Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 10
- 50
- 122
- 226
- 362
- 530
- 730
- 962
- 1226
- 1522
- 1850
- 2210
- 2602
- 3026
- 3482
- 3970
- 4490
- 5042
- 5626
- 6242
- 6890
- 7570
- 8282
- 9026
- 9802
- 10610
- 11450
- 12322
- 13226
- 14162
- 15130
- 16130
- 17162
- 18226
- 19322
- 20450
- 21610
- 22802
- 24026
- 25282
- 26570
- 27890
- 29242
- 30626
- 32042
- 33490
- 34970
- 36482
- 38026
- 39602
- 41210
- 42850
- 44522
- 46226
- 47962
- 49730
- 51530
- 53362
- 55226
- 57122
- 59050
- 61010
- 63002
- > When stat exp crosses one of these thresholds, it introduces a chance to increase a raw stat by 1
- > Crossing 1 stat exp threshold effectively adds (.01 * Level) to the corresponding raw stat (before truncating decimals)
- : As there are 63 thresholds, the difference between max/min stat exp is effectively (.63 * Level) raw stat points
- > Crossing 2 stat exp thresholds is equivalent to increasing a stat's DV by 1, due to the formula for computing raw stats
- > Each vitamin contributes 2,560 stat exp to the corresponding stat (can't be used once stat exp >= 25,600)
- : Since the distance between thresholds continuously grows, each successive vitamin contributes marginally less
- : At the point you acquire them in GSC glitchless runs, each Calcium effectively increases your special DV by ~1.3-1.4
- (Note: raw stat refers to actual value; e.g. Toto's raw attack stat @ L5 w/0 stat exp is 11-13, depending on its attack DV.)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement