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Dec 3rd, 2018
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  1. Update v1.86.145.229:
  2.  
  3. CHANGELOG
  4.  
  5. Highlights
  6. Added: Warlords multiplayer game mode with 7 vanilla multiplayer missions and with Eden Editor modules for easy creation of custom scenarios*
  7. SC 32 Warlords (Whole Island) on Altis*
  8. SC 16 Warlords (Central) on Altis*
  9. SC 16 Warlords (Pyrgos Gulf) on Altis*
  10. SC 16 Warlords on Stratis*
  11. SC 16 Warlords (West) on Tanoa**
  12. SC 16 Warlords (South) on Tanoa**
  13. SC 16 Warlords on Malden*
  14. Added: ADR-97 Weapon Pack (former Official Mod) has been improved and integrated into the vanilla game*
  15. Added: Improved multiplayer security***
  16. * Free bonus content for all Arma 3 players.
  17. ** Free bonus content for all Arma 3 Apex expansion owners.
  18. *** May affect loading times when the game or certain mods are run for the first time after installing the update.
  19.  
  20. Gameplay
  21. Added: 5 new playable characters - Men (Story) - with heads of notable Bohemia developers
  22.  
  23. Added: In-game UI color customization for Tactical Ping (https://feedback.bistudio.com/T126664)
  24. Tweaked: Increased Tactical Ping duration
  25. Tweaked: Tactical Ping in map enabled by default in Recruit and Regular difficulty presets
  26.  
  27. Tweaked: Increased the illumination range of soft vehicle reflectors
  28. Tweaked: Headlights of the Van would have too little reach (https://feedback.bistudio.com/T131305)
  29. Fixed: Hunter and HEMTT headlight flares were not visible (https://feedback.bistudio.com/T127810)
  30.  
  31. Tweaked: Goals now collapse on collisions with vehicles
  32. Fixed: Bad collision on the Airport Control Tower (Metal) ladder that was forcing avatars into a free fall animation
  33. Fixed: Caesar airplane wrecks shouldn't float in the air anymore
  34. Fixed: Taru helicopter wrecks shouldn't fly away anymore
  35. Fixed: Mohawk helicopters shouldn't jump on USS Freedom or USS Liberty anymore
  36.  
  37. Added: Current fire mode indicator to the IGUI of mortars
  38. Added: Wide zoom level and NV vision mode to Blackfish gun cameras
  39. Tweaked: Range of the APERS Mine Dispenser was adjusted (https://feedback.bistudio.com/T131505)
  40. Tweaked: Increased helicopter winch hitpoint durability (https://feedback.bistudio.com/T132889)
  41. Tweaked: Cost values of the LSVs
  42. Tweaked: The VLS missile feed display is no longer active by default (the missile feed is not functional in remote control)
  43. Fixed: Camera rotation sensitivity on the VLS platform was too high
  44. Fixed: The camera on the Mk45 gun could not move vertically
  45. Fixed: AI was taking cover behind thin banana plants
  46. Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories
  47.  
  48. Visual
  49. Tweaked: Campfire light effects (https://feedback.bistudio.com/T120175)
  50. Tweaked: Animated the chain on the Kart model using UVAnimations
  51. Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated
  52. Tweaked: The legs of Zafir’s bipod were too short
  53. Tweaked: Improved fence texture and material
  54. Tweaked: Added a new material to the truck medical sign decals and reduced their brightness
  55. Tweaked: Reduced the brightness of the u_Barracks_v2_ext material in DTSMDI a bit
  56. Tweaked: Layered Concrete Wall (Land_Wall_INDCnc_4_F) geometries (https://feedback.bistudio.com/T131463)
  57. Tweaked: Adjusted colors for Assault Pack (Coyote Brown), Assault Pack (Khaki), Assault Pack (Sage), Kitbag (Coyote Brown) and Kitbag (Sage) backpacks. The old Kitbag (Coyote) variant has been kept as Kitbag (Tan).
  58. Tweaked: Decreased amount of bugs (the creepy crawly kind) at night, resulting in a potential performance gain
  59. Tweaked: Firefly model and material
  60. Tweaked: Aspect ratio of the RPG & Vorona magazine icons
  61. Fixed: Typo on the town sign of Oreokastro in Greek
  62. Fixed: The Acca_snds_l_F suppressor model was offset
  63. Fixed: Ghost Hawk LOD issues
  64. Fixed: AN/MPQ-105 and the MIM-134 turret were clipping with the platform (https://feedback.bistudio.com/T131356)
  65. Fixed: Missing face on the bottom of the verge post models
  66. Fixed: Shadows for all Concrete Curbs (Grey, x m)
  67. Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle
  68. Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD
  69. Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs (https://feedback.bistudio.com/T131466)
  70. Fixed: Issue with shadows on the T-100 barrel
  71. Fixed: UV mapping on Excavator_01_wreck_F
  72. Fixed: UV stretch on the front of the SDAR rifle magazine
  73. Fixed: Bad alpha sorting on Slum Fence (Land_Slums01_8m)
  74. Fixed: MB 4WD LOD switching when aiming down sights when Firing From Vehicles seats are used
  75.  
  76. Audio
  77. Tweaked: Increased audible ranges of vehicle engines
  78. Tweaked: Footstep sounds inside small military towers
  79. Fixed: The Kart engine sound position was offset
  80. Fixed: Vehicle SPMGs fired by the AI in bursts or full auto had a single shot sound
  81. Showcases (potential spoilers)
  82.  
  83. Tweaked: The tank battle in Showcase Armed Assault is now better optimized
  84. Tweaked: Base compositions in Showcase Armed Assault
  85. The East Wind (potential spoilers)
  86.  
  87. Fixed: Assault boats would stop before reaching the beach in the Resurgent West scenario (and it caused a related script error)
  88. Vanguard
  89.  
  90. Fixed: The list of multiplayer params in the Vanguard mission diary contained old undefined param1 and param2 entries
  91. Eden Editor
  92.  
  93. Added: BIS_fnc_3DENExportSQF now supports exports with positions relative to a given center
  94. Added: BIS_fnc_3DENExportSQF can now export scenarios in a format where each entity checks if its ID has been blacklisted. If so, the entity will not be spawned. The blacklist array is a new parameter passed into the exported SQF.
  95. Tweaked: Scenarios exported from Eden Editor to SQF now initialize modules only once all objects and connections were created
  96. Fixed: The function to export Eden Editor scenarios to SQF format did not export vehicle customization settings
  97. Fixed: Ammo boxes from which all items were removed in the editor were not exported empty by the BIS_fnc_3DENExportSQF function
  98. Fixed: Random object positions (achieved by connecting to markers) were ignored in scenarios exported by BIS_fnc_3DENExportSQF
  99. Fixed: Helicopters placed in the air were not flying in a scenario exported by BIS_fnc_3DENExportSQF
  100.  
  101. Added: The Combo attribute in Eden Editor is now capable of showing picture and pictureRight or options defined in class Values of the attribute itself.
  102. Tweaked: Removed the drop down menu from the Posters module (syncing to triggers was not required and was causing pop-up errors)
  103.  
  104. Scripting
  105. Added: BIS_fnc_calculateDateTime function
  106. Added: BIS_fnc_CompareDateTimes and BIS_fnc_IsDateTimeNewer functions
  107. Added: BIS_fnc_getArea now supports format [center, a, b, angle, rect, (height)]
  108. Added: Vector functions for multiplying the square matrix by a vector and for vector rotation in 3D space
  109. Added: Priority Queue data structure functions and functions for getting highest and lowest priorities in the queue
  110. Tweaked: An item can be kept in the Priority Queue even when it pops from the queue
  111. Tweaked: The BIS_fnc_showSubtitles function was updated (optional parameter that forces subtitles to display through titleRsc added to retain old functionality). It is turned off by default, as such subtitles would collide with subtitles displayed by the BIS_fnc_kbTell function.
  112.  
  113. Modding
  114. Added: Magazine wells to some of the vanilla weapons
  115. Added: Proxy models to some of the vanilla magazines
  116. Tweaked: Deleted the head shadow from Character / Uniform models. Added shadow LODs to proxy head models themselves (how-to guide for adjusting your own models).
  117. Tweaked: Added the bysta proxy to View Pilot and an empty Pilot LOD to heads
  118.  
  119. General
  120. Fixed: Error when creating test_EmptyObjectForBubbles (https://feedback.bistudio.com/T132812)
  121.  
  122. Multiplayer
  123. Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks
  124. Fixed: The serverTime command did not return the server time on a server for 5 minutes after a restart (https://feedback.bistudio.com/T127059)
  125. Fixed: Command line duplication after a Dedicated Server restarted via the missionToServerRestart command
  126.  
  127. Audio
  128. Added: New damper1, damper2, and damper3 sound controllers for vehicles
  129. Added: Sound controller acceleration
  130. Tweaked: Increased the number of available sound controllers (added CustomSoundController6 to CustomSoundController32)
  131. Fixed: The engine sound of some land vehicles was falling off abruptly at around 300 meters
  132. Fixed: Attenuation for transport internal sound
  133.  
  134. AI
  135. Fixed: AI could in some cases detect vehicles through the terrain (https://feedback.bistudio.com/T133247)
  136.  
  137. Gameplay
  138. Added: Better interactions with deceased character weapons and inventories
  139.  
  140. General
  141. Added: DynamicSimulation serialization
  142. Tweaked: Default sharpen filter post-process reduced to 50
  143. Fixed: Crash to desktop when dropping an item into an Entity without "Supply"
  144. Fixed: Possible crash to desktop from the map due to a missing active marker
  145. Fixed: Most of the cases of game getting stuck on the start-up splash
  146. Updated: Stand-alone Windows Dedicated Server (1.86)
  147. Updated: Stand-alone Linux Dedicated Server (1.86)
  148. Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
  149. Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
  150. Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut
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