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- Log: Log file open, 07/18/16 16:14:51
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10907
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Jul 1 2013 15:03:50
- Init: Changelist: 1715227
- Init: Command line:
- Init: Base directory: E:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\
- [0000.29] Init: Computer:
- [0000.29] Init: User:
- [0000.29] Init: CPU Page size=4096, Processors=4
- [0000.29] Init: High frequency timer resolution =3.320339 MHz
- [0000.29] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=9.7GB Virtual=131072.0GB
- [0000.38] Log: Steam Client API initialized 1
- [0000.49] Log: Steam Game Server API initialized 1
- [0000.51] Init: WinSock: I am (127.0.0.1:0)
- [0000.51] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [0000.51] Init: Object subsystem initialized
- [0000.56] Log: Last hardware survey: Ver=10907, Date=20160717. Uploading again.
- [0002.35] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 1.42 seconds.
- [0002.35] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
- [0002.35] Log: Adapter has 3991MB of dedicated video memory, 0MB of dedicated system memory, and 4071MB of shared system memory
- [0002.36] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0002.36] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
- [0002.37] Log: Shader platform (RHI): PC-D3D-SM3
- [0002.41] Log: PhysX GPU Support: DISABLED
- [0002.41] Init: Initializing FaceFX...
- [0002.41] Init: FaceFX 1.7.4 initialized.
- [0002.41] Init: XAudio2 using 'SPDIF Interface (4- YULONG Audio U100*)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [0007.91] Warning: Warning, Failed to load 'FX_HitEffects': Can't find file 'FX_HitEffects'
- [0017.65] Init: Finished loading startup packages in 15.16 seconds
- [0017.65] Log: 100791 objects as part of root set at end of initial load.
- [0017.65] Log: 0 out of 0 bytes used by permanent object pool.
- [0017.66] Log: Initializing Engine...
- [0018.01] Init: UEngine initialized
- [0018.11] Init: XAudio2Device initialized.
- [0018.16] Init: Client initialized
- [0019.03] Log: Initializing Steamworks
- [0019.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0019.37] Warning: Warning, Failed to find object 'Class None.'
- [0019.40] Log: LoadMap: VC_FrontEnd_New?Name=Bob?Team=255?Class=
- [0022.67] Log: Game class is 'VCEntryGame'
- [0022.76] Log: Primary PhysX scene will be in software.
- [0022.76] Log: Creating Primary PhysX Scene.
- [0022.96] Log: Bringing World vc_frontend_new.TheWorld up for play (0) at 2016.07.18-16.15.14
- [0023.01] Log: WARNING: Cooking Convex For Actor: vc_frontend_new.TheWorld:PersistentLevel.VCDebris_Flare_0 Component: VCGibStaticMeshComponent_40 StaticMesh: GP_DigSite.Explosives.S_GP_Flare_01 (Scale: 0.750000 0.750000 0.750000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
- [0023.05] Log: Bringing up level for play took: 0.370542
- [0023.05] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0023.05] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0023.07] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
- [0023.07] Log: ########### Finished loading level: 3.668991 seconds
- [0023.08] Init: Game engine initialized
- [0023.08] Log: Initializing Engine Completed
- [0024.09] Log: >>>>>>>>>>>>>> Initial startup: 24.09s <<<<<<<<<<<<<<<
- [0024.63] Log: FMaterialUniformExpressionTexture had invalid TextureIndex! (2/2)
- [0024.63] Log: Current scalability system settings:
- [0024.63] Log: StaticDecals = TRUE (Whether to allow static decals.)
- [0024.63] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
- [0024.63] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
- [0024.63] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
- [0024.63] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
- [0024.63] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
- [0024.63] Log: MotionBlur = FALSE (Whether to allow motion blur.)
- [0024.63] Log: DepthOfField = TRUE (Whether to allow depth of field.)
- [0024.63] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
- [0024.63] Log: Bloom = FALSE (Whether to allow bloom.)
- [0024.63] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
- [0024.63] Log: Distortion = TRUE (Whether to allow distortion.)
- [0024.63] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
- [0024.63] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
- [0024.63] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
- [0024.63] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
- [0024.63] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
- [0024.63] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
- [0024.63] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
- [0024.63] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
- [0024.63] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
- [0024.63] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
- [0024.63] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
- [0024.63] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
- [0024.63] Log: MinShadowResolution = 32 (min dimensions (in texels) allowed for rendering shadow subject depths.)
- [0024.63] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
- [0024.63] Log: MaxShadowResolution = 128 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
- [0024.63] Log: MaxWholeSceneDominantShadowResolution = 256 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
- [0024.63] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
- [0024.63] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
- [0024.63] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
- [0024.63] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
- [0024.63] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
- [0024.63] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
- [0024.63] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
- [0024.63] Log: DumpAvailableResolutions
- [0024.63] Log: 640x480
- [0024.63] Log: 640x480
- [0024.63] Log: 720x480
- [0024.63] Log: 720x480
- [0024.63] Log: 720x576
- [0024.63] Log: 720x576
- [0024.63] Log: 800x600
- [0024.63] Log: 800x600
- [0024.63] Log: 1024x768
- [0024.63] Log: 1024x768
- [0024.63] Log: 1152x864
- [0024.63] Log: 1152x864
- [0024.63] Log: 1280x720
- [0024.63] Log: 1280x720
- [0024.63] Log: 1280x720
- [0024.63] Log: 1280x768
- [0024.63] Log: 1280x768
- [0024.63] Log: 1280x800
- [0024.63] Log: 1280x800
- [0024.63] Log: 1280x960
- [0024.63] Log: 1280x960
- [0024.63] Log: 1280x1024
- [0024.63] Log: 1280x1024
- [0024.63] Log: 1360x768
- [0024.63] Log: 1360x768
- [0024.63] Log: 1366x768
- [0024.63] Log: 1366x768
- [0024.63] Log: 1600x900
- [0024.63] Log: 1600x900
- [0024.63] Log: 1600x900
- [0024.63] Log: 1600x1024
- [0024.63] Log: 1600x1024
- [0024.63] Log: 1600x1200
- [0024.63] Log: 1600x1200
- [0024.63] Log: 1680x1050
- [0024.63] Log: 1680x1050
- [0024.63] Log: 1920x1080
- [0024.63] Log: 1920x1080
- [0024.63] Log: 1920x1080
- [0024.63] Log: 1920x1200
- [0024.63] Log: 1920x1200
- [0024.63] Log: 1920x1440
- [0024.63] Log: 1920x1440
- [0024.63] Log: 2560x1440
- [0024.63] Log: 2560x1440
- [0024.63] Log: 2560x1440
- [0024.63] Log: 3840x2160
- [0031.60] Error: Failed to read file '..\..\Saves\Save0.sav' error ()
- [0037.77] Log: LoadMap: VC_Hall?Name=Bob?Team=255?Class=?Game=VisceraGame.VCGame?listen?lan?bDisableSniffer=False?GhostMode=0ServerName=Bob?GamePassword=?AdminPassword=_Admin?Password=_Admin?ActorLimit=1?bOfficialContentOnly=False?LocalCoop=False?AdminName=JoJoTheJanitor
- [0037.83] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
- OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
- Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
- [0039.14] Log: Game class is 'VCGame'
- [0039.14] Init: WinSock: Socket queue 131072 / 131072
- [0039.15] Log: NetMode is now 2
- [0039.18] Log: Primary PhysX scene will be in software.
- [0039.18] Log: Creating Primary PhysX Scene.
- [0039.18] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Trim_01) (Owner: StaticMeshActor_70) - Cooking Now.
- [0039.18] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Trim_01) (Owner: StaticMeshActor_80) - Cooking Now.
- [0039.18] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Trim_01) (Owner: StaticMeshActor_144) - Cooking Now.
- [0039.18] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Trim_01) (Owner: StaticMeshActor_508) - Cooking Now.
- [0039.18] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Cog_01) (Owner: StaticMeshActor_755) - Cooking Now.
- [0039.19] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Cog_01) (Owner: StaticMeshActor_744) - Cooking Now.
- [0039.19] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Cog_01) (Owner: StaticMeshActor_831) - Cooking Now.
- [0039.19] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Small_Cog_01) (Owner: StaticMeshActor_833) - Cooking Now.
- [0039.19] Log: Bringing World VC_Hall.TheWorld up for play (0) at 2016.07.18-16.15.30
- [0039.21] ScriptLog: Game [VCGame] is registering PRIMARY LAN match using: VCUI_OnlineGameHandler_Normal
- [0039.23] Log: Bringing up level for play took: 0.084150
- [0039.23] ScriptLog: Bob logged in as a server administrator.
- [0039.23] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0039.23] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0039.26] Log: ########### Finished loading level: 1.490760 seconds
- [0039.59] ScriptLog: Accessing data fro
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