GregroxMun

Whirligig World: Magnificent Desolation Update to-do

May 24th, 2024 (edited)
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  1. PREREQUISITES:
  2. * Switch WW to use Regional PQSMods from Kopernicus Expansions; Deprecate SKEX-RegionalPQS.dll.
  3.  
  4. ASTEROIDS:
  5. * Raise Mesbin Moonlet Spawn Rate
  6. * Bug fix: Kerbmun trojan spawned in an eccentric high orbit. Incorrect name? gravity assist?
  7. * Add in all the other asteroid populations.
  8. * Shol, Tyepolbynar, Mesbin, and Valyr trojans. Reander trojans are not stable.
  9. * "Centaurs" orbiting in the inner system.
  10. * Sholbynar Belt.
  11. * Ammelowel Belt.
  12. * Gallantoids.
  13. * Trans-Ogilvies.
  14. * Very distant "cometary" Gememma asteroids.
  15. * Comets (use asteroid part for this so as not to deal with multistar lighting problems with comet tails)
  16. * Check and balance sizes and masses of asteroids, i.e., make sure they are generating at the correct sizes.
  17.  
  18. RESOURCES:
  19. * Fix and finish SpaceDust compatibility
  20. * Create CRP ISRU templates and distribute them among the WW planets.
  21.  
  22. SCIENCE:
  23. * Double check that science is working correctly for homeworld swaps.
  24. * Bare minimum custom career mode science for Derbin homeworld.
  25. * More science results in general, and support for more modded BDB/DMOS instruments.
  26. * Stock science definitions for all of the new planets. Prioritize Reginar, Monwaea, and Erda.
  27. * Science balancing for all new planets.
  28.  
  29. BIOMES:
  30. * Make sure all objects have at least three biomes for Strategia support.
  31.  
  32. PLANETS:
  33. * Revert scaledspace fade altitudes to pre-revamp to mitigate scatterer rendering issue.
  34. * Kerbmun art pass/revamp by Techo. If he doesn't do it; maybe I will.
  35. * Rivers.
  36. * Maybe more sensible/realistic geology; sewn together from Kerbmun's existing heightmap?
  37. * Use the new stock Kerbin color map as a reference--add the shallow oceans to the color map.
  38. * Lowel: resolve sea level being different between PQS and Scaledspace. (May be a Kittopia export problem... may be a Kopernicus problem...needs experimentation). Verify that Valyr does not also have this problem.
  39. * Shallow ocean colormap for Valyr (Planetocopia Reference) and Lowel (exposes some of the undersea topography).
  40. * Art pass/revamp for Graymun. More suggestion of multiring basins and craters with more variable size; rilles and past volcanism, etc.
  41. * Color map only art pass for Dermun. Keep the slight green, but remake the rayed craters.
  42. * Derminmus revamp:
  43. * Dermun is Mun but slightly green. Make Derminmus Minmus but gray! Essentially, between Techo's Planet Revamp and the excellent work in KSP2 I'll probably never get the chance to make my own version of the stock system again. But I still want to make my own Minmus someday. This would be my chance.
  44. * Sigma Dimensions compatibility pass / homebrew replacement.
  45.  
  46. PARTS:
  47. * Rebalance "Globe" pod.
  48.  
  49. NEW PLANETS:
  50. * Verify ALL fade altitudes/scaledspace transitions.
  51. * Verify ALL surfaces are correct.
  52. * Sanity check all atmospheres (Digress, Reginar, Ogilvy, Erda); replace any atmospheres which are physically nonsensical.
  53. * Revamp Surrey.
  54. * Art pass on Razthys.
  55. * EVE clouds on Reginar.
  56. * Verify orbital stability in Universe Sandbox 2 and/or Principia.
  57. * Handle axial tilt for Ogilvy system using Principia
  58. * needs alternate textures.
  59.  
  60. LOADING SCREENS: (low priority)
  61. * Something with a MSB-25 in it?
  62. * Show an underground city.
  63. * Painting of Kerbmun colony being reacted to by Mesbinites?
  64. * Check if it's possible to use MM to edit the loading screen config. It probably isn't, but if it is, it opens up the possibility for at least a few Kerbmun-specific loading screens.
  65. * The classic three Kerbals screaming, but drawn in the cartoon style of WW's loading screens?
  66. * Revamp some of the older drawings with better shading and detail?
  67.  
  68. NO STONE UNTURNED: (low priority)
  69. * Implement Irecula and all of the asteroids
  70. *
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