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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7. # How much time should be passed between saves? (in ticks)
  8. # Set 0 to disable (not recommended. saving is done async, and will not lag your server
  9. save-interval: 6000
  10.  
  11. # How should the item that is given to players by the give command be called?
  12. # {0} represents stack size
  13. # {1} represents entity/block type
  14. # {2} represents item type (Egg / Spawner / Barrel
  15. give-item-name: '&6&lx{0} &7&l{1} {2}'
  16.  
  17. # Here you can configurable all features related to stacked items
  18. items:
  19. # Should items get stacked on the server
  20. enabled: true
  21.  
  22. # How many blocks from the item should be for checking for other items to stack into
  23. merge-radius: 10
  24.  
  25. # Custom display-name for the items on ground.
  26. # If you don't want a display-name, use "custom-name: ''"
  27. # {0} represents stack amount
  28. # {1} represents display name
  29. # {2} represents display name in upper cas
  30. custom-name: '&6&lx{0} &7&l{1}'
  31.  
  32. # Blacklisted items are items that won't get stacked.
  33. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  34. # If you wish to enable stacking of all items, use "blacklist: []
  35. blacklist:
  36. - EGG
  37.  
  38. # Set a maximum stack for specific items.
  39. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  40. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  41. # If you don't want any limits, you can set a random type
  42. limits:
  43. STONE: 1024
  44. LOG:1: 1024
  45.  
  46. # A list of worlds items won't get stacked inside them (case-sensitive
  47. disabled-worlds:
  48. - disabled_world
  49.  
  50. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  51. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  52. # of 80 different items
  53. fix-stack: true
  54.  
  55. # When item-display is enabled, the item's name will be displayed instead of it's type
  56. # This will take place on all items, and can only be overridden by custom-display section
  57. item-display: false
  58.  
  59. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  60. # with a max-stack size of 16
  61. buckets-stacker: true
  62.  
  63. # Here you can configurable all features related to stacked entities
  64. entities:
  65. # Should entities get stacked on the server
  66. enabled: true
  67.  
  68. # How many blocks from the entity should be for checking for other entities to stack into
  69. merge-radius: 10
  70.  
  71. # Custom display-name for the entities.
  72. # If you don't want a display-name, use "custom-name: ''"
  73. # {0} represents stack amount
  74. # {1} represents entity type
  75. # {2} represents entity type in upper cas
  76. custom-name: '&6&lx{0} &7&l{1}'
  77.  
  78. # Blacklisted entities are entities that won't get stacked.
  79. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  80. # If you wish to enable stacking of all entities, use "blacklist: []
  81. blacklist:
  82. - PLAYER
  83.  
  84. # Set a maximum stack for specific entities.
  85. # Make sure you follow the "ENTITY-TYPE" format.
  86. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  87. # If you don't want any limits, you can set a random type
  88. limits:
  89. all: 1000
  90.  
  91. # A list of worlds entities won't get stacked inside them (case-sensitive
  92. disabled-worlds:
  93. - disabled_world
  94.  
  95. # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
  96. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  97. # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []
  98. spawn-blacklist:
  99. - CHUNK_GEN
  100.  
  101. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  102. # Color codes aren't supported, as well as regex.
  103. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  104. name-blacklist:
  105. - '&f(.*)'
  106.  
  107. # How much time should be passed between auto-stacking? (in ticks)
  108. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  109. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  110. # I recommend setting it to at least 10 seconds (200 ticks)
  111. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  112. stack-interval: 0
  113.  
  114. # Here you can configurable all features related to the kill-all task.
  115. # Every run, the plugin will remove all the stacked entities from your server.
  116. # No drops will be drops, and it won't lag your server at all
  117. kill-all:
  118. # How much time should be passed between auto-killing? (in ticks)
  119. # If you wish to disable the auto-killing task, set the interval to 0
  120. interval: 0
  121.  
  122. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  123. # This feature will work if the interval is set to 0 - these are two different features
  124. clear-lagg: true
  125.  
  126. # A list of all checks that the plugin does before trying to stack two entities together
  127. stack-checks:
  128. AGE: true
  129. EXACT_AGE: false
  130. CAN_BREED: true
  131. IS_TAMED: true
  132. ANIMAL_OWNER: true
  133. SKELETON_TYPE: true
  134. ZOMBIE_BABY: true
  135. SLIME_SIZE: true
  136. ZOMBIE_PIGMAN_ANGRY: false
  137. ENDERMAN_CARRIED_BLOCK: true
  138. BAT_AWAKE: false
  139. GUARDIAN_ELDER: true
  140. PIG_SADDLE: true
  141. SHEEP_SHEARED: true
  142. SHEEP_COLOR: true
  143. WOLF_ANGRY: false
  144. WOLF_COLLAR_COLOR: true
  145. OCELOT_TYPE: true
  146. HORSE_TYPE: true
  147. HORSE_COLOR: true
  148. HORSE_STYLE: true
  149. HORSE_CARRYING_CHEST: true
  150. HORSE_TAME_PROGRESS: true
  151. HORSE_MAX_TAME_PROGRESS: true
  152. HORSE_JUMP: true
  153. RABBIT_TYPE: true
  154. VILLAGER_PROFESSION: false
  155. LLAMA_COLOR: true
  156. LLAMA_STRENGTH: true
  157. PARROT_TYPE: true
  158. PUFFERFISH_STATE: true
  159. TROPICALFISH_TYPE: true
  160. TROPICALFISH_BODY_COLOR: true
  161. TROPICALFISH_TYPE_COLOR: true
  162. PHANTOM_SIZE: true
  163.  
  164. # A list of all actions that the plugin check before unstacking an entity stack
  165. stack-split:
  166. NAME_TAG: true
  167. MUSHROOM_SHEAR: true
  168. SHEEP_SHEAR: true
  169. SHEEP_DYE: true
  170. ENTITY_BREED: true
  171.  
  172. # Linked-entities are entities that are linked to one spawner or more.
  173. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  174. # Linked entities feature won't work if entities-stacking is disabled
  175. linked-entities:
  176. # Should entities will be linked to spawners
  177. enabled: true
  178.  
  179. # The maximum distance that the linked entity can be from the spawner.
  180. # If the entity is too far, it will get unlinked automatically from the spawner
  181. max-distance: 50
  182.  
  183. # Instant-kill will kill the entire stack instead of unstack it by one.
  184. # When an entire stack dies, their drops are getting multiplied.
  185. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  186. # If you don't want instant-kill, use "instant-kill: []
  187. instant-kill:
  188. - FALL
  189. - VOID
  190. - LAVA
  191. - ENTITY_ATTACK
  192. - FIRE_TICK
  193.  
  194. # Nerfed entities are entities that cannot attack / target other entities and players.
  195. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  196. # If you don't want nerfed entities, use "nerfed-spawning: []
  197. nerfed-spawning:
  198. - SPAWNER
  199.  
  200. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  201. # This feature is great for flying entities, like blazes and ghasts
  202. stack-down:
  203. # Should the stack-down feature will be enabled on the server
  204. enabled: true
  205. # A list of entities that will be forced to only stack down
  206. stack-down-types:
  207. - BLAZE
  208. - GHAST
  209.  
  210. # If a stacked entity dies from fire, should the fire continue to the next entity
  211. keep-fire: true
  212.  
  213. # If mythic mobs is enabled, will it's entities get stacked
  214. mythic-mobs-stack: false
  215.  
  216. # When this feature is enabled, blazes will always drop blazes and not only when they are killed by players
  217. blazes-always-drop: true
  218.  
  219. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  220. keep-lowest-health: false
  221.  
  222. # When enabled, parents of the entity will get stacked together after breeding
  223. stack-after-breed: true
  224.  
  225. # Here you can configurable all features related to stacked spawners
  226. spawners:
  227. # Should spawners get stacked on the server
  228. enabled: true
  229.  
  230. # How many blocks from the spawner should be for checking for other spawners to stack into
  231. merge-radius: 1
  232.  
  233. # Custom hologram for the spawners.
  234. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  235. # If you don't want a hologram, use "custom-name: ''"
  236. # {0} represents stack amount
  237. # {1} represents entity type
  238. # {2} represents entity type in upper cas
  239. custom-name: '&6&lx{0} &7&l{1}'
  240.  
  241. # Blacklisted spawners are spawners that won't get stacked.
  242. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  243. # If you wish to enable stacking of all spawners, use "blacklist: []
  244. blacklist:
  245. - BLAZE
  246.  
  247. # Set a maximum stack for specific spawners.
  248. # Make sure you follow the "ENTITY-TYPE" format.
  249. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  250. # If you don't want any limits, you can set a random type
  251. limits:
  252. PIG: 10
  253. ZOMBIE: 50
  254.  
  255. # A list of worlds spawners won't get stacked inside them (case-sensitive
  256. disabled-worlds:
  257. - disabled_world
  258.  
  259. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  260. # of only in the provided radius. merge-radius will be overridden, and will be used
  261. # as a y-level range only
  262. chunk-merge: false
  263.  
  264. # Should explosions break the entire stack, or just reducing it by one
  265. explosions-break-stack: true
  266.  
  267. # Should spawners get dropped without silktouch?
  268. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  269. # This feature will not work with other spawner-providers, such as SilkSpawner
  270. drop-without-silk: true
  271.  
  272. # Here you can configurable all features related to silk-touch enchantment
  273. silk-spawners:
  274. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  275. # If another similar plugin to this feature is enabled, it will override this feature
  276. enabled: true
  277.  
  278. # Custom name for the item.
  279. # If you don't want a custom name, use "custom-name: ''"
  280. # {0} represents stack amount
  281. # {1} represents entity typ
  282. custom-name: '&fx{0} &e{1} &fSpawners'
  283.  
  284. # Should explosions will act like silk-touch and drop the spawner
  285. explosions-drop-spawner: true
  286.  
  287. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  288. drop-to-inventory: true
  289.  
  290. # Should sneaking while mining will break the entire stack instead of reducing it by one
  291. shift-get-whole-stack: false
  292.  
  293. # Should one item will be dropped for a stacked spawner instead of multiple items?
  294. # This feature will not work with other spawner-providers, such as SilkSpawner
  295. get-stacked-item: true
  296.  
  297. # When enabled, holograms will only be displayed when clicking on spawners.
  298. # They will be displayed for 3 seconds.
  299. # You must set a valid custom-name for it to work
  300. floating-names: false
  301.  
  302. # Here you can configurable all features related to the break menu
  303. break-menu:
  304. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  305. # You can select there how many spawners you want to remove from the stack
  306. enabled: true
  307. size: 3
  308.  
  309. # The title of the gui
  310. title: '&lBreak Menu'
  311.  
  312. # Here you can list all fill items for the gui.
  313. # If you don't want any, set the type to AIR
  314. fill-items:
  315. '1':
  316. type: STAINED_GLASS_PANE
  317. data: 15
  318. name: '&f'
  319. slots: 0,1,7,8,9,17,18,19,25,26
  320. '2':
  321. type: STAINED_GLASS_PANE
  322. data: 1
  323. name: '&f'
  324. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  325.  
  326. # Here you can list all break slots
  327. break-slots:
  328. '11':
  329. type: MOB_SPAWNER
  330. name: '&6&lx64 Spawners'
  331. amount: 64
  332. '13':
  333. type: MOB_SPAWNER
  334. name: '&6&lx128 Spawners'
  335. amount: 128
  336. '15':
  337. type: MOB_SPAWNER
  338. name: '&6&lx256 Spawners'
  339. amount: 256
  340.  
  341. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  342. # You can give a player the ability to place all spawners with wildstacker.place.
  343. placement-permission: false
  344.  
  345. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  346. barrels:
  347. # Should blocks get stacked into barrels on the server
  348. enabled: false
  349.  
  350. # How many blocks from the barrel should be for checking for other blocks to stack into
  351. merge-radius: 1
  352.  
  353. # Custom hologram for the barrels.
  354. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  355. # If you don't want a hologram, use "custom-name: ''"
  356. # {0} represents stack amount
  357. # {1} represents barrel type
  358. # {2} represents barrel type in upper cas
  359. custom-name: '&6&lx{0} &7&l{1}'
  360.  
  361. # Whitelisted blocks are blocks that will get stacked.
  362. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  363. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  364. # If you wish to disable stacking of all blocks, use "enabled: false
  365. whitelist:
  366. - DIAMOND_BLOCK
  367.  
  368. # Set a maximum stack for a specific barrel.
  369. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  370. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  371. # If you don't want any limits, you can set a random type
  372. limits:
  373. DIAMOND_BLOCK: 100
  374.  
  375. # A list of worlds barrels won't get stacked inside them (case-sensitive
  376. disabled-worlds:
  377. - disabled_world
  378.  
  379. # When enabled, the plugin will try to find a block in the whole chunk instead
  380. # of only in the provided radius. merge-radius will be overridden, and will be used
  381. # as a y-level range only
  382. chunk-merge: false
  383.  
  384. # Should explosions break the entire stack, or just reducing it by one
  385. explosions-break-stack: true
  386.  
  387. # Here you can configurable all features related to toggle commands
  388. toggle-command:
  389. # Should toggle-commands be enabled
  390. enabled: false
  391.  
  392. # What's the toggle command will be
  393. command: stacker toggle
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