Toppe5

Untitled

Jan 20th, 2019
11,196
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.60 KB | None | 0 0
  1. #StrikePractice Config
  2. #(supports all versions 1.7+)
  3. #Before you report bugs please check that the bug is not caused by other plugins or your custom spigot
  4. #Only regular spigot and paperspigot are officially supported
  5. #You must have a compatible version of Citizens if you want PvP Bot and playback features!
  6. #Requires Java 8 or higher
  7.  
  8. #
  9. ##
  10. ##Please report all bugs!
  11. ##
  12. #
  13. #
  14. # #
  15. #---------------------------------------------#
  16. # Server Settings and Misc #
  17. #---------------------------------------------#
  18. # #
  19. #The prefix in most of the messages
  20. prefix: '&7[&aStrikePractice&7] '
  21. #should the plugin notify players with "strikepractice.update" when there is an update available
  22. notify-updates: true
  23. #In seconds
  24. #After how many seconds should players be teleported back to the lobby after fights
  25. wait-before-teleport: 3
  26. #How many seconds players must wait before they can teleport out from ffa arenas
  27. #The teleport will be cancelled if the player moves or takes damage
  28. wait-before-leaving-ffa-arena: 10
  29. #After how many seconds should players be put in the spectator mode (if enabled) after they have died
  30. #/night, /day, /ping etc. See all with /practicecommands
  31. enable-practice-commands: true
  32. #adjust the ping if it's too high/too low
  33. ping-multiplier: 1
  34. #Cooldown between right clicking spawnitems
  35. spawnitem-cooldown: 500
  36. #Will stack the 'arenas-world' for x times if there are arenas
  37. #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
  38. #Playbacks are also available on these arenas even if it wasn't the original arena
  39. autostack-arenas-on-enable: 2
  40. #Should the plugin use build arenas in the main arenas world
  41. #Keeping false will result in no problems with rollbacks if the server crashes
  42. #Only copies of the build arenas will be used
  43. build-fights-in-main-arenas-world: false
  44. #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
  45. make-arenas-automatically: false
  46. #The name of the world where arenas should be located, this arena world will be stacked if enabled
  47. #You might still create arenas in different worlds
  48. arenas-world: Arenas
  49. #should the arenas-world be void world
  50. #disable if the chunk generation causes problems
  51. empty-arenas-world: true
  52. #uses better settings and ignores parts of your config
  53. #some features are disabled or might not work that well
  54. #results in much better performance
  55. performance-mode: false
  56. #The default language, before the player selects other
  57. #You must have the language in messages.yml
  58. default-language: english
  59. #Allow clickable messages
  60. #Party join, fight inventories and duel accepts
  61. clickable-messages: true
  62. #The message that will be clickable
  63. clickable-message: '&c[&eOr Click Here&c]'
  64. #Simple date format
  65. date-format: 'dd/MM HH:mm:ss'
  66. #Placeholder format
  67. current-time-format: 'HH:mm'
  68. #If you want to increase or decrease the server time
  69. #For example if the server time displays 15:00, setting this to -2 will result in 13:00
  70. server-time-increase: 0
  71. #keep false unless you have disabled automatic chunk unloading. Otherwise this will cause lag
  72. keep-chunks-loaded: false
  73. #teleport players automatically back to lobby if they fall in void at spawn
  74. teleport-void-spawn: false
  75. #Should the player be teleported to the lobby when they join the server
  76. join-lobby-teleport: true
  77. #
  78. # More Similar settings in "Misc Settings" section.
  79. #
  80. # #
  81. #---------------------------------------------#
  82. # Spectating/Spectators #
  83. #---------------------------------------------#
  84. # #
  85. #Should spectating be enabled
  86. allow-spectating: true
  87. #should players spectate events (brackets (1v1 tournament) and sumo) as spectators or at /sumo setlobby and /brackets setlobby
  88. allow-brackets-spectating: true
  89. #not recommended, might cause problems
  90. wait-before-spectator: 0
  91. #The teleporter item will contain all players currently fighting
  92. spectator-teleporter-distance: 150
  93. #Prevent players from flying to close to fighting players
  94. spectator-stay-away: false
  95. hide-other-spectators: false
  96. #Spectator check period in ticks
  97. spectator-timer-period: 20
  98. #Use AIR to disable the item
  99. spectator-teleport-item: COMPASS
  100. spectator-teleport-name: '&aTeleporter'
  101. #Players can also leave spectator mode with /leave
  102. spectator-leave-item: RED_ROSE
  103. spectator-leave-name: '&cLeave Spectator Mode'
  104. spectator-inventory-view: true
  105. #Block commands while spectating
  106. spectator-block-all-commands: false
  107. spectator-blocked-commands:
  108. - /kit
  109. - /essentials:kit
  110. - /examplepluginname:exampleblockedcommand
  111. # #
  112. #---------------------------------------------#
  113. # Kits/BattleKits #
  114. #---------------------------------------------#
  115. # #
  116. #The hit delay in combo mode
  117. #Default hit delay in Minecraft is 20
  118. combo-hit-delay: 10
  119. #Change this if you have a custom hit delay (19 for example)
  120. #NOTE: This only changes player's hit delay after combo kit and is ignored in other fights
  121. #therefore if you change this be sure you have other plugin or your spigot doing it everytime
  122. #Default hit delay in Minecraft is 20
  123. default-hit-delay: 20
  124. #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
  125. player-kits-auto-save-period: 600
  126. preview:
  127. #Should the players be able to preview all kits in kit selector inventories
  128. shift-click-preview: true
  129. #Title of the preview kit selector inventory
  130. select-kit-title: '&9Select Kit To Preview'
  131. #Title of the preview inventory
  132. title: '&9Kit Preview'
  133. #The potion effects of the kit
  134. pots: '&cEffects:'
  135. potions: '&b<type> - <amplifier> - <duration> minutes'
  136. #Shows if the kit is a ranked kit
  137. elo-item: GOLD_INGOT
  138. elo-name: '&cELO: <value>'
  139. #Other things will be taken from 'custom-kit:' part
  140. #Kind of a custom gamemode for players
  141. custom-kit:
  142. enabled: true
  143. #The default name of the custom kit
  144. default-name: '&9Custom Kit'
  145. #The default icon
  146. icon-material: DIAMOND_SWORD
  147. #If you want players to have a premade kit set the name of the kit here
  148. premade: 'premadecustomkit'
  149. #Second line of the inventory
  150. second-line: 'STAINED_GLASS_PANE:2'
  151. #Title of the main inventory
  152. main-title: '&cCustom Kit'
  153. #Message sent to the player when changing the name of the custom kit
  154. #<name> will be replaced with the new name of the custom kit
  155. new-name: '&6New name: &r<name>'
  156. #Title of the inventory where players can edit the icon of their custom kit
  157. custom-kit-name: '&cCustom Kit Icon'
  158. #Title of the inventory where players can edit the armor of their custom kit
  159. helmets: '&cCustom Kit Helmets'
  160. chestplates: '&cCustom Kit Chestplates'
  161. leggings: '&cCustom Kit Leggings'
  162. boots: '&cCustom Kit Boots'
  163. #There will be a number (refering to the slot) after this in the title
  164. item: '&cCustom Kit Item: '
  165. #How air in the inventory should be displayed
  166. air: '&6Air'
  167. #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
  168. horse: '&cHorse: <value>'
  169. combo: '&cCombo: <value>'
  170. bow: '&cBow: <value>'
  171. build: '&cBuild: <value>'
  172. #The icons of each option
  173. horse-item: GOLD_BARDING
  174. combo-item: CLAY
  175. bow-item: BOW
  176. build-item: DIAMOND_PICKAXE
  177. #Whether the plugin should use the items set with /customkit items or the built-in items
  178. #Changes automatically when performing /customkit items
  179. use-custom-items: false
  180. #When giving one of these kits to a player, the custom kit of the player will be given instead
  181. replaces-kits:
  182. - thisKitWillBeReplacedWithThePlayersCustomKit
  183. #Should the there be a kit editor item in kit selector inventories
  184. kit-editor-in-kit-selector: false
  185. #Name of the item
  186. kit-selector-editor-name: '&3Custom Kit Editor'
  187. #Material of the item
  188. kit-selector-editor-material: BOOK
  189. #Title of the kit editor selector inventory
  190. kit-editor-title: '&3Edit Kits'
  191. #Should the players be able to open the inventory by opening an anvil
  192. kit-editor-anvil: false
  193. #The first line of the sign to save the player's kit
  194. kit-editor-save-sing-line-1: '[Save Kit]'
  195. #The first line of the sign to leave the kit editor place
  196. kit-editor-leave-line-1: '[Leave Editor]'
  197. #The first line of the sign to reset the edited kit
  198. kit-editor-reset-kit-line-1: '[Reset Kit]'
  199. # #
  200. #---------------------------------------------#
  201. # Fighting/Fights #
  202. #---------------------------------------------#
  203. # #
  204. #The radius that system will use when it selects locations around the centre in FFA based fights
  205. circle-radius: 10
  206. bow-health: true
  207. #* means all kits
  208. #otherwise separate them with a comma, for example 'builduhc, sg'
  209. bow-health-kits: '*'
  210. #note that this might cause slight performance decrease at the moment
  211. #keeping the list empty will disable it completely
  212. #remove the # to enable the commands below
  213. fight-start-commands:
  214. #- 'example console command'
  215. #- 'player command: /example player command'
  216. fight-end-commands:
  217. #- 'example console command'
  218. #- 'player command: /example player command'
  219. #The build limit with build kits
  220. #Calculated from the center of the arena
  221. build-limit: 25
  222. #The prefix of the team1
  223. #Own team
  224. team1-prefix: '&a'
  225. #The prefix of the team2
  226. #Enemy team
  227. team2-prefix: '&c'
  228. #Name of the item in many inventories that will go back to previous inventory or close the current inventory
  229. back-button-name: '&cBack'
  230. #Should short distance teleports be allowed during fights
  231. allow-short-teleports: true
  232. #Maximum teleport distance (allow-short-teleports must be true)
  233. max-teleport-distance: 100
  234. #The message to preview the custom kit someone has requested a fight with the player or their party
  235. preview-custom-kit: '&6Click here to preview the custom kit'
  236. #Player's will die instantly when their y level is under 0 if they are fighting
  237. #Good for skywars and spleef
  238. insta-void: true
  239. #In minutes
  240. ffa-reset-delay: 30
  241. rematch-item:
  242. #should players get an spawnitem to duel the opponent again
  243. enabled: true
  244. #after how many seconds will the spawnitem be removed
  245. remove-after: 10
  246. #the slot (0-8)
  247. slot: 8
  248. #the item
  249. item:
  250. ==: org.bukkit.inventory.ItemStack
  251. type: DIAMOND
  252. meta:
  253. ==: ItemMeta
  254. meta-type: UNSPECIFIC
  255. display-name: "\xa7d\xa7lRematch <opponent>"
  256. match:
  257. #Should the plugin block all commands while in a fight
  258. block-all-commands: false
  259. #Otherwise this will help you
  260. blocked-commands:
  261. - /kit
  262. - /essentials:kit
  263. - /exampleblockedcommand
  264. - /examplepluginname:exampleblockedcommand
  265. #In seconds
  266. #Used in all types of fights
  267. countdown-time: 4
  268. #"false" for no sounds
  269. #For example like this:
  270. #Countdown-sound: false
  271. countdown-sound: NOTE_PLING
  272. match-start-sound: LEVEL_UP
  273. #in minutes
  274. fight-duration-limit: 20
  275. #Title of the inventory
  276. playback-gui-title: '&bPlayback matches'
  277. #Title of the kit selector inventory
  278. inventory-title: '&bSelect Kit'
  279. map-selector:
  280. enabled: true
  281. title: '&bSelect Map'
  282. random-map-button:
  283. ==: org.bukkit.inventory.ItemStack
  284. type: WOOL
  285. meta:
  286. ==: ItemMeta
  287. meta-type: UNSPECIFIC
  288. display-name: "\xa79\xa7lRandom Map"
  289. #
  290. # Replay Stuff
  291. #
  292. #In seconds
  293. #The maximum time of match recording, avoid players from creating too big playback files
  294. max-recording-time: 600
  295. #Should the plugin record all fights (includes ranked and unranked duels)
  296. record-all-fights: true
  297. #Should the plugin record only ranked duels
  298. record-elo-fights: true
  299. #If true and the match was recorded, 'kill-cam' message will be sent to the players after the duel
  300. kill-cam: false
  301. playback-bot-name: '[Replay]<player>'
  302. #After how many days should the plugin remove the recorded playback
  303. #For example, set to 0.5 for 12 hours
  304. remove-record-after: 7.0
  305. # #
  306. #---------------------------------------------#
  307. # Queues #
  308. #---------------------------------------------#
  309. # #
  310. #Title of the unranked inventory or queue inventory if separate-queues is false
  311. queue-inventory-title: '&3Queue'
  312. ranked-queue-inventory-title: '&3Ranked Queue'
  313. premium-queue-inventory-title: '&cPremium Queue'
  314. premium-permission-message: '&cYou do not have access to the premium queue'
  315. #Name of the item you use to quit queue
  316. quit-item-name: '&c&LLeave current queue.'
  317. #Enable or disable the leave queue item in the queue inventories
  318. leave-queue-item: false
  319. #Should unranked and ranked be in separate inventories
  320. separate-queues: true
  321. #Max allowed ping while joining ranked queue
  322. max-ranked-queue-ping: 500
  323. limit-rankeds: true
  324. limit-unrankeds: false
  325. rankeds-per-day: 20
  326. unrankeds-per-day: 50
  327. unlimited: 'unlimited'
  328. #Enable cooldown between fights
  329. queue-cooldown: false
  330. #In seconds
  331. queue-cooldown-time: 10
  332. #Enable cooldown between ranked fights
  333. elo-queue-cooldown: false
  334. #In seconds
  335. elo-queue-cooldown-time: 20
  336. #Just to make it less spammy
  337. #Cooldown between duel invites
  338. #In milli seconds
  339. request-cooldown: 5000
  340. #Maximum changes of blocks per tick in a sign arena
  341. max-block-changes-per-tick-per-arena: 2
  342. #Displayed in items of the queue inventory/inventories
  343. in-queue: '&dPlayers In Queue: &e<players>'
  344. in-match: '&dPlayers Fighting: &e<players>'
  345. change-icon-amount: true
  346. ranked:
  347. #How many kills the player must have before they can join ranked queue
  348. kills-required: 10
  349. #After how many seconds should the range be increased
  350. elo-range-time: 5
  351. #How much should the range be increased each time
  352. elo-range-increase: 50
  353. #After how many seconds should the player be able to fight with anyone in this state
  354. anyone-after: 60
  355. # #
  356. #---------------------------------------------#
  357. # Post Match Inventory Preview #
  358. #---------------------------------------------#
  359. # #
  360. fight-inventory:
  361. rows: 6
  362. #Where the plugin should start showing the inventory contents
  363. item-start-slot: 1
  364. #Where the plugin should display the helmet item
  365. helmet-slot: 36
  366. #Same for chestplate
  367. chestplate-slot: 37
  368. #Same for leggings
  369. leggings-slot: 38
  370. #Same for boots
  371. boots-slot: 39
  372. #The player's food level
  373. food-slot: 48
  374. playback-slot: 46
  375. #The player's health
  376. health-slot: 47
  377. #The player's potion effects
  378. pots-slot: 50
  379. #The number of health potions left
  380. pots-left-slot: 49
  381. #The name of the player
  382. name-slot: 51
  383. #<food> will be replaced with the player's food level
  384. food: '&6Food: <food>/20'
  385. #<health> will be replaced with the player's health
  386. health: '&6Health: <health>/20'
  387. #If the player was dead, this will be displayed in their 'health' item
  388. dead: '&cDead'
  389. pots: '&3Type - Amplifier - Duration'
  390. #How the effects should be displayed
  391. #<type> will be replaced with the potion effect type
  392. #<amplifier> will be replaced with the amplifier of the potion effect
  393. #<duration> will be replaced with the duration left of the potion effect
  394. effect: '&b<type> <amplifier> (<duration> minutes)'
  395. #Title of the inventory
  396. inventory: '&7<player>''s inventory'
  397. #The number of health potions left
  398. pots-left: '&cHealth Potions Left: <potions>'
  399. match-stats-lore:
  400. - '&dHits: &e<hits>'
  401. - '&dLonges combo: &e<combo>'
  402. - '&dPotions Thrown: &e<potions_thrown>'
  403. - '&dPotions Missed: &e<potions_missed>'
  404. - '&dHealing Accuracy: &e<potion_accuracy>'
  405. soups-left: '&cSoups Left: &e<soups>'
  406. #The name of the item
  407. #<name> will be replaced with the player's name
  408. name: '&6<name>''s inventory'
  409. inventory-message-your: '&6Your team: '
  410. inventory-message-opponent: '&6Opponent team: '
  411. #- '&7&m----------------------------'
  412. #- '&6&lClick for inventories'
  413. #- '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
  414. #- '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
  415. #- '&7&m----------------------------'
  416. # OR
  417. # - '&eClick for inventories'
  418. # - '&aWinner: <winner>&7[&e<winner_pots>&7] - &cLoser: <loser>[&e<loser_pots>&7]'
  419. #
  420. fight-inventory-message:
  421. - '&7&m----------------------------'
  422. - '&6&lClick for inventories'
  423. - '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
  424. - '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
  425. - '&7&m----------------------------'
  426. fight-inventory-player: '&e<player>'
  427. #Used when sending multiple clickable inventories
  428. inventory-separator: '&e, '
  429. # #
  430. #---------------------------------------------#
  431. # PvP Bot #
  432. #---------------------------------------------#
  433. # #
  434. #The pvp bot's maximum attack range
  435. bot-fast-potions: true
  436. #Bot's normal attack range
  437. bot-attack-range: 3.2
  438. #If disabled players will take only 0.5 hearts damage
  439. #This option is just in case it doesn't work like it should
  440. fix-bot-damage: true
  441. #Enable this if the bot doesn't take knockback with your spigot
  442. #Will help with some custom spigots
  443. fix-bot-kb: false
  444. #Horizontal knockback
  445. bot-kb-amount: 0.2
  446. #Vertical knockback
  447. bot-kb-amount-upward: 0.35
  448. #How the pvp bot should be named, <player> will be replaced with the player's name
  449. bot-name: 'BOT_<player>'
  450. #setting this false is NOT recommended because it mgiht and most likely will cause bugs
  451. always-same-skin: true
  452. bot-skin: steve
  453. bot-teleport-error-fix: false
  454. bot-difficulty:
  455. #Title of the difficulty selector
  456. title: '&aBot Difficulty'
  457. #Size of the difficulty selector
  458. #Icons will be in the middle of this inventory
  459. inventory-size: 9
  460. easy-name: '&a&lEasy'
  461. easy-material: WOOD_SWORD
  462. #For example the color of the wool
  463. easy-data: 0
  464. normal-name: '&a&lNormal'
  465. normal-material: STONE_SWORD
  466. normal-data: 0
  467. hard-name: '&c&lHard'
  468. hard-material: IRON_SWORD
  469. hard-data: 0
  470. hacker-name: '&4&lHacker'
  471. hacker-material: DIAMOND_SWORD
  472. hacker-data: 0
  473. # #
  474. #---------------------------------------------#
  475. # Player Settings #
  476. #---------------------------------------------#
  477. # #
  478. #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
  479. #One up and the other down in the opposite corner
  480. player-spawn-hider:
  481. #If enabled here and in player settings, players inside this region will be hidden
  482. enabled: true
  483. player-settings:
  484. inventory-size: 27
  485. title: '&a&lSettings'
  486. language-item: PAPER
  487. language-name: '&eChange Language'
  488. language-slot: 14
  489. duel-requests-item: BLAZE_ROD
  490. duel-requests-name: '&eDuel Settings'
  491. duel-requests-slot: 12
  492. scoreboard-item: BOOK
  493. scoreboard-name: '&eToggle Scoreboard'
  494. scoreboard-slot: 10
  495. hide-players-item: SLIME_BALL
  496. hide-players-name: '&eToggle Player Hider'
  497. hide-players-slot: 16
  498. #Default values for each setting
  499. default-values:
  500. scoreboard-disabled: false
  501. hide-players: false
  502. duel-requests-disabled: false
  503. admin-scoreboard: false
  504. admin-scoreboard-color1: '&6'
  505. admin-scoreboard-color2: '&e'
  506. language:
  507. #Will use the players's Minecraft language if translations are available
  508. automatic-language: true
  509. #Title of the inventory
  510. title: '&3Select your language'
  511. #Current language item
  512. your-language-item: WOOL
  513. #Current language name
  514. your-language: '&b&lYour language: <language>'
  515. #Size of the inventory
  516. inv-size: 18
  517. #Should the /duel (without any arguments) open the duel inventory
  518. duel-inventory: true
  519. #The title of the inventory
  520. duel-inventory-title: '&3Duel'
  521. #Name of the duel item
  522. duel-inventory-duel: '&3Duel a Player'
  523. #Name of the pending requests item
  524. duel-inventory-pending: '&3Pending Duel Requests'
  525. #Name of the item when the player has disabled duel requests
  526. duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
  527. #Name of the item when the player has enabled duel requests
  528. duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
  529. # #
  530. #---------------------------------------------#
  531. # Misc Settings - Enable/Disable features #
  532. # Things that don't have own categories #
  533. #---------------------------------------------#
  534. # #
  535. #
  536. # Default settings are pretty good
  537. #
  538. #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
  539. enable-colored-names: true
  540. #If false arenas-world must contain arenas and make-arenas-automatically must be true
  541. rollback-arenas: true
  542. #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
  543. #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
  544. #NOT ONLY THE ACTUALLY PLACED BLOCKS
  545. #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
  546. rollback-on-enable-if-crashed: false
  547. #Should the plugin prevent grass from spreading
  548. disable-grass-spread: true
  549. #Should the plugin prevent crafting during fights
  550. disable-crafting-in-fight: true
  551. no-hunger-in-lobby: true
  552. #Should the plugin prevent raining
  553. anti-rain: true
  554. #Should the plugin prevent fire spread
  555. anti-fire: true
  556. #A simple fix for some enderpearl glitches
  557. #Try other pearl fix plugins if this doesn't help
  558. enderpearl-fix: true
  559. #Should the plugin prevent lava and water generating cobblestone
  560. anti-lava-generator: false
  561. #Should the plugin remove arrows when they land.
  562. remove-arrows: true
  563. #Should the plugin give extra effects if a player eats golden apple which name contains
  564. #"golden head" or "goldenhead" (case insensitive)
  565. golden-heads: true
  566. golden-head-effects:
  567. - ==: PotionEffect
  568. effect: 22
  569. duration: 1800
  570. amplifier: 0
  571. ambient: true
  572. - ==: PotionEffect
  573. effect: 10
  574. duration: 180
  575. amplifier: 1
  576. ambient: true
  577. disable-spawn-damage: true
  578. #Should the plugin prevent building when the player is not in a build fight
  579. #Admins can still build in creative gamemode
  580. disable-building-without-build-kit: true
  581. #If the name of the kit contains "uhc" it will disable health regeneration
  582. disable-regen-with-uhc-kits: true
  583. #Should the plugin prevent players from dropping items when they are not fighting
  584. prevent-item-dropping: true
  585. #Should the plugin remove all item drops on startup
  586. remove-all-drops-on-startup: true
  587. #If enabled, soup will heal 3.5 hearts
  588. insta-soup: true
  589. remove-bottles: true
  590. #In seconds
  591. #How long time should items be on the ground when dropped
  592. #Will only affect deaths and drop events that happen in matches and pvp events
  593. remove-drops: 3
  594. death:
  595. #If enabled, the death message will be disabled
  596. disable-message: true
  597. #Display a lightning for nearby players when someone dies
  598. lightning: true
  599. #Will fix some other plugins causing problems
  600. #Disable if you get errors about this with your spigot
  601. disable-keep-inventory: true
  602. economy:
  603. enabled: false
  604. #Give money for killing
  605. kill-give: false
  606. #The amount
  607. kill-amount: 10
  608. #Withdraw money when the player dies
  609. death-withdraw: false
  610. #The amount
  611. withdraw-amount: 5
  612. #Players start taking damage if they exit the region inside corner1 and corner2
  613. #Slight performance decrease if enabled
  614. storm-wall-outside-arenas: false
  615. # #
  616. #---------------------------------------------#
  617. # EnderPearl Cooldown #
  618. #---------------------------------------------#
  619. # #
  620. enderpearl-cooldown:
  621. enabled: true
  622. #Cooldown in seconds
  623. cooldown: 10
  624. #The format for cooldown
  625. format: '0'
  626. #How often the name will be updated
  627. #in ticks
  628. interval: 2
  629. #The name of the held enderpearl when the player is on cooldown
  630. #Use <time> for the time left
  631. pearl-name: '&bCooldown: &c<time> seconds'
  632. #Check scoreboard section for enderpearl scoreboard lines
  633. # #
  634. #---------------------------------------------#
  635. # Database #
  636. #---------------------------------------------#
  637. # #
  638. database:
  639. #Do you want to use mysql or put stats to the same yml file as custom kits?
  640. mysql: false
  641. host: localhost
  642. port: 3306
  643. user: root
  644. password: strikepracticeisbest
  645. name: StrikePractice
  646. #If all fights (including elo) should be saved to mysql 'fights' table
  647. save-all-fights: false
  648. #If only elo fights should be saved
  649. save-elo-fights: false
  650. match-link-after-fight: true
  651. #<started> <ended>, system time when the fight started/ended
  652. match-link: '&9Match link: https://demo.legendeffects.co.uk/StrikePractice-Web'
  653. #Enable if you want to use top placeholders without mysql
  654. #disable for slighly better performance if you use flatfile and don't need top placeholders
  655. top-placeholders-require-mysql: false
  656. # #
  657. #---------------------------------------------#
  658. # Statistics #
  659. #---------------------------------------------#
  660. # #
  661. #How often should online players' stats be saved to avoid server crash reseting them, in seconds
  662. player-stats-auto-save-period: 300
  663. #Default starting elo
  664. #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
  665. starting-elo: 1000
  666. #If this is false global elo is average elo of all kits. If it's true global elo is average elo of kits with different elo than the starting-elo
  667. global-elo-ignore-starting-elo: false
  668. #Which stats should be displayed when using the command /stats
  669. show-stats:
  670. deaths: true
  671. kills: true
  672. elo: true
  673. party-wins: true
  674. lms: true
  675. brackets: true
  676. global-elo: true
  677. sign-stats:
  678. #First line must be this
  679. #Just lines displaying particular statistic
  680. #I think it's quite easy to understand
  681. line-1: '&3[&4Stats&3 ]'
  682. line-2: '&4Click me!'
  683. #<player> will be replaced with the name of the player whose stats are displayed
  684. player-line: '&5<player>'
  685. brackets-line: '&5Brackets Wins'
  686. kills-line: '&5Kills'
  687. deaths-line: '&5Deaths'
  688. lms-line: '&5LMS Wins'
  689. party-wins-line: '&5Party Wins'
  690. elo-line: '&5<kit> Elo'
  691. global-elo-line: '&5Global Elo'
  692. #The value (for example number of kills)
  693. value: '&3<value>'
  694. # #
  695. #---------------------------------------------#
  696. # Scoreboard #
  697. #---------------------------------------------#
  698. # #
  699. #Check spigotmc page for placeholders and help with [display=true/false] function if needed
  700. scoreboard:
  701. enabled: true
  702. #In ticks
  703. update-time: 20
  704. #When the player has the 'default' scoreboard
  705. lobby-update-time: 100
  706. disabled-worlds:
  707. - 'exampleWorld'
  708. #Should the scoreboard be updated just after a player teleports
  709. #Results in a smooth scoreboard updating when joining games and fights
  710. teleport-update: true
  711. #Does half of the job asynchronously
  712. #Shouldn't cause problems but be more performance friendly
  713. enhanced-performance: true
  714. #Should the enderpearl cooldown be displayed only during fight
  715. enderpearl-cooldown-only-in-fight: true
  716. #Only affects when performance-mode: true
  717. #If something causes scoreboard console spam try enabling this
  718. #Enabling might affect performance very slighly but fixes problems
  719. #Try this if you get scoreboard errors
  720. avoid-errors: false
  721. #Title of the scoreboard
  722. title: '&a&lStrikePractice'
  723. default:
  724. - '&7&m-----------------------------'
  725. - '&fOnline&7: &e<players>'
  726. - '&fIn Queue&7: &e<in_queue>'
  727. - '&fRankeds Left&7: &e<rankeds_left>'
  728. - ' [display=<is_cooldown>]'
  729. #[display=!<is_enderpearl_cooldown>] means it won't show the line if the player has enderpearl cooldown
  730. #add [display=!<is_party>] if you don't want the ------------------------ while in party
  731. - '&fHost Events[display=<is_cooldown>]'
  732. - '&fTournament&7: &e<cooldown_brackets>[display=<is_cooldown_brackets>]'
  733. - '&fSumo&7: &e<cooldown_sumo>[display=<is_cooldown_sumo>]'
  734. - '&fLMS&7: &e<cooldown_lms>[display=<is_cooldown_lms>]'
  735. - '&7&m------------------------[display=!<is_enderpearl_cooldown>]'
  736. duel:
  737. - '&7&m------------------------'
  738. - '&fDuration&7&7: &e<duration>'
  739. - '&fOpponent&7&7: &e<opponent>'
  740. - ''
  741. - '&fYour Ping/CPS&7&7: &e<ping>ms / <cps> CPS'
  742. - '&fEnemy Ping/CPS&7&7: &e<opponent_ping>ms / <opponent_cps> CPS'
  743. - ''
  744. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  745. party-ffa:
  746. - '&7&m------------------------'
  747. - '&6Party FFA'
  748. - '&fPlayers Left&7: &e<enemy_team_left>&f/&e<party_members>'
  749. - '&fFight duration&7: &e<duration>'
  750. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  751. party-split:
  752. - '&7&m------------------------'
  753. - '&6Party Split'
  754. - '&fYour Team Left&7: &e<own_team_left>&f/&e<own_team_members>'
  755. - '&fEnemy Team Left&7: &e<enemy_team_left>&f/&e<enemy_team_members>'
  756. - '&fFight duration&7: &e<duration>'
  757. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  758. party-vs-bots:
  759. - '&7&m------------------------'
  760. - '&6Party Vs Bots'
  761. - '&fPlayers Left&7: &e<own_team_left>&f/&e<own_team_members>'
  762. - '&fBots Left&7: &e<enemy_team_left>&f/&e<enemy_team_members>'
  763. - '&fFight duration&7: &e<duration>'
  764. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  765. party-vs-party:
  766. - '&7&m------------------------'
  767. - '&6Party Vs Party'
  768. - '&fEnemy Team&7: &e<enemy_team_owner>&f''s Party'
  769. - ''
  770. - '&fYour Team Left&7: &e<own_team_left>&f/&e<party_members>'
  771. - '&fEnemy Team Left&7: &e<enemy_team_left>&f/&e<enemy_team_members>'
  772. - '&fFight duration&7: &e<duration>'
  773. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  774. brackets:
  775. - '&7&m------------------------'
  776. - '&6Brackets'
  777. - '&e<current_fight_player1> &f(&e<player1_ping> ms&f)[display=<brackets_started>]'
  778. - '&fvs[display=<brackets_started>]'
  779. - '&e<current_fight_player2> &f(&e<player2_ping> ms&f)[display=<brackets_started>]'
  780. - '&fPlayers&7: &e<players_left>/<total_players>'
  781. - '&fFight Duration&7: &e<duration>'
  782. - '&fEvent Duration&7: &e<total_duration>'
  783. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  784. sumo:
  785. - '&7&m------------------------'
  786. - '&6Sumo'
  787. - '&e<current_fight_player1> &f(&e<player1_ping> ms&f)[display=<sumo_started>]'
  788. - '&fvs[display=<sumo_started>]'
  789. - '&e<current_fight_player2> &f(&e<player2_ping> ms&f)[display=<sumo_started>]'
  790. - '&fPlayers&7: &e<players_left>&7/&e<total_players>'
  791. - '&fFight Duration&7: &e<duration>[display=<sumo_started>]'
  792. - '&fEvent Duration&7: &e<total_duration>[display=<sumo_started>]'
  793. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  794. juggernaut:
  795. - '&7&m------------------------'
  796. - '&6Juggernaut&7: &e<juggernaut>'
  797. - '&fEvent Duration&7: &e<total_duration>'
  798. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  799. lms:
  800. - '&7&m------------------------'
  801. - '&6Last Man Standing'
  802. - '&fPlayers Left&7: &e<alive>&f/&e<lms_players>'
  803. - '&fEvent Duration&7: &e<total_duration>'
  804. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  805. koth:
  806. - '&7&m------------------------'
  807. - '&6King of The Hill'
  808. - '&fCapper&7: &e<capper> &f(&e<capper_team>&f)'
  809. - '&fTimer&7: &e<timer>'
  810. - '&fEvent Duration&7: &e<total_duration>'
  811. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  812. #[display=<ranked>] makes it so the line won't be added when in unranked queue
  813. queue:
  814. - '&7&m------------------------'
  815. - '&6Queue&7: &e<kit>'
  816. - '&fElo range&7: &e<search_range1>&f-&e<search_range2>[display=<ranked>]'
  817. - '&fWaited&7: &e<wait_time>'
  818. - '&fIn queue&7: &e<in_queue>'
  819. - '&7&m-------------------[display=!<is_enderpearl_cooldown>]'
  820. #spectator scoreboard is a bit different and tries to "fix" itself automatically
  821. spectator:
  822. - '&7&m------------------------'
  823. - '&6&lSpectating'
  824. - '&fArena&7: &e<arena>'
  825. - '&fKit&7: &e<kit>'
  826. - '&fRound&7: &e<round>/<total_rounds>[display=<is_bestof>]'
  827. #these placeholders should fix themselves
  828. - '&fYour Team Left&7: &e<own_team_left>&f/&e<own_team_members>'
  829. - '&fEnemy Team Left&7: &e<enemy_team_left>&f/&e<enemy_team_members>'
  830. - '&fFight duration&7: &e<duration>'
  831. - '&7&m-------------------'
  832. #this will be displayed in the scoreboard whenever the player is in a party
  833. party-addition:
  834. - '&fParty Owner&7: &e<party_owner>'
  835. - '&fParty Members&7: &e<party_members>'
  836. - '&7&m------------------------'
  837. #same but whenever the player is still on their enderpearl cooldown.
  838. enderpearl-cooldown-addition:
  839. - '&fPearl Cooldown&7: &e<enderpearl_cooldown>'
  840. - '&7&m------------------------'
  841. # #
  842. #---------------------------------------------#
  843. # Tablist #
  844. #---------------------------------------------#
  845. # #
  846. #I HIGHLY RECOMMEND USING OTHER TAB PLUGINS
  847. #For example Bungeetablistplus + PlaceholderAPI
  848. tab-list:
  849. #Should the custom tab be enabled
  850. enabled: true
  851. #In ticks (20 ticks = 1 second)
  852. update-time: 100
  853. #Should the updates be done in asynchronous thread
  854. #Might cause problems
  855. async-update: false
  856. #Player slots
  857. #The tab looks like this:
  858. #First line, second line, third line
  859. #Fourth line, fifth line, sixth line
  860. slots:
  861. - '&a&lStrikePractice'
  862. - '&a&lStrikePractice'
  863. - '&a&lStrikePractice'
  864. - '&7&m----------------'
  865. - '&7&m----------------'
  866. - '&7&m----------------'
  867. - ''
  868. - ''
  869. - ''
  870. - '&6&l&nELO'
  871. - '&6&l&nStats'
  872. - '&6&l&nInfo'
  873. - ''
  874. - ''
  875. - ''
  876. - '&6&lBuildUHC: &e<elo_builduhcelo>'
  877. - '&6&lKills: &e<kills>'
  878. - '&6&lTime: &e<time>'
  879. - '&6&lNoDebuff: &e<elo_nodebuffelo>'
  880. - '&6&lDeaths: &e<deaths>'
  881. - '&6&lPing: &e<ping>'
  882. - '&6&lGapple: &e<elo_gappleelo>'
  883. - '&6&lBrackets: &e<brackets_wins>'
  884. - '&6&lStaff Online: &e<online_staff>'
  885. - '&6&lSoup: &e<elo_soupelo>'
  886. - '&6&lLMS Wins: &e<lms_wins>'
  887. - '&6&lOnline: &e<players>'
  888. - ''
  889. - ''
  890. - ''
  891. - ''
  892. - ''
  893. - ''
  894. - ''
  895. - ''
  896. - ''
  897. - ''
  898. - ''
  899. - ''
  900. - ''
  901. - ''
  902. - ''
  903. - ''
  904. - ''
  905. - ''
  906. - ''
  907. - ''
  908. - ''
  909. - ''
  910. - ''
  911. - ''
  912. - ''
  913. - ''
  914. - ''
  915. - ''
  916. - ''
  917. - ''
  918. - ''
  919. - ''
  920. - ''
  921. # #
  922. #---------------------------------------------#
  923. # Knockback Settings (optional) #
  924. #---------------------------------------------#
  925. # #
  926. knockback:
  927. #set true to enable knockback modification
  928. #if this is false strikepractice doesn't do anything to knockback and hit detection
  929. enabled: false
  930. #if true, knockback is only modified if the player is playing a combo kit
  931. only-combo: false
  932. #you can copy and add -max (for example air-horizontal-max: 0.98) for randomization
  933. default:
  934. air-horizontal: 0.93
  935. air-vertical: 0.93
  936. horizontal: 0.82
  937. vertical: 0.88
  938. #examples for randomization
  939. #air-horizontal-max: 1.01
  940. #air-vertical-max: 1.0
  941. #horizontal-max: 0.91
  942. #vertical-max: 0.98
  943. #in combo kits
  944. combo:
  945. air-horizontal: 0.82
  946. air-vertical: 0.82
  947. horizontal: 0.75
  948. vertical: 0.78
  949. # #
  950. #---------------------------------------------#
  951. # Elo Rewards and Elo Ranks #
  952. #---------------------------------------------#
  953. # #
  954. #players may get rewarded more than once for the same level
  955. elo-rewards:
  956. #rank name
  957. example_level:
  958. #required elo
  959. elo: 1200
  960. #commands to run
  961. commands:
  962. #<player> means the player's name and <level> the level's name ('example_level')
  963. - 'examplecommand <player> <level>'
  964. elo-ranks:
  965. enabled: true
  966. #set true if the rank message should be sent everytime, set false if only when the player's rank changes
  967. send-everytime: false
  968. #calculated based on the player's global elo
  969. #elo ranges shall not overlap
  970. ranks:
  971. silver1:
  972. name: '&7Silver I'
  973. elo-range: '0-900'
  974. silver2:
  975. name: '&7Silver II'
  976. elo-range: '901-930'
  977. silver3:
  978. name: '&7Silver III'
  979. elo-range: '931-950'
  980. silver4:
  981. name: '&7Silver IV'
  982. elo-range: '951-980'
  983. silver5:
  984. name: '&7Silver V'
  985. elo-range: '981-1000'
  986. gold1:
  987. name: '&6Gold I'
  988. elo-range: '1001-1010'
  989. gold2:
  990. name: '&6Gold II'
  991. elo-range: '1011-1020'
  992. gold3:
  993. name: '&6Gold III'
  994. elo-range: '1021-1035'
  995. gold4:
  996. name: '&6Gold IV'
  997. elo-range: '1036-1050'
  998. emerald1:
  999. name: '&aEmerald I'
  1000. elo-range: '1051-1100'
  1001. emerald2:
  1002. name: '&aEmerald II'
  1003. elo-range: '1101-1150'
  1004. emerald3:
  1005. name: '&aEmerald III'
  1006. elo-range: '1151-1200'
  1007. diamond:
  1008. name: '&bDiamond'
  1009. elo-range: '1201-9999'
  1010. # #
  1011. #---------------------------------------------#
  1012. # Party stuff #
  1013. #---------------------------------------------#
  1014. # #
  1015. #
  1016. #This part of the config looks ugly, I know
  1017. #
  1018. party:
  1019. info-command:
  1020. - '&6Party Leader: &e<owner>'
  1021. - '&6Members [<size>]: &e<members>'
  1022. settings:
  1023. player-limit: '&6Player Limit: &e<value>'
  1024. open-party:
  1025. enabled: '&6Party Is Now Open'
  1026. disabled: '&6Click To Open Your Party'
  1027. public-party:
  1028. enabled: '&6Party Is Now Public & Broadcasting'
  1029. disabled: '&6Click To Open & Broadcast Your Party'
  1030. #How other parties should be displayed in the inventory
  1031. in-match-party: '&c<name>''s party (in a fight)'
  1032. not-in-match-party: '&e<name>''s party (not fighting)'
  1033. your-party: '&6Your party'
  1034. #Allow hitting team mates with a rod
  1035. allow-rod-boosting: false
  1036. #lore in /party fight inventory items
  1037. #leave null for no members list
  1038. member: '&e<name>'
  1039. show-members-limit: 9
  1040. #<more_members> will always be greater than 1, otherwise 'member:' will be used
  1041. show-members-limit-reached: '&e&lAnd <more_members> members more.'
  1042. #Title of the inventory
  1043. inventory-title: '&3Party Fights'
  1044. party-ffa-enabled: true
  1045. #The item to start a party ffa
  1046. ffa-item: DIAMOND
  1047. #Name of the item
  1048. ffa-item-name: '&bParty FFA'
  1049. #Lore of the item
  1050. ffa-item-lore:
  1051. - '&8Fight against other players in your party'
  1052. #The slot in the inventory
  1053. #Between 0-53
  1054. ffa-item-slot: 48
  1055. #Same for party split
  1056. party-split-enabled: true
  1057. split-item: DIAMOND_SWORD
  1058. split-item-name: '&bSplit Party'
  1059. split-item-lore:
  1060. - '&8Splits your party into two teams'
  1061. - '&8Fight against other players in your party'
  1062. split-item-slot: 49
  1063. #Same for party playbacks
  1064. party-playback-enabled: true
  1065. party-playback-item: PAPER
  1066. party-playback-item-name: '&bParty Playback'
  1067. party-playback-item-lore:
  1068. - '&8Replay matches with your party'
  1069. party-playback-item-slot: 50
  1070. #Same for party vs bots
  1071. party-vs-bots-enabled: true
  1072. party-vs-bots-item: SKULL_ITEM
  1073. party-vs-bots-item-name: '&bParty Vs Bots'
  1074. party-vs-bots-item-lore:
  1075. - '&8Fight against the bots'
  1076. party-vs-bots-item-slot: 51
  1077. #Party chat format
  1078. #<player> = player's name
  1079. #<meesage> = the message
  1080. chat-format: '&5<player>: &b<message>'
  1081. #Players can send party messages if they put this before the message
  1082. #e.g. @Let's play some party vs bots!
  1083. player-chat-prefix: '@'
  1084. #random of these will be selected when using /party discord if /party setdiscord is not set
  1085. discord-invites:
  1086. - 'https://discord.gg/SkFbkgg'
  1087. #How much should creating a party cost
  1088. create:
  1089. costs: false
  1090. amount: 20
  1091. #Title of the inventory
  1092. party-settings-title: '&6Party Settings'
  1093. #Default number of maximum players in a party
  1094. max-party-members: 10
  1095. #How often (in seconds) should the public party message be sent
  1096. public-party-broadcast-time: 15
  1097. #Cooldown between party invites
  1098. #In milli seconds
  1099. party-invite-cooldown: 3000
  1100. # #
  1101. #---------------------------------------------#
  1102. # PvP Events - Tournament/Brackets, Koth, #
  1103. # Juggernaut, Sumo, LMS/Last Man Standing #
  1104. #---------------------------------------------#
  1105. # #
  1106. #strikepractice.cooldownbypass will bypass these cooldowns
  1107. #in minutes, per user
  1108. cooldowns:
  1109. hostevent:
  1110. brackets: 90
  1111. sumo: 60
  1112. lms: 90
  1113. koth: 120
  1114. juggernaut: 120
  1115. events-gui:
  1116. title: '&cEvents'
  1117. size: 27
  1118. items:
  1119. - ==: GUIItem
  1120. item:
  1121. ==: org.bukkit.inventory.ItemStack
  1122. type: INK_SACK
  1123. meta:
  1124. ==: ItemMeta
  1125. meta-type: UNSPECIFIC
  1126. display-name: "\xa7a\xa7lHost Sumo Event"
  1127. slot: 10
  1128. command: /hostevent sumo
  1129. - ==: GUIItem
  1130. item:
  1131. ==: org.bukkit.inventory.ItemStack
  1132. type: POTION
  1133. damage: 34
  1134. meta:
  1135. ==: ItemMeta
  1136. meta-type: POTION
  1137. display-name: "\xa7a\xa7lHost Brackets Event"
  1138. slot: 12
  1139. command: /hostevent brackets
  1140. - ==: GUIItem
  1141. item:
  1142. ==: org.bukkit.inventory.ItemStack
  1143. type: DIAMOND_SWORD
  1144. meta:
  1145. ==: ItemMeta
  1146. meta-type: UNSPECIFIC
  1147. display-name: "\xa7a\xa7lHost Last Man Standing Event"
  1148. slot: 14
  1149. command: /hostevent lms
  1150. - ==: GUIItem
  1151. item:
  1152. ==: org.bukkit.inventory.ItemStack
  1153. type: GOLD_SWORD
  1154. meta:
  1155. ==: ItemMeta
  1156. meta-type: UNSPECIFIC
  1157. display-name: "\xa7a\xa7lHost King of The Hill Event"
  1158. slot: 16
  1159. command: /hostevent koth
  1160. automatic-events:
  1161. broadcast:
  1162. #How often should the message be sent
  1163. delay: 10
  1164. #How many times should the message be sent
  1165. times: 5
  1166. #The messages for all events
  1167. lms: '&c&l<host> is hosting an LMS event! Type /lms join!'
  1168. brackets: '&c&l<host> is hosting a 1v1 tournament event! Type /brackets join!'
  1169. sumo: '&c&l<host> is hosting a sumo event! Type /sumo join!'
  1170. juggernaut: '&c&l<host> is hosting a juggernaut event! Type /juggernaut join!'
  1171. koth: '&c&l<host> is hosting a KOTH event! Type /koth join!'
  1172. #Default kits when hosting an automatic event
  1173. juggernaut-kit: gapple
  1174. juggernaut-player-kit: potion
  1175. koth-kit: potion
  1176. lms-kit: soup
  1177. brackets-kit: potion
  1178. sumo-kit: sumo
  1179. times:
  1180. #Format like this: time:lms (for example 15:30:lms)
  1181. #LMS, koth, brackets, juggernaut, sumo
  1182. - '15:30:lms'
  1183. brackets:
  1184. #The command will be executed when a player wins the event
  1185. #<player> will be replaced with the name of the player
  1186. winner-cmd: eco give <player> 100
  1187. #Start the event automatically when the number of players join
  1188. auto-start: 15
  1189. #After how many seconds should the event be started automatically
  1190. auto-start-after-seconds: 10
  1191. sumo:
  1192. #The command will be executed when a player wins the event
  1193. #<player> will be replaced with the name of the player
  1194. winner-cmd: eco give <player> 100
  1195. #Start the event automatically when the number of players join
  1196. auto-start: 15
  1197. #After how many seconds should the event be started automatically
  1198. auto-start-after-seconds: 10
  1199. koth:
  1200. #Should the players be able to join or rejoin the event at any time
  1201. anytime-join: true
  1202. respawn: true
  1203. #Team names
  1204. team1: '&a&lTeam Green'
  1205. team2: '&c&lTeam Red'
  1206. #How many seconds should the capping time be
  1207. timer: 300
  1208. #
  1209. #This feature is no longer available
  1210. #
  1211. strikecheat:
  1212. download: '&c&lYou are required to download clientside-anticheat to join this queue.'
  1213. #
  1214. # Hasn't been tested much
  1215. # Unsure if this will ever be completed
  1216. #
  1217. overwatch:
  1218. #after how many judgements is the overwatch handled
  1219. judgements-required: 30
  1220. minimum-judgement-rate: 0.9
  1221. ban-command: '/tempban <player> 30d Overwatch banned'
  1222. #DO NOT CHANGE
  1223. version: 1.4.0
Add Comment
Please, Sign In to add comment