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- *****************************************
- Commands:
- 0.) /init
- i.e.
- type /init and one whitespace afterwards, "/init "
- initializes script
- is needed for player name stuff
- 1.) /medic
- i.e.
- /medic Player 2 (NOT ID #2!!!)
- /medic Erwin
- makes player a medic
- typing commands again will retire a medic
- 2.) /revradius
- put radius (is not actually radius, but don't worry) after command
- i.e.
- /revradius50
- /revradius 50
- it will be the distance from the death a medic has to be to revive
- 3.) /revtime
- put time after command
- i.e.
- /revtime10
- /revtime 10
- it will be the amount of time in seconds a medic has to stay next to a death to revive
- 4.) /deathtime
- put time after command
- i.e.
- /deathtime120
- /deathtime 120
- after this time in seconds, a player can no longer be revived
- 5.) /cooldown
- put time after command
- i.e.
- /cooldown300
- /cooldown 300
- a medic won't be able to revive again until this amount of time (in seconds) passes
- 6.) /players
- i.e.
- /players
- will print list of players in game with an attempt at integrating their hex codes into the chat
- this function has been implemented into the script whenever particular players are being processed and info if being sent to chat
- requires further testing & development
- ****************************************
- Bugs:
- -if players share a certain part of their name, they may be assigned medic roles via one command
- i.e. /medic Player would make both Player 2 and Player 3 medic (NOT ID #2 & #3!!!)
- -player titans break the logic
- -setting cooldown to 0 breaks rev time
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