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medic_0.4.1_documentation

Oct 8th, 2019
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  1. *****************************************
  2. Commands:
  3.  
  4. 0.) /init
  5.  
  6. i.e.
  7. type /init and one whitespace afterwards, "/init "
  8. initializes script
  9. is needed for player name stuff
  10.  
  11. 1.) /medic
  12.  
  13. i.e.
  14. /medic Player 2 (NOT ID #2!!!)
  15. /medic Erwin
  16. makes player a medic
  17. typing commands again will retire a medic
  18.  
  19. 2.) /revradius
  20.  
  21. put radius (is not actually radius, but don't worry) after command
  22. i.e.
  23. /revradius50
  24. /revradius 50
  25. it will be the distance from the death a medic has to be to revive
  26.  
  27. 3.) /revtime
  28.  
  29. put time after command
  30. i.e.
  31. /revtime10
  32. /revtime 10
  33. it will be the amount of time in seconds a medic has to stay next to a death to revive
  34.  
  35. 4.) /deathtime
  36.  
  37. put time after command
  38. i.e.
  39. /deathtime120
  40. /deathtime 120
  41. after this time in seconds, a player can no longer be revived
  42.  
  43. 5.) /cooldown
  44.  
  45. put time after command
  46. i.e.
  47. /cooldown300
  48. /cooldown 300
  49. a medic won't be able to revive again until this amount of time (in seconds) passes
  50.  
  51. 6.) /players
  52.  
  53. i.e.
  54. /players
  55. will print list of players in game with an attempt at integrating their hex codes into the chat
  56. this function has been implemented into the script whenever particular players are being processed and info if being sent to chat
  57. requires further testing & development
  58.  
  59. ****************************************
  60.  
  61. Bugs:
  62. -if players share a certain part of their name, they may be assigned medic roles via one command
  63. i.e. /medic Player would make both Player 2 and Player 3 medic (NOT ID #2 & #3!!!)
  64.  
  65. -player titans break the logic
  66.  
  67. -setting cooldown to 0 breaks rev time
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