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- funtion Mod:onRender()
- for _, entity in pairs(Isaac.GetRoomEntities()) do
- if entity.Type == EntityType.ENTITY_SLOT and entity.Variant == 6 then -- 6 = shell game variant
- Isaac.RenderText(“Shell State: “ .. tostring(entity:ToNPC().State), 100, 50, 1,1,1,1)
- end
- end
- end
- Mod:AddCallback(ModCallbacks.MC_POST_RENDER, Mod.onRender)
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