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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Jacob\Desktop\FIRST MAP.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Jacob\Desktop\FIRST MAP.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Users\Jacob\Desktop\FIRST MAP.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (4491 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 16 texinfos to 5
  36. Reduced 5 texdatas to 4 (109 bytes to 92)
  37. Writing C:\Users\Jacob\Desktop\FIRST MAP.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  42. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -fast "C:\Users\Jacob\Desktop\FIRST MAP"
  43.  
  44. Valve Software - vvis.exe (May 15 2014)
  45. fastvis = true
  46. 8 threads
  47. reading c:\users\jacob\desktop\FIRST MAP.bsp
  48. reading c:\users\jacob\desktop\FIRST MAP.prt
  49. 4 portalclusters
  50. 4 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Optimized: 0 visible clusters (0.00%)
  53. Total clusters visible: 16
  54. Average clusters visible: 4
  55. Building PAS...
  56. Average clusters audible: 4
  57. visdatasize:44 compressed from 64
  58. writing c:\users\jacob\desktop\FIRST MAP.bsp
  59. 0 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  63. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -noextra "C:\Users\Jacob\Desktop\FIRST MAP"
  64.  
  65. Valve Software - vrad.exe SSE (May 15 2014)
  66.  
  67. Valve Radiosity Simulator
  68. 8 threads
  69. [Reading texlights from 'lights.rad']
  70. [48 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\users\jacob\desktop\FIRST MAP.bsp
  73. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  74. 64 faces
  75. 59847 square feet [8617984.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 64 patches before subdivision
  79. 5768 patches after subdivision
  80. 2 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. transfers 687196, max 279
  84. transfer lists: 5.2 megs
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #1 added RGB(0, 0, 0)
  87. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  88. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. FinalLightFace Done
  90. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  91. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Writing leaf ambient...done
  93. Ready to Finish
  94.  
  95. Object names Objects/Maxobjs Memory / Maxmem Fullness
  96. ------------ --------------- --------------- --------
  97. models 1/1024 48/49152 ( 0.1%)
  98. brushes 12/8192 144/98304 ( 0.1%)
  99. brushsides 72/65536 576/524288 ( 0.1%)
  100. planes 106/65536 2120/1310720 ( 0.2%)
  101. vertexes 95/65536 1140/786432 ( 0.1%)
  102. nodes 23/65536 736/2097152 ( 0.0%)
  103. texinfos 5/12288 360/884736 ( 0.0%)
  104. texdata 4/2048 128/65536 ( 0.2%)
  105. dispinfos 0/0 0/0 ( 0.0%)
  106. disp_verts 0/0 0/0 ( 0.0%)
  107. disp_tris 0/0 0/0 ( 0.0%)
  108. disp_lmsamples 0/0 0/0 ( 0.0%)
  109. faces 64/65536 3584/3670016 ( 0.1%)
  110. hdr faces 0/65536 0/3670016 ( 0.0%)
  111. origfaces 6/65536 336/3670016 ( 0.0%)
  112. leaves 25/65536 800/2097152 ( 0.0%)
  113. leaffaces 72/65536 144/131072 ( 0.1%)
  114. leafbrushes 50/65536 100/131072 ( 0.1%)
  115. areas 2/256 16/2048 ( 0.8%)
  116. surfedges 304/512000 1216/2048000 ( 0.1%)
  117. edges 165/256000 660/1024000 ( 0.1%)
  118. LDR worldlights 2/8192 176/720896 ( 0.0%)
  119. HDR worldlights 0/8192 0/720896 ( 0.0%)
  120. leafwaterdata 0/32768 0/393216 ( 0.0%)
  121. waterstrips 0/32768 0/327680 ( 0.0%)
  122. waterverts 0/65536 0/786432 ( 0.0%)
  123. waterindices 0/65536 0/131072 ( 0.0%)
  124. cubemapsamples 0/1024 0/16384 ( 0.0%)
  125. overlays 0/512 0/180224 ( 0.0%)
  126. LDR lightdata [variable] 146944/0 ( 0.0%)
  127. HDR lightdata [variable] 0/0 ( 0.0%)
  128. visdata [variable] 44/16777216 ( 0.0%)
  129. entdata [variable] 592/393216 ( 0.2%)
  130. LDR ambient table 25/65536 100/262144 ( 0.0%)
  131. HDR ambient table 25/65536 100/262144 ( 0.0%)
  132. LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
  133. HDR leaf ambient 25/65536 700/1835008 ( 0.0%)
  134. occluders 0/0 0/0 ( 0.0%)
  135. occluder polygons 0/0 0/0 ( 0.0%)
  136. occluder vert ind 0/0 0/0 ( 0.0%)
  137. detail props [variable] 1/12 ( 8.3%)
  138. static props [variable] 1/12 ( 8.3%)
  139. pakfile [variable] 105667/0 ( 0.0%)
  140. physics [variable] 4491/4194304 ( 0.1%)
  141. physics terrain [variable] 2/1048576 ( 0.0%)
  142.  
  143. Level flags = 0
  144.  
  145. Total triangle count: 152
  146. Writing c:\users\jacob\desktop\FIRST MAP.bsp
  147. 0 seconds elapsed
  148.  
  149. ** Executing...
  150. ** Command: Copy File
  151. ** Parameters: "C:\Users\Jacob\Desktop\FIRST MAP.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\FIRST MAP.bsp"
  152.  
  153.  
  154. ** Executing...
  155. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  156. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "FIRST MAP" -steam
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