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ROMaster2

Spyro autosplitter notes

Nov 14th, 2018
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  1. ---- Spyro 1 ----
  2. In the world of dragons...
  3. Cutscene
  4. The Adventure begins
  5.  
  6. Enter level -> fade to white .. Timeframe is very small
  7. somewhat static gem/numbers, entering ... isn't reliable
  8.  
  9. Quit game can refernce menus --> black screen
  10. Fade to white like the above
  11.  
  12. generally, if the center of the screen is black for over 500ms, it's loading
  13. Death will rely on the above, but the fade back into game may be difficult to script
  14.  
  15. retry/quit menu?
  16.  
  17. blimp will use gems reference, and fade to black.
  18.  
  19. fade to black works for final hit. it lasts ~167ms
  20.  
  21. ---- Spyro 2 ----
  22.  
  23. Fade to black instead of white when leaving levels naturally
  24. same with when the loads finish
  25.  
  26. fade to black when entering levels
  27. Menu exit same as spyro 1
  28. ...cutscenes
  29.  
  30. boss transition will need to watch the health bar area for fade in
  31.  
  32. fade to black works for final hit on Ripto
  33.  
  34. ---- Spyro 3 ----
  35.  
  36. Seems to generally be the same as Spyro 2, except the blimp foe worlds/bosses
  37.  
  38. Final boss loads like a Spyro 1 level
  39. fade to black works for final hit on Sorceress
  40.  
  41. ------------------------------------------------------------
  42. If I could get 1080p 60fps raw footage of the below, I would greatly appreciate it.
  43. Here's the recommended settings: https://i.imgur.com/m1qoLJO.png
  44. If the CPU gets over loaded, lower the CPU Preset to veryfast. Do NOT use ultrafast.
  45. Record in bursts rather than the whole game or else the file will be very huge.
  46.  
  47.  
  48. From the PS4 menu all the way to the game selection screen
  49. From the game selection screen to when you're in-game for all three games. Skip the cutscenes. Optionally, record them again without skipping cutscenes.
  50.  
  51. NOTE: The menus are colored differently for each game, so those still have to be recorded, too.
  52.  
  53. --- Spyro 1 ---
  54.  
  55. Full loading sequence for several levels.
  56. Be sure to record when the gem count goes over 10/100/1000 (10000?)
  57. Exit level both via menu and portal for several levels.
  58. Entering levels via menu a few times.
  59. Sunnyflight, get anything that invokes loading, like retry and quitting.
  60. A least one death. Game over if that's necessary.
  61. Several world transitions.
  62. Last hit on Gnasty Gnorc. Preferably both for perfect and imperfect battles.
  63.  
  64. --- Spyro 2 ---
  65.  
  66. Full loading sequence for several levels.
  67. Exit level both via menu and portal for several levels.
  68. At least one exit involving a skipped cutscene.
  69. At least one exit involving an unskipped cutscene.
  70. Boss transitions, entering and exiting, prefereably for all three.
  71. Last hit on Ripto.
  72.  
  73. ---- Spyro 3 ----
  74.  
  75. Full loading sequence for several levels.
  76. Exit level both via menu and portal for several levels.
  77. At least one exit involving a skipped cutscene.
  78. At least one exit involving an unskipped cutscene.
  79. Boss transitions, entering and exiting.
  80. Full loading sequence for final boss.
  81. Last hit on Sorceress.
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