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Canarious

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Jan 19th, 2019
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  1. #define adjust_bloom 1
  2. const float bloomFactor = 1.0;
  3. #define HDRpassing 1
  4. float HDRPower = 1.15;
  5. float radius1 = 0.793;
  6. float radius2 = 0.87;
  7. #define lumapassing 0
  8. float sharp_strength = 0.45;
  9. float sharp_clamp = 0.085;
  10. float offset_bias = 1.0;
  11. #define Tone_map 8
  12. const float Exposure = 1.17;
  13. const float Bleach = 0.4;
  14. const float Gamma = 0.85;
  15. const float defog = 0.00;
  16. vec3 FogColor = vec3(1.0, 1.0, 1.0);
  17. const float sat = 0.000;
  18. const float crushContrast = 0.000;
  19. #define post_process 1
  20. const float satFactor = 0.25;
  21. #define blacknwhitepass 1
  22. const int BlackPoint = 3;
  23. const int WhitePoint = 225;
  24. #define lggpass 1
  25. vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
  26. vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
  27. vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
  28. #define vibpass 1
  29. const float Vibrance = 0.365;
  30. vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
  31. #define Tech 1
  32. const float Power = 8.0;
  33. vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
  34. float Strength = -0.15;
  35. #define Techine 1
  36. float Technicolor2_Red_Strength = 0.025;
  37. float Technicolor2_Green_Strength = 0.025;
  38. float Technicolor2_Blue_Strength = 0.15;
  39. float Technicolor2_Brightness = 0.0;
  40. float Technicolor2_Strength = 2.0;
  41. float Technicolor2_Saturation = 1.0; //1.13 to completely fix lava
  42. #define cmatrix 0
  43. vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
  44. vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
  45. vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
  46. float CM_Strength = 1.0;
  47. #define CurvesPss 1
  48. const float Contrast = -1.0;
  49. #define Filmicpass 1
  50. const float Filmic_Strength = 0.75;
  51. const float Filmic_Contrast = 1.0;
  52. const float Fade = 0.0;
  53. const float Linearization = 1.0;
  54. const float Filmic_Bleach = 0.25;
  55. const float Saturation = 0.0;
  56. const float BaseCurve = 1.5;
  57. const float BaseGamma = 1.0;
  58. const float EffectGamma = 0.25;
  59. #define dpxpass 0
  60. vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
  61. vec3 RGB_C = vec3(0.36, 0.36, 0.34);
  62. float DPX_Contrast = 0.0;
  63. float DPX_Saturation = 3.0;
  64. float Colorfulness = 2.5;
  65. float DPX_Strength = 0.20;
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