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The Legend of Zelda Ocarina of Time Prototype Differences

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Jan 19th, 2021
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  1. The Legend of Zelda Ocarina of Time Prototype Differences
  2. (Found by JacePlace and CDi-Fails).
  3.  
  4. The text description for the Golden Scale says "dive as deep as you want!" instead of "dive much deeper than you could before!".
  5. Pause menu is different in some slight manner. (Appears to be buggy?).
  6. "Don't try to lie about your age" text wasn't instant.
  7. There's an uncolored comma in the Temple of Time text.
  8. When you kill a Gold Skulltula it zooms in on it dying as if it was a cutscene.
  9. Dodongo's Cavern actor list is in a different order.
  10. Minor difference in the first room of Dodongo's Cavern. (Possibly related to animated lava texture).
  11. Gerudo Training Grounds Room 4 uses type 0 mesh.
  12. Gerudo Training Grounds Room 11 uses type 0 mesh.
  13. In the Spirit Temple "Goddess Room", a treasure chest is in a different location.
  14. Zora's Domain has treasure chest location differences.
  15. The unused Arwing object has lots of byte differences, but these differences aren't yet known.
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