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Feb 22nd, 2019
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  1. //LF 20 - T2 Troop Carrier
  2. Def.SmartObject.Add {
  3.     ID = "FireEngine_LF20"
  4.     Profession = "FireFighter"
  5.     Unlock = Some {
  6.         RequiredReputation = 250
  7.         Goals = []
  8.     }
  9.     BuildDuration = Gt.hours 3.0
  10.     BuildCost = 12000
  11.     SellingPrice = 10000, Gt.weeks 1.0
  12.     MaintenanceCost = Gt.perDay 1500.0
  13.     Icon = ""
  14.     Type = Vehicle {
  15.         Profession = "FireFighter"
  16.         LeaveTime  = Rt.seconds 1.0
  17.         ComeBackTime = Rt.seconds 2.1
  18.         Emergency = [
  19.             Contribution.Asset "Tank" Condition.Always
  20.             Contribution.Asset "Tank" Condition.Always
  21.             Contribution.Asset "BreachingGear" Condition.Always
  22.         ]
  23.         ItemSlots = 3
  24.         //ItemAccessPoint = ItemAccessPoint (2, 2, XNeg) (Rt.seconds 1.0) (Rt.seconds 1.0)
  25.         Seats = []
  26.             ++ VehicleSeat (2, 1, XNeg) "SitFR" (XNeg, Rt.seconds 0.5) (Rt.seconds 0.5)
  27.             ++ VehicleSeat (2, 2, XNeg) "SitRR_1" (XNeg, Rt.seconds 0.5) (Rt.seconds 1.0)
  28.             ++ VehicleSeat (2, 2, XNeg) "SitRR_2" (XNeg, Rt.seconds 0.5) (Rt.seconds 1.5)
  29.             ++ VehicleSeat (2, 2, XNeg) "SitRR_3" (XNeg, Rt.seconds 0.5) (Rt.seconds 2.0)
  30.             ++ VehicleSeat (-1, 1, XPos) "SitFL" (XPos, Rt.seconds 0.5) (Rt.seconds 0.5)
  31.             ++ VehicleSeat (-1, 2, XPos) "SitRL_1" (XPos, Rt.seconds 0.5) (Rt.seconds 0.5)
  32.             ++ VehicleSeat (-1, 2, XPos) "SitRL_2" (XPos, Rt.seconds 0.5) (Rt.seconds 1.0)
  33.             ++ VehicleSeat (-1, 2, XPos) "SitRL_3" (XPos, Rt.seconds 0.5) (Rt.seconds 1.5)
  34.             ++ VehicleSeat (-1, 2, XPos) "SitRL_4" (XPos, Rt.seconds 0.5) (Rt.seconds 2.0)
  35.     }    
  36.     Cells = [
  37.         RequireSpace {
  38.             Tags = []
  39.             Block = [Rect (0, 0) (2, 6)]
  40.             Free = []
  41.         }
  42.         RequireStreetAndHideWall (-1, 0, ZNeg)
  43.         RequireStreetAndHideWall (0, 0, ZNeg)
  44.         RequireStreetAndHideWall (1, 0, ZNeg)
  45.         RequireStreetAndHideWall (2, 0, ZNeg)
  46.     ]
  47. }
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