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- /*
- Reddit oled 128x64 tester version 1.0
- 5 October 2019
- This sketch is written to use a generic 128x64 OLED over I2C.
- Using an I2C address scanner sketch, the address that is reported for this screen (with mine) is 0x3C ... which isn't either of the addresses printed on the PCB (?)
- And yours might be different.
- Also note: this sketch is for a monochrome OLED screen.
- The actual screen I have has a yellow band across the top, and the rest of the screen is blue.
- That still counts as monochrome however, because it only accepts monochrome pixel data.
- You cannot change those yellow and blue colors; that is how the screen was made.
- I am also not using the reset pin for the OLED screen (the generic screen doesn't have one) so there is one line changed for that.
- I am using the Adafruit libraries here, as I could not get the U8glib library to work at all.
- */
- // (below is standard Adafruit boilerplate comments)
- /**************************************************************************
- This is an example for our Monochrome OLEDs based on SSD1306 drivers
- Pick one up today in the adafruit shop!
- ------> http://www.adafruit.com/category/63_98
- This example is for a 128x32 pixel display using I2C to communicate
- 3 pins are required to interface (two I2C and one reset).
- Adafruit invests time and resources providing this open
- source code, please support Adafruit and open-source
- hardware by purchasing products from Adafruit!
- Written by Limor Fried/Ladyada for Adafruit Industries,
- with contributions from the open source community.
- BSD license, check license.txt for more information
- All text above, and the splash screen below must be
- included in any redistribution.
- **************************************************************************/
- #include <SPI.h>
- #include <Wire.h>
- #include <Adafruit_GFX.h> // Adafruit library - google for where to download it.
- #include <Adafruit_SSD1306.h> // Adafruit library - google for where to download it.
- /*
- Notice! I had to edit the Adafruit_SSD1306.h file to get this to work...
- Open Adafruit_SSD1306.h in a text editor, and then uncomment line #28 that says:
- #define SSD1306_128_64 ///< DEPRECTAED: old way to specify 128x64 screen
- and then comment out the other two screen definitions (lines 29 and 30) if they are not already commented out.
- */
- #define SCREEN_WIDTH 128 // OLED display width, in pixels
- #define SCREEN_HEIGHT 64 // OLED display height, in pixels
- // Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
- #define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
- // Note: the above was originally set to [4], but you use -1 if you aren't using the reset pin.
- Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
- #define NUMFLAKES 10 // Number of snowflakes in the animation example
- #define LOGO_HEIGHT 16
- #define LOGO_WIDTH 16
- static const unsigned char PROGMEM logo_bmp[] =
- { B00000000, B11000000,
- B00000001, B11000000,
- B00000001, B11000000,
- B00000011, B11100000,
- B11110011, B11100000,
- B11111110, B11111000,
- B01111110, B11111111,
- B00110011, B10011111,
- B00011111, B11111100,
- B00001101, B01110000,
- B00011011, B10100000,
- B00111111, B11100000,
- B00111111, B11110000,
- B01111100, B11110000,
- B01110000, B01110000,
- B00000000, B00110000
- };
- void setup() {
- Serial.begin(9600);
- // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
- //if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3D)) { // Address 0x3D for 128x64 -----> 0x3D is the original (adafruit) value
- if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // This is the correct address of the generic 128 x 64 OLED screen that I have.
- // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- // To find the address of a new I2C device, the easiest way is to use an I2C scanner sketch.
- // There is one on the official Arduino site at -- https://playground.arduino.cc/Main/I2cScanner/
- // The address that is reported for this screen (with mine) is 0x3C
- // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Serial.println(F("SSD1306 allocation failed"));
- for (;;); // Don't proceed, loop forever
- }
- // Show initial display buffer contents on the screen --
- // the library initializes this with an Adafruit splash screen.
- display.display();
- delay(2000); // Pause for 2 seconds
- // Clear the buffer
- display.clearDisplay();
- // Draw a single pixel in white
- display.drawPixel(10, 10, WHITE);
- // Show the display buffer on the screen. You MUST call display() after
- // drawing commands to make them visible on screen!
- display.display();
- delay(2000);
- // display.display() is NOT necessary after every single drawing command,
- // unless that's what you want...rather, you can batch up a bunch of
- // drawing operations and then update the screen all at once by calling
- // display.display(). These examples demonstrate both approaches...
- testdrawline(); // Draw many lines
- testdrawrect(); // Draw rectangles (outlines)
- testfillrect(); // Draw rectangles (filled)
- testdrawcircle(); // Draw circles (outlines)
- testfillcircle(); // Draw circles (filled)
- testdrawroundrect(); // Draw rounded rectangles (outlines)
- testfillroundrect(); // Draw rounded rectangles (filled)
- testdrawtriangle(); // Draw triangles (outlines)
- testfilltriangle(); // Draw triangles (filled)
- testdrawchar(); // Draw characters of the default font
- testdrawstyles(); // Draw 'stylized' characters
- testscrolltext(); // Draw scrolling text
- testdrawbitmap(); // Draw a small bitmap image
- // Invert and restore display, pausing in-between
- display.invertDisplay(true);
- delay(1000);
- display.invertDisplay(false);
- delay(1000);
- testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps
- }
- void loop() {
- }
- void testdrawline() {
- int16_t i;
- display.clearDisplay(); // Clear display buffer
- for (i = 0; i < display.width(); i += 4) {
- display.drawLine(0, 0, i, display.height() - 1, WHITE);
- display.display(); // Update screen with each newly-drawn line
- delay(1);
- }
- for (i = 0; i < display.height(); i += 4) {
- display.drawLine(0, 0, display.width() - 1, i, WHITE);
- display.display();
- delay(1);
- }
- delay(250);
- display.clearDisplay();
- for (i = 0; i < display.width(); i += 4) {
- display.drawLine(0, display.height() - 1, i, 0, WHITE);
- display.display();
- delay(1);
- }
- for (i = display.height() - 1; i >= 0; i -= 4) {
- display.drawLine(0, display.height() - 1, display.width() - 1, i, WHITE);
- display.display();
- delay(1);
- }
- delay(250);
- display.clearDisplay();
- for (i = display.width() - 1; i >= 0; i -= 4) {
- display.drawLine(display.width() - 1, display.height() - 1, i, 0, WHITE);
- display.display();
- delay(1);
- }
- for (i = display.height() - 1; i >= 0; i -= 4) {
- display.drawLine(display.width() - 1, display.height() - 1, 0, i, WHITE);
- display.display();
- delay(1);
- }
- delay(250);
- display.clearDisplay();
- for (i = 0; i < display.height(); i += 4) {
- display.drawLine(display.width() - 1, 0, 0, i, WHITE);
- display.display();
- delay(1);
- }
- for (i = 0; i < display.width(); i += 4) {
- display.drawLine(display.width() - 1, 0, i, display.height() - 1, WHITE);
- display.display();
- delay(1);
- }
- delay(2000); // Pause for 2 seconds
- }
- void testdrawrect(void) {
- display.clearDisplay();
- for (int16_t i = 0; i < display.height() / 2; i += 2) {
- display.drawRect(i, i, display.width() - 2 * i, display.height() - 2 * i, WHITE);
- display.display(); // Update screen with each newly-drawn rectangle
- delay(1);
- }
- delay(2000);
- }
- void testfillrect(void) {
- display.clearDisplay();
- for (int16_t i = 0; i < display.height() / 2; i += 3) {
- // The INVERSE color is used so rectangles alternate white/black
- display.fillRect(i, i, display.width() - i * 2, display.height() - i * 2, INVERSE);
- display.display(); // Update screen with each newly-drawn rectangle
- delay(1);
- }
- delay(2000);
- }
- void testdrawcircle(void) {
- display.clearDisplay();
- for (int16_t i = 0; i < max(display.width(), display.height()) / 2; i += 2) {
- display.drawCircle(display.width() / 2, display.height() / 2, i, WHITE);
- display.display();
- delay(1);
- }
- delay(2000);
- }
- void testfillcircle(void) {
- display.clearDisplay();
- for (int16_t i = max(display.width(), display.height()) / 2; i > 0; i -= 3) {
- // The INVERSE color is used so circles alternate white/black
- display.fillCircle(display.width() / 2, display.height() / 2, i, INVERSE);
- display.display(); // Update screen with each newly-drawn circle
- delay(1);
- }
- delay(2000);
- }
- void testdrawroundrect(void) {
- display.clearDisplay();
- for (int16_t i = 0; i < display.height() / 2 - 2; i += 2) {
- display.drawRoundRect(i, i, display.width() - 2 * i, display.height() - 2 * i,
- display.height() / 4, WHITE);
- display.display();
- delay(1);
- }
- delay(2000);
- }
- void testfillroundrect(void) {
- display.clearDisplay();
- for (int16_t i = 0; i < display.height() / 2 - 2; i += 2) {
- // The INVERSE color is used so round-rects alternate white/black
- display.fillRoundRect(i, i, display.width() - 2 * i, display.height() - 2 * i,
- display.height() / 4, INVERSE);
- display.display();
- delay(1);
- }
- delay(2000);
- }
- void testdrawtriangle(void) {
- display.clearDisplay();
- for (int16_t i = 0; i < max(display.width(), display.height()) / 2; i += 5) {
- display.drawTriangle(
- display.width() / 2 , display.height() / 2 - i,
- display.width() / 2 - i, display.height() / 2 + i,
- display.width() / 2 + i, display.height() / 2 + i, WHITE);
- display.display();
- delay(1);
- }
- delay(2000);
- }
- void testfilltriangle(void) {
- display.clearDisplay();
- for (int16_t i = max(display.width(), display.height()) / 2; i > 0; i -= 5) {
- // The INVERSE color is used so triangles alternate white/black
- display.fillTriangle(
- display.width() / 2 , display.height() / 2 - i,
- display.width() / 2 - i, display.height() / 2 + i,
- display.width() / 2 + i, display.height() / 2 + i, INVERSE);
- display.display();
- delay(1);
- }
- delay(2000);
- }
- void testdrawchar(void) {
- display.clearDisplay();
- display.setTextSize(1); // Normal 1:1 pixel scale
- display.setTextColor(WHITE); // Draw white text
- display.setCursor(0, 0); // Start at top-left corner
- display.cp437(true); // Use full 256 char 'Code Page 437' font
- // Not all the characters will fit on the display. This is normal.
- // Library will draw what it can and the rest will be clipped.
- for (int16_t i = 0; i < 256; i++) {
- if (i == '\n') display.write(' ');
- else display.write(i);
- }
- display.display();
- delay(2000);
- }
- void testdrawstyles(void) {
- display.clearDisplay();
- display.setTextSize(1); // Normal 1:1 pixel scale
- display.setTextColor(WHITE); // Draw white text
- display.setCursor(0, 0); // Start at top-left corner
- display.println(F("Hello, world!"));
- display.setTextColor(BLACK, WHITE); // Draw 'inverse' text
- display.println(3.141592);
- display.setTextSize(2); // Draw 2X-scale text
- display.setTextColor(WHITE);
- display.print(F("0x")); display.println(0xDEADBEEF, HEX);
- display.display();
- delay(2000);
- }
- void testscrolltext(void) {
- display.clearDisplay();
- display.setTextSize(2); // Draw 2X-scale text
- display.setTextColor(WHITE);
- display.setCursor(10, 0);
- display.println(F("scroll"));
- display.display(); // Show initial text
- delay(100);
- // Scroll in various directions, pausing in-between:
- display.startscrollright(0x00, 0x0F);
- delay(2000);
- display.stopscroll();
- delay(1000);
- display.startscrollleft(0x00, 0x0F);
- delay(2000);
- display.stopscroll();
- delay(1000);
- display.startscrolldiagright(0x00, 0x07);
- delay(2000);
- display.startscrolldiagleft(0x00, 0x07);
- delay(2000);
- display.stopscroll();
- delay(1000);
- }
- void testdrawbitmap(void) {
- display.clearDisplay();
- display.drawBitmap(
- (display.width() - LOGO_WIDTH ) / 2,
- (display.height() - LOGO_HEIGHT) / 2,
- logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1);
- display.display();
- delay(1000);
- }
- #define XPOS 0 // Indexes into the 'icons' array in function below
- #define YPOS 1
- #define DELTAY 2
- void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) {
- int8_t f, icons[NUMFLAKES][3];
- // Initialize 'snowflake' positions
- for (f = 0; f < NUMFLAKES; f++) {
- icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width());
- icons[f][YPOS] = -LOGO_HEIGHT;
- icons[f][DELTAY] = random(1, 6);
- Serial.print(F("x: "));
- Serial.print(icons[f][XPOS], DEC);
- Serial.print(F(" y: "));
- Serial.print(icons[f][YPOS], DEC);
- Serial.print(F(" dy: "));
- Serial.println(icons[f][DELTAY], DEC);
- }
- for (;;) { // Loop forever...
- display.clearDisplay(); // Clear the display buffer
- // Draw each snowflake:
- for (f = 0; f < NUMFLAKES; f++) {
- display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, WHITE);
- }
- display.display(); // Show the display buffer on the screen
- delay(200); // Pause for 1/10 second
- // Then update coordinates of each flake...
- for (f = 0; f < NUMFLAKES; f++) {
- icons[f][YPOS] += icons[f][DELTAY];
- // If snowflake is off the bottom of the screen...
- if (icons[f][YPOS] >= display.height()) {
- // Reinitialize to a random position, just off the top
- icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width());
- icons[f][YPOS] = -LOGO_HEIGHT;
- icons[f][DELTAY] = random(1, 6);
- }
- }
- }
- }
- // ~~~~~~~~~ the end ~~~~~~~~~~~
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