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- on first join:
- set {%player%.kill} to 0
- set {%player%.death} to 0
- set {%player%.kd} to 0
- on death:
- if victim is player:
- give attacker stone pickaxe
- broadcast "<red>%attacker%<reset>が<aqua>%victim%<reset>を倒しました!"
- add 1 to {%attacker%.kill}
- add 1 to {%victim%.death}
- set {%attacker%.kd} to {%attacker%.kill} / {%attacker%.death}
- set {%victim%.kd} to {%victim%.kill} / {%victim%.death}
- command /status [<offline player>]:
- trigger:
- if arg is not set:
- message "あなたは%{%player%.kill}%回キルして、%{%player%.death}%回デスして、キルレは%{%player%.kd}%です。" to the player
- else:
- message "%arg%は%{%arg%.kill}%回キルして、%{%arg%.death}%回デスして、キルレは%{%arg%.kd}%です。" to the player
- command /reset:
- trigger:
- set {%player%.kill} to 0
- set {%player%.death} to 0
- set {%player%.kd} to 0
- message "あなたの戦績をリセットしました。" to the player
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