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Arma 3 1.86 "Warlords" update changelog

MGT
Dec 4th, 2018
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  1. Arma 3 1.86 "Warlords" update changelog
  2.  
  3. Added: 5 new playable characters - Men (Story) - with heads of notable Bohemia developers
  4.  
  5. Added: In-game UI color customization for Tactical Ping
  6. Tweaked: Increased Tactical Ping duration
  7. Tweaked: Tactical Ping in map enabled by default in Recruit and Regular difficulty presets
  8.  
  9. Tweaked: Increased the illumination range of soft vehicle reflectors
  10. Tweaked: Headlights of the Van would have too little reach
  11. Fixed: Hunter and HEMTT headlight flares were not visible
  12.  
  13. Tweaked: Goals now collapse on collisions with vehicles
  14. Fixed: Bad collision on the Airport Control Tower (Metal) ladder that was forcing avatars into a free fall animation
  15. Fixed: Caesar airplane wrecks shouldn't float in the air anymore
  16. Fixed: Taru helicopter wrecks shouldn't fly away anymore
  17. Fixed: Mohawk helicopters shouldn't jump on USS Freedom or USS Liberty anymore
  18.  
  19. Added: Current fire mode indicator to the IGUI of mortars
  20. Added: Wide zoom level and NV vision mode to Blackfish gun cameras
  21. Tweaked: Range of the APERS Mine Dispenser was adjusted
  22. Tweaked: Increased helicopter winch hitpoint durability
  23. Tweaked: Cost values of the LSVs
  24. Tweaked: The VLS missile feed display is no longer active by default (the missile feed is not functional in remote control)
  25. Fixed: Camera rotation sensitivity on the VLS platform was too high
  26. Fixed: The camera on the Mk45 gun could not move vertically
  27. Fixed: AI was taking cover behind thin banana plants
  28. Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories
  29. Visual
  30.  
  31. Tweaked: Campfire light effects
  32. Tweaked: Animated the chain on the Kart model using UVAnimations
  33. Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated
  34. Tweaked: The legs of Zafir’s bipod were too short
  35. Tweaked: Improved fence texture and material
  36. Tweaked: Added a new material to the truck medical sign decals and reduced their brightness
  37. Tweaked: Reduced the brightness of the u_Barracks_v2_ext material in DTSMDI a bit
  38. Tweaked: Layered Concrete Wall (Land_Wall_INDCnc_4_F) geometries
  39. Tweaked: Adjusted colors for Assault Pack (Coyote Brown), Assault Pack (Khaki), Assault Pack (Sage), Kitbag (Coyote Brown) and Kitbag (Sage) backpacks. The old Kitbag (Coyote) variant has been kept as Kitbag (Tan).
  40. Tweaked: Decreased amount of bugs (the creepy crawly kind) at night, resulting in a potential performance gain
  41. Tweaked: Firefly model and material
  42. Tweaked: Aspect ratio of the RPG & Vorona magazine icons
  43. Fixed: Typo on the town sign of Oreokastro in Greek
  44. Fixed: The Acca_snds_l_F suppressor model was offset
  45. Fixed: Ghost Hawk LOD issues
  46. Fixed: AN/MPQ-105 and the MIM-134 turret were clipping with the platform
  47. Fixed: Missing face on the bottom of the verge post models
  48. Fixed: Shadows for all Concrete Curbs (Grey, x m)
  49. Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle
  50. Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD
  51. Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs
  52. Fixed: Issue with shadows on the T-100 barrel
  53. Fixed: UV mapping on Excavator_01_wreck_F
  54. Fixed: UV stretch on the front of the SDAR rifle magazine
  55. Fixed: Bad alpha sorting on Slum Fence (Land_Slums01_8m)
  56. Fixed: MB 4WD LOD switching when aiming down sights when Firing From Vehicles seats are used
  57.  
  58. Tweaked: Increased audible ranges of vehicle engines
  59. Tweaked: Footstep sounds inside small military towers
  60. Fixed: The Kart engine sound position was offset
  61. Fixed: Vehicle SPMGs fired by the AI in bursts or full auto had a single shot sound
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