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- #define adjust_bloom 1
- const float bloomFactor = 1.0;
- #define HDRpassing 1
- float HDRPower = 1.15;
- float radius1 = 0.793;
- float radius2 = 0.87;
- #define lumapassing 0
- float sharp_strength = 0.45;
- float sharp_clamp = 0.085;
- float offset_bias = 1.0;
- #define Tone_map 8
- const float Exposure = 1.17;
- const float Bleach = 0.4;
- const float Gamma = 0.85;
- const float defog = 0.00;
- vec3 FogColor = vec3(1.0, 1.0, 1.0);
- const float sat = 0.000;
- const float crushContrast = 0.000;
- #define post_process 1
- const float satFactor = 0.25;
- #define blacknwhitepass 1
- const int BlackPoint = 3;
- const int WhitePoint = 225;
- #define lggpass 1
- vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
- vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
- vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
- #define vibpass 1
- const float Vibrance = 0.365;
- vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
- #define Tech 1
- const float Power = 8.0;
- vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
- float Strength = -0.15;
- #define Techine 1
- float Technicolor2_Red_Strength = 0.025;
- float Technicolor2_Green_Strength = 0.025;
- float Technicolor2_Blue_Strength = 0.15;
- float Technicolor2_Brightness = 0.0;
- float Technicolor2_Strength = 2.0;
- float Technicolor2_Saturation = 1.0; //1.13 to completely fix lava
- #define cmatrix 0
- vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
- vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
- vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
- float CM_Strength = 1.0;
- #define CurvesPss 1
- const float Contrast = -1.0;
- #define Filmicpass 1
- const float Filmic_Strength = 0.75;
- const float Filmic_Contrast = 1.0;
- const float Fade = 0.0;
- const float Linearization = 1.0;
- const float Filmic_Bleach = 0.25;
- const float Saturation = 0.0;
- const float BaseCurve = 1.5;
- const float BaseGamma = 1.0;
- const float EffectGamma = 0.25;
- #define dpxpass 0
- vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
- vec3 RGB_C = vec3(0.36, 0.36, 0.34);
- float DPX_Contrast = 0.0;
- float DPX_Saturation = 3.0;
- float Colorfulness = 2.5;
- float DPX_Strength = 0.20;
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