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r3dlod

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Feb 17th, 2020
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  1. 000000.000| ALWAYS| Logging started at 2020-02-17T16:32:42.693
  2. 000000.069| ALWAYS| CFG| CrashHandler(Bugsplat)
  3. 000000.078| ALWAYS| CFG| Command Line: "185.40.67.19 5286 kxE2PU6w3Q7WDpGB8NbFLw== 71078608" "-PlayerID=71078608" "-GameID=4416365803" "-Region=EUW" "-Locale=de_DE" "-SkipBuild" "-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=59238" "-RiotClientAuthToken=rwWF1-VepC-M2umKCTc0IA"
  4. 000000.086| ALWAYS| Parent process: C:\Riot Games\League of Legends\LeagueClient.exe
  5. 000000.128| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
  6. 000001.756| ALWAYS| GameStartData::GameID=4416365803
  7. 000001.768| ALWAYS| CFG| Build Version: Version 10.3.307.7898 (Feb 06 2020/20:39:50) [PUBLIC] <__MAIN__> ChangeList: 3077898
  8. 000001.771| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  9. 000001.865| ALWAYS| LCURemotingClient: Initializing on port 59238
  10. 000001.928| ALWAYS| LCURemotingClient: Connected to app process.
  11. 000001.949| ALWAYS| FLOW| Initializing Renderer
  12. 000001.952| ALWAYS| r3dRenderLayer::Init enter
  13. 000001.952| ALWAYS| r3dRenderLayer::Init() exit successfully
  14. 000001.969| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
  15. 000001.970| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  16. 000001.998| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1060 3GB'
  17. 000002.265| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  18. 000002.266| ALWAYS| r3dRenderLayer::InitResources exit successfully
  19. 000002.420| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
  20. 000002.474| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
  21. 000002.477| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
  22. 000002.477| ALWAYS| WadFile mount: DATA/FINAL/UI.wad.client
  23. 000002.478| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
  24. 000002.482| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
  25. 000002.488| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.de_DE.wad.client
  26. 000002.489| ALWAYS| WadFile mount: DATA/FINAL/UI.de_DE.wad.client
  27. 000002.491| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.dx9.wad.client
  28. 000002.667| ALWAYS| CONN| Connecting to address (185.40.67.19) port (5286)
  29. 000003.056| ALWAYS| CONN| Waiting for response from game server...
  30. 000003.589| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
  31. 000003.654| ALWAYS| CONN| Game Info Received ServerSimTime(0.000) PreviousDisconnectCount(1)
  32. 000003.655| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) Ileila - Champion(Sona) SkinID(2) TeamBuilderRole(NONE) PUUID(0e54c024-409a-5348-b4d7-9ee77e4cfc9d) ConnectionState(Connected)
  33. 000003.655| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) Jangò - Champion(Xerath) SkinID(0) TeamBuilderRole(NONE) PUUID(f186806d-7734-536f-a085-98be1d98824f) ConnectionState(Connected)
  34. 000003.656| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) SublimeLP - Champion(Blitzcrank) SkinID(6) TeamBuilderRole(NONE) PUUID(f3adeeca-ed69-54eb-bf69-48eb02572e1d) ConnectionState(Connected)
  35. 000003.656| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) FenrirLp - Champion(Xayah) SkinID(0) TeamBuilderRole(NONE) PUUID(1ae57fd4-7e45-581b-a268-7e2b6f1262a7) ConnectionState(Connected)
  36. 000003.657| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) kraptón - Champion(Lux) SkinID(7) TeamBuilderRole(NONE) PUUID(bdec3567-6337-5fde-84d2-77ccb1cf4453) ConnectionState(Connected)
  37. 000003.657| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) JRieky - Champion(Sivir) SkinID(16) TeamBuilderRole(NONE) PUUID(2e040261-5f9f-551b-9d89-6414686078ad) ConnectionState(Connected)
  38. 000003.658| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) AIwaysUltra **LOCAL** - Champion(Rumble) SkinID(3) TeamBuilderRole(NONE) PUUID(df85d4d4-53e9-5ba9-995f-006cfbf4ad65) ConnectionState(Connected)
  39. 000003.658| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) Painflare - Champion(Cassiopeia) SkinID(8) TeamBuilderRole(NONE) PUUID(eadaacf3-6fd3-5f61-be0a-7a4763853fd5) ConnectionState(Connected)
  40. 000003.659| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) martincastillo2 - Champion(Gragas) SkinID(8) TeamBuilderRole(NONE) PUUID(b0771ab4-33b8-536e-ad6c-035d7f431e3c) ConnectionState(Connected)
  41. 000003.659| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) Rookie5 - Champion(Kassadin) SkinID(0) TeamBuilderRole(NONE) PUUID(fa2c2ea5-8ca1-515a-b8c5-31c42bc60c5b) ConnectionState(Connected)
  42. 000003.660| ALWAYS| CONN| Game Server Connection Established after 0.604 seconds, 0 retries
  43. 000003.660| ALWAYS| Set focus to app
  44. 000003.666| ALWAYS| FLOW| Waiting for loading info
  45. 000003.886| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000 TimeoutDisplay=3.000
  46. 000003.889| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Common.wad.client
  47. 000003.889| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Common.de_DE.wad.client
  48. 000003.891| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map12.wad.client
  49. 000003.891| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map12.de_DE.wad.client
  50. 000003.892| ALWAYS| WadFile mount: DATA/FINAL/Maps/Shipping/Map12LEVELS.wad.client
  51. 000004.037| ALWAYS| WadFile mount: DATA/FINAL/Champions/Sona.wad.client
  52. 000004.037| ALWAYS| WadFile mount: DATA/FINAL/Champions/Sona.de_DE.wad.client
  53. 000004.057| ALWAYS| WadFile mount: DATA/FINAL/Champions/Xerath.wad.client
  54. 000004.058| ALWAYS| WadFile mount: DATA/FINAL/Champions/Xerath.de_DE.wad.client
  55. 000004.064| ALWAYS| WadFile mount: DATA/FINAL/Champions/Blitzcrank.wad.client
  56. 000004.065| ALWAYS| WadFile mount: DATA/FINAL/Champions/Blitzcrank.de_DE.wad.client
  57. 000004.075| ALWAYS| WadFile mount: DATA/FINAL/Champions/Xayah.wad.client
  58. 000004.075| ALWAYS| WadFile mount: DATA/FINAL/Champions/Xayah.de_DE.wad.client
  59. 000004.100| ALWAYS| WadFile mount: DATA/FINAL/Champions/Lux.wad.client
  60. 000004.100| ALWAYS| WadFile mount: DATA/FINAL/Champions/Lux.de_DE.wad.client
  61. 000004.114| ALWAYS| WadFile mount: DATA/FINAL/Champions/Sivir.wad.client
  62. 000004.115| ALWAYS| WadFile mount: DATA/FINAL/Champions/Sivir.de_DE.wad.client
  63. 000004.122| ALWAYS| WadFile mount: DATA/FINAL/Champions/Rumble.wad.client
  64. 000004.122| ALWAYS| WadFile mount: DATA/FINAL/Champions/Rumble.de_DE.wad.client
  65. 000004.133| ALWAYS| WadFile mount: DATA/FINAL/Champions/Cassiopeia.wad.client
  66. 000004.133| ALWAYS| WadFile mount: DATA/FINAL/Champions/Cassiopeia.de_DE.wad.client
  67. 000004.149| ALWAYS| WadFile mount: DATA/FINAL/Champions/Gragas.wad.client
  68. 000004.149| ALWAYS| WadFile mount: DATA/FINAL/Champions/Gragas.de_DE.wad.client
  69. 000004.157| ALWAYS| WadFile mount: DATA/FINAL/Champions/Kassadin.wad.client
  70. 000004.157| ALWAYS| WadFile mount: DATA/FINAL/Champions/Kassadin.de_DE.wad.client
  71. 000072.942| ALWAYS| CFG| OS Version: 8 Professional, x64 CPU: AMD Ryzen 5 3600 6-Core Processor , 3603Mhz (6 cores) Instruction Set Level 7Physical memory: 17179869184Display info: NVIDIA GeForce GTX 1060 3GB 3221225472 26.21.14.4219 Driver: 26.21.14.4219
  72. 000072.949| ALWAYS| PlayGame Started
  73. 000072.953| ALWAYS| LCUChatClientAsync: Worker thread created.
  74. 000072.953| ALWAYS| LCURemotingClient: Initializing on port 59238
  75. 000072.954| ALWAYS| LCUChatClientAsync: Worker thread connecting.
  76. 000072.954| ALWAYS| LCURemotingClient: Initializing on port 59238
  77. 000072.965| ALWAYS| LCURemotingClient: Connected to app process.
  78. 000072.965| ALWAYS| LCUChatClientAsync: Waiting for active chat session.
  79. 000072.971| ALWAYS| LCURemotingClient: Connected to app process.
  80. 000072.978| ALWAYS| LCUVoiceChatClient: Voice is enabled!
  81. 000072.981| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
  82. 000073.166| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
  83. 000073.266| ALWAYS| LCUChatClientAsync: Performing post-connect init.
  84. 000073.267| ALWAYS| LCUChatClientAsync: Setup the subscriptions.
  85. 000073.268| ALWAYS| LCUChatClientAsync: Initiated retrieval of my friends list.
  86. 000073.268| ALWAYS| LCUChatClientAsync: Initiated retrieval of my blocked-players list.
  87. 000073.269| ALWAYS| LCUChatClientAsync: Post-connect init complete.
  88. 000073.670| ALWAYS| LCUChatClientAsync: Retrieved my friends list.
  89. 000073.721| ALWAYS| Application terminating due to window message
  90. 000073.721| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to GAMESTATE_EXIT for reason WM_QUIT message received
  91. 000073.722| ALWAYS| CONN| Requesting disconnect (22)
  92. 000073.722| ALWAYS| FLOW| Switching Game State from GAMESTATE_EXIT to GAMESTATE_PRE_EXIT for reason Pump Messages indicated a process quit.
  93. 000073.723| ALWAYS| FLOW| Begin Async Loading
  94. 000073.770| ALWAYS| LCUChatClientAsync: Retrieved my blocked-players list.
  95. 000073.805| ALWAYS| Parallel Particle Simulation Enabled. Using 11 threads.
  96. 000073.986| ALWAYS| CONN| Disconnected: Reason(22) Remote(0) LocalSimTime(0) SessionDisconnectCount(2)
  97. 000075.888| ERROR| Unable to load character data for 'AramSpeedShrine' and skinID '0'
  98. 000077.180| ALWAYS| LOAD| LOADING: Begin Game Object Update
  99. 000077.198| ALWAYS| LOAD| LOADING: End Game Object Update
  100. 000078.128| ERROR| Unable to load character data for 'slime_riftherald_mercenary' and skinID '0'
  101. 000078.130| ERROR| Unable to load character data for 'slime_riftherald_mercenary' and skinID '0'
  102. 000078.133| ERROR| Unable to load character data for 'sru_riftherald_mercenary' and skinID '0'
  103. 000078.135| ERROR| Unable to load character data for 'sru_riftherald_mercenary' and skinID '0'
  104. 000078.408| ALWAYS| PreloadGlobalEffects
  105. 000078.538| ALWAYS| PreloadGlobalEffects Finished
  106. 000081.142| ALWAYS| FLOW| Async Loading Complete
  107. 000081.261| ALWAYS| FLOW| Data Load Complete
  108. 000081.262| ALWAYS| FLOW| Start Main Loop
  109. 000081.274| ALWAYS| CONN| Requesting disconnect (22)
  110. 000081.276| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to GAMESTATE_EXIT for reason PreExit Game State is Complete.
  111. 000081.277| ALWAYS| FLOW| Finished Main Loop
  112. 000081.278| ALWAYS| FPS Average = -nan(ind)
  113. 000081.278| ALWAYS| FPS Average Minimum = -nan(ind)
  114. 000081.279| ALWAYS| FPS Average Maximum = -nan(ind)
  115. 000081.279| ALWAYS| FPS Variance = -nan(ind)
  116. 000081.279| ALWAYS| FPS Slow Count = 1
  117. 000081.280| ALWAYS| Total Frame Count = 1
  118. 000081.281| ALWAYS| NumFrames = 0
  119. 000081.281| ALWAYS| game.frameCount=0.000000
  120. 000081.282| ALWAYS| game.frame.ave=-nan(ind)
  121. 000081.282| ALWAYS| game.frame.stddev=0.000000
  122. 000081.283| ALWAYS| game.frame.spikes=0.000000
  123. 000081.283| ALWAYS| game.GPU.ave=-nan(ind)
  124. 000081.283| ALWAYS| game.GPU.stddev=0.000000
  125. 000081.284| ALWAYS| game.GPU.spikes=0.000000
  126. 000081.284| ALWAYS| game.StallGPU.ave=-nan(ind)
  127. 000081.284| ALWAYS| game.StallGPU.stddev=0.000000
  128. 000081.285| ALWAYS| game.StallGPU.spikes=0.000000
  129. 000081.285| ALWAYS| game.Inp.ave=-nan(ind)
  130. 000081.286| ALWAYS| game.Inp.stddev=0.000000
  131. 000081.286| ALWAYS| game.Inp.spikes=0.000000
  132. 000081.286| ALWAYS| game.rUI.ave=-nan(ind)
  133. 000081.287| ALWAYS| game.rUI.stddev=0.000000
  134. 000081.287| ALWAYS| game.rUI.spikes=0.000000
  135. 000081.288| ALWAYS| game.Net.ave=-nan(ind)
  136. 000081.288| ALWAYS| game.Net.stddev=0.000000
  137. 000081.288| ALWAYS| game.Net.spikes=0.000000
  138. 000081.289| ALWAYS| game.GW.ave=-nan(ind)
  139. 000081.289| ALWAYS| game.GW.stddev=0.000000
  140. 000081.290| ALWAYS| game.GW.spikes=0.000000
  141. 000081.290| ALWAYS| game.rAll.ave=-nan(ind)
  142. 000081.290| ALWAYS| game.rAll.stddev=0.000000
  143. 000081.291| ALWAYS| game.rAll.spikes=0.000000
  144. 000081.291| ALWAYS| game.PSim.ave=-nan(ind)
  145. 000081.292| ALWAYS| game.PSim.stddev=0.000000
  146. 000081.292| ALWAYS| game.PSim.spikes=0.000000
  147. 000081.292| ALWAYS| game.PStart.ave=-nan(ind)
  148. 000081.293| ALWAYS| game.PStart.stddev=0.000000
  149. 000081.293| ALWAYS| game.PStart.spikes=0.000000
  150. 000081.294| ALWAYS| game.FOW.ave=-nan(ind)
  151. 000081.294| ALWAYS| game.FOW.stddev=0.000000
  152. 000081.294| ALWAYS| game.FOW.spikes=0.000000
  153. 000081.309| ALWAYS| Max Memory Allocated = 1020.426MB
  154. 000081.318| ALWAYS| LCUChatClientAsync: Shutting down worker thread.
  155. 000081.318| ALWAYS| LCUChatClientAsync: Worker thread disconnecting.
  156. 000081.318| ALWAYS| LCUChatClientAsync: Worker thread disconnected.
  157. 000081.319| ALWAYS| LCUChatClientAsync: Worker thread exiting.
  158. 000081.320| ALWAYS| LCUChatClientAsync: Worker thread joined.
  159. 000081.666| ALWAYS| FLOW| Cleanup Complete
  160. 000081.718| ALWAYS| FLOW| ALE-8SDFH23F
  161. 000081.739| ALWAYS| {"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","message_body":"Game exited"}
  162. 000081.739| ALWAYS| AudioManagerWwise::Finit
  163. 000081.769| ALWAYS| r3dRenderLayer::Close() enter
  164. 000081.781| ALWAYS| r3dRenderLayer::Close() exit
  165. 000081.781| ALWAYS| FLOW| Destroying the renderer
  166. 000081.872| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
  167. 000082.825| ALWAYS| Bugsplat disabled
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