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Jun 23rd, 2017
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  1. Wibbly Wobbly, Timey Wimey
  2.  
  3. Not even the Doctor knows every single quantum branch and cosmic permutation of all timelines, but he’s been through enough to know the most important patterns to look out for in case he needs to make emergency alterations.
  4.  
  5. Prerequisites: Cool Heads Prevail and Synthesis
  6.  
  7. Dice Pool: Wits + Academics + History Specialty + Time Travel Specialty With Area Of Expertise
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  9. Cost: 1 Aether
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  11. Dramatic Failure: The Doctor suffers a -3 penalty to all Mental rolls for the rest of the scene from the overload of information from all the timelines coursing through his mind.
  12.  
  13. Failure: No effect. The Doctor may try again, suffering a cumulative -1 for each new attempt.
  14.  
  15. Success: The Doctor gains the Informed Condition, which he may apply to any roll that benefits from his Time Travel Specialty.
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  17. Exceptional Success: The Doctor figures out how to piece it all together in the most efficient manner possible. He may designate a number of rolls equal to Primum to receive the Rote Quality, as long as they would benefit from his Time Travel Specialty. If any of these rolls would already have Rote Quality, he gains the Steadfast Condition instead.
  18.  
  19. Reverse The Polarity Of Neutron Flow
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  21. The Doctor possesses such vast knowledge of occult physics that it often sounds like gibberish to most, but he use that knowledge to practical effect at a moment’s notice, especially when lives are at stake.
  22.  
  23. Prerequisites: Synthesis and Cause And Effect
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  25. Dice Pool: Intelligence + Science + Time Travel Specialty With Area Of Expertise
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  27. Cost: 2 Aether
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  29. Dramatic Failure: The Doctor Resolves the Informed Condition, but his Plan suffers from the Volatile Condition and offers half of its normal bonus round down. The Gadgets also suffer from the Volatile Condition.
  30.  
  31. Failure: No effect. The Doctor may try again, suffering a cumulative -1 for each new attempt.
  32.  
  33. Success: The Doctor can Resolve the Informed Condition to craft a Plan as an instant action. Add his Primum to the Wits + Composure dice pool for creating this Plan, and add the benefit of Resolving the Informed Condition to the roll. Alternatively, he may Resolve the Informed Condition to create a number of Gadgets up to Primum, which last for the scene.
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  35. Exceptional Success: The Doctor prepares an additional number of Plans equal to his Primum/2 round up, and may select one Gadget to last for a full chapter.
  36.  
  37. Time Lord Victorious
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  39. The Doctor may hesitate to use the full extent of his power for fear of the damage it may cause, but if the need is dire, he can put that hesitation aside and work both wonders and terrors.
  40.  
  41. Prerequisites: Cause And Effect and Shift Consequence
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  43. Dice Pool: Manipulation + Occult + Time Travel Specialty With Area Of Expertise - Composure
  44.  
  45. Cost: 3 Aether + 1 Willpower
  46.  
  47. Dramatic Failure: The Doctor must roll for Compromise at a -4 penalty.
  48.  
  49. Failure: No effect. The Doctor may try again, suffering a cumulative -1 for each new attempt.
  50.  
  51. Success: By completing any Plan created with the previous Interlock, the Doctor may apply or remove a number of Conditions and/or Tilts across any location and time within the chapter equal to Primum.
  52.  
  53. Exceptional Success: The Doctor regains all spent Aether and gains the Steadfast Condition.
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