DaOMEGAa32

bigger bigger big boie

Nov 13th, 2019
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.30 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. wait(0.2)
  154.  
  155. Player = game:GetService("Players").LocalPlayer
  156. PlayerGui = Player.PlayerGui
  157. Cam = workspace.CurrentCamera
  158. Backpack = Player.Backpack
  159. Character = Player.Character
  160. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  161. Mouse = Player:GetMouse()
  162. RootPart = Character["HumanoidRootPart"]
  163. Torso = Character["Torso"]
  164. Head = Character["Head"]
  165. RightArm = Character["Right Arm"]
  166. LeftArm = Character["Left Arm"]
  167. RightLeg = Character["Right Leg"]
  168. LeftLeg = Character["Left Leg"]
  169. RootJoint = RootPart["RootJoint"]
  170. Neck = Torso["Neck"]
  171. RightShoulder = Torso["Right Shoulder"]
  172. LeftShoulder = Torso["Left Shoulder"]
  173. RightHip = Torso["Right Hip"]
  174. LeftHip = Torso["Left Hip"]
  175. local sick = Instance.new("Sound",Character)
  176.  
  177. IT = Instance.new
  178. CF = CFrame.new
  179. VT = Vector3.new
  180. RAD = math.rad
  181. C3 = Color3.new
  182. UD2 = UDim2.new
  183. BRICKC = BrickColor.new
  184. ANGLES = CFrame.Angles
  185. EULER = CFrame.fromEulerAnglesXYZ
  186. COS = math.cos
  187. ACOS = math.acos
  188. SIN = math.sin
  189. ASIN = math.asin
  190. ABS = math.abs
  191. MRANDOM = math.random
  192. FLOOR = math.floor
  193.  
  194. --//=================================\\
  195. --|| USEFUL VALUES
  196. --\\=================================//
  197.  
  198. Animation_Speed = 9
  199. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  200. local Speed = 45
  201. local SIZE = 10
  202. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  205. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  206. local ANIM = "Idle"
  207. local ATTACK = false
  208. local COMBO = 1
  209. local Rooted = false
  210. local SINE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local ROBLOXIDLEANIMATION = IT("Animation")
  213. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  214. WEAPONGUI.Name = "Big Boie Squad"
  215. local ANIMATOR = Humanoid.Animator
  216. local ANIMATE = Character.Animate
  217. local UNANCHOR = true
  218. local KILLCOUNT = 0
  219.  
  220. --//=================================\\
  221. --\\=================================//
  222.  
  223.  
  224. --//=================================\\
  225. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  226. --\\=================================//
  227.  
  228. ArtificialHB = Instance.new("BindableEvent", script)
  229. ArtificialHB.Name = "ArtificialHB"
  230.  
  231. script:WaitForChild("ArtificialHB")
  232.  
  233. frame = Frame_Speed
  234. tf = 0
  235. allowframeloss = false
  236. tossremainder = false
  237. lastframe = tick()
  238. script.ArtificialHB:Fire()
  239.  
  240. game:GetService("RunService").Heartbeat:connect(function(s, p)
  241. tf = tf + s
  242. if tf >= frame then
  243. if allowframeloss then
  244. script.ArtificialHB:Fire()
  245. lastframe = tick()
  246. else
  247. for i = 1, math.floor(tf / frame) do
  248. script.ArtificialHB:Fire()
  249. end
  250. lastframe = tick()
  251. end
  252. if tossremainder then
  253. tf = 0
  254. else
  255. tf = tf - frame * math.floor(tf / frame)
  256. end
  257. end
  258. end)
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263. --//=================================\\
  264. --|| SOME FUNCTIONS
  265. --\\=================================//
  266.  
  267. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  268. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  269. end
  270.  
  271. function PositiveAngle(NUMBER)
  272. if NUMBER >= 0 then
  273. NUMBER = 0
  274. end
  275. return NUMBER
  276. end
  277.  
  278. function NegativeAngle(NUMBER)
  279. if NUMBER <= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function Swait(NUMBER)
  286. if NUMBER == 0 or NUMBER == nil then
  287. ArtificialHB.Event:wait()
  288. else
  289. for i = 1, NUMBER do
  290. ArtificialHB.Event:wait()
  291. end
  292. end
  293. end
  294.  
  295. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  296. local NEWMESH = IT(MESH)
  297. if MESH == "SpecialMesh" then
  298. NEWMESH.MeshType = MESHTYPE
  299. if MESHID ~= "nil" and MESHID ~= "" then
  300. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  301. end
  302. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  303. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  304. end
  305. end
  306. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  307. NEWMESH.Scale = SCALE
  308. NEWMESH.Parent = PARENT
  309. return NEWMESH
  310. end
  311.  
  312. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  313. local NEWPART = IT("Part")
  314. NEWPART.formFactor = FORMFACTOR
  315. NEWPART.Reflectance = REFLECTANCE
  316. NEWPART.Transparency = TRANSPARENCY
  317. NEWPART.CanCollide = false
  318. NEWPART.Locked = true
  319. NEWPART.Anchored = true
  320. if ANCHOR == false then
  321. NEWPART.Anchored = false
  322. end
  323. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  324. NEWPART.Name = NAME
  325. NEWPART.Size = SIZE
  326. NEWPART.Position = Torso.Position
  327. NEWPART.Material = MATERIAL
  328. NEWPART:BreakJoints()
  329. NEWPART.Parent = PARENT
  330. return NEWPART
  331. end
  332.  
  333. local function weldBetween(a, b)
  334. local weldd = Instance.new("ManualWeld")
  335. weldd.Part0 = a
  336. weldd.Part1 = b
  337. weldd.C0 = CFrame.new()
  338. weldd.C1 = b.CFrame:inverse() * a.CFrame
  339. weldd.Parent = a
  340. return weldd
  341. end
  342.  
  343.  
  344. function QuaternionFromCFrame(cf)
  345. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  346. local trace = m00 + m11 + m22
  347. if trace > 0 then
  348. local s = math.sqrt(1 + trace)
  349. local recip = 0.5 / s
  350. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  351. else
  352. local i = 0
  353. if m11 > m00 then
  354. i = 1
  355. end
  356. if m22 > (i == 0 and m00 or m11) then
  357. i = 2
  358. end
  359. if i == 0 then
  360. local s = math.sqrt(m00 - m11 - m22 + 1)
  361. local recip = 0.5 / s
  362. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  363. elseif i == 1 then
  364. local s = math.sqrt(m11 - m22 - m00 + 1)
  365. local recip = 0.5 / s
  366. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  367. elseif i == 2 then
  368. local s = math.sqrt(m22 - m00 - m11 + 1)
  369. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  370. end
  371. end
  372. end
  373.  
  374. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  375. local xs, ys, zs = x + x, y + y, z + z
  376. local wx, wy, wz = w * xs, w * ys, w * zs
  377. local xx = x * xs
  378. local xy = x * ys
  379. local xz = x * zs
  380. local yy = y * ys
  381. local yz = y * zs
  382. local zz = z * zs
  383. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  384. end
  385.  
  386. function QuaternionSlerp(a, b, t)
  387. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  388. local startInterp, finishInterp;
  389. if cosTheta >= 0.0001 then
  390. if (1 - cosTheta) > 0.0001 then
  391. local theta = ACOS(cosTheta)
  392. local invSinTheta = 1 / SIN(theta)
  393. startInterp = SIN((1 - t) * theta) * invSinTheta
  394. finishInterp = SIN(t * theta) * invSinTheta
  395. else
  396. startInterp = 1 - t
  397. finishInterp = t
  398. end
  399. else
  400. if (1 + cosTheta) > 0.0001 then
  401. local theta = ACOS(-cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((t - 1) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. end
  410. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  411. end
  412.  
  413. function Clerp(a, b, t)
  414. local qa = {QuaternionFromCFrame(a)}
  415. local qb = {QuaternionFromCFrame(b)}
  416. local ax, ay, az = a.x, a.y, a.z
  417. local bx, by, bz = b.x, b.y, b.z
  418. local _t = 1 - t
  419. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  420. end
  421.  
  422. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  423. local frame = IT("Frame")
  424. frame.BackgroundTransparency = TRANSPARENCY
  425. frame.BorderSizePixel = BORDERSIZEPIXEL
  426. frame.Position = POSITION
  427. frame.Size = SIZE
  428. frame.BackgroundColor3 = COLOR
  429. frame.BorderColor3 = BORDERCOLOR
  430. frame.Name = NAME
  431. frame.Parent = PARENT
  432. return frame
  433. end
  434.  
  435. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  436. local label = IT("TextLabel")
  437. label.BackgroundTransparency = 1
  438. label.Size = UD2(1, 0, 1, 0)
  439. label.Position = UD2(0, 0, 0, 0)
  440. label.TextColor3 = TEXTCOLOR
  441. label.TextStrokeTransparency = STROKETRANSPARENCY
  442. label.TextTransparency = TRANSPARENCY
  443. label.FontSize = TEXTFONTSIZE
  444. label.Font = TEXTFONT
  445. label.BorderSizePixel = BORDERSIZEPIXEL
  446. label.TextScaled = false
  447. label.Text = TEXT
  448. label.Name = NAME
  449. label.Parent = PARENT
  450. return label
  451. end
  452.  
  453. function NoOutlines(PART)
  454. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  455. end
  456.  
  457. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  458. local NEWWELD = IT(TYPE)
  459. NEWWELD.Part0 = PART0
  460. NEWWELD.Part1 = PART1
  461. NEWWELD.C0 = C0
  462. NEWWELD.C1 = C1
  463. NEWWELD.Parent = PARENT
  464. return NEWWELD
  465. end
  466.  
  467. local S = IT("Sound")
  468. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  469. local NEWSOUND = nil
  470. coroutine.resume(coroutine.create(function()
  471. NEWSOUND = S:Clone()
  472. NEWSOUND.Parent = PARENT
  473. NEWSOUND.Volume = VOLUME
  474. NEWSOUND.Pitch = PITCH
  475. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  476. NEWSOUND:play()
  477. if DOESLOOP == true then
  478. NEWSOUND.Looped = true
  479. else
  480. repeat wait(1) until NEWSOUND.Playing == false
  481. NEWSOUND:remove()
  482. end
  483. end))
  484. return NEWSOUND
  485. end
  486.  
  487. function CFrameFromTopBack(at, top, back)
  488. local right = top:Cross(back)
  489. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  490. end
  491.  
  492. function MakeForm(PART,TYPE)
  493. if TYPE == "Cyl" then
  494. local MSH = IT("CylinderMesh",PART)
  495. elseif TYPE == "Ball" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Sphere"
  498. elseif TYPE == "Wedge" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Wedge"
  501. end
  502. end
  503.  
  504. Debris = game:GetService("Debris")
  505.  
  506. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  507. local DIRECTION = CF(StartPos,EndPos).lookVector
  508. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  509. end
  510.  
  511. --//=================================\\
  512. --|| WEAPON CREATION
  513. --\\=================================//
  514.  
  515. Humanoid.Parent = nil
  516. RootPart.Size = RootPart.Size*SIZE
  517. Torso.Size = Torso.Size*SIZE
  518. RightArm.Size = RightArm.Size*SIZE
  519. RightLeg.Size = RightLeg.Size*SIZE
  520. LeftArm.Size = LeftArm.Size*SIZE
  521. LeftLeg.Size = LeftLeg.Size*SIZE
  522. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  523. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  524. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  525. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  526. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  527. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  528. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  529. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  530. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  531. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  532. Head.Size = Head.Size*SIZE
  533. RootJoint.Parent = RootPart
  534. Neck.Parent = Torso
  535. RightShoulder.Parent = Torso
  536. LeftShoulder.Parent = Torso
  537. RightHip.Parent = Torso
  538. LeftHip.Parent = Torso
  539.  
  540. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  541. MakeForm(PART,"Ball")
  542. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  543. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  544. MakeForm(PART,"Ball")
  545. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  546. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  547. MakeForm(PART,"Ball")
  548. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  549. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  550. MakeForm(PART,"Ball")
  551. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  552. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  553. MakeForm(PART,"Ball")
  554. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  555. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  556. MakeForm(PART,"Ball")
  557. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  558.  
  559. Humanoid.Parent = Character
  560.  
  561. Humanoid.Died:connect(function()
  562. ATTACK = true
  563. end)
  564.  
  565. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  566.  
  567. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  568.  
  569. --//=================================\\
  570. --|| DAMAGING
  571. --\\=================================//
  572.  
  573. local EXPLOSION = IT("Explosion",nil)
  574. EXPLOSION.BlastPressure = 0
  575. function PUNCH(Fist)
  576. TOUCH = Fist.Touched:Connect(function(hit)
  577. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  578. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  579. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  580. if TORSO and HUM.Health > 0 then
  581. CreateSound(296102734,Fist,6,1,false)
  582. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  583. TORSO.Parent:BreakJoints()
  584. for _, c in pairs(TORSO.Parent:GetChildren()) do
  585. if c:IsA("BasePart") then
  586. local bv = Instance.new("BodyVelocity",c)
  587. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  588. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  589. Debris:AddItem(bv,0.05)
  590. end
  591. end
  592. local BOOM = EXPLOSION:Clone()
  593. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  594. BOOM.Parent = Character
  595. TOUCH:Disconnect()
  596. KILLCOUNT = KILLCOUNT + 1
  597. end
  598. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  599. hit:remove()
  600. CreateSound(296102734,Fist,6,1,false)
  601. local BOOM = EXPLOSION:Clone()
  602. BOOM.BlastPressure = 15
  603. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  604. BOOM.Parent = Character
  605. elseif hit.Anchored == false then
  606. CreateSound(296102734,Fist,6,1,false)
  607. local BOOM = EXPLOSION:Clone()
  608. BOOM.BlastPressure = 70
  609. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  610. BOOM.Parent = Character
  611. TOUCH:Disconnect()
  612. end
  613. end)
  614. return TOUCH
  615. end
  616.  
  617. --//=================================\\
  618. --|| ATTACK FUNCTIONS AND STUFF
  619. --\\=================================//
  620. function switch()
  621. ATTACK = true
  622. Rooted = true
  623. CreateSound("561540934",workspace,8,1,false)
  624. for i=0, 1.5, 0.1 / Animation_Speed do
  625. Swait()
  626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
  627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  631. end
  632. if Mode == 1 and Mode ~= 2 then
  633. Mode = 2
  634. Speed = 38
  635. Humanoid.WalkSpeed = Speed
  636. newTheme("rbxassetid://228255592",0,1,1)
  637. elseif Mode == 2 and Mode ~= 1 then
  638. Mode = 1
  639. Speed = 24
  640. Humanoid.WalkSpeed = Speed
  641. newTheme("rbxassetid://1191722766",0,1,1)
  642. end
  643. ATTACK = false
  644. Rooted = false
  645. end
  646. function Yeet()
  647. ATTACK = true
  648. Rooted = false
  649. if COMBO == 1 then
  650. COMBO = 2
  651. for i=0, 0.1, 0.1 / Animation_Speed do
  652. Swait()
  653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  657. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  659. end
  660. local FIST = PUNCH(LeftArm)
  661. for i=0, 0.15, 0.1 / Animation_Speed do
  662. Swait()
  663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  667. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  669. end
  670. FIST:Disconnect()
  671. else
  672. COMBO = 1
  673. for i=0, 0.1, 0.1 / Animation_Speed do
  674. Swait()
  675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  679. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. end
  682. local FIST = PUNCH(RightArm)
  683. for i=0, 0.15, 0.1 / Animation_Speed do
  684. Swait()
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  691. end
  692. FIST:Disconnect()
  693. end
  694. ATTACK = false
  695. Rooted = false
  696. end
  697.  
  698. function YesPlease()
  699. ATTACK = true
  700. Rooted = true
  701. CreateSound(291394633,Head,6,1,false)
  702. for i=0, 2, 0.1 / Animation_Speed do
  703. Swait()
  704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  708. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  710. end
  711. ATTACK = false
  712. Rooted = false
  713. end
  714.  
  715. --//=================================\\
  716. --|| ASSIGN THINGS TO KEYS
  717. --\\=================================//
  718.  
  719. Mouse.Button1Down:connect(function(NEWKEY)
  720. if ATTACK == false then
  721. Yeet()
  722. end
  723. end)
  724. Mouse.KeyDown:connect(function(NEWKEY)
  725. if NEWKEY == "t" and ATTACK == false then
  726. switch()
  727. end
  728. end)
  729. Mouse.KeyDown:connect(function(NEWKEY)
  730. if NEWKEY == "r" and ATTACK == false then
  731. switch2()
  732. end
  733. end)
  734.  
  735. --//=================================\\
  736. --\\=================================//
  737.  
  738. function unanchor()
  739. if UNANCHOR == true then
  740. g = Character:GetChildren()
  741. for i = 1, #g do
  742. if g[i].ClassName == "Part" then
  743. g[i].Anchored = false
  744. end
  745. end
  746. end
  747. end
  748.  
  749. --//=================================\\
  750. --|| WRAP THE WHOLE SCRIPT UP
  751. --\\=================================//
  752.  
  753. Humanoid.Changed:connect(function(Jump)
  754. if Jump == "Jump" and (Disable_Jump == true) then
  755. Humanoid.Jump = false
  756. end
  757. end)
  758.  
  759. local FF = IT("ForceField",Character)
  760. FF.Visible = false
  761.  
  762. while true do
  763. Swait()
  764. script.Parent = WEAPONGUI
  765. ANIMATE.Parent = nil
  766. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  767. v:Stop();
  768. end
  769. SINE = SINE + CHANGE
  770. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  771. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  772. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  773. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  774. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  775. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  776. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  777. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  778. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  779. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  780. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  781. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. if HITFLOOR == nil then
  786. ANIM = "Midair"
  787. if ATTACK == false then
  788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  794. end
  795. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  796. ANIM = "Idle"
  797. if ATTACK == false then
  798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  802. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. end
  805. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  806. ANIM = "Walk"
  807. if ATTACK == false then
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  814. end
  815. end
  816. unanchor()
  817. Humanoid.MaxHealth = 5e7
  818. Humanoid.Health = 5e7
  819. Humanoid.Name = "BigBoie"
  820. if Rooted == false then
  821. Disable_Jump = false
  822. Humanoid.WalkSpeed = Speed
  823. elseif Rooted == true then
  824. Disable_Jump = true
  825. Humanoid.WalkSpeed = 0
  826. end
  827. for _, c in pairs(Character:GetChildren()) do
  828. if c.ClassName == "Part" then
  829. c.Material = "SmoothPlastic"
  830. if c:FindFirstChildOfClass("ParticleEmitter") then
  831. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  832. end
  833. if c == Torso or c.Name == "Muscle" then
  834. c.BrickColor = BRICKC"Bright blue"
  835. elseif c == RightLeg or c == LeftLeg then
  836. c.BrickColor = BRICKC"Br. yellowish green"
  837. else
  838. c.BrickColor = BRICKC"Bright yellow"
  839. end
  840. if c == Head then
  841. if c:FindFirstChild("face") then
  842. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  843. end
  844. end
  845. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  846. c:remove()
  847. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  848. c:remove()
  849. end
  850. end
  851. sick.SoundId = "rbxassetid://1383666704"
  852. sick.Looped = true
  853. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  854. sick.Volume = 3
  855. sick:Resume()
  856. sick.Parent = Torso
  857. Humanoid.JumpPower = 150
  858. TEXT.Text = KILLCOUNT
  859. end
  860.  
  861. --//=================================\\
  862. --\\=================================//
  863.  
  864.  
  865.  
  866.  
  867.  
  868. --//====================================================\\--
  869. --|| END OF SCRIPT
  870. --\\====================================================//--
Add Comment
Please, Sign In to add comment