Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #==============================================================================
- # Compatibility Patch : v1.1 (1/15/12)
- # YEA Battle Engine + KMS Generic Gauge
- #==============================================================================
- # Script by:
- # Mr. Bubble
- #--------------------------------------------------------------------------
- # Place this script below both YEA Battle Engine and Generic Gauge in
- # the script edtior.
- #==============================================================================
- $imported = {} if $imported.nil?
- $kms_imported = {} if $kms_imported.nil?
- class Window_BattleStatus < Window_Selectable
- if $imported["YEA-BattleEngine"] && $kms_imported["GenericGauge"]
- #--------------------------------------------------------------------------
- # overwrite method: draw_actor_hp
- #--------------------------------------------------------------------------
- def draw_actor_hp(actor, dx, dy, width = 124)
- super(actor, dx, dy, width - 4)
- end
- #--------------------------------------------------------------------------
- # overwrite method: draw_actor_mp
- #--------------------------------------------------------------------------
- def draw_actor_mp(actor, dx, dy, width = 124)
- super(actor, dx, dy, width - 4)
- end
- #--------------------------------------------------------------------------
- # overwrite method: draw_actor_tp
- #--------------------------------------------------------------------------
- def draw_actor_tp(actor, dx, dy, width = 124)
- super(actor, dx, dy, width - 4)
- end
- end # if $imported
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement