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- # _____ ______ ________ _____ ______ _____ ______ ________ ________ ___ ___ ___
- #|\ _ \ _ \|\ ____\|\ _ \ _ \|\ _ \ _ \|\ __ \ |\ ____\|\ \|\ \|\ \
- #\ \ \\\__\ \ \ \ \___|\ \ \\\__\ \ \ \ \\\__\ \ \ \ \|\ \ \ \ \___|\ \ \\\ \ \ \
- # \ \ \\|__| \ \ \ \ \ \ \\|__| \ \ \ \\|__| \ \ \ \\\ \ \ \ \ __\ \ \\\ \ \ \
- # \ \ \ \ \ \ \ \____\ \ \ \ \ \ \ \ \ \ \ \ \\\ \ \ \ \|\ \ \ \\\ \ \ \
- # \ \__\ \ \__\ \_______\ \__\ \ \__\ \__\ \ \__\ \_______\ \ \_______\ \_______\ \__\
- # \|__| \|__|\|_______|\|__| \|__|\|__| \|__|\|_______| \|_______|\|_______|\|__|
- #Created By ProSavage!
- #This ia resource I made to give people nice GUI's for their server, feel free to contact me if you have any improvements to suggest!
- #Command Injectors
- on command "mctop":
- arguments is "gui"
- cancel event
- execute player command "mctopgui"
- on command "inspect":
- arguments is "gui"
- cancel event
- execute player command "inspectgui"
- on command "mcstats":
- arguments is "gui"
- cancel event
- execute player command "mcstatsgui"
- #MCMMOGUI Command
- command /mcmmogui <text>:
- usage: /mcmmogui help
- trigger:
- if "%arg 1%" is not set:
- make player execute command "mcmmogui help"
- if "%arg 1%" is "off":
- if {mcmmogui.commandmode.%player%} is not set:
- send "&7[&aMCMMOGUI&7] &cCommand mode is now turned on. ~ Use /mcmmogui on to toggle it back on!"
- set {mcmmogui.commandmode.%player%} to 1
- stop
- if {mcmmogui.commandmode.%player%} is 0:
- send "&7[&aMCMMOGUI&7] &cCommand mode is now turned on. ~ Use /mcmmogui on to toggle it back on!"
- set {mcmmogui.commandmode.%player%} to 1
- stop
- if {mcmmogui.commandmode.%player%} is 1:
- send "&7[&aMCMMOGUI&7] &cCommand mode is now turned on. ~ Use /mcmmogui on to toggle it back on!"
- if "%arg 1%" is "on":
- if {mcmmogui.commandmode.%player%} is not set:
- send "&7[&aMCMMOGUI&7] &aGUI mode is now turned on. ~ Use /mcmmogui off to toggle it off!"
- set {mcmmogui.commandmode.%player%} to 0
- stop
- if {mcmmogui.commandmode.%player%} is 1:
- send "&7[&aMCMMOGUI&7] &aGUI mode is now turned on. ~ Use /mcmmogui off to toggle it off!"
- set {mcmmogui.commandmode.%player%} to 0
- stop
- if {mcmmogui.commandmode.%player%} is 0:
- send "&7[&aMCMMOGUI&7] &aGUI mode is now turned on. ~ Use /mcmmogui off to toggle it off!"
- if "%arg 1%" is "help":
- send "&7[&aMCMMOGUI&7] Created by ProSavage"
- send "&7[&aMCMMOGUI&7] All your GUI needs!"
- send "&7[&aMCMMOGUI&7] &a/mcmmogui on/off &7- toggles between GUI and command mode."
- stop
- if "%arg 1%" is "reload":
- if player has permission "mcmmogui.admin":
- make player execute command "sk reload MCMMOGUI"
- #Main MCMMO command
- command /mcmmo:
- trigger:
- if {mcmmogui.commandmode.%player%} is 1:
- make player execute command "mcmmo:mcmmo"
- stop
- create a gui with virtual chest with 1 row named "&6MCMMO Menu":
- format gui slot 1 with blaze powder named "&6Player Stats" with lore "&7Click to view your stats!":
- make player execute command "mcstatsgui"
- format gui slot 3 with diamond named "&bLeader Boards" with lore "&7Click to view the top MCMMO skill holders.":
- make player execute command "mctopgui"
- format gui slot 5 with gold nugget named "&6Inspect Player" with lore "&7Click to view the skills of a specific player!":
- make player execute command "inspectgui"
- format gui slot 7 with barrier named "&cCommand Mode" with lore "&7Click to switch to command mode for mcmmo!":
- make player execute command "mcmmogui off"
- loop 5 times:
- make next gui with orange glass pane named "&6Choose an Option!" with lore "&7mcmmo menu!"
- open last gui to player
- stop
- #Inpect Command GUI
- command /inspectgui:
- trigger:
- create a gui with virtual chest with 6 rows named "&6Inspect MCMMO Level of players!":
- loop 9 times:
- make next gui with light blue glass pane named "&bChoose a player to inspect!" with lore "&7Click me to go back!":
- make player execute command "mcmmo"
- loop all players:
- set {_name} to "%loop-player%"
- make next gui with skull of loop-player named "&a%loop-player%" with lore "&7Click to inspect this player!":
- make player execute command "mcmmo:inspect %{_name}%"
- open last gui to player
- stop
- #mctop Command GUI
- command /mctopgui:
- trigger:
- create a gui with virtual chest with 4 rows named "&6Top MCMMO Players!":
- format gui slot 4 with diamond block named "&6Total Power Level":
- make player execute command "mcmmo:mctop"
- format gui slot 10 with fishing rod named "&6Top Fishers" with lore "&7Click to view top players in fishing!":
- make player execute command "mcmmo:mctop fishing"
- format gui slot 11 with diamond pickaxe named "&6Top Miners" with lore "&7Click to view top players in mining!":
- make player execute command "mcmmo:mctop mining"
- format gui slot 12 with diamond spade named "&6Top Excavatorss" with lore "&7Click to view top players in excavation!":
- make player execute command "mcmmo:mctop excavation"
- format gui slot 13 with diamond axe named "&6Top woodcutters" with lore "&7Click to view top players in woodcutting!":
- make player execute command "mcmmo:mctop woodcutting"
- format gui slot 14 with azure bluet named "&6Top Herbalists" with lore "&7Click to view top players in herbalism!":
- make player execute command "mcmmo:mctop herbalism"
- format gui slot 15 with Bow named "&6Top Archers" with lore "&7Click to view top players in archery!":
- make player execute command "mcmmo:mctop archery"
- format gui slot 16 with diamond sword named "&6Top Swordsmen" with lore "&7Click to view top players in swords!":
- make player execute command "mcmmo:mctop swords"
- format gui slot 20 with iron axe named "&6Top axes" with lore "&7Click to view top players in axes!":
- make player execute command "mcmmo:mctop axes"
- format gui slot 21 with structure_void named "&6Top Fist Fighters" with lore "&7Click to view top players in unarmed!":
- make player execute command "mcmmo:mctop unarmed"
- format gui slot 22 with bone named "&6Top Tamers" with lore "&7Click to view top players in taming!":
- make player execute command "mcmmo:mctop taming"
- format gui slot 23 with leather boots named "&6Top Acrobats" with lore "&7Click to view top players in acrobatics!":
- make player execute command "mcmmo:mctop acrobatics"
- format gui slot 24 with potion named "&6Top Achemists" with lore "&7Click to view top players in alchemy!":
- make player execute command "mcmmo:mctop alchemy"
- format gui slot 31 with anvil named "&6Top Repairers" with lore "&7Click to view top players in repair!":
- make player execute command "mcmmo:mctop repair"
- loop 50 times:
- format next gui with white glass pane named "&6Select Category!" with lore "&7Click me to go back!":
- make player execute command "mcmmo"
- open last gui to player
- #mcstats Command GUI
- command /mcstatsgui:
- trigger:
- create a gui with virtual chest with 2 rows named "&6MCMMO Stats":
- format next gui with fishing_rod named "&6&lFishing &f&l☠" with lore "&9&lLevel:&r &c %fishing level of player%||&9&lExp:&r &c%fishing xp of player%&9 XP||&m&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "fishing"
- format next gui with DIAMOND_PICKAXE named "&6&lMining &f&l☠" with lore "&9&lLevel:&r &c %mining level of player%||&9&lExp:&r &c%mining xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "mining"
- format next gui with DIAMOND_SPADE named "&6&lExcavation &f&l♩" with lore "&9&lLevel:&r &c %excavation level of player%||&9&lExp:&r &c%excavation xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "excavation"
- format next gui with DIAMOND_AXE named "&6&lWoodcutting &f&l♧" with lore "&9&lLevel:&r &c %woodcutting level of player%||&9&lExp:&r &c%woodcutting xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "woodcutting"
- format next gui with azure bluet named "&6&lHerbalism &f&l⚘" with lore "&9&lLevel:&r &c %herbalism level of player%||&9&lExp:&r &c%herbalism xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "herbalism"
- format next gui with BOW named "&6&lArchery &f&l➳" with lore "&9&lLevel:&r &c %archery level of player%||&9&lExp:&r &c%archery xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "archery"
- format next gui with Diamond Sword named "&6&lSwords &f&l⚔" with lore "&9&lLevel:&r &c %swords level of player%||&9&lExp:&r &c%swords xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "swords"
- format next gui with IRON_AXE named "&6&lAxes &f&l⚐" with lore "&9&lLevel:&r &c %axes level of player%||&9&lExp:&r &c%axes xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "axes"
- format next gui with structure_void named "&6&lUnarmed &f&l⚪" with lore "&9&lLevel:&r &c %unarmed level of player%||&9&lExp:&r &c%unarmed xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "unarmed"
- format gui slot 10 with BONE named "&6&lTaming &f&l♞" with lore "&9&lLevel:&r &c %taming level of player%||&9&lExp:&r &c%taming xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "taming"
- format gui slot 11 with LEATHER_BOOTS named "&6&lAcrobatics &f&l⚡" with lore "&9&lLevel:&r &c %acrobatics level of player%||&9&lExp:&r &c%acrobatics xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "acrobatics"
- format gui slot 12 with POTION named "&6&lAlchemy &f&l⚗" with lore "&9&lLevel:&r &c %alchemy level of player%||&9&lExp:&r &c%alchemy xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "alchemy"
- format gui slot 13 with ANVIL named "&6&lRepair &f&l⚒" with lore "&9&lLevel:&r &c %repair level of player%||&9&lExp:&r &c%repair xp of player%&9 XP||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "repair"
- format gui slot 14 with non-burning_furnace named "&6&lSmelting &f&l♨" with lore "&9&lLevel:&r &c %smelting level of player%||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "smelting"
- format gui slot 15 with GOLD_HELMET named "&6&lSalvage &f&l❧" with lore "&9&lLevel:&r &c %salvage level of player%||&7&m---------------------||&8&l> &aClick for more details":
- make player execute command "salvage"
- format gui slot 16 with barrier named "&4Back" with lore "&7Click me to go back":
- make player execute command "mcmmo"
- loop 2 times:
- format next gui slot with white glass pane named "&bYour MCMMO stats" with lore "&7Click a skill!"
- open last gui to player
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