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- float r= 0;
- float r2=PI;
- float s = 40;
- int sz=80;
- boolean saveAnim = false;
- float frm;
- void setup() {
- size(500, 500);
- background(#202020);
- fill(#202020, 100);
- stroke(255);
- }
- void draw() {
- translate(width/2, height/2);
- pushMatrix();
- rotate(r2);
- rect(s-sz/2, 0, sz*.75, sz*.75, 10);
- popMatrix();
- pushMatrix();
- rotate(r);
- rect(s, 0, sz, sz, 10);
- popMatrix();
- pushMatrix();
- rotate(r2);
- rect(s+sz/2, 0, sz*1.25, sz*1.25, 10);
- popMatrix();
- r += TAU/90;
- r2 -= TAU/90;
- if (saveAnim) {
- if (frameCount % 3 == 0 && frameCount < frm+91) saveFrame("image-###.gif");
- }
- }
- void keyPressed() {
- saveAnim = true;
- frm = frameCount;
- }
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