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- Exosphere Field:
- Weather effects are nullified
- All sun related abilities are active at all times
- Solar power damages the user for 1/5 of max hp each turn
- Bounce, fly, solar beam and solar blade last one turn
- Steel type takes neutral damage from fire attacks
- Special flying moves power is halved
- Flying type moves never miss.
- Fire moves have 1.5x base power
- Ground type moves always fail other than:
- Bone rush, bone club, bonemarang and mud shot
- (Flying pokemon will still be immune to these moves)
- Spikes and toxic spikes will fail
- Certain moves power 1.5x
- Scald, moon blast, Heat wave, vacuum wave, plasma fists
- Certain moves power 2x
- dragon ascent, solar beam
- Charge's effect's are doubled
- Moonlight and morning sun restore 75% of max hp
- Gravity will permanantly transform it into a normal field
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