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- 0.001 2019-03-04 15:29:54; Factorio 0.17.5 (build 43269, mac, steam)
- 0.001 Operating system: macOS 10.11.6
- 0.001 Program arguments: "/Users/my_username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
- 0.001 Read data path: /Users/my_username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
- 0.001 Write data path: /Users/my_username/Library/Application Support/factorio [317060/715654MB]
- 0.001 Binaries path: /Users/my_username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
- 0.017 System info: [CPU: Intel(R) Core(TM) i7-3840QM CPU @ 2.80GHz, 8 cores, RAM: 16384 MB]
- 0.017 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 1.263 Available displays: 1
- 1.263 [0]: Color LCD - {[0,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz}
- 1.501 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 4.1 NVIDIA-10.10.13 310.42.25f01
- 1.501 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
- 1.501 [Version] 4.1
- 1.634 Dedicated video memory size 1024 MB (detected from GeForce GT 650M)
- 1.635 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality]
- 1.635 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
- 2.465 Loading mod core 0.0.0 (data.lua)
- 2.554 Loading mod base 0.17.5 (data.lua)
- 2.804 Loading mod base 0.17.5 (data-updates.lua)
- 2.939 Checksum for core: 3928040144
- 2.939 Checksum of base: 3918046970
- 3.558 Loading sounds...
- 3.845 Info PlayerData.cpp:69: Local player-data.json unavailable
- 3.845 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1549905784
- 3.969 Crop bitmaps.
- 5.961 Parallel Sprite Loader initialized (threads: 7)
- 9.168 Initial atlas bitmap size is 16384
- 9.168 Created atlas bitmap 16384x212 [none]
- 9.168 Created atlas bitmap 16384x688 [decal]
- 9.168 Created atlas bitmap 16384x1104 [low-object]
- 9.168 Created atlas bitmap 16384x656 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 9.168 Created atlas bitmap 16384x2208 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
- 9.168 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
- 9.168 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 9.168 Created atlas bitmap 16384x216 [alpha-mask]
- 9.169 Created atlas bitmap 16384x3184 [shadow, linear-magnification, alpha-mask]
- 9.169 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
- 9.401 Created virtual atlas pages 4096x4096x8
- 10.113 Error CrashHandler.cpp:515: Received SIGSEGV
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- #1 0x0000000106a8cd92 in Logger::logStacktrace(StackTraceInfo*) + 0x12
- #2 0x0000000106a7639d in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x9d
- #3 0x0000000106a77024 in CrashHandler::commonSignalHandler(int) + 0x74
- #4 0x0000000106a76289 in CrashHandler::SignalHandler(int) + 0x9
- #5 0x000000010e9d452a in _sigtramp + 0x1a
- #6 0x000000012abf1874 in <unknown> + 0x0
- #7 0x000000012abeb60c in <unknown> + 0x0
- #8 0x000000012abe458d in <unknown> + 0x0
- #9 0x000000012ab0a8ab in <unknown> + 0x0
- #10 0x000000012ad72dbd in gldReadTextureData + 0xae6c8
- #11 0x000000012ad73774 in gldReadTextureData + 0xaf07f
- #12 0x000000012ac8c024 in <unknown> + 0x0
- #13 0x000000012ac8da3e in <unknown> + 0x0
- #14 0x000000012ad7df06 in gldReadTextureData + 0xb9811
- #15 0x000000012ad7dde3 in gldReadTextureData + 0xb96ee
- #16 0x000000012ad7dc7d in gldReadTextureData + 0xb9588
- #17 0x000000012ac8d60b in <unknown> + 0x0
- #18 0x000000012ac92999 in <unknown> + 0x0
- #19 0x000000012b0d3fb5 in gldBlitFramebufferData + 0x31c105
- #20 0x000000012b0d423e in gldBlitFramebufferData + 0x31c38e
- #21 0x000000012b0d432f in gldBlitFramebufferData + 0x31c47f
- #22 0x000000012ac957dd in <unknown> + 0x0
- #23 0x000000012adb68b6 in gldUpdateDispatch + 0x459
- #24 0x0000000129ead037 in gleDoDrawDispatchCoreGL3 + 0x215
- #25 0x0000000129e5d7a8 in gleDrawArraysOrElements_Entries_Body + 0x80
- #26 0x0000000129e56ae8 in glDrawElements_GL3Exec + 0xd6
- #27 0x00000001062716eb in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xcb
- #28 0x000000010620cecb in TextureProcessor::testGpuAcceleratedCompression(GraphicsInterface&) + 0xbcb
- #29 0x000000010620280e in AtlasSystem::createTextureProcessor() + 0x7e
- #30 0x0000000106200beb in AtlasSystem::loadSprites(bool) + 0x12b
- #31 0x000000010620debc in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) + 0x2c
- #32 0x00000001061e9f6a in AtlasSystem::build() + 0x1fa
- #33 0x00000001061e604d in GlobalContext::init(bool, bool, bool) + 0x22ed
- #34 0x00000001066cc70a in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0xea
- #35 0x0000000105ce9bf2 in main + 0x13832
- Stack trace logging done
- 10.133 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 18.621 Received SIGTERM, shutting down
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