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- Val started 10 jobs in one tick. newJob=GetNaked (Job_86) jobGiver=RJW_Events.JobGiver_GetNaked jobList=(GetNaked (Job_76)) (GetNaked (Job_77)) (GetNaked (Job_78)) (GetNaked (Job_79)) (GetNaked (Job_80)) (GetNaked (Job_81)) (GetNaked (Job_82)) (GetNaked (Job_83)) (GetNaked (Job_84)) (GetNaked (Job_85)) (GetNaked (Job_86))
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:CheckForJobOverride ()
- RimWorld.LordToil_Ritual:UpdateAllDuties ()
- Verse.AI.Group.Lord:AddPawns (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
- Verse.AI.Group.LordMaker:MakeNewLord (RimWorld.Faction,Verse.AI.Group.LordJob,Verse.Map,System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
- RimWorld.RitualBehaviorWorker:TryExecuteOn (Verse.TargetInfo,Verse.Pawn,RimWorld.Precept_Ritual,RimWorld.RitualObligation,RimWorld.RitualRoleAssignments,bool)
- RimWorld.Precept_Ritual/<>c__DisplayClass99_0:<GetRitualBeginWindow>b__0 (RimWorld.RitualRoleAssignments)
- RimWorld.Dialog_BeginRitual:<DoWindowContents>g__Start|62_0 ()
- RimWorld.Dialog_BeginRitual:DoWindowContents (UnityEngine.Rect)
- Verse.Window:InnerWindowOnGUI (int)
- UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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