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  1. 0.001 2019-03-04 15:29:54; Factorio 0.17.5 (build 43269, mac, steam)
  2. 0.001 Operating system: macOS 10.11.6
  3. 0.001 Program arguments: "/Users/my_username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
  4. 0.001 Read data path: /Users/my_username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
  5. 0.001 Write data path: /Users/my_username/Library/Application Support/factorio [317060/715654MB]
  6. 0.001 Binaries path: /Users/my_username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
  7. 0.017 System info: [CPU: Intel(R) Core(TM) i7-3840QM CPU @ 2.80GHz, 8 cores, RAM: 16384 MB]
  8. 0.017 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  9. 1.263 Available displays: 1
  10. 1.263 [0]: Color LCD - {[0,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz}
  11. 1.501 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 4.1 NVIDIA-10.10.13 310.42.25f01
  12. 1.501 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
  13. 1.501 [Version] 4.1
  14. 1.634 Dedicated video memory size 1024 MB (detected from GeForce GT 650M)
  15. 1.635 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality]
  16. 1.635 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
  17. 2.465 Loading mod core 0.0.0 (data.lua)
  18. 2.554 Loading mod base 0.17.5 (data.lua)
  19. 2.804 Loading mod base 0.17.5 (data-updates.lua)
  20. 2.939 Checksum for core: 3928040144
  21. 2.939 Checksum of base: 3918046970
  22. 3.558 Loading sounds...
  23. 3.845 Info PlayerData.cpp:69: Local player-data.json unavailable
  24. 3.845 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1549905784
  25. 3.969 Crop bitmaps.
  26. 5.961 Parallel Sprite Loader initialized (threads: 7)
  27. 9.168 Initial atlas bitmap size is 16384
  28. 9.168 Created atlas bitmap 16384x212 [none]
  29. 9.168 Created atlas bitmap 16384x688 [decal]
  30. 9.168 Created atlas bitmap 16384x1104 [low-object]
  31. 9.168 Created atlas bitmap 16384x656 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  32. 9.168 Created atlas bitmap 16384x2208 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  33. 9.168 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  34. 9.168 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  35. 9.168 Created atlas bitmap 16384x216 [alpha-mask]
  36. 9.169 Created atlas bitmap 16384x3184 [shadow, linear-magnification, alpha-mask]
  37. 9.169 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
  38. 9.401 Created virtual atlas pages 4096x4096x8
  39. 10.113 Error CrashHandler.cpp:515: Received SIGSEGV
  40. Factorio crashed. Generating symbolized stacktrace, please wait ...
  41. #1 0x0000000106a8cd92 in Logger::logStacktrace(StackTraceInfo*) + 0x12
  42. #2 0x0000000106a7639d in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x9d
  43. #3 0x0000000106a77024 in CrashHandler::commonSignalHandler(int) + 0x74
  44. #4 0x0000000106a76289 in CrashHandler::SignalHandler(int) + 0x9
  45. #5 0x000000010e9d452a in _sigtramp + 0x1a
  46. #6 0x000000012abf1874 in <unknown> + 0x0
  47. #7 0x000000012abeb60c in <unknown> + 0x0
  48. #8 0x000000012abe458d in <unknown> + 0x0
  49. #9 0x000000012ab0a8ab in <unknown> + 0x0
  50. #10 0x000000012ad72dbd in gldReadTextureData + 0xae6c8
  51. #11 0x000000012ad73774 in gldReadTextureData + 0xaf07f
  52. #12 0x000000012ac8c024 in <unknown> + 0x0
  53. #13 0x000000012ac8da3e in <unknown> + 0x0
  54. #14 0x000000012ad7df06 in gldReadTextureData + 0xb9811
  55. #15 0x000000012ad7dde3 in gldReadTextureData + 0xb96ee
  56. #16 0x000000012ad7dc7d in gldReadTextureData + 0xb9588
  57. #17 0x000000012ac8d60b in <unknown> + 0x0
  58. #18 0x000000012ac92999 in <unknown> + 0x0
  59. #19 0x000000012b0d3fb5 in gldBlitFramebufferData + 0x31c105
  60. #20 0x000000012b0d423e in gldBlitFramebufferData + 0x31c38e
  61. #21 0x000000012b0d432f in gldBlitFramebufferData + 0x31c47f
  62. #22 0x000000012ac957dd in <unknown> + 0x0
  63. #23 0x000000012adb68b6 in gldUpdateDispatch + 0x459
  64. #24 0x0000000129ead037 in gleDoDrawDispatchCoreGL3 + 0x215
  65. #25 0x0000000129e5d7a8 in gleDrawArraysOrElements_Entries_Body + 0x80
  66. #26 0x0000000129e56ae8 in glDrawElements_GL3Exec + 0xd6
  67. #27 0x00000001062716eb in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xcb
  68. #28 0x000000010620cecb in TextureProcessor::testGpuAcceleratedCompression(GraphicsInterface&) + 0xbcb
  69. #29 0x000000010620280e in AtlasSystem::createTextureProcessor() + 0x7e
  70. #30 0x0000000106200beb in AtlasSystem::loadSprites(bool) + 0x12b
  71. #31 0x000000010620debc in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) + 0x2c
  72. #32 0x00000001061e9f6a in AtlasSystem::build() + 0x1fa
  73. #33 0x00000001061e604d in GlobalContext::init(bool, bool, bool) + 0x22ed
  74. #34 0x00000001066cc70a in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0xea
  75. #35 0x0000000105ce9bf2 in main + 0x13832
  76. Stack trace logging done
  77. 10.133 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  78. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  79. 18.621 Received SIGTERM, shutting down
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