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- Arma 3 1.86 "Warlords" update changelog
- Added: 5 new playable characters - Men (Story) - with heads of notable Bohemia developers
- Added: In-game UI color customization for Tactical Ping
- Tweaked: Increased Tactical Ping duration
- Tweaked: Tactical Ping in map enabled by default in Recruit and Regular difficulty presets
- Tweaked: Increased the illumination range of soft vehicle reflectors
- Tweaked: Headlights of the Van would have too little reach
- Fixed: Hunter and HEMTT headlight flares were not visible
- Tweaked: Goals now collapse on collisions with vehicles
- Fixed: Bad collision on the Airport Control Tower (Metal) ladder that was forcing avatars into a free fall animation
- Fixed: Caesar airplane wrecks shouldn't float in the air anymore
- Fixed: Taru helicopter wrecks shouldn't fly away anymore
- Fixed: Mohawk helicopters shouldn't jump on USS Freedom or USS Liberty anymore
- Added: Current fire mode indicator to the IGUI of mortars
- Added: Wide zoom level and NV vision mode to Blackfish gun cameras
- Tweaked: Range of the APERS Mine Dispenser was adjusted
- Tweaked: Increased helicopter winch hitpoint durability
- Tweaked: Cost values of the LSVs
- Tweaked: The VLS missile feed display is no longer active by default (the missile feed is not functional in remote control)
- Fixed: Camera rotation sensitivity on the VLS platform was too high
- Fixed: The camera on the Mk45 gun could not move vertically
- Fixed: AI was taking cover behind thin banana plants
- Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories
- Visual
- Tweaked: Campfire light effects
- Tweaked: Animated the chain on the Kart model using UVAnimations
- Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated
- Tweaked: The legs of Zafir’s bipod were too short
- Tweaked: Improved fence texture and material
- Tweaked: Added a new material to the truck medical sign decals and reduced their brightness
- Tweaked: Reduced the brightness of the u_Barracks_v2_ext material in DTSMDI a bit
- Tweaked: Layered Concrete Wall (Land_Wall_INDCnc_4_F) geometries
- Tweaked: Adjusted colors for Assault Pack (Coyote Brown), Assault Pack (Khaki), Assault Pack (Sage), Kitbag (Coyote Brown) and Kitbag (Sage) backpacks. The old Kitbag (Coyote) variant has been kept as Kitbag (Tan).
- Tweaked: Decreased amount of bugs (the creepy crawly kind) at night, resulting in a potential performance gain
- Tweaked: Firefly model and material
- Tweaked: Aspect ratio of the RPG & Vorona magazine icons
- Fixed: Typo on the town sign of Oreokastro in Greek
- Fixed: The Acca_snds_l_F suppressor model was offset
- Fixed: Ghost Hawk LOD issues
- Fixed: AN/MPQ-105 and the MIM-134 turret were clipping with the platform
- Fixed: Missing face on the bottom of the verge post models
- Fixed: Shadows for all Concrete Curbs (Grey, x m)
- Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle
- Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD
- Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs
- Fixed: Issue with shadows on the T-100 barrel
- Fixed: UV mapping on Excavator_01_wreck_F
- Fixed: UV stretch on the front of the SDAR rifle magazine
- Fixed: Bad alpha sorting on Slum Fence (Land_Slums01_8m)
- Fixed: MB 4WD LOD switching when aiming down sights when Firing From Vehicles seats are used
- Tweaked: Increased audible ranges of vehicle engines
- Tweaked: Footstep sounds inside small military towers
- Fixed: The Kart engine sound position was offset
- Fixed: Vehicle SPMGs fired by the AI in bursts or full auto had a single shot sound
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