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- <DerxwnaKapsyla> It crashes whenever I add a Pokemon
- <DerxwnaKapsyla> The same happens when I try to add a trainer through RPG Maker
- <Maruno> i see
- <Maruno> yep, simple mistake on my part
- <DerxwnaKapsyla> What's the fix?
- <Maruno> the error message tells you the line in PokeBattle_Pokemon that ballses it up
- <DerxwnaKapsyla> Alright
- <Maruno> line 729
- <Maruno> the fateful encounter one
- <Maruno> make it read:
- <Maruno> @obtainMode=4 if $game_switches && $game_switches[32]
- <DerxwnaKapsyla> I crashed again, apparently
- <Maruno> it worked for me
- <DerxwnaKapsyla> http://gyazo.com/25a12c733b4f8b57355e14e210750164
- <Maruno> you added the ($game_switches &&)?
- <DerxwnaKapsyla> @obtainMode=4 if $game_switches && $game_switches[32] # Fateful encounter
- <DerxwnaKapsyla> This is the line right now
- <Maruno> Essentials v11?
- <Maruno> well, obviously
- <DerxwnaKapsyla> Yeah, V11
- <Maruno> i don't know what to say - i've just tried it again, and have made a new trainer thanks to that fix
- <DerxwnaKapsyla> I suppose I can wait for the next release, in the meanwhile I can always rely on V10 to make the trainers, then port them over
- <Maruno> you can only access the "New Trainer" option from the External Editor, or while compiling with trainer events referring to undefined trainers
- <Maruno> did you make that fix to the editor's scripts?
- <DerxwnaKapsyla> Where does the fix go in the Editor's scripts
- <Maruno> same place
- <Maruno> PokeBattle_Pokemon is identical in both the game and Editor scripts
- <DerxwnaKapsyla> Alright
- <DerxwnaKapsyla> The Editor's scripts are stored in PokemonEditor
- <DerxwnaKapsyla> ?
- <Maruno> the External Editor's scripts are the file EditorScripts.rxdata in the Data folder
- <Maruno> rename it to Scripts.rxdata, open your game in RMXP, and look at the scripts there
- <DerxwnaKapsyla> Ah, alright
- <DerxwnaKapsyla> Alright, fixed
- <DerxwnaKapsyla> Thanks Maruno
- <Maruno> no problem
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