Guest User

After reopening

a guest
Jan 22nd, 2026
64
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.50 KB | Gaming | 0 0
  1. Wystąpił nieobsługiwany wyjątek - W grze wystąpił nieobsłużony wyjątek. Możliwe, że będzie dało się kontynuować, ale błędy mogą się nasilać. Najbezpieczniejszą opcją jest całkowite ponowne uruchomienie gry i wczytanie ostatniego zapisu. Prawdopodobnie nadal możesz zapisać obecny stan gry.
  2. Jeśli zgłosisz ten błąd, użyj przycisku, aby skopiować błąd i dołącz go do swojego zgłoszenia.
  3. (MODS ENABLED)
  4. Thrive GDExtension initialized successfully
  5. Thrive extension load succeeded, version: 7
  6. No SteamClient class found, not initializing Steam
  7. TaskExecutor started with parallel job count: 6
  8. Mods reported enabled to UnhandledExceptionLogger
  9. Loading mod: PhosphateFixating
  10. Loading mod .pck file: user://mods\PhosphateFixating\PhosphateFixating.pck
  11. Mod loading finished
  12. This version of Thrive was built at Wednesday, 17 December 2025 07:45:29 from commit 8db4bb23ccea673e0b53c9260cda812005804ad2 on branch master
  13. Beginning Thrive news feed fetch
  14.  
  15. exception: System.ArgumentNullException: Value cannot be null. (Parameter 'source')
  16. at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
  17. at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
  18. at AutoEvo.AddOrganelleAnywhere.<>c__DisplayClass7_0.<ThatCreateCompound>b__0(OrganelleDefinition organelle) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/mutation_strategy/AddOrganelleAnywhere.cs:line 48
  19. at System.Linq.Utilities.<>c__DisplayClass1_0`1.<CombinePredicates>b__0(TSource x)
  20. at System.Linq.Enumerable.IEnumerableWhereIterator`1.ToArray()
  21. at AutoEvo.AddOrganelleAnywhere..ctor(Func`2 criteria, Direction direction) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/mutation_strategy/AddOrganelleAnywhere.cs:line 18
  22. at AutoEvo.AddOrganelleAnywhere.ThatCreateCompound(CompoundDefinition compound, Direction direction) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/mutation_strategy/AddOrganelleAnywhere.cs:line 47
  23. at AutoEvo.AddOrganelleAnywhere.ThatCreateCompound(Compound compound, Direction direction) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/mutation_strategy/AddOrganelleAnywhere.cs:line 55
  24. at AutoEvo.MetabolicStabilityPressure..ctor(Single weight) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/selection_pressure/MetabolicStabilityPressure.cs:line 15
  25. at AutoEvo.AutoEvoGlobalCache..ctor(WorldGenerationSettings worldSettings) in /home/hhyyrylainen/Projects/Thrive/src/auto-evo/AutoEvoGlobalCache.cs:line 49
  26. at GameWorld..ctor(WorldGenerationSettings worldSettings) in /home/hhyyrylainen/Projects/Thrive/src/general/GameWorld.cs:line 195
  27. at GameWorld..ctor(WorldGenerationSettings settings, Species startingSpecies) in /home/hhyyrylainen/Projects/Thrive/src/general/GameWorld.cs:line 66
  28. at GameProperties..ctor(WorldGenerationSettings settings, Species startingSpecies) in /home/hhyyrylainen/Projects/Thrive/src/general/GameProperties.cs:line 20
  29. at GameProperties.StartNewMicrobeGame(WorldGenerationSettings settings, Boolean freebuild, Species startingSpecies) in /home/hhyyrylainen/Projects/Thrive/src/general/GameProperties.cs:line 86
  30. at NewGameSettings.OnPlanetSettingsChanged() in /home/hhyyrylainen/Projects/Thrive/src/general/NewGameSettings.cs:line 967
  31. at NewGameSettings._Ready() in /home/hhyyrylainen/Projects/Thrive/src/general/NewGameSettings.cs:line 275
  32. at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
  33. at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
  34. at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
  35. at ControlWithInput.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/ControlWithInput_ScriptMethods.generated.cs:line 48
  36. at NewGameSettings.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/NewGameSettings_ScriptMethods.generated.cs:line 508
  37. at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
Advertisement
Add Comment
Please, Sign In to add comment