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song man

Basykung7845 Feb 27th, 2019 57 Never
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  1. -- This script has been converted to FE by Basykung7845
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Basykung7845")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local Player = owner
  88. local c = Player.Character
  89. if not c or not c.Parent then
  90.     c = Player.CharacterAdded:wait()
  91. end
  92.  
  93. local radio = Instance.new("Part",c)
  94. radio.Name = "Radio"
  95. radio.CanCollide = false
  96. radio.Anchored = true
  97. radio.FormFactor = "Custom"
  98. radio.Size = Vector3.new(2.5, 1, 0.4)
  99. radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
  100. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  101. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
  102. radio.Transparency = 1
  103.  
  104. local sound = Instance.new("Sound",radio)
  105. sound.Name = "Music"
  106. sound.Looped = true
  107. sound.Volume = 1
  108.  
  109. local weld = Instance.new("Weld",radio)
  110. weld.Part0 = c.Torso
  111. weld.Part1 = radio
  112. weld.C0 = c.Torso.CFrame:inverse()
  113. weld.C1 = radio.CFrame:inverse()
  114. radio.Anchored = false
  115.  
  116. player = owner
  117. char2 = player.Character
  118. Glow1 = Color3.new(0,0,0)
  119. Glow2 = Color3.new(1,0,0)
  120. Glow3 = Color3.new(0,1,0)
  121. Glow4 = Color3.new(0,0,1)
  122. GlowParticle = Instance.new("ParticleEmitter",radio)
  123. GlowParticle.LightEmission = 1
  124. GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
  125. GlowParticle.Size = NumberSequence.new(0.4)
  126. GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
  127. GlowParticle.Transparency = NumberSequence.new(1)
  128. GlowParticle.LockedToPart = false
  129. GlowParticle.Lifetime = NumberRange.new(.5,1)
  130. GlowParticle.Rate= 200
  131. GlowParticle.Speed =NumberRange.new(1.5)
  132. GlowParticle.Acceleration = Vector3.new(0, 1, 0)
  133. GlowParticle.VelocitySpread = 100
  134.  
  135. GlowParticle2 = Instance.new("ParticleEmitter",radio)
  136. GlowParticle2.LightEmission = 1
  137. GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
  138. GlowParticle2.Size = NumberSequence.new(0.4)
  139. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
  140. GlowParticle2.Transparency = NumberSequence.new(1)
  141. GlowParticle2.LockedToPart = false
  142. GlowParticle2.Lifetime = NumberRange.new(.5,1)
  143. GlowParticle2.Rate= 200
  144. GlowParticle2.Speed =NumberRange.new(1.5)
  145. GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
  146. GlowParticle2.VelocitySpread = 100
  147.  
  148. GlowParticle3 = Instance.new("ParticleEmitter",radio)
  149. GlowParticle3.LightEmission = 1
  150. GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
  151. GlowParticle3.Size = NumberSequence.new(0.4)
  152. GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
  153. GlowParticle3.Transparency = NumberSequence.new(1)
  154. GlowParticle3.LockedToPart = false
  155. GlowParticle3.Lifetime = NumberRange.new(.5,1)
  156. GlowParticle3.Rate= 200
  157. GlowParticle3.Speed =NumberRange.new(1.5)
  158. GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
  159. GlowParticle3.VelocitySpread = 100
  160.  
  161. wait (0)
  162. fat = Instance.new("BindableEvent", script)
  163. fat.Name = "Heartbeat"
  164.  
  165.  
  166. local charge = false
  167.  
  168. P = owner
  169.     char = P.Character
  170.     torso = char.Torso
  171.     neck = char.Torso.Neck
  172.     hum = char.Humanoid
  173.     hum.MaxHealth = 987654321987654321987654321987654321987654321
  174.     wait()
  175.     hum.Health =hum.MaxHealth
  176.     char.Head.face.Texture = "rbxassetid://176206791"
  177.  
  178.  
  179. p2 = owner
  180. char049 = p2.Character 
  181.     for i,v in pairs(char049:children()) do
  182.         if v:IsA("Accessory") then
  183.             v:Destroy()
  184.         end
  185.     end
  186.    
  187. local M69 = Instance.new("SpecialMesh")
  188. M69.Parent = torso 
  189. M69.MeshId = "rbxassetid://456901040"
  190. M69.Scale = Vector3.new( 1, 1, 1)
  191.  
  192.  
  193.  
  194. char049.Shirt:Remove()
  195. for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  196. wait()shirt = Instance.new("Shirt", char049)
  197. shirt.Name = "Shirt"
  198. pants = Instance.new("Pants", char049)
  199. pants.Name = "Pants"
  200.  
  201. char049.Shirt.ShirtTemplate = "rbxassetid://"
  202. char049.Pants.PantsTemplate = "rbxassetid://"
  203.  
  204.  
  205.  
  206. local BC = char["Body Colors"]
  207.     BC.HeadColor = BrickColor.new("Fossil")
  208.     BC.LeftArmColor = BrickColor.new("Fossil")
  209.     BC.LeftLegColor = BrickColor.new("Fossil")
  210.     BC.RightArmColor = BrickColor.new("Fossil")
  211.     BC.RightLegColor = BrickColor.new("Fossil")
  212.     BC.TorsoColor = BrickColor.new("Plum")
  213.  
  214.  
  215. Player=owner
  216. Character=Player.Character
  217.  
  218. -------------------------------------------------------
  219. local Orbd = Instance.new("Part", Character)
  220. Orbd.Name = "Orbd"
  221. Orbd.Shape = Enum.PartType.Ball
  222. Orbd.CanCollide = false
  223. Orbd.BrickColor = BrickColor.new("Really black")
  224. Orbd.Transparency = 1
  225. Orbd.Material = "Neon"
  226. Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
  227. Orbd.TopSurface = Enum.SurfaceType.Smooth
  228. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  229.  
  230. local Weld = Instance.new("Weld", Orbd)
  231. Weld.Part0 = Character.Head
  232. Weld.Part1 = Orbd
  233. Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
  234.  
  235. ---------------------------------------------------------
  236. local Mask = Instance.new("Part", Character)
  237. Mask.Name = "Mask"
  238. Mask.CanCollide = false
  239. Mask.BrickColor = BrickColor.new("Sunrise")
  240. Mask.Transparency = 1
  241. Mask.Material = "Neon"
  242. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  243. Mask.TopSurface = Enum.SurfaceType.Smooth
  244. Mask.BottomSurface = Enum.SurfaceType.Smooth
  245.  
  246. local Weld = Instance.new("Weld", Mask)
  247. Weld.Part0 = Character.Head
  248. Weld.Part1 = Mask
  249. Weld.C1 = CFrame.new(0, 0.03, 0.5)
  250.  
  251. local M1 = Instance.new("SpecialMesh")
  252. M1.Parent = Mask
  253. M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
  254. M1.Scale = Vector3.new( .3, .03, .099)
  255. ----------------------------------------------------------
  256. local Hood = Instance.new("Part", Character)
  257. Hood.Name = "Hair"
  258. Hood.CanCollide = false
  259. Hood.BrickColor = BrickColor.new("Dark indigo")
  260. Hood.Transparency = 1
  261. Hood.Material = "Neon"
  262. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  263. Hood.TopSurface = Enum.SurfaceType.Smooth
  264. Hood.BottomSurface = Enum.SurfaceType.Smooth
  265.  
  266. local Weld = Instance.new("Weld", Hood)
  267. Weld.Part0 = Character.Head
  268. Weld.Part1 = Hood
  269. Weld.C1 = CFrame.new(0, -0.5, 0)
  270.  
  271. local M2 = Instance.new("SpecialMesh")
  272. M2.Parent = Hood
  273. M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
  274. M2.Scale = Vector3.new( 1, 1.06, 1.1)
  275.  
  276. ------------------------------------------------------
  277. local skin = Instance.new("Part", Character)
  278. skin.Name = "skin"
  279. skin.CanCollide = false
  280. skin.BrickColor = BrickColor.new("Fossil")
  281. skin.Transparency = 1
  282. skin.Material = "SmoothPlastic"
  283. skin.Size = Vector3.new(0.1, 0.1, 0.1)
  284. skin.TopSurface = Enum.SurfaceType.Smooth
  285. skin.BottomSurface = Enum.SurfaceType.Smooth
  286.  
  287. local Weld = Instance.new("Weld", skin)
  288. Weld.Part0 = Character.Torso
  289. Weld.Part1 = skin
  290. Weld.C1 = CFrame.new(0, -0.83, 0.5)
  291.  
  292. local M3 = Instance.new("SpecialMesh")
  293. M3.Parent = skin
  294. M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  295. M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
  296.  
  297. ------------------------------------------------------
  298. local hair2 = Instance.new("Part", Character)
  299. hair2.Name = "Hair2"
  300. hair2.CanCollide = false
  301. hair2.BrickColor = BrickColor.new("Dark indigo")
  302. hair2.Transparency = 1
  303. hair2.Material = "Neon"
  304. hair2.Size = Vector3.new(0.1, 0.1, 0.1)
  305. hair2.TopSurface = Enum.SurfaceType.Smooth
  306. hair2.BottomSurface = Enum.SurfaceType.Smooth
  307.  
  308. local Weld = Instance.new("Weld", hair2)
  309. Weld.Part0 = Character.Head
  310. Weld.Part1 = hair2
  311. Weld.C1 = CFrame.new(0, 0.65, -0.05)
  312.  
  313. local M2 = Instance.new("SpecialMesh")
  314. M2.Parent = hair2
  315. M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
  316. M2.Scale = Vector3.new( 1.1, 1.1, 1)
  317.  
  318. ------------------------------------------------------
  319. local hat2 = Instance.new("Part", Character)
  320. hat2.Name = "hat2"
  321. hat2.CanCollide = false
  322. hat2.BrickColor = BrickColor.new("Plum")
  323. hat2.Transparency = 1
  324. hat2.Material = "SmoothPlastic"
  325. hat2.Size = Vector3.new(0.1, 0.1, 0.1)
  326. hat2.TopSurface = Enum.SurfaceType.Smooth
  327. hat2.BottomSurface = Enum.SurfaceType.Smooth
  328.  
  329. local Weld = Instance.new("Weld", hat2)
  330. Weld.Part0 = Character.Head
  331. Weld.Part1 = hat2
  332. Weld.C1 = CFrame.new(0, -1, 0)
  333.  
  334. local M4 = Instance.new("SpecialMesh")
  335. M4.Parent = hat2
  336. M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
  337. M4.Scale = Vector3.new( 0.8, 1, 1)
  338.  
  339.  
  340. ------------------------------------------------------
  341. local hat3 = Instance.new("Part", Character)
  342. hat3.Name = "SmoothPlastic"
  343. hat3.CanCollide = false
  344. hat3.BrickColor = BrickColor.new("Plum")
  345. hat3.Transparency = 1
  346. hat3.Material = "Neon"
  347. hat3.Size = Vector3.new(0.1, 0.1, 0.1)
  348. hat3.TopSurface = Enum.SurfaceType.Smooth
  349. hat3.BottomSurface = Enum.SurfaceType.Smooth
  350.  
  351. local Weld = Instance.new("Weld", hat3)
  352. Weld.Part0 = Character.Head
  353. Weld.Part1 = hat3
  354. Weld.C1 = CFrame.new(0, -0.8, 0)
  355.  
  356. local M5 = Instance.new("SpecialMesh")
  357. M5.Parent = hat3
  358. M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
  359. M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
  360.  
  361.  
  362. ------------------------------------------------------
  363. local tail2 = Instance.new("Part", Character)
  364. tail2.Name = "tail2"
  365. tail2.CanCollide = false
  366. tail2.BrickColor = BrickColor.new("White")
  367. tail2.Transparency = 1
  368. tail2.Material = "SmoothPlastic"
  369. tail2.Size = Vector3.new(0.1, 0.1, 0.1)
  370. tail2.TopSurface = Enum.SurfaceType.Smooth
  371. tail2.BottomSurface = Enum.SurfaceType.Smooth
  372.  
  373. local Weld = Instance.new("Weld", tail2)
  374. Weld.Part0 = Character.Torso
  375. Weld.Part1 = tail2
  376. Weld.C1 = CFrame.new(0, 0.63, -0.6)
  377.  
  378. local M7 = Instance.new("SpecialMesh")
  379. M7.Parent = tail2
  380. M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
  381. M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
  382. ------------------------------------------------------
  383. local tail3 = Instance.new("Part", Character)
  384. tail3.Name = "tail3"
  385. tail3.CanCollide = false
  386. tail3.BrickColor = BrickColor.new("Plum")
  387. tail3.Transparency = 1
  388. tail3.Material = "Neon"
  389. tail3.Size = Vector3.new(0.1, 0.1, 0.1)
  390. tail3.TopSurface = Enum.SurfaceType.Smooth
  391. tail3.BottomSurface = Enum.SurfaceType.Smooth
  392.  
  393. local Weld = Instance.new("Weld", tail3)
  394. Weld.Part0 = Character.Torso
  395. Weld.Part1 = tail3
  396. Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
  397.  
  398. local M2 = Instance.new("SpecialMesh")
  399. M2.Parent = tail3
  400. M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
  401. M2.Scale = Vector3.new( 1, 1, 1)
  402. ------------------------------------------------------
  403.    
  404.    
  405.    
  406.    
  407.    
  408.    
  409.    
  410.    
  411.    
  412. local Player = owner
  413. local Character = Player.Character
  414. local red = 255
  415. local green = 255
  416. local blue = 255
  417. local Humanoid = Character.Humanoid
  418. local m = Instance.new("Model", Character)
  419. m.Name = "WeaponModel"
  420. local LeftArm = Character["Left Arm"]
  421. local RightArm = Character["Right Arm"]
  422. local LeftLeg = Character["Left Leg"]
  423. local RightLeg = Character["Right Leg"]
  424. local Head = Character.Head
  425. local Torso = Character.Torso
  426. local cam = game.Workspace.CurrentCamera
  427. local RootPart = Character.HumanoidRootPart
  428. local RootJoint = RootPart.RootJoint
  429. local equipped = false
  430. local attack = false
  431. local Anim = "Idle"
  432. local idle = 0
  433. local attacktype = 1
  434. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  435. local velocity = RootPart.Velocity.y
  436. local sine = 0
  437. local change = 1
  438. local grabbed = false
  439. local cn = CFrame.new
  440. local mr = math.rad
  441. local angles = CFrame.Angles
  442. local ud = UDim2.new
  443. local c3 = Color3.new
  444. local lim = 0
  445. local st = 0
  446. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  447. local attacktype = 1
  448. local ZTarget, RocketTarget = nil, nil
  449. local euler = CFrame.fromEulerAnglesXYZ
  450. function clerp(a,b,t)
  451. local qa = {QuaternionFromCFrame(a)}
  452. local qb = {QuaternionFromCFrame(b)}
  453. local ax, ay, az = a.x, a.y, a.z
  454. local bx, by, bz = b.x, b.y, b.z
  455. local _t = 1-t
  456. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  457. end
  458.  
  459. function QuaternionFromCFrame(cf)
  460. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  461. local trace = m00 + m11 + m22
  462. if trace > 0 then
  463. local s = math.sqrt(1 + trace)
  464. local recip = 0.5/s
  465. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  466. else
  467. local i = 0
  468. if m11 > m00 then
  469. i = 1
  470. end
  471. if m22 > (i == 0 and m00 or m11) then
  472. i = 2
  473. end
  474. if i == 0 then
  475. local s = math.sqrt(m00-m11-m22+1)
  476. local recip = 0.5/s
  477. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  478. elseif i == 1 then
  479. local s = math.sqrt(m11-m22-m00+1)
  480. local recip = 0.5/s
  481. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  482. elseif i == 2 then
  483. local s = math.sqrt(m22-m00-m11+1)
  484. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  485. end
  486. end
  487. end
  488.  
  489. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  490. local xs, ys, zs = x + x, y + y, z + z
  491. local wx, wy, wz = w*xs, w*ys, w*zs
  492. local xx = x*xs
  493. local xy = x*ys
  494. local xz = x*zs
  495. local yy = y*ys
  496. local yz = y*zs
  497. local zz = z*zs
  498. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  499. end
  500.  
  501. function QuaternionSlerp(a, b, t)
  502. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  503. local startInterp, finishInterp;
  504. if cosTheta >= 0.0001 then
  505. if (1 - cosTheta) > 0.0001 then
  506. local theta = math.acos(cosTheta)
  507. local invSinTheta = 1/math.sin(theta)
  508. startInterp = math.sin((1-t)*theta)*invSinTheta
  509. finishInterp = math.sin(t*theta)*invSinTheta  
  510. else
  511. startInterp = 1-t
  512. finishInterp = t
  513. end
  514. else
  515. if (1+cosTheta) > 0.0001 then
  516. local theta = math.acos(-cosTheta)
  517. local invSinTheta = 1/math.sin(theta)
  518. startInterp = math.sin((t-1)*theta)*invSinTheta
  519. finishInterp = math.sin(t*theta)*invSinTheta
  520. else
  521. startInterp = t-1
  522. finishInterp = t
  523. end
  524. end
  525. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  526. end
  527. rayCast = function(Position, Direction, Range, Ignore)
  528.   return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  529. end
  530. local v = owner
  531. local torso = v.Character.Torso
  532. wait(0)
  533. local p = Instance.new("Part", v.Character)
  534. p.Name = "kit"
  535. p.BrickColor = BrickColor.new("Plum")
  536. p.Anchored = true
  537. p.Transparency = 1
  538. p.Material = "Plastic"
  539. p.CanCollide = false
  540. p.TopSurface = 0
  541. p.BottomSurface = 0
  542. p.Size = Vector3.new(0.2, 0.2, 0.2)
  543. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  544. local msh = Instance.new("SpecialMesh", p)
  545. msh.Scale = Vector3.new(0.55, 0.55, 0.55)
  546. msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
  547. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  548. local pn = Instance.new("Part", v.Character.kit)
  549. pn.Name = "D"
  550. pn.BrickColor = BrickColor.new("Plum")
  551. pn.Anchored = true
  552. pn.Transparency = 1
  553. pn.Material = "Plastic"
  554. pn.CanCollide = false
  555. pn.TopSurface = 0
  556. pn.BottomSurface = 0
  557. pn.Size = Vector3.new(0.2, 0.2, 0.2)
  558. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  559. local mshn = Instance.new("SpecialMesh", pn)
  560. mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
  561. mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
  562. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  563. local pn3 = Instance.new("Part", v.Character.kit)
  564. pn3.Name = "B"
  565. pn3.BrickColor = BrickColor.new("Fossil")
  566. pn3.Anchored = true
  567. pn3.Transparency = 1
  568. pn3.Material = "Plastic"
  569. pn3.CanCollide = false
  570. pn3.TopSurface = 0
  571. pn3.BottomSurface = 0
  572. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  573. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  574. local mshn3 = Instance.new("SpecialMesh", pn3)
  575. mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  576. mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  577. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  578. local pn4 = Instance.new("Part", v.Character.kit)
  579. pn4.Name = "B"
  580. pn4.BrickColor = BrickColor.new("Fossil")
  581. pn4.Anchored = true
  582. pn4.Transparency = 1
  583. pn4.Material = "Plastic"
  584. pn4.CanCollide = false
  585. pn4.TopSurface = 0
  586. pn4.BottomSurface = 0
  587. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  588. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  589. local mshn4 = Instance.new("SpecialMesh", pn4)
  590. mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  591. mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
  592. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  593. local pn5 = Instance.new("Part", v.Character.kit)
  594. pn5.Name = "tail"
  595. pn5.Anchored = true
  596. pn5.Transparency = 1
  597. pn5.BrickColor = BrickColor.new("Plum")
  598. pn5.Material = "Plastic"
  599. pn5.CanCollide = false
  600. pn5.TopSurface = 0
  601. pn5.BottomSurface = 0
  602. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  603. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  604. local mshn5 = Instance.new("SpecialMesh", pn5)
  605. mshn5.Scale = Vector3.new(2, 2, 2)
  606. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  607. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  608. local pn6 = Instance.new("Part", v.Character.kit)
  609. pn6.Name = "B-Hair"
  610. pn6.Anchored = true
  611. pn6.Transparency = 1
  612. pn6.BrickColor = BrickColor.new("Dark indigo")
  613. pn6.Material = "Plastic"
  614. pn6.CanCollide = false
  615. pn6.TopSurface = 0
  616. pn6.BottomSurface = 0
  617. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  618. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  619. local mshn6 = Instance.new("SpecialMesh", pn6)
  620. mshn6.Scale = Vector3.new(.015, .03, .001)
  621. mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
  622. local pn7 = Instance.new("Part", v.Character.kit)
  623. pn7.Name = "tail"
  624. pn7.Anchored = true
  625. pn7.Transparency = 1
  626. pn7.BrickColor = BrickColor.new("Plum")
  627. pn7.Material = "Plastic"
  628. pn7.CanCollide = false
  629. pn7.TopSurface = 0
  630. pn7.BottomSurface = 0
  631. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  632. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  633. local mshn7 = Instance.new("SpecialMesh", pn7)
  634. mshn7.Scale = Vector3.new(2, 2, 2)
  635. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  636. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  637. local pn8 = Instance.new("Part", v.Character.kit)
  638. pn8.Name = "tail"
  639. pn8.Anchored = true
  640. pn8.Transparency = 1
  641. pn8.BrickColor = BrickColor.new("Plum")
  642. pn8.Material = "Plastic"
  643. pn8.CanCollide = false
  644. pn8.TopSurface = 0
  645. pn8.BottomSurface = 0
  646. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  647. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  648. local mshn8 = Instance.new("SpecialMesh", pn8)
  649. mshn8.Scale = Vector3.new(2, 2, 2)
  650. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  651. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  652. local pn9 = Instance.new("Part", v.Character.kit)
  653. pn9.Name = "tail"
  654. pn9.Anchored = true
  655. pn9.Transparency = 1
  656. pn9.BrickColor = BrickColor.new("Plum")
  657. pn9.Material = "Plastic"
  658. pn9.CanCollide = false
  659. pn9.TopSurface = 0
  660. pn9.BottomSurface = 0
  661. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  662. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  663. local mshn9 = Instance.new("SpecialMesh", pn9)
  664. mshn9.Scale = Vector3.new(2, 2, 2)
  665. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  666. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  667. local pn0 = Instance.new("Part", v.Character.kit)
  668. pn0.Name = "ears"
  669. pn0.Anchored = true
  670. pn0.Transparency = 1
  671. pn0.BrickColor = BrickColor.new("Plum")
  672. pn0.Material = "Plastic"
  673. pn0.CanCollide = false
  674. pn0.TopSurface = 0
  675. pn0.BottomSurface = 0
  676. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  677. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  678. local mshn0 = Instance.new("SpecialMesh", pn0)
  679. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  680. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  681. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  682. p.Anchored = false
  683. local motor1 = Instance.new("Weld", torso)
  684. motor1.Part0 = p
  685. motor1.Part1 = torso
  686. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  687. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  688. pn.Anchored = false
  689. local motor2 = Instance.new("Weld", torso)
  690. motor2.Part0 = pn
  691. motor2.Part1 = torso
  692. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  693. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  694. pn3.Anchored = false
  695. local motor3 = Instance.new("Weld", torso)
  696. motor3.Part0 = pn3
  697. motor3.Part1 = torso
  698. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  699. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  700. pn4.Anchored = false
  701. local motor4 = Instance.new("Weld", torso)
  702. motor4.Part0 = pn4
  703. motor4.Part1 = torso
  704. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  705. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  706. pn5.Anchored = false
  707. local motor5 = Instance.new("Weld", pn5)
  708. motor5.Part0 = pn5
  709. motor5.Part1 = torso
  710. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  711. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  712. pn6.Anchored = false
  713. local motor6 = Instance.new("Weld", pn6)
  714. motor6.Part0 = pn6
  715. motor6.Part1 = Head
  716. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  717. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  718. pn7.Anchored = false
  719. local motor7 = Instance.new("Weld", pn7)
  720. motor7.Part0 = pn7
  721. motor7.Part1 = torso
  722. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  723. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  724. pn8.Anchored = false
  725. local motor8 = Instance.new("Weld", pn8)
  726. motor8.Part0 = pn8
  727. motor8.Part1 = torso
  728. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  729. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  730. pn9.Anchored = false
  731. local motor9 = Instance.new("Weld", pn9)
  732. motor9.Part0 = pn9
  733. motor9.Part1 = torso
  734. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  735. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  736. pn0.Anchored = false
  737. local motor0 = Instance.new("Weld", pn0)
  738. motor0.Part0 = pn0
  739. motor0.Part1 = v.Character.Head
  740. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  741. game:GetService("RunService").Stepped:connect(function()
  742.   Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  743.   velocity = RootPart.Velocity.y
  744.   sine = sine + change
  745.   local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  746.   if equipped == true or equipped == false then
  747.     if RootPart.Velocity.y > 1 and hit == nil then
  748.       Anim = "Jump"
  749.       if attack == false then
  750.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  751.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  752.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  753.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  754.         motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  755.         motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  756.         motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  757.               motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  758.               motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  759.       end
  760.     else
  761.       if RootPart.Velocity.y < -1 and hit == nil then
  762.         Anim = "Fall"
  763.         if attack == false then
  764.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  765.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  766.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  767.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  768.           motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  769.           motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  770.           motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  771.               motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  772.               motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  773.         end
  774.       else
  775.         if Torsovelocity < 1 and hit ~= nil then
  776.           Anim = "Idle"
  777.           if attack == false then
  778.             change = 1
  779.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  780.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  781.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  782.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  783.             motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
  784.             motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  785.             motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  786.             motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
  787.             motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
  788.           end
  789.         else
  790.           if Torsovelocity > 2 and hit ~= nil then
  791.             Anim = "Walk"
  792.             if attack == false then
  793.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  794.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  795.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  796.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  797.               motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  798.               motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  799.               motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  800.               motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  801.               motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  802.             end
  803.           end
  804.         end
  805.       end
  806.     end
  807.   end
  808. end)
  809.  
  810.  
  811. newface = Instance.new("Decal",Head)
  812. newface.Texture = "rbxassetid://186681690"
  813.  
  814.  
  815.  
  816.  
  817. --[[NIGHTOWLACE_WEAPONRY]]--
  818. maincolor = owner
  819. secondcolor = "Really black"
  820.  
  821. wait(1 / 60)
  822. Effects = { }
  823. local Player = owner
  824. local Character = Player.Character
  825. local Humanoid = Character.Humanoid
  826. local LeftArm = Character["Left Arm"]
  827. local RightArm = Character["Right Arm"]
  828. local LeftLeg = Character["Left Leg"]
  829. local RightLeg = Character["Right Leg"]
  830. local Head = Character.Head
  831. local Torso = Character.Torso
  832. local cam = game.Workspace.CurrentCamera
  833. local RootPart = Character.HumanoidRootPart
  834. local RootJoint = RootPart.RootJoint
  835. local equipped = true
  836. local attack = false
  837. local Anim = 'Idle'
  838. local idle = 0
  839. local attacktype = 1
  840. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  841. local velocity = RootPart.Velocity.y
  842. local sine = 0
  843. local change = 1
  844. local grabbed = false
  845. local cn = CFrame.new
  846. local mr = math.rad
  847. local angles = CFrame.Angles
  848. local ud = UDim2.new
  849. local c3 = Color3.new
  850.  
  851. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  852. Humanoid.Animator:Destroy()
  853. Character.Animate:Destroy()
  854.  
  855. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  856. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  857. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  858.  
  859. RSH, LSH = nil, nil
  860.  
  861. RW = Instance.new("Weld")
  862. LW = Instance.new("Weld")
  863.  
  864. RH = Torso["Right Hip"]
  865. LH = Torso["Left Hip"]
  866.  
  867. RSH = Torso["Right Shoulder"]
  868. LSH = Torso["Left Shoulder"]
  869.  
  870. RSH.Parent = nil
  871. LSH.Parent = nil
  872.  
  873. RW.Name = "RW"
  874. RW.Part0 = Torso
  875. RW.C0 = cn(1.5, 0.5, 0)
  876. RW.C1 = cn(0, 0.5, 0)
  877. RW.Part1 = RightArm
  878. RW.Parent = Torso
  879.  
  880. LW.Name = "LW"
  881. LW.Part0 = Torso
  882. LW.C0 = cn(-1.5, 0.5, 0)
  883. LW.C1 = cn(0, 0.5, 0)
  884. LW.Part1 = LeftArm
  885. LW.Parent = Torso
  886.  
  887. function clerp(a, b, t)
  888.     local qa = {
  889.         QuaternionFromCFrame(a)
  890.     }
  891.     local qb = {
  892.         QuaternionFromCFrame(b)
  893.     }
  894.     local ax, ay, az = a.x, a.y, a.z
  895.     local bx, by, bz = b.x, b.y, b.z
  896.     local _t = 1 - t
  897.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  898. end
  899.  
  900. function QuaternionFromCFrame(cf)
  901.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  902.     local trace = m00 + m11 + m22
  903.     if trace > 0 then
  904.         local s = math.sqrt(1 + trace)
  905.         local recip = 0.5 / s
  906.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  907.     else
  908.         local i = 0
  909.         if m11 > m00 then
  910.             i = 1
  911.         end
  912.         if m22 > (i == 0 and m00 or m11) then
  913.             i = 2
  914.         end
  915.         if i == 0 then
  916.             local s = math.sqrt(m00 - m11 - m22 + 1)
  917.             local recip = 0.5 / s
  918.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  919.         elseif i == 1 then
  920.             local s = math.sqrt(m11 - m22 - m00 + 1)
  921.             local recip = 0.5 / s
  922.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  923.         elseif i == 2 then
  924.             local s = math.sqrt(m22 - m00 - m11 + 1)
  925.             local recip = 0.5 / s
  926.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  927.         end
  928.     end
  929. end
  930.  
  931. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  932.     local xs, ys, zs = x + x, y + y, z + z
  933.     local wx, wy, wz = w * xs, w * ys, w * zs
  934.     local xx = x * xs
  935.     local xy = x * ys
  936.     local xz = x * zs
  937.     local yy = y * ys
  938.     local yz = y * zs
  939.     local zz = z * zs
  940.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  941. end
  942.  
  943. function QuaternionSlerp(a, b, t)
  944.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  945.     local startInterp, finishInterp;
  946.     if cosTheta >= 0.0001 then
  947.         if (1 - cosTheta) > 0.0001 then
  948.             local theta = math.acos(cosTheta)
  949.             local invSinTheta = 1 / math.sin(theta)
  950.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  951.             finishInterp = math.sin(t * theta) * invSinTheta  
  952.         else
  953.             startInterp = 1 - t
  954.             finishInterp = t
  955.         end
  956.     else
  957.         if (1 + cosTheta) > 0.0001 then
  958.             local theta = math.acos(-cosTheta)
  959.             local invSinTheta = 1 / math.sin(theta)
  960.             startInterp = math.sin((t - 1) * theta) * invSinTheta
  961.             finishInterp = math.sin(t * theta) * invSinTheta
  962.         else
  963.             startInterp = t - 1
  964.             finishInterp = t
  965.         end
  966.     end
  967.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  968. end
  969.  
  970. function swait(num)
  971.     if num == 0 or num == nil then
  972.         game:service'RunService'.RenderStepped:wait(0)
  973.     else
  974.         for i = 0, num do
  975.             game:service'RunService'.RenderStepped:wait(0)
  976.         end
  977.     end
  978. end
  979.  
  980. local RbxUtility = LoadLibrary("RbxUtility")
  981. local Create = RbxUtility.Create
  982.  
  983. function RemoveOutlines(part)
  984.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  985. end
  986.    
  987. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  988.     local Part = Create("Part"){
  989.         formFactor = FormFactor,
  990.         Parent = Parent,
  991.         Reflectance = Reflectance,
  992.         Transparency = Transparency,
  993.         CanCollide = false,
  994.         Locked = true,
  995.         BrickColor = BrickColor.new(tostring(BColor)),
  996.         Name = Name,
  997.         Size = Size,
  998.         Material = Material,
  999.     }
  1000.     RemoveOutlines(Part)
  1001.     return Part
  1002. end
  1003.    
  1004. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1005.     local Msh = Create(Mesh){
  1006.         Parent = Part,
  1007.         Offset = OffSet,
  1008.         Scale = Scale,
  1009.     }
  1010.     if Mesh == "SpecialMesh" then
  1011.         Msh.MeshType = MeshType
  1012.         Msh.MeshId = MeshId
  1013.     end
  1014.     return Msh
  1015. end
  1016.    
  1017. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1018.     local Weld = Create("Weld"){
  1019.         Parent = Parent,
  1020.         Part0 = Part0,
  1021.         Part1 = Part1,
  1022.         C0 = C0,
  1023.         C1 = C1,
  1024.     }
  1025.     return Weld
  1026. end
  1027.  
  1028. function rayCast(Position, Direction, Range, Ignore)
  1029.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1030. end
  1031.  
  1032. function CreateSound(id, par, vol, pit)
  1033.     coroutine.resume(coroutine.create(function()
  1034.         local sou = Instance.new("Sound", par or workspace)
  1035.         sou.Volume = vol
  1036.         sou.Pitch = pit or 1
  1037.         sou.SoundId = id
  1038.         wait()
  1039.         sou:play()
  1040.         game:GetService("Debris"):AddItem(sou, 6)
  1041.     end))
  1042. end
  1043.  
  1044. local function getclosest(obj, distance)
  1045.     local last, lastx = distance + 1
  1046.     for i, v in pairs(workspace:GetChildren()) do
  1047.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1048.             local t = v.Torso
  1049.             local dist = (t.Position - obj.Position).magnitude
  1050.             if dist <= distance then
  1051.                 if dist < last then
  1052.                     last = dist
  1053.                     lastx = v
  1054.                 end
  1055.             end
  1056.         end
  1057.     end
  1058.     return lastx
  1059. end
  1060.  
  1061. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1062.     for i, v in pairs(hit:GetChildren()) do
  1063.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1064.             local find = v:FindFirstChild("Hitz")
  1065.             if not find then
  1066.                 if v.Parent:findFirstChild("Head") then
  1067.                     local BillG = Create("BillboardGui"){
  1068.                         Parent = v.Parent.Head,
  1069.                         Size = UDim2.new(1, 0, 1, 0),
  1070.                         Adornee = v.Parent.Head,
  1071.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1072.                     }
  1073.                     local TL = Create("TextLabel"){
  1074.                         Parent = BillG,
  1075.                         Size = UDim2.new(3, 3, 3, 3),
  1076.                         BackgroundTransparency = 1,
  1077.                         Text = tostring(damage).."-",
  1078.                         TextColor3 = Color1.Color,
  1079.                         TextStrokeColor3 = Color2.Color,
  1080.                         TextStrokeTransparency = 0,
  1081.                         TextXAlignment = Enum.TextXAlignment.Center,
  1082.                         TextYAlignment = Enum.TextYAlignment.Center,
  1083.                         FontSize = Enum.FontSize.Size18,
  1084.                         Font = "ArialBold",
  1085.                     }
  1086.                     coroutine.resume(coroutine.create(function()
  1087.                         wait(1)
  1088.                         for i = 0, 1, .1 do
  1089.                             wait(.1)
  1090.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1091.                         end
  1092.                         BillG:Destroy()
  1093.                     end))
  1094.                 end
  1095.                 v.Health = v.Health - damage
  1096.                 local bool = Create("BoolValue"){
  1097.                     Parent = v,
  1098.                     Name = 'Hitz',
  1099.                 }
  1100.                 if HSound ~= nil and HPitch ~= nil then
  1101.                     CreateSound(HSound, hit, 1, HPitch)
  1102.                 end
  1103.                 game:GetService("Debris"):AddItem(bool, cooldown)
  1104.             end
  1105.         end
  1106.     end
  1107. end
  1108.  
  1109.  
  1110. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1111.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1112.     prt.Anchored = true
  1113.     prt.CFrame = cframe
  1114.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1115.     game:GetService("Debris"):AddItem(prt, 10)
  1116.     if Type == 1 or Type == nil then
  1117.         table.insert(Effects, {
  1118.             prt,
  1119.             "Block1",
  1120.             delay,
  1121.             x3,
  1122.             y3,
  1123.             z3,
  1124.             msh
  1125.         })
  1126.     elseif Type == 2 then
  1127.         table.insert(Effects, {
  1128.             prt,
  1129.             "Block2",
  1130.             delay,
  1131.             x3,
  1132.             y3,
  1133.             z3,
  1134.             msh
  1135.         })
  1136.     end
  1137. end
  1138.  
  1139. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1140.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1141.     prt.Anchored = true
  1142.     prt.CFrame = cframe
  1143.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1144.     game:GetService("Debris"):AddItem(prt, 10)
  1145.     table.insert(Effects, {
  1146.         prt,
  1147.         "Cylinder",
  1148.         delay,
  1149.         x3,
  1150.         y3,
  1151.         z3,
  1152.         msh
  1153.     })
  1154. end
  1155.  
  1156. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1158.     prt.Anchored = true
  1159.     prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1160.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161.     game:GetService("Debris"):AddItem(prt, 10)
  1162.     table.insert(Effects, {
  1163.         prt,
  1164.         "Cylinder",
  1165.         delay,
  1166.         x3,
  1167.         y3,
  1168.         z3,
  1169.         msh
  1170.     })
  1171. end
  1172.  
  1173. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1174.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1175.     prt.Anchored = true
  1176.     prt.CFrame = cframe
  1177.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1178.     game:GetService("Debris"):AddItem(prt, 10)
  1179.     table.insert(Effects, {
  1180.         prt,
  1181.         "Cylinder",
  1182.         delay,
  1183.         x3,
  1184.         y3,
  1185.         z3,
  1186.         msh
  1187.     })
  1188. end
  1189.  
  1190. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1191.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1192.     prt.Anchored = true
  1193.     prt.CFrame = cframe
  1194.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1195.     game:GetService("Debris"):AddItem(prt, 10)
  1196.     table.insert(Effects, {
  1197.         prt,
  1198.         "Cylinder",
  1199.         delay,
  1200.         x3,
  1201.         y3,
  1202.         z3,
  1203.         msh
  1204.     })
  1205. end
  1206.  
  1207. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1208.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1209.     prt.Anchored = true
  1210.     prt.CFrame = cframe
  1211.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1212.     game:GetService("Debris"):AddItem(prt, 10)
  1213.     table.insert(Effects, {
  1214.         prt,
  1215.         "Cylinder",
  1216.         delay,
  1217.         x3,
  1218.         y3,
  1219.         z3,
  1220.         msh
  1221.     })
  1222. end
  1223.  
  1224. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1225.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1226.     prt.Anchored = true
  1227.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1228.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1229.     local num = math.random(10, 50) / 1000
  1230.     game:GetService("Debris"):AddItem(prt, 10)
  1231.     table.insert(Effects, {
  1232.         prt,
  1233.         "Shatter",
  1234.         num,
  1235.         prt.CFrame,
  1236.         math.random() - math.random(),
  1237.         0,
  1238.         math.random(50, 100) / 100
  1239.     })
  1240. end
  1241.  
  1242.  
  1243.    
  1244.  
  1245.     for i = 0, 1, 0.05 do
  1246.         swait()
  1247.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1248.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1249.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1250.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1251.         if Torsovelocity > 2 then
  1252.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1253.         RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1254.         LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1255.         elseif Torsovelocity < 1 then
  1256.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1257.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1258.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1259.         end
  1260.     end
  1261.     attack = false
  1262.  
  1263.  
  1264.  
  1265. game:GetService'RunService'.Stepped:connect(function()
  1266.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1267.     velocity = RootPart.Velocity.y
  1268.     sine = sine + change
  1269.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1270.     if equipped == true or equipped == false then
  1271.         if RootPart.Velocity.y > 1 and hit == nil then
  1272.             Anim = "Jump"
  1273.             if attack == false and Anim2 == false then
  1274.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1275.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1276.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1277.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1278.                     RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1279.                     LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1280.             end
  1281.            
  1282.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1283.             Anim = "Fall"
  1284.             if attack == false and Anim2 == false then
  1285.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1286.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1287.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1288.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1289.                     RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1290.                     LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1291.             end
  1292.         elseif Torsovelocity < 1 and hit ~= nil then
  1293.             Anim = "Idle"
  1294.             if attack == false and Anim2 == false then
  1295.                 change = 0.8
  1296.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
  1297.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
  1298.                     RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
  1299.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
  1300.                     RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
  1301.                     LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
  1302.  
  1303.             end
  1304.  
  1305.         elseif Torsovelocity > 1 and hit ~= nil then
  1306.             Anim = "Walk"
  1307.             if attack == false and Anim2 == false then
  1308.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
  1309.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
  1310.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
  1311.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
  1312.                     RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
  1313.                     LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
  1314.  
  1315.             end
  1316.         end
  1317.     end
  1318. -------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
  1319.     if equipped == true or equipped == false then
  1320.         if RootPart.Velocity.y > 1 and hit == nil then
  1321.             Anim = "Jump"
  1322.             if attack == false and Anim2 == true then
  1323.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1324.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1325.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1326.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1327.                     RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1328.                     LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1329.             end
  1330.            
  1331.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1332.             Anim = "Fall"
  1333.             if attack == false and Anim2 == true then
  1334.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1335.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1336.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1337.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1338.                     RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1339.                     LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1340.             end
  1341.         elseif Torsovelocity < 1 and hit ~= nil then
  1342.             Anim = "Idle"
  1343.             if attack == false and Anim2 == true then
  1344.                 change = 0.8
  1345.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1346.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1347.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1348.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1349.                     RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1350.                     LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1351.             end
  1352.  
  1353.         elseif Torsovelocity > 1 and hit ~= nil then
  1354.             Anim = "Walk"
  1355.             if attack == false and Anim2 == true then
  1356.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1357.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1358.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1359.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1360.                     RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1361.                     LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1362.  
  1363.             end
  1364.         end
  1365.     end
  1366.  
  1367.    
  1368.     if #Effects > 0 then
  1369.         for e = 1, #Effects do
  1370.             if Effects[e] ~= nil then
  1371.                 local Thing = Effects[e]
  1372.                 if Thing ~= nil then
  1373.                     local Part = Thing[1]
  1374.                     local Mode = Thing[2]
  1375.                     local Delay = Thing[3]
  1376.                     local IncX = Thing[4]
  1377.                     local IncY = Thing[5]
  1378.                     local IncZ = Thing[6]
  1379.                     if Thing[1].Transparency <= 1 then
  1380.                         if Thing[2] == "Block1" then
  1381.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1382.                             local Mesh = Thing[1].Mesh
  1383.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1384.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1385.                         elseif Thing[2] == "Block2" then
  1386.                             Thing[1].CFrame = Thing[1].CFrame
  1387.                             local Mesh = Thing[7]
  1388.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1389.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1390.                         elseif Thing[2] == "Cylinder" then
  1391.                             local Mesh = Thing[1].Mesh
  1392.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1393.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1394.                         elseif Thing[2] == "Blood" then
  1395.                             local Mesh = Thing[7]
  1396.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1397.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1398.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1399.                         elseif Thing[2] == "Elec" then
  1400.                             local Mesh = Thing[1].Mesh
  1401.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1402.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1403.                         elseif Thing[2] == "Disappear" then
  1404.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1405.                         elseif Thing[2] == "Shatter" then
  1406.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1407.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1408.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1409.                             Thing[6] = Thing[6] + Thing[5]
  1410.                         end
  1411.                     else
  1412.                         Part.Parent = nil
  1413.                         table.remove(Effects, e)
  1414.                     end
  1415.                 end
  1416.             end
  1417.         end
  1418.     end
  1419. end)
  1420.  
  1421.  
  1422.  
  1423.  
  1424. Pressed = false
  1425. --------------
  1426. MaskOn = false
  1427. MaskOff = true
  1428. --------------
  1429. Anim2 = true
  1430. --------------
  1431. eye1 = false
  1432. eye2 = false
  1433. eye3 = true
  1434. --------------
  1435. mouth1 = false
  1436. mouth2 = true
  1437. mouth3 = false
  1438. mouth4 = false
  1439. mouth5 = false
  1440. mouth6 = false
  1441. mouth7 = false
  1442. --------------
  1443. bkit0 = true
  1444. bkit1 = false
  1445. bkit2 = false
  1446. --------------
  1447. torso1 = false
  1448. torso2 = true
  1449. --------------
  1450. Tail0 = true
  1451. Tail1 = false
  1452. Tail2 = false
  1453. Tail3 = false
  1454. --------------
  1455. Hair0 = true
  1456. Hair1 = false
  1457. Hair2 = false
  1458. Hair3 = false
  1459. --------------
  1460. Hat0 = true
  1461. Hat1 = false
  1462. Hat2 = false
  1463. Hat3 = false
  1464. local Playing = false
  1465.  
  1466. ---:Mini:-:Menu:---
  1467. char2 = owner
  1468. iPlayer = owner
  1469. local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
  1470. Gui.Name = 'Gui test'
  1471. local Pull = Instance.new('Frame', Gui)
  1472. Pull.Name = 'Grab'
  1473. Pull.Active = true
  1474. Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
  1475. Pull.BackgroundTransparency = 0
  1476. Pull.BorderSizePixel = 4
  1477. Pull.Position = UDim2.new(0.5,-318,0.5,-92)
  1478. Pull.Size = UDim2.new(0,120,0,50)
  1479. Pull.Draggable = true
  1480. Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1481.  
  1482. local Close = Instance.new('TextButton', Pull)
  1483. Close.Name = 'Close'
  1484. Close.BackgroundTransparency = 1
  1485. Close.Position = UDim2.new(1,-23,0,1)
  1486. Close.Size = UDim2.new(0,22,0,22)
  1487. Close.Font = 'SourceSans'
  1488. Close.FontSize = 'Size24'
  1489. Close.TextColor3 = Color3.new(255,255,255)
  1490. Close.Text = 'X'
  1491. Close.TextStrokeTransparency = 0.8
  1492.  
  1493. local Body = Instance.new('Frame', Pull)
  1494. Body.Name = 'Body'
  1495. Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1496. Body.BackgroundTransparency = 0
  1497. Body.BorderSizePixel = 4
  1498. Body.Position = UDim2.new(0,0,0,52)
  1499. Body.Size = UDim2.new(0,547,0,212)
  1500. Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1501.  
  1502.  
  1503. local Line = Instance.new('Frame', Body)
  1504. Line.Name = 'Line'
  1505. Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1506. Line.BackgroundTransparency = 0
  1507. Line.BorderSizePixel = 2
  1508. Line.Position = UDim2.new(0,152.5,0,0)
  1509. Line.Size = UDim2.new(0,0.01,0,212)
  1510. Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1511.  
  1512. local Line2 = Instance.new('Frame', Body)
  1513. Line2.Name = 'Line2'
  1514. Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1515. Line2.BackgroundTransparency = 0
  1516. Line2.BorderSizePixel = 2
  1517. Line2.Position = UDim2.new(0,306.5,0,0)
  1518. Line2.Size = UDim2.new(0,0.01,0,212)
  1519. Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1520.  
  1521.  
  1522.  
  1523. local Title = Instance.new('TextLabel', Pull)
  1524. Title.Name = 'Title'
  1525. Title.BackgroundTransparency = 1
  1526. Title.Position = UDim2.new(0,-50,0,0)
  1527. Title.Size = UDim2.new(0,200,1,0)
  1528. Title.Font = 'SourceSansLight'
  1529. Title.FontSize = 'Size48'
  1530. Title.Text = "Menu"
  1531. Title.TextColor3 = Color3.new(0.5,0,1)
  1532. Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
  1533. Title.TextStrokeTransparency = 0
  1534.  
  1535. local PlayerName = Instance.new('TextBox', Body)
  1536. PlayerName.Name = 'PlayerName'
  1537. PlayerName.BorderSizePixel = 0
  1538. PlayerName.Position = UDim2.new(0,8,0,10)
  1539. PlayerName.Size = UDim2.new(0,135,0,30)
  1540. PlayerName.Font = 'SourceSans'
  1541. PlayerName.FontSize = 'Size18'
  1542. PlayerName.Text = 'Name of the color'
  1543. PlayerName.BackgroundColor3 = Color3.new(255,255,255)
  1544. PlayerName.TextColor3 = Color3.new(0,0,0)
  1545. PlayerName.TextWrapped = true
  1546.  
  1547. local ColTex2 = Instance.new('TextBox', Body)
  1548. ColTex2.Name = 'ColTex2'
  1549. ColTex2.BorderSizePixel = 0
  1550. ColTex2.Position = UDim2.new(0,318.5,0,10)
  1551. ColTex2.Size = UDim2.new(0,135,0,30)
  1552. ColTex2.Font = 'SourceSans'
  1553. ColTex2.FontSize = 'Size18'
  1554. ColTex2.Text = 'Song id'
  1555. ColTex2.BackgroundColor3 = Color3.new(255,255,255)
  1556. ColTex2.TextColor3 = Color3.new(0,0,0)
  1557. ColTex2.TextWrapped = true
  1558.  
  1559. local ColTex3 = Instance.new('TextBox', Body)
  1560. ColTex3.Name = 'ColTex3'
  1561. ColTex3.BorderSizePixel = 2
  1562. ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
  1563. ColTex3.Size = UDim2.new(0,57.5,0,30)
  1564. ColTex3.Font = 'SourceSans'
  1565. ColTex3.FontSize = 'Size10'
  1566. ColTex3.Text = 'Shirt id'
  1567. ColTex3.BackgroundColor3 = Color3.new(255,255,255)
  1568. ColTex3.TextColor3 = Color3.new(0,0,0)
  1569. ColTex3.TextWrapped = true
  1570.  
  1571. local ColTex4 = Instance.new('TextBox', Body)
  1572. ColTex4.Name = 'ColTex4'
  1573. ColTex4.BorderSizePixel = 2
  1574. ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
  1575. ColTex4.Size = UDim2.new(0,57.5,0,30)
  1576. ColTex4.Font = 'SourceSans'
  1577. ColTex4.FontSize = 'Size10'
  1578. ColTex4.Text = 'Pants id'
  1579. ColTex4.BackgroundColor3 = Color3.new(255,255,255)
  1580. ColTex4.TextColor3 = Color3.new(0,0,0)
  1581. ColTex4.TextWrapped = true
  1582.  
  1583. local Chattext = Instance.new('TextBox', Body)
  1584. Chattext.Name = 'Chattext'
  1585. Chattext.BorderSizePixel = 2
  1586. Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
  1587. Chattext.Size = UDim2.new(0,157.5,0,40)
  1588. Chattext.Font = 'SourceSans'
  1589. Chattext.FontSize = 'Size12'
  1590. Chattext.Text = 'Beter chat ^-^ '
  1591. Chattext.BackgroundColor3 = Color3.new(255,255,255)
  1592. Chattext.TextColor3 = Color3.new(0,0,0)
  1593. Chattext.TextWrapped = true
  1594. Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1595.  
  1596. local God = Instance.new('TextButton', Body)
  1597. God.Name = 'God'
  1598. God.BackgroundColor3 = Color3.new(21/255,142/255,255)
  1599. God.BackgroundTransparency = 0
  1600. God.BorderSizePixel = 2
  1601. God.Position = UDim2.new(0,10,0,50)
  1602. God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
  1603. God.Font = 'SourceSansBold'
  1604. God.FontSize = 'Size18'
  1605. God.Text = 'Skin col'
  1606. God.TextColor3 = Color3.new(255,255,255)
  1607. God.TextWrapped = true
  1608. God.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1609. God.TextStrokeTransparency = 1
  1610. -- =====================================================================
  1611. local Saypress = God:Clone()
  1612. Saypress.Name = 'Saypress'
  1613. Saypress.Parent = Body
  1614. Saypress.Position = UDim2.new(0,285.5,0,-35)
  1615. Saypress.Text = 'Say'
  1616. Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
  1617. -- =====================================================================
  1618. local TpTo = God:Clone()
  1619. TpTo.Name = 'TpTo'
  1620. TpTo.Parent = Body
  1621. TpTo.Position = UDim2.new(0,468.5,0,10)
  1622. TpTo.Text = 'Play'
  1623. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1624. -- =====================================================================
  1625. local KillPlr = God:Clone()
  1626. KillPlr.Name = 'Shirtcol'
  1627. KillPlr.Parent = Body
  1628. KillPlr.Position = UDim2.new(0,10,0,90)
  1629. KillPlr.Text = 'Shirt col'
  1630. KillPlr.Size = UDim2.new(0,130,0,30)
  1631. -- =====================================================================
  1632. local Haircol = God:Clone()
  1633. Haircol.Name = 'Haircol'
  1634. Haircol.Parent = Body
  1635. Haircol.Position = UDim2.new(0,82.5,0,50)
  1636. Haircol.Text = 'Hair col'
  1637. -- ===================================================================== 164
  1638.  
  1639. local TpMe = God:Clone()
  1640. TpMe.Name = 'Hat'
  1641. TpMe.Parent = Body
  1642. TpMe.Position = UDim2.new(0,164,0,90)
  1643. TpMe.Text = 'Hat 1'
  1644. TpMe.Size = UDim2.new(0,57.5,0,30)
  1645. TpMe.FontSize = 'Size18'
  1646. -- =====================================================================
  1647. local TpMe2 = God:Clone()
  1648. TpMe2.Name = 'Hair'
  1649. TpMe2.Parent = Body
  1650. TpMe2.Position = UDim2.new(0,236.5,0,50)
  1651. TpMe2.Text = 'Hair 1'
  1652. TpMe2.Size = UDim2.new(0,57.5,0,30)
  1653. TpMe2.FontSize = 'Size18'
  1654. -- =====================================================================
  1655. local G36K = God:Clone()
  1656. G36K.Name = 'SpawnG36k'
  1657. G36K.Parent = Body
  1658. G36K.Position = UDim2.new(0,162,0,10)
  1659. G36K.Text = 'Idle Pose'
  1660. G36K.Size = UDim2.new(0,135,0,30)
  1661. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1662. G36K.FontSize = 'Size28'
  1663. -- =====================================================================
  1664. local Tail = God:Clone()
  1665. Tail.Name = 'Tail'
  1666. Tail.Parent = Body
  1667. Tail.Position = UDim2.new(0,164,0,50)
  1668. Tail.Text = 'Tail 0'
  1669. -- =====================================================================
  1670. local Torso2 = God:Clone()
  1671. Torso2.Name = 'Hair'
  1672. Torso2.Parent = Body
  1673. Torso2.Position = UDim2.new(0,236.5,0,90)
  1674. Torso2.Text = 'Torso 2'
  1675. Torso2.Size = UDim2.new(0,57.5,0,30)
  1676. Torso2.FontSize = 'Size18'
  1677. -- =====================================================================
  1678. local Bkit = God:Clone()
  1679. Bkit.Name = 'Bkit'
  1680. Bkit.Parent = Body
  1681. Bkit.Position = UDim2.new(0,164,0,130)
  1682. Bkit.Text = 'Bkit 0'
  1683. Bkit.Size = UDim2.new(0,57.5,0,30)
  1684. Bkit.FontSize = 'Size18'
  1685. -- =====================================================================
  1686. local Mouth = God:Clone()
  1687. Mouth.Name = 'Mouth'
  1688. Mouth.Parent = Body
  1689. Mouth.Position = UDim2.new(0,164,0,170)
  1690. Mouth.Text = 'Mouth 2'
  1691. Mouth.FontSize = 'Size18'
  1692. -- ===================================================================== (0,318.5,0,10)
  1693. local Eyes = God:Clone()
  1694. Eyes.Name = 'Eyes'
  1695. Eyes.Parent = Body
  1696. Eyes.Position = UDim2.new(0,236,0,130)
  1697. Eyes.Text = 'Eye 3'
  1698. Eyes.FontSize = 'Size18'
  1699. -- =====================================================================(0,391,0,10)
  1700. local mask = God:Clone()
  1701. mask.Name = 'mask'
  1702. mask.Parent = Body
  1703. mask.Position = UDim2.new(0,236,0,170)
  1704. mask.Text = 'Shy'
  1705. mask.FontSize = 'Size18'
  1706. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  1707. -- =====================================================================
  1708. local Shirtset = God:Clone()
  1709. Shirtset.Name = 'Shirtset'
  1710. Shirtset.Parent = Body
  1711. Shirtset.Position = UDim2.new(0,82.5,0,130)
  1712. Shirtset.Text = 'Set'
  1713. -- =====================================================================
  1714. local Pantsset = God:Clone()
  1715. Pantsset.Name = 'Pantsset'
  1716. Pantsset.Parent = Body
  1717. Pantsset.Position = UDim2.new(0,82.5,0,170)
  1718. Pantsset.Text = 'Set'
  1719.  
  1720. -- ===================================================================== 81,5
  1721. local Bunny = God:Clone()
  1722. Bunny.Name = 'Bunny'
  1723. Bunny.Parent = Body
  1724. Bunny.Position = UDim2.new(0,318.5,0,50)
  1725. Bunny.Text = 'Bunny'
  1726. -- ===================================================================== 81,5
  1727. local Noob = God:Clone()
  1728. Noob.Name = 'Noob'
  1729. Noob.Parent = Body
  1730. Noob.Position = UDim2.new(0,318.5,0,90)
  1731. Noob.Text = 'Noob'
  1732. -- ===================================================================== 81,5
  1733. local Kitty = God:Clone()
  1734. Kitty.Name = 'Kitty'
  1735. Kitty.Parent = Body
  1736. Kitty.Position = UDim2.new(0,318.5,0,130)
  1737. Kitty.Text = 'Kitty'
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751. -- *********************************************************************
  1752.  
  1753. Saypress.MouseButton1Down:connect(function()
  1754. local ChatService = game:GetService("Chat")
  1755. ChatService:Chat(char.Head, "" .. Chattext.Text)       
  1756. end)
  1757.  
  1758.  
  1759.  
  1760.  
  1761.  
  1762.  
  1763.  
  1764.  
  1765.  
  1766. God.MouseButton1Down:connect(function()
  1767.     BC.HeadColor = BrickColor.new(PlayerName.Text)
  1768.     BC.LeftArmColor = BrickColor.new(PlayerName.Text)
  1769.     BC.LeftLegColor = BrickColor.new(PlayerName.Text)
  1770.     BC.RightArmColor = BrickColor.new(PlayerName.Text)
  1771.     BC.RightLegColor = BrickColor.new(PlayerName.Text)
  1772. pn3.BrickColor = BrickColor.new(PlayerName.Text)
  1773. pn4.BrickColor = BrickColor.new(PlayerName.Text)
  1774. skin.BrickColor = BrickColor.new(PlayerName.Text)
  1775. end)
  1776. -- =====================================================================
  1777. KillPlr.MouseButton1Down:connect(function()
  1778. pn.BrickColor = BrickColor.new(PlayerName.Text)
  1779. p.BrickColor = BrickColor.new(PlayerName.Text)
  1780. pn0.BrickColor = BrickColor.new(PlayerName.Text)
  1781. BC.TorsoColor = BrickColor.new(PlayerName.Text)
  1782. hat2.BrickColor = BrickColor.new(PlayerName.Text)
  1783. hat3.BrickColor = BrickColor.new(PlayerName.Text)
  1784. pn5.BrickColor = BrickColor.new(PlayerName.Text)
  1785. pn7.BrickColor = BrickColor.new(PlayerName.Text)
  1786. pn8.BrickColor = BrickColor.new(PlayerName.Text)
  1787. pn9.BrickColor = BrickColor.new(PlayerName.Text)
  1788. tail3.BrickColor = BrickColor.new(PlayerName.Text)
  1789. end)
  1790. -- =====================================================================
  1791. TpTo.MouseButton1Down:connect(function()
  1792.  if Playing == false and Pressed == false then 
  1793. TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
  1794. TpTo.Text = 'Stop'
  1795. Pressed = true
  1796. radio.Transparency = 0     
  1797. GlowParticle.Transparency = NumberSequence.new(.3,.8)      
  1798. GlowParticle2.Transparency = NumberSequence.new(.3,.8)         
  1799. GlowParticle3.Transparency = NumberSequence.new(.3,.8) 
  1800. wait()
  1801.     sound:Play()
  1802.     Playing = true
  1803. end
  1804.  if Playing == true and Pressed == false then
  1805. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1806. TpTo.Text = 'Play'
  1807. Pressed = true
  1808. radio.Transparency = 1     
  1809. GlowParticle.Transparency = NumberSequence.new(1)      
  1810. GlowParticle2.Transparency = NumberSequence.new(1)         
  1811. GlowParticle3.Transparency = NumberSequence.new(1) 
  1812. wait()
  1813.     sound:Stop()
  1814.     Playing = false
  1815. end
  1816. wait()
  1817. Pressed = false
  1818. end)
  1819. -- =====================================================================
  1820. TpMe.MouseButton1Down:connect(function()
  1821. if Hat1 == true and Pressed == false then
  1822. TpMe.Text = 'Hat 2'
  1823. pn0.Transparency = 1
  1824. hat2.Transparency = 0
  1825. Pressed = true
  1826. wait()
  1827. Hat1 = false
  1828. Hat2 = true
  1829. end
  1830. if Hat2 == true and Pressed == false then
  1831. TpMe.Text = 'Hat 3'
  1832. hat2.Transparency = 1
  1833. hat3.Transparency = 0
  1834. Pressed = true
  1835. wait()
  1836. Hat2 = false
  1837. Hat3 = true
  1838. end
  1839. if Hat3 == true and Pressed == false then
  1840. TpMe.Text = 'Hat 0'
  1841. hat3.Transparency = 1
  1842. Pressed = true
  1843. wait()
  1844. Hat3 = false
  1845. Hat0 = true
  1846. end
  1847. if Hat0 == true and Pressed == false then
  1848. TpMe.Text = 'Hat 1'
  1849. pn0.Transparency = 0
  1850. Pressed = true
  1851. wait()
  1852. Hat3 = false
  1853. Hat1 = true
  1854. end
  1855. wait()
  1856. Pressed = false
  1857. end)
  1858. -- =====================================================================
  1859. G36K.MouseButton1Down:connect(function()
  1860.  if Anim2 == false and Pressed == false then
  1861. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1862. Pressed = true
  1863. wait()
  1864. Anim2 = true
  1865. end
  1866. if Anim2 == true and Pressed == false then
  1867. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  1868. Pressed = true
  1869. wait()
  1870. Anim2 = false
  1871. end
  1872. wait()
  1873. Pressed = false
  1874. end)
  1875. -- =====================================================================
  1876. TpMe2.MouseButton1Down:connect(function()
  1877. if Hair1 == true and Pressed == false then
  1878. TpMe2.Text = 'Hair 2'
  1879. Hood.Transparency = 1
  1880. pn6.Transparency = 1
  1881. hair2.Transparency = 0
  1882. Pressed = true
  1883. wait()
  1884. Hair1 = false
  1885. Hair2 = true
  1886. end
  1887. if Hair2 == true and Pressed == false then
  1888. TpMe2.Text = 'Hair 3'
  1889. Hood.Transparency = 0
  1890. pn6.Transparency = 1
  1891. hair2.Transparency = 1
  1892. Pressed = true
  1893. wait()
  1894. Hair2 = false
  1895. Hair3 = true
  1896. end
  1897. if Hair3 == true and Pressed == false then
  1898. TpMe2.Text = 'Hair 0'
  1899. Hood.Transparency = 1
  1900. pn6.Transparency = 1
  1901. hair2.Transparency = 1
  1902. Pressed = true
  1903. wait()
  1904. Hair3 = false
  1905. Hair0 = true
  1906. end
  1907. if Hair0 == true and Pressed == false then
  1908. TpMe2.Text = 'Hair 1'
  1909. Hood.Transparency = 0
  1910. pn6.Transparency = 0
  1911. hair2.Transparency = 0
  1912. Pressed = true
  1913. wait()
  1914. Hair0 = false
  1915. Hair1 = true
  1916. end
  1917. wait()
  1918. Pressed = false
  1919. end)
  1920. -- =====================================================================
  1921. Haircol.MouseButton1Down:connect(function()
  1922. hair2.BrickColor = BrickColor.new(PlayerName.Text)
  1923. Hood.BrickColor = BrickColor.new(PlayerName.Text)
  1924. pn6.BrickColor = BrickColor.new(PlayerName.Text)
  1925. end)
  1926. -- =====================================================================
  1927. Tail.MouseButton1Down:connect(function()
  1928. if Tail1 == true and Pressed == false then
  1929. Tail.Text = 'Tail 2'
  1930. pn5.Transparency = 1
  1931. pn7.Transparency = 1
  1932. pn8.Transparency = 1
  1933. pn9.Transparency = 1
  1934. tail2.Transparency = 0
  1935. Pressed = true
  1936. wait()
  1937. Tail1 = false
  1938. Tail2 = true
  1939. end
  1940. if Tail2 == true and Pressed == false then
  1941. Tail.Text = 'Tail 3'
  1942. tail2.Transparency = 1
  1943. tail3.Transparency = 0
  1944. Pressed = true
  1945. wait()
  1946. Tail2 = false
  1947. Tail3 = true
  1948. end
  1949. if Tail3 == true and Pressed == false then
  1950. Tail.Text = 'Tail 0'
  1951. tail3.Transparency = 1
  1952. Pressed = true
  1953. wait()
  1954. Tail3 = false
  1955. Tail0 = true
  1956. end
  1957. if Tail0 == true and Pressed == false then
  1958. Tail.Text = 'Tail 1'
  1959. pn5.Transparency = 0
  1960. pn7.Transparency = 0
  1961. pn8.Transparency = 0
  1962. pn9.Transparency = 0
  1963. Pressed = true
  1964. wait()
  1965. Tail0 = false
  1966. Tail1 = true
  1967. end
  1968. wait()
  1969. Pressed = false
  1970. end)
  1971. -- =====================================================================
  1972. Torso2.MouseButton1Down:connect(function()
  1973. if torso1 == true and Pressed == false then
  1974. Pressed = true
  1975. M69.MeshId = "rbxassetid://456901040"
  1976. M69.Scale = Vector3.new( 1, 1, 1)
  1977. Torso2.Text = 'Torso 2'
  1978. wait()
  1979. torso1 = false
  1980. torso2 = true
  1981. end
  1982. if torso2 == true and Pressed == false then
  1983. Pressed = true
  1984. M69.MeshId = "rbxassetid://48112070"
  1985. M69.Scale = Vector3.new( 1.093, 1, 1)
  1986. Torso2.Text = 'Torso 1'
  1987. wait()
  1988. torso1 = true
  1989. torso2 = false
  1990. end
  1991. wait()
  1992. Pressed = false
  1993. end)
  1994. -- =====================================================================
  1995. Bkit.MouseButton1Down:connect(function()
  1996. if bkit1 == true and Pressed == false then
  1997. Pressed = true
  1998. p.Transparency = 0
  1999. pn.Transparency = 0
  2000. pn3.Transparency = 1
  2001. pn4.Transparency = 1
  2002. skin.Transparency = 1
  2003. Bkit.Text = 'Bkit 2'
  2004. wait()
  2005. bkit1 = false
  2006. bkit2 = true
  2007. end
  2008. if bkit2 == true and Pressed == false then
  2009. Pressed = true
  2010. p.Transparency = 1
  2011. pn.Transparency = 1
  2012. pn3.Transparency = 1
  2013. pn4.Transparency = 1
  2014. skin.Transparency = 1
  2015. Bkit.Text = 'Bkit 0'
  2016. wait()
  2017. bkit2 = false
  2018. bkit0 = true
  2019. end
  2020. if bkit0 == true and Pressed == false then
  2021. Pressed = true
  2022. p.Transparency = 0
  2023. pn.Transparency = 0
  2024. pn3.Transparency = 0
  2025. pn4.Transparency = 0
  2026. skin.Transparency = 0
  2027. Bkit.Text = 'Bkit 1'
  2028. wait()
  2029. bkit0 = false
  2030. bkit1 = true
  2031. end
  2032. wait()
  2033. Pressed = false
  2034. end)
  2035. -- =====================================================================
  2036. Mouth.MouseButton1Down:connect(function()
  2037. ----2-----
  2038. if mouth1 == true and Pressed == false then
  2039. Mouth.Text = 'Mouth 2'
  2040. newface.Texture = "rbxassetid://186681690"
  2041. Orbd.Transparency = 1
  2042. Pressed = true
  2043. wait()
  2044. mouth1 = false
  2045. mouth2 = true
  2046. end
  2047. ----3-----
  2048. if mouth2 == true and Pressed == false then
  2049. Mouth.Text = 'Mouth 3'
  2050. newface.Texture = "rbxassetid://322781877"
  2051. Orbd.Transparency = 1
  2052. Pressed = true
  2053. wait()
  2054. mouth2 = false
  2055. mouth3 = true
  2056. end
  2057. ----4-----
  2058. if mouth3 == true and Pressed == false then
  2059. Mouth.Text = 'Mouth 4'
  2060. newface.Texture = "rbxassetid://186682603"
  2061. Orbd.Transparency = 1
  2062. Pressed = true
  2063. wait()
  2064. mouth3 = false
  2065. mouth4 = true
  2066. end
  2067. ----5-----
  2068. if mouth4 == true and Pressed == false then
  2069. Mouth.Text = 'Mouth 5'
  2070. newface.Texture = "rbxassetid://133379869"
  2071. Orbd.Transparency = 1
  2072. Pressed = true
  2073. wait()
  2074. mouth4 = false
  2075. mouth5 = true
  2076. end
  2077. ----6-----
  2078. if mouth5 == true and Pressed == false then
  2079. Mouth.Text = 'Mouth 6'
  2080. newface.Texture = "rbxassetid://186683091"
  2081. Orbd.Transparency = 1
  2082. Pressed = true
  2083. wait()
  2084. mouth5 = false
  2085. mouth6 = true
  2086. end
  2087. ----7-----
  2088. if mouth6 == true and Pressed == false then
  2089. Mouth.Text = 'Mouth 7'
  2090. newface.Texture = "rbxassetid://186682277"
  2091. Orbd.Transparency = 1
  2092. Pressed = true
  2093. wait()
  2094. mouth6 = false
  2095. mouth7 = true
  2096. end
  2097. ----1-----
  2098. if mouth7 == true and Pressed == false then
  2099. Mouth.Text = 'Mouth 1'
  2100. newface.Texture = "rbxassetid://"
  2101. Orbd.Transparency = 0
  2102. Pressed = true
  2103. wait()
  2104. mouth6 = false
  2105. mouth1 = true
  2106. end
  2107. ----------
  2108. wait()
  2109. Pressed = false
  2110. end)
  2111. -- =====================================================================
  2112. Eyes.MouseButton1Down:connect(function()
  2113. if eye3 == true and Pressed == false then
  2114. Pressed = true
  2115. char.Head.face.Texture = "rbxassetid://176204308"
  2116. Eyes.Text = 'Eye 1'
  2117. wait()
  2118. eye3 = false
  2119. eye1 = true
  2120. end
  2121. if eye1 == true and Pressed == false then
  2122. Pressed = true
  2123. char.Head.face.Texture = "rbxassetid://176210835"
  2124. Eyes.Text = 'Eye 2'
  2125. wait()
  2126. eye1 = false
  2127. eye2 = true
  2128. end
  2129. if eye2 == true and Pressed == false then
  2130. Pressed = true
  2131. char.Head.face.Texture = "rbxassetid://176206791"
  2132. Eyes.Text = 'Eye 3'
  2133. wait()
  2134. eye2 = false
  2135. eye3 = true
  2136. end
  2137. wait()
  2138. Pressed = false
  2139. end)
  2140. -- =====================================================================
  2141. mask.MouseButton1Down:connect(function()
  2142. if MaskOn == true and Pressed == false then
  2143. Mask.Transparency = 1
  2144. Pressed = true
  2145. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2146. wait()
  2147. MaskOn = false
  2148. MaskOff = true
  2149. end
  2150. if MaskOff == true and Pressed == false then
  2151. Mask.Transparency = 0
  2152. Pressed = true
  2153. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2154. wait()
  2155. MaskOn = true
  2156. MaskOff = false
  2157. end
  2158. wait()
  2159. Pressed = false
  2160. end)
  2161. -- =====================================================================
  2162. Shirtset.MouseButton1Down:connect(function()
  2163. char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
  2164. end)
  2165. -- =====================================================================
  2166. Pantsset.MouseButton1Down:connect(function()
  2167. char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
  2168. end)
  2169. -- =====================================================================
  2170. Bunny.MouseButton1Down:connect(function()
  2171. --------------
  2172. MaskOn = true
  2173. MaskOff = false
  2174. --------------
  2175. Anim2 = false
  2176. --------------
  2177. eye1 = true
  2178. eye2 = false
  2179. eye3 = false
  2180. --------------
  2181. mouth1 = false
  2182. mouth2 = false
  2183. mouth3 = false
  2184. mouth4 = true
  2185. mouth5 = false
  2186. mouth6 = false
  2187. mouth7 = false
  2188. --------------
  2189. bkit0 = false
  2190. bkit1 = true
  2191. bkit2 = false
  2192. --------------
  2193. torso1 = true
  2194. torso2 = false
  2195. --------------
  2196. Tail0 = false
  2197. Tail1 = false
  2198. Tail2 = true
  2199. Tail3 = false
  2200. --------------
  2201. Hair0 = false
  2202. Hair1 = false
  2203. Hair2 = true
  2204. Hair3 = false
  2205. --------------
  2206. Hat0 = false
  2207. Hat1 = false
  2208. Hat2 = true
  2209. Hat3 = false
  2210. --------------
  2211. char.Head.face.Texture = "rbxassetid://176204308"
  2212. Eyes.Text = 'Eye 1'
  2213. --------------
  2214. Mouth.Text = 'Mouth 4'
  2215. newface.Texture = "rbxassetid://186682603"
  2216. Orbd.Transparency = 1
  2217. --------------
  2218. p.Transparency = 0
  2219. pn.Transparency = 0
  2220. pn3.Transparency = 0
  2221. pn4.Transparency = 0
  2222. skin.Transparency = 0
  2223. Bkit.Text = 'Bkit 1'
  2224. --------------
  2225. M69.MeshId = "rbxassetid://48112070"
  2226. M69.Scale = Vector3.new( 1.093, 1, 1)
  2227. Torso2.Text = 'Torso 1'
  2228. --------------
  2229. Tail.Text = 'Tail 2'
  2230. pn5.Transparency = 1
  2231. pn7.Transparency = 1
  2232. pn8.Transparency = 1
  2233. pn9.Transparency = 1
  2234. tail2.Transparency = 0
  2235. tail3.Transparency = 1
  2236. --------------
  2237. hair2.BrickColor = BrickColor.new("Cool yellow")
  2238. Hood.BrickColor = BrickColor.new("Cool yellow")
  2239. pn6.BrickColor = BrickColor.new("Cool yellow")
  2240. --------------
  2241. TpMe2.Text = 'Hair 2'
  2242. Hood.Transparency = 1
  2243. pn6.Transparency = 1
  2244. hair2.Transparency = 0
  2245. --------------
  2246. TpMe.Text = 'Hat 2'
  2247. pn0.Transparency = 1
  2248. hat2.Transparency = 0
  2249. hat3.Transparency = 1
  2250. --------------
  2251. pn.BrickColor = BrickColor.new("Really black")
  2252. p.BrickColor = BrickColor.new("Really black")
  2253. pn0.BrickColor = BrickColor.new("Really black")
  2254. BC.TorsoColor = BrickColor.new("Really black")
  2255. hat2.BrickColor = BrickColor.new("Really black")
  2256. hat3.BrickColor = BrickColor.new("Really black")
  2257. pn5.BrickColor = BrickColor.new("Really black")
  2258. pn7.BrickColor = BrickColor.new("Really black")
  2259. pn8.BrickColor = BrickColor.new("Really black")
  2260. pn9.BrickColor = BrickColor.new("Really black")
  2261. tail3.BrickColor = BrickColor.new("Really black")
  2262. --------------
  2263. BC.HeadColor = BrickColor.new("Pastel brown")
  2264. BC.LeftArmColor = BrickColor.new("Pastel brown")
  2265. BC.LeftLegColor = BrickColor.new("Pastel brown")
  2266. BC.RightArmColor = BrickColor.new("Pastel brown")
  2267. BC.RightLegColor = BrickColor.new("Pastel brown")
  2268. pn3.BrickColor = BrickColor.new("Pastel brown")
  2269. pn4.BrickColor = BrickColor.new("Pastel brown")
  2270. skin.BrickColor = BrickColor.new("Pastel brown")
  2271. --------------
  2272. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2273. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
  2274. --------------
  2275. Mask.Transparency = 0
  2276. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2277. --------------
  2278. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2279. end)
  2280. -- =====================================================================
  2281.  
  2282. Noob.MouseButton1Down:connect(function()
  2283. --------------
  2284. MaskOn = true
  2285. MaskOff = false
  2286. --------------
  2287. Anim2 = true
  2288. --------------
  2289. eye1 = false
  2290. eye2 = false
  2291. eye3 = true
  2292. --------------
  2293. mouth1 = false
  2294. mouth2 = true
  2295. mouth3 = false
  2296. mouth4 = false
  2297. mouth5 = false
  2298. mouth6 = false
  2299. mouth7 = false
  2300. --------------
  2301. bkit0 = true
  2302. bkit1 = false
  2303. bkit2 = false
  2304. --------------
  2305. torso1 = false
  2306. torso2 = true
  2307. --------------
  2308. Tail0 = true
  2309. Tail1 = false
  2310. Tail2 = false
  2311. Tail3 = false
  2312. --------------
  2313. Hair0 = true
  2314. Hair1 = false
  2315. Hair2 = false
  2316. Hair3 = false
  2317. --------------
  2318. Hat0 = true
  2319. Hat1 = false
  2320. Hat2 = false
  2321. Hat3 = false
  2322. --------------
  2323. char.Head.face.Texture = "rbxassetid://176206791"
  2324. Eyes.Text = 'Eye 3'
  2325. --------------
  2326. Mouth.Text = 'Mouth 2'
  2327. newface.Texture = "rbxassetid://186681690"
  2328. Orbd.Transparency = 1
  2329. --------------
  2330. p.Transparency = 1
  2331. pn.Transparency = 1
  2332. pn3.Transparency = 1
  2333. pn4.Transparency = 1
  2334. skin.Transparency = 1
  2335. Bkit.Text = 'Bkit 0'
  2336. --------------
  2337. M69.MeshId = "rbxassetid://456901040"
  2338. M69.Scale = Vector3.new( 1, 1, 1)
  2339. Torso2.Text = 'Torso 2'
  2340. --------------
  2341. Tail.Text = 'Tail 0'
  2342. pn5.Transparency = 1
  2343. pn7.Transparency = 1
  2344. pn8.Transparency = 1
  2345. pn9.Transparency = 1
  2346. tail2.Transparency = 1
  2347. tail3.Transparency = 1
  2348. --------------
  2349. hair2.BrickColor = BrickColor.new("Black")
  2350. Hood.BrickColor = BrickColor.new("Black")
  2351. pn6.BrickColor = BrickColor.new("Black")
  2352. --------------
  2353. TpMe2.Text = 'Hair 0'
  2354. Hood.Transparency = 1
  2355. pn6.Transparency = 1
  2356. hair2.Transparency = 1
  2357. --------------
  2358. TpMe.Text = 'Hat 0'
  2359. pn0.Transparency = 1
  2360. hat2.Transparency = 1
  2361. hat3.Transparency = 1
  2362. --------------
  2363. pn.BrickColor = BrickColor.new("Deep blue")
  2364. p.BrickColor = BrickColor.new("Deep blue")
  2365. pn0.BrickColor = BrickColor.new("Deep blue")
  2366. BC.TorsoColor = BrickColor.new("Deep blue")
  2367. hat2.BrickColor = BrickColor.new("Deep blue")
  2368. hat3.BrickColor = BrickColor.new("Deep blue")
  2369. pn5.BrickColor = BrickColor.new("Deep blue")
  2370. pn7.BrickColor = BrickColor.new("Deep blue")
  2371. pn8.BrickColor = BrickColor.new("Deep blue")
  2372. pn9.BrickColor = BrickColor.new("Deep blue")
  2373. tail3.BrickColor = BrickColor.new("Deep blue")
  2374. --------------
  2375. BC.HeadColor = BrickColor.new("Bright yellow")
  2376. BC.LeftArmColor = BrickColor.new("Bright yellow")
  2377. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  2378. BC.RightArmColor = BrickColor.new("Bright yellow")
  2379. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  2380. pn3.BrickColor = BrickColor.new("Bright yellow")
  2381. pn4.BrickColor = BrickColor.new("Bright yellow")
  2382. skin.BrickColor = BrickColor.new("Bright yellow")
  2383. --------------
  2384. char049.Shirt.ShirtTemplate = "rbxassetid://"
  2385. char049.Pants.PantsTemplate = "rbxassetid://"
  2386. --------------
  2387. Mask.Transparency = 1
  2388. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2389. --------------
  2390. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  2391. end)
  2392.  
  2393. -- =====================================================================
  2394. Kitty.MouseButton1Down:connect(function()
  2395.  
  2396. --------------
  2397. MaskOn = true
  2398. MaskOff = false
  2399. --------------
  2400. Anim2 = false
  2401. --------------
  2402. eye1 = false
  2403. eye2 = true
  2404. eye3 = false
  2405. --------------
  2406. mouth1 = false
  2407. mouth2 = false
  2408. mouth3 = false
  2409. mouth4 = true
  2410. mouth5 = false
  2411. mouth6 = false
  2412. mouth7 = false
  2413. --------------
  2414. bkit0 = false
  2415. bkit1 = true
  2416. bkit2 = false
  2417. --------------
  2418. torso1 = true
  2419. torso2 = false
  2420. --------------
  2421. Tail0 = false
  2422. Tail1 = false
  2423. Tail2 = false
  2424. Tail3 = true
  2425. --------------
  2426. Hair0 = false
  2427. Hair1 = true
  2428. Hair2 = false
  2429. Hair3 = false
  2430. --------------
  2431. Hat0 = false
  2432. Hat1 = false
  2433. Hat2 = false
  2434. Hat3 = true
  2435. --------------
  2436. char.Head.face.Texture = "rbxassetid://176210835"
  2437. Eyes.Text = 'Eye 2'
  2438. --------------
  2439. Mouth.Text = 'Mouth 4'
  2440. newface.Texture = "rbxassetid://186682603"
  2441. Orbd.Transparency = 1
  2442. --------------
  2443. p.Transparency = 0
  2444. pn.Transparency = 0
  2445. pn3.Transparency = 0
  2446. pn4.Transparency = 0
  2447. skin.Transparency = 0
  2448. Bkit.Text = 'Bkit 1'
  2449. --------------
  2450. M69.MeshId = "rbxassetid://48112070"
  2451. M69.Scale = Vector3.new( 1.093, 1, 1)
  2452. Torso2.Text = 'Torso 1'
  2453. --------------
  2454. Tail.Text = 'Tail 3'
  2455. pn5.Transparency = 1
  2456. pn7.Transparency = 1
  2457. pn8.Transparency = 1
  2458. pn9.Transparency = 1
  2459. tail2.Transparency = 1
  2460. tail3.Transparency = 0
  2461. --------------
  2462. hair2.BrickColor = BrickColor.new("White")
  2463. Hood.BrickColor = BrickColor.new("White")
  2464. pn6.BrickColor = BrickColor.new("White")
  2465. --------------
  2466. TpMe2.Text = 'Hair 1'
  2467. Hood.Transparency = 0
  2468. pn6.Transparency = 0
  2469. hair2.Transparency = 0
  2470. --------------
  2471. TpMe.Text = 'Hat 3'
  2472. pn0.Transparency = 1
  2473. hat2.Transparency = 1
  2474. hat3.Transparency = 0
  2475. --------------
  2476. pn.BrickColor = BrickColor.new("Really black")
  2477. p.BrickColor = BrickColor.new("Really black")
  2478. pn0.BrickColor = BrickColor.new("Really black")
  2479. BC.TorsoColor = BrickColor.new("Really black")
  2480. hat2.BrickColor = BrickColor.new("Really black")
  2481. hat3.BrickColor = BrickColor.new("Really black")
  2482. pn5.BrickColor = BrickColor.new("Really black")
  2483. pn7.BrickColor = BrickColor.new("Really black")
  2484. pn8.BrickColor = BrickColor.new("Really black")
  2485. pn9.BrickColor = BrickColor.new("Really black")
  2486. tail3.BrickColor = BrickColor.new("Really black")
  2487. --------------
  2488. BC.HeadColor = BrickColor.new("Fossil")
  2489. BC.LeftArmColor = BrickColor.new("Fossil")
  2490. BC.LeftLegColor = BrickColor.new("Fossil")
  2491. BC.RightArmColor = BrickColor.new("Fossil")
  2492. BC.RightLegColor = BrickColor.new("Fossil")
  2493. pn3.BrickColor = BrickColor.new("Fossil")
  2494. pn4.BrickColor = BrickColor.new("Fossil")
  2495. skin.BrickColor = BrickColor.new("Fossil")
  2496. --------------
  2497. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2498. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
  2499. --------------
  2500. Mask.Transparency = 0
  2501. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2502. --------------
  2503. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2504. end)
  2505.  
  2506. -- =====================================================================
  2507.  
  2508.  
  2509.  
  2510.  
  2511.  
  2512.  
  2513.  
  2514.  
  2515.  
  2516. Close.MouseButton1Down:connect(function()
  2517. if Body.Visible == true then
  2518. Body.Visible = false
  2519. Close.Text = '+'
  2520. Title.FontSize = 'Size24'
  2521. Pull.Size = UDim2(0,125,0,12.5)
  2522. elseif Body.Visible == false then
  2523. Body.Visible = true
  2524. Close.Text = 'X'
  2525. Title.FontSize = 'Size48'
  2526. Graf_f.Size = UDim2(0,500,0,50)
  2527. end
  2528. end)
  2529.  
  2530.  
  2531.  
  2532.  
  2533.  
  2534. ---------------------------------------------------------------------------------
  2535.  
  2536.  
  2537.  
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543. local mesh = Instance.new("SpecialMesh",radio)
  2544. mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
  2545. mesh.TextureId = "rbxassetid://151760072"
  2546. mesh.Scale = Vector3.new(.7, .7, .7)
  2547.  
  2548.  
  2549.  
  2550.  
  2551.  
  2552.  
  2553.  
  2554.  
  2555.  
  2556.  
  2557.  
  2558.  
  2559.  
  2560.  
  2561.  
  2562.  
  2563. ColTex2.Changed:connect(function()
  2564.     sound.SoundId = "rbxassetid://" .. ColTex2.Text
  2565. end)
  2566.  
  2567.  
  2568.  
  2569. while true do
  2570.     if Playing then
  2571.    
  2572.                
  2573.                
  2574.                
  2575.        
  2576.        
  2577.         mesh.Scale = Vector3.new(.71, .71, .71)
  2578.         wait(.000001)          
  2579.         mesh.Scale = Vector3.new(.709, .709, .709)
  2580.         wait(.000001)
  2581.         mesh.Scale = Vector3.new(.708, .708, .708)
  2582.         wait(.000001)  
  2583.         mesh.Scale = Vector3.new(.707, .707, .707)
  2584.         wait(.000001)
  2585.         mesh.Scale = Vector3.new(.706, .706, .706)
  2586.         wait(.000001)  
  2587.         mesh.Scale = Vector3.new(.705, .705, .705)
  2588.         wait(.000001)  
  2589.         mesh.Scale = Vector3.new(.704, .704, .704)
  2590.         wait(.000001)  
  2591.         mesh.Scale = Vector3.new(.703, .703, .703)
  2592.         wait(.000001)  
  2593.         mesh.Scale = Vector3.new(.702, .702, .702)
  2594.         wait(.000001)
  2595.         mesh.Scale = Vector3.new(.701, .701, .701)
  2596.         wait(.000001)
  2597.        
  2598.        
  2599.        
  2600.        
  2601.         mesh.Scale = Vector3.new(.7, .7, .7)
  2602.     end
  2603.     wait(.2)
  2604.  
  2605.  
  2606.  
  2607.  
  2608.  
  2609.  
  2610. end
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