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- ---- Spyro 1 ----
- In the world of dragons...
- Cutscene
- The Adventure begins
- Enter level -> fade to white .. Timeframe is very small
- somewhat static gem/numbers, entering ... isn't reliable
- Quit game can refernce menus --> black screen
- Fade to white like the above
- generally, if the center of the screen is black for over 500ms, it's loading
- Death will rely on the above, but the fade back into game may be difficult to script
- retry/quit menu?
- blimp will use gems reference, and fade to black.
- fade to black works for final hit. it lasts ~167ms
- ---- Spyro 2 ----
- Fade to black instead of white when leaving levels naturally
- same with when the loads finish
- fade to black when entering levels
- Menu exit same as spyro 1
- ...cutscenes
- boss transition will need to watch the health bar area for fade in
- fade to black works for final hit on Ripto
- ---- Spyro 3 ----
- Seems to generally be the same as Spyro 2, except the blimp foe worlds/bosses
- Final boss loads like a Spyro 1 level
- fade to black works for final hit on Sorceress
- ------------------------------------------------------------
- If I could get 1080p 60fps raw footage of the below, I would greatly appreciate it.
- Here's the recommended settings: https://i.imgur.com/m1qoLJO.png
- If the CPU gets over loaded, lower the CPU Preset to veryfast. Do NOT use ultrafast.
- Record in bursts rather than the whole game or else the file will be very huge.
- From the PS4 menu all the way to the game selection screen
- From the game selection screen to when you're in-game for all three games. Skip the cutscenes. Optionally, record them again without skipping cutscenes.
- NOTE: The menus are colored differently for each game, so those still have to be recorded, too.
- --- Spyro 1 ---
- Full loading sequence for several levels.
- Be sure to record when the gem count goes over 10/100/1000 (10000?)
- Exit level both via menu and portal for several levels.
- Entering levels via menu a few times.
- Sunnyflight, get anything that invokes loading, like retry and quitting.
- A least one death. Game over if that's necessary.
- Several world transitions.
- Last hit on Gnasty Gnorc. Preferably both for perfect and imperfect battles.
- --- Spyro 2 ---
- Full loading sequence for several levels.
- Exit level both via menu and portal for several levels.
- At least one exit involving a skipped cutscene.
- At least one exit involving an unskipped cutscene.
- Boss transitions, entering and exiting, prefereably for all three.
- Last hit on Ripto.
- ---- Spyro 3 ----
- Full loading sequence for several levels.
- Exit level both via menu and portal for several levels.
- At least one exit involving a skipped cutscene.
- At least one exit involving an unskipped cutscene.
- Boss transitions, entering and exiting.
- Full loading sequence for final boss.
- Last hit on Sorceress.
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