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[RBY/GSC] Stat Exp Thresholds

Mar 6th, 2016
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  1. 10
  2. 50
  3. 122
  4. 226
  5. 362
  6. 530
  7. 730
  8. 962
  9. 1226
  10. 1522
  11. 1850
  12. 2210
  13. 2602
  14. 3026
  15. 3482
  16. 3970
  17. 4490
  18. 5042
  19. 5626
  20. 6242
  21. 6890
  22. 7570
  23. 8282
  24. 9026
  25. 9802
  26. 10610
  27. 11450
  28. 12322
  29. 13226
  30. 14162
  31. 15130
  32. 16130
  33. 17162
  34. 18226
  35. 19322
  36. 20450
  37. 21610
  38. 22802
  39. 24026
  40. 25282
  41. 26570
  42. 27890
  43. 29242
  44. 30626
  45. 32042
  46. 33490
  47. 34970
  48. 36482
  49. 38026
  50. 39602
  51. 41210
  52. 42850
  53. 44522
  54. 46226
  55. 47962
  56. 49730
  57. 51530
  58. 53362
  59. 55226
  60. 57122
  61. 59050
  62. 61010
  63. 63002
  64.  
  65.  
  66. > When stat exp crosses one of these thresholds, it introduces a chance to increase a raw stat by 1
  67. > Crossing 1 stat exp threshold effectively adds (.01 * Level) to the corresponding raw stat (before truncating decimals)
  68. : As there are 63 thresholds, the difference between max/min stat exp is effectively (.63 * Level) raw stat points
  69. > Crossing 2 stat exp thresholds is equivalent to increasing a stat's DV by 1, due to the formula for computing raw stats
  70. > Each vitamin contributes 2,560 stat exp to the corresponding stat (can't be used once stat exp >= 25,600)
  71. : Since the distance between thresholds continuously grows, each successive vitamin contributes marginally less
  72. : At the point you acquire them in GSC glitchless runs, each Calcium effectively increases your special DV by ~1.3-1.4
  73.  
  74. (Note: raw stat refers to actual value; e.g. Toto's raw attack stat @ L5 w/0 stat exp is 11-13, depending on its attack DV.)
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