Warriorsarri

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Jan 7th, 2017
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  1. demonhunter="Demon_Hunter_Havoc_T19H_NH"
  2. level=110
  3. race=blood_elf
  4. role=attack
  5. position=back
  6. talents=2210311
  7. talent_override=fel_barrage,if=active_enemies>1|raid_event.adds.exists
  8. talent_override=momentum,if=active_enemies>1|raid_event.adds.exists
  9. artifact=12:0:0:0:0:108:3:109:3:110:3:111:3:113:3:114:3:115:3:117:3:119:1:120:1:122:1:123:1:124:1:1090:3:1091:1:1092:1:1332:1:1360:6
  10. spec=havoc
  11.  
  12. # This default action priority list is automatically created based on your character.
  13. # It is a attempt to provide you with a action list that is both simple and practicable,
  14. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  15. # Feel free to edit, adapt and improve it to your own needs.
  16. # SimulationCraft is always looking for updates and improvements to the default action lists.
  17.  
  18. # Executed before combat begins. Accepts non-harmful actions only.
  19. actions.precombat=flask,type=flask_of_the_seventh_demon
  20. actions.precombat+=/food,type=nightborne_delicacy_platter
  21. actions.precombat+=/augmentation,type=defiled
  22. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  23. actions.precombat+=/snapshot_stats
  24. actions.precombat+=/potion,name=old_war
  25. actions.precombat+=/metamorphosis,if=!(talent.demon_reborn.enabled&talent.demonic.enabled)
  26.  
  27. # Executed every time the actor is available.
  28. actions=auto_attack
  29. # "Getting ready to use meta" conditions, this is used in a few places.
  30. actions+=/variable,name=pooling_for_meta,value=cooldown.metamorphosis.ready&(!talent.demonic.enabled|!cooldown.eye_beam.ready)&(!talent.chaos_blades.enabled|cooldown.chaos_blades.ready)&(!talent.nemesis.enabled|debuff.nemesis.up|cooldown.nemesis.ready)
  31. # Blade Dance conditions. Always if First Blood is talented, otherwise 5+ targets with Chaos Cleave or 3+ targets without.
  32. actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2)
  33. # Blade Dance pooling condition, so we don't spend too much fury when we need it soon. No need to pool on
  34. # single target since First Blood already makes it cheap enough and delaying it a tiny bit isn't a big deal.
  35. actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&fury-40<35-talent.first_blood.enabled*20&(spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2))
  36. # Chaos Strike pooling condition, so we don't spend too much fury when we need it for Chaos Cleave AoE
  37. actions+=/variable,name=pooling_for_chaos_strike,value=talent.chaos_cleave.enabled&fury.deficit>40&!raid_event.adds.up&raid_event.adds.in<2*gcd
  38. actions+=/blur,if=artifact.demon_speed.enabled&cooldown.fel_rush.charges_fractional<0.5&cooldown.vengeful_retreat.remains-buff.momentum.remains>4
  39. actions+=/call_action_list,name=cooldown
  40. # Fel Rush in at the start of combat.
  41. actions+=/fel_rush,animation_cancel=1,if=time=0
  42. actions+=/pick_up_fragment,if=talent.demonic_appetite.enabled&fury.deficit>=35
  43. actions+=/consume_magic
  44. # Vengeful Retreat backwards through the target to minimize downtime.
  45. actions+=/vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down
  46. # Fel Rush for Momentum and for fury from Fel Mastery.
  47. actions+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(!talent.fel_mastery.enabled|fury.deficit>=25)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
  48. # Use Fel Barrage at max charges, saving it for Momentum and adds if possible.
  49. actions+=/fel_barrage,if=charges>=5&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
  50. actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
  51. actions+=/fel_eruption
  52. actions+=/fury_of_the_illidari,if=(active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up)
  53. actions+=/eye_beam,if=talent.demonic.enabled&(talent.demon_blades.enabled|talent.blind_fury.enabled|(!talent.blind_fury.enabled&fury.deficit<30))&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
  54. actions+=/death_sweep,if=variable.blade_dance
  55. actions+=/blade_dance,if=variable.blade_dance
  56. actions+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
  57. actions+=/felblade,if=fury.deficit>=30+buff.prepared.up*8
  58. actions+=/eye_beam,if=talent.blind_fury.enabled&(spell_targets.eye_beam_tick>desired_targets|fury.deficit>=35)
  59. actions+=/annihilation,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
  60. actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
  61. actions+=/eye_beam,if=!talent.demonic.enabled&!talent.blind_fury.enabled&((spell_targets.eye_beam_tick>desired_targets&active_enemies>1)|(raid_event.adds.in>45&!variable.pooling_for_meta&buff.metamorphosis.down&(artifact.anguish_of_the_deceiver.enabled|active_enemies>1)&!talent.chaos_cleave.enabled))
  62. # If Demonic is talented, pool fury as Eye Beam is coming off cooldown.
  63. actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<gcd&fury.deficit>=20
  64. actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<2*gcd&fury.deficit>=45
  65. actions+=/throw_glaive,if=buff.metamorphosis.down&spell_targets>=2
  66. actions+=/chaos_strike,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance&(!talent.demonic.enabled|!cooldown.eye_beam.ready|(talent.blind_fury.enabled&fury.deficit<35))
  67. # Use Fel Barrage if its nearing max charges, saving it for Momentum and adds if possible.
  68. actions+=/fel_barrage,if=charges=4&buff.metamorphosis.down&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
  69. actions+=/fel_rush,if=!talent.momentum.enabled&raid_event.movement.in>charges*10
  70. actions+=/demons_bite
  71. actions+=/throw_glaive,if=buff.out_of_range.up
  72. actions+=/felblade,if=movement.distance|buff.out_of_range.up
  73. actions+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
  74. actions+=/vengeful_retreat,if=movement.distance>15
  75. actions+=/throw_glaive,if=!talent.bloodlet.enabled
  76.  
  77. actions.cooldown=use_item,slot=trinket2,if=buff.chaos_blades.up|!talent.chaos_blades.enabled
  78. actions.cooldown+=/nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>60)
  79. actions.cooldown+=/nemesis,if=!raid_event.adds.exists&(cooldown.metamorphosis.remains>100|target.time_to_die<70)
  80. actions.cooldown+=/nemesis,sync=metamorphosis,if=!raid_event.adds.exists
  81. actions.cooldown+=/chaos_blades,if=buff.metamorphosis.up|cooldown.metamorphosis.remains>100|target.time_to_die<20
  82. actions.cooldown+=/metamorphosis,if=variable.pooling_for_meta&fury.deficit<30
  83. actions.cooldown+=/potion,name=old_war,if=buff.metamorphosis.remains>25|target.time_to_die<30
  84.  
  85. head=mask_of_second_sight,id=138378,bonus_id=3517
  86. neck=belerons_choker_of_misery,id=140899,bonus_id=3517,enchant=mark_of_the_claw
  87. shoulders=mantle_of_the_torn_sky,id=140864,bonus_id=3517
  88. back=cape_of_second_sight,id=138375,bonus_id=3517,enchant=binding_of_agility
  89. chest=tunic_of_second_sight,id=138376,bonus_id=3517
  90. wrists=bracers_of_impossible_choices,id=140889,bonus_id=3517
  91. hands=gloves_of_synchronus_elements,id=140905,bonus_id=3517
  92. waist=high_shadow_councilors_wrap,id=140919,bonus_id=3517
  93. legs=legwraps_of_second_sight,id=138379,bonus_id=3517
  94. feet=grovetenders_moccasins,id=140861,bonus_id=3517
  95. finger1=ring_of_the_scoured_clan,id=140897,bonus_id=3517,enchant=binding_of_mastery
  96. finger2=spellblades_gemmed_signet,id=140895,bonus_id=3517,enchant=binding_of_mastery
  97. trinket1=entwined_elemental_foci,id=140796,bonus_id=3517
  98. trinket2=draught_of_souls,id=140808,bonus_id=3517
  99. main_hand=twinblades_of_the_deceiver,id=127829,bonus_id=719,gem_id=140824/139251/140824,relic_id=3517/1806/3517
  100. off_hand=twinblades_of_the_deceiver,id=127830,gem_id=0/0/0/0,relic_id=0/0
  101.  
  102. # Gear Summary
  103. # gear_ilvl=897.38
  104. # gear_agility=19041
  105. # gear_stamina=30554
  106. # gear_crit_rating=9294
  107. # gear_haste_rating=3025
  108. # gear_mastery_rating=9608
  109. # gear_versatility_rating=1204
  110. # gear_armor=2351
  111. # set_bonus=tier19_2pc=1
  112. # set_bonus=tier19_4pc=1
  113.  
  114. set_bonus=tier19_2pc=0
  115. set_bonus=tier19_4pc=0
  116.  
  117. copy="2 Piece"
  118. set_bonus=tier19_2pc=1
  119. set_bonus=tier19_4pc=0
  120.  
  121. copy="4 Piece"
  122. set_bonus=tier19_2pc=1
  123. set_bonus=tier19_4pc=1
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