spacer", "header", ...
  165. title:
  166. # Every line has its own frames. The animation will loop through these frames on intervals
  167. # that you configure below.
  168. # Put all your frames under 'text:'. You can make as many lines as you want and use
  169. # placeholders and preset effects.
  170. # Keep in mind that there is a limit in line width!
  171. text:
  172. # To create cool looking animations you create yourself
  173. # you can use the graphical tool AnimationCreator
  174. # https://www.spigotmc.org/resources/animationcreator.6001/
  175. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  176. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  177. - ' <delay times="10">&f&lFaikkit</delay>' # <delay> will repeat the line X times
  178. - '<glow glowsize="5">Faikkit</glow>'
  179. # Interval is the animation interval in TICKS (20 ticks is one second).
  180. # Every X ticks the animation goes to the next frame (see above)
  181. # Once all frames are finished it will start over from the first one
  182. interval: 2
  183. # If you don't want a static order of the frames and want to show each frame at random
  184. # you can enable this option.
  185. random: false
  186. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  187. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  188. # These lines (usually a header or footer) are also good for decoration.
  189. header:
  190. text:
  191. - '<rainbow>&m+--------------+</rainbow>'
  192. interval: 10
  193. random: true
  194. site:
  195. text:
  196. - '&b&l> &6&lwww.faicu.com'
  197. interval: 100
  198. random: false
  199. bani:
  200. text:
  201. - '&b&l> &3&l{money_rounded}$'
  202. interval: 2
  203. random: false
  204. playtime:
  205. text:
  206. - '&b&l> &4&l↓&b&lPlayTime&4&l↓'
  207. interval: 2
  208. random: false
  209. playtime1:
  210. text:
  211. - '&b&l> &c{stat_time_played}'
  212. interval: 2
  213. random: false
  214. voteparty:
  215. text:
  216. - '&b&l> &2&l{voteparty_votes}&4/&2&l10 &6&lVP'
  217. interval: 2
  218. random: false
  219. tps:
  220. text:
  221. - '<repeat times=100>&b&l> &r&l{tps_rounded} &a&lTPS</repeat>'
  222. interval: 1
  223. random: false
  224. jucatorionline:
  225. text:
  226. - '&b&l> &r&l{onlineplayers} &a&lONLINE'
  227. interval: 2
  228. random: false
  229. jucatori:
  230. text:
  231. - '&b&l> &r&7&l{allplayers} &5&lConturi'
  232. interval: 2
  233. random: false
  234. # This is the same as the header. It is not needed since you already use the header as the longest line
  235. # but it looks cleaner having a footer.
  236. footer:
  237. text:
  238. - '<rainbow>&m+--------------+</rainbow>'
  239. interval: 10
  240. random: true
  241. # This is a combat scoreboard example showing
  242. # combat related information.
  243. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  244. # (Unless you want it to show all the time)
  245. # You still need to 'trigger' this scoreboard in the vanilla_combat
  246. combat-scoreboard-example:
  247. # Lets just use the title,header and footer from the example above
  248. # for in depth configuration look above.
  249. #
  250. # When designing a board that is used when triggered on an event. You have
  251. # to think (before looking at the placeholders) what is relevant.
  252. # For example: When I think of combat my first thoughts are:
  253. # - Health: To see how much you have left
  254. # - Possible cooldown timers
  255. # - With who am I in combat?
  256. # - Target health
  257. # - mcMMO attacking level?
  258. #
  259. # Next you have to think what is important during that event:
  260. # - Combat: not too much distraction (no animations, smaller scoreboard)
  261. #
  262. # Once you know those things start looking for placeholders. A lot of events such
  263. # as mcmmo have placeholders that can only be used in such events.
  264. title:
  265. text:
  266. # To create cool looking animations you create yourself
  267. # you can use the graphical tool AnimationCreator
  268. # https://www.spigotmc.org/resources/animationcreator.6001/
  269. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  270. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  271. - '<single><delay times="10">&l><</delay></single>'
  272. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  273. - '<single>&f&lherB</single>'
  274. - '<single>&f&lherBo</single>'
  275. - '<single>&f&latherBoa</single>'
  276. - '<single>&f&leatherBoar</single>'
  277. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  278. interval: 2
  279. random: false
  280. header:
  281. text:
  282. - '&a&m+-----------------+'
  283. interval: 10
  284. random: true
  285. combat-label:
  286. text:
  287. - '&8&l> &7&lCombat target:'
  288. interval: 100
  289. random: false
  290. combat-data:
  291. text:
  292. - '{vanilla-combat_opponent_name}'
  293. interval: 2
  294. random: false
  295. spacer1:
  296. text: []
  297. interval: 100
  298. health-label:
  299. text:
  300. - '&8&l> &7&lHealth stats:'
  301. interval: 100
  302. random: false
  303. health-data-1:
  304. text:
  305. - '&aYou: {healthbar}'
  306. interval: 1
  307. random: false
  308. health-data-2:
  309. text:
  310. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  311. interval: 1
  312. random: false
  313. footer:
  314. text:
  315. - '&a&m+-----------------+'
  316. interval: 10
  317. random: true
  318. # This is an example for mcMMO when you level up
  319. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  320. # (Unless you want it to show all the time)
  321. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  322. mcmmo-levelup:
  323. title:
  324. text:
  325. # To create cool looking animations you create yourself
  326. # you can use the graphical tool AnimationCreator
  327. # https://www.spigotmc.org/resources/animationcreator.6001/
  328. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  329. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  330. - '<single><delay times="10">&l><</delay></single>'
  331. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  332. - '<single>&f&lherB</single>'
  333. - '<single>&f&lherBo</single>'
  334. - '<single>&f&latherBoa</single>'
  335. - '<single>&f&leatherBoar</single>'
  336. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  337. interval: 2
  338. random: false
  339. header:
  340. text:
  341. - '&a&m+-----------------+'
  342. interval: 10
  343. random: true
  344. info-label:
  345. text:
  346. # mcMMO-levelup comes with several event specific placeholders
  347. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  348. interval: 10
  349. spacer1: # This is a spacer an empty line
  350. text:
  351. - ''
  352. interval: 10
  353. # Do you want to randomize the animation frames?
  354. random: false
  355. skill-label: # You can add elements to the group and name them like you want
  356. # Lets make a static label
  357. text:
  358. - '&9&l> &e&lSkill:'
  359. interval: 10 # The interval is not important since its just 1 static text.
  360. # Do you want to randomize the animation frames?
  361. random: false
  362. skill:
  363. # Lets make a static label
  364. text:
  365. - '{mcmmo-levelup_skill_name}'
  366. interval: 10 # The interval is not important since its just 1 static text.
  367. # Do you want to randomize the animation frames?
  368. random: false
  369. spacer2: # This is a spacer an empty line
  370. text:
  371. - ''
  372. interval: 100
  373. # Do you want to randomize the animation frames?
  374. random: false
  375. skilllevel-label: # You can add elements to the group and name them like you want
  376. # Lets make a static label
  377. text:
  378. - '&b&l> &e&lCurrent level:'
  379. interval: 10 # The interval is not important since its just 1 static text.
  380. # Do you want to randomize the animation frames?
  381. random: false
  382. skilllevel:
  383. # Lets make a static label
  384. text:
  385. - '{mcmmo-levelup_skilllevel}'
  386. interval: 10 # The interval is not important since its just 1 static text.
  387. # Do you want to randomize the animation frames?
  388. random: false
  389. footer:
  390. text:
  391. - '&a&m+-----------------+'
  392. interval: 10
  393. random: true
  394. # This is an example for Towny when you enter a town
  395. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  396. # (Unless you want it to show all the time)
  397. # You still need to 'trigger' this scoreboard in the 'towny-town'
  398. towny-town-example:
  399. # Lets just use the title,header and footer from the example above
  400. # for in depth configuration look above.
  401. title:
  402. text:
  403. # To create cool looking animations you create yourself
  404. # you can use the graphical tool AnimationCreator
  405. # https://www.spigotmc.org/resources/animationcreator.6001/
  406. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  407. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  408. - '<single><delay times="10">&l><</delay></single>'
  409. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  410. - '<single>&f&lherB</single>'
  411. - '<single>&f&lherBo</single>'
  412. - '<single>&f&latherBoa</single>'
  413. - '<single>&f&leatherBoar</single>'
  414. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  415. interval: 2
  416. random: false
  417. header:
  418. text:
  419. - '&a&m+-------------------+'
  420. interval: 10
  421. random: true
  422. town-label:
  423. text:
  424. - '&bYou are in town:'
  425. interval: 100
  426. town-data:
  427. text:
  428. - '{towny_currenttown_name}'
  429. interval: 100
  430. spacer1:
  431. text: []
  432. interval: 100
  433. townboard-label:
  434. text:
  435. - '&bTown board:'
  436. interval: 100
  437. townboard:
  438. text:
  439. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  440. interval: 3
  441. spacer2:
  442. text: []
  443. interval: 100
  444. population-label:
  445. text:
  446. - '&bPopulation:'
  447. interval: 100
  448. poplulation-data:
  449. text:
  450. - '{towny_currenttown_residents}'
  451. interval: 100
  452. footer:
  453. text:
  454. - '&a&m+-------------------+'
  455. interval: 10
  456. random: true
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