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- private void BuryBones() {
- game.openTab(4);
- if (inventory.contains(boneID) && game.getCurrentTab() == 4) {
- while (inventory.getCount(boneID) > 0) {
- for(RSItem bone: inventory.getItems(boneID)) {
- if (bone != null) {
- bone.doClick(true);
- sleep(random(195, 210));
- }
- }
- }
- }
- sleep(500);
- }
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