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- -- Updated Version
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Venus-Solar-Star/name/main/source"))()
- local Window = Library.CreateLib("CW Script", "GrapeTheme")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Scripts")
- Section:NewButton("Bow hitbox expander script, 7", "HitBox set to 7", function()
- _G.HeadSize = 7
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.Head.Transparency = 1
- v.Character.Head.BrickColor = BrickColor.new("Red")
- v.Character.Head.Material = "Neon"
- v.Character.Head.CanCollide = false
- v.Character.Head.Massless = true
- end)
- end
- end
- end
- end)
- end)
- Section:NewButton("Bow hitbox expander script, 4", "HitBox set to 4", function()
- _G.HeadSize = 4
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.Head.Transparency = 1
- v.Character.Head.BrickColor = BrickColor.new("Red")
- v.Character.Head.Material = "Neon"
- v.Character.Head.CanCollide = false
- v.Character.Head.Massless = true
- end)
- end
- end
- end
- end)
- end)
- Section:NewButton("Bow hitbox expander script, 2", "HitBox set to 2", function()
- _G.HeadSize = 2
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.Head.Transparency = 0.9
- v.Character.Head.BrickColor = BrickColor.new("Red")
- v.Character.Head.Material = "Neon"
- v.Character.Head.CanCollide = false
- v.Character.Head.Massless = true
- end)
- end
- end
- end
- end)
- end)
- Section:NewButton("Melee hitbox expander script, 15", "HitBox set to 15", function()
- _G.HeadSize = 15
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.Head.Transparency = 0.9
- v.Character.Head.BrickColor = BrickColor.new("Red")
- v.Character.Head.Material = "Neon"
- v.Character.Head.CanCollide = false
- v.Character.Head.Massless = true
- end)
- end
- end
- end
- end)
- end)
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