Alfa_Barf

You Conduit! [Raiju; Comfy, Electric Stimuli]

Feb 2nd, 2018
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  1. You Conduit! [Raiju; Comfy, Various Physical Stimulus, Buddy Story]: Anon encounters a mythological "spark dog" creature named Juitz. He unwittingly has to kick her out of her current home, and sadly it's not the first time it's happened to her. To make things better Anon helps Juitz try to find a new place to live, but he soon finds he has a little bit of magnetism with this electrical canine.
  2.  
  3. [[ CHAPTER 1: Juitz Up ]]
  4.  
  5. >Raijin Industrial
  6. >Nestled within an industrial park not far out of the city is a factory that has been closed for years now
  7. >It belonged to a local business that thrived in the community but never quite spread out to the rest of the country
  8. >You remember seeing their stylized “R.I.” logo stamped on various electronics and toys sold in nearby shops in your childhood
  9. >It’s a little sad to see a nostalgic part of your youth buried among several other abandoned or struggling buildings hidden inside the industrial park, and it almost feels disrespectful that you now have to trample upon Raijin’s grave
  10. >And just to drop off a letter that nobody is going to read?
  11. >You’ve lately been taking up jobs that can only be described as “freelance”, with one of them essentially being an old-fashioned “mail courier”
  12. >We practically have drones delivering mail by now, and there are people who still want their post hand-delivered like you’re some kind of paperboy?
  13. >Apparently so
  14. >Your current job was given to you by the same person as the most recent string of tasks
  15. >It’s very clearly the same person, because they have been contacting you exclusively through regular letters for each assignment, and the format of them has been identical each time
  16. >Pristine stationary, immaculate penmanship with a signature in blood-red ink, and an unusual smell of sulfur that you could swear was literally smoking off of the paper
  17. >At first you thought someone was playing an elaborate prank on you, but if that’s the case then it’s the most expensive one you’ve ever been a part of
  18. >The pay has been incredible for just dropping off envelops and packages at unattended delivery points
  19. >It kind of makes you feel guilty in some ways
  20. >It’s all so suspicious, and you also feel like you might have gotten roped into something much, much larger than yourself
  21. >Matters aren’t made any better by the frequent warnings not to open the parcels, and threats not to be late on the deliveries that accompany all of your assignments
  22. >All this wrapped up in a nagging paranoia that you’re constantly being watched, even when you’re not out on an assignment
  23. >But hey, at least it makes life interesting
  24. >And you’ll always hoping in some way to finally see where the rabbit hole goes
  25. >This evening, it leads to Raijin Industrial
  26. >[DEPOSIT THIS ENVELOP TO THE RAIJIN INDUSTRIAL MAIL SLOT AT THE DELIVERIES OFFICE AFTER 6 PM, BUT NO LATER THAN MIDNIGHT]
  27. >As usual, both the delivery letter and the envelope it came to you in had no return address
  28. >While your letter is appropriately addressed to “Anon”, the delivery letter is stamped with some kind of unrecognizable runes or technical coding
  29. >It’s bewildering how they get to you in the first place, and if they circumvent the regular postal service then why doesn’t your employer just deliver the things THAT way?
  30. >Well, you’re not getting paid to question the process
  31. >You head over to the industrial park late in the chilly, damp evening, making sure to keep your eyes open for any observers
  32. >Sometimes you feel like your biggest threat is security or law enforcement, rather than someone actually waiting to ambush you
  33. >Raijin Industrial is easy to find since it’s a bit of an architectural eyesore (with odd corners jutting out everywhere and curved walls all over), but the Deliveries Office is another story
  34. >You spend half an hour wandering around the perimeter until you finally find a small door nearly hidden in an alcove, thanks to the building’s unorthodox layout
  35. >However, the mail slot on the door won’t open
  36. >You attempt to force open the metal flap to no avail
  37. >This place has been deserted and derelict for so many years there’s no arguing it probably would have rusted shut by now
  38. >Just then you hear a buzz, followed by a click, stopping you cold
  39. >Did something just unlock?
  40. >You try again
  41. >The slot itself still doesn’t budge, but your pressure causes the entire door to swing open
  42. >There’s no way someone is still working here...right?
  43. >And if it’s a squatter, they’re probably not going to just open up and invite you in...at least not without getting ready to jump you
  44. >All you have to do is just leave the letter on the floor and walk away
  45. >But it’s not that easy, and now you find yourself walking into the office
  46. >Pulled inside like metal to a magnet
  47. >You make it in just far enough for the door to barely miss hitting you as it swings shut loudly
  48. >*BOOM*
  49. >Of course
  50. >The door is locked, and the release on the inside is completely gone
  51. >Trespassing in an abandoned factory for an employer you have no idea who they are, and now you’re trapped inside
  52. >Do you call for help and risk having to explain what you’re doing out here?
  53. >Even if you wanted to, your phone can’t get any signal in this place
  54. >The brick walls and metal paneling everywhere cut you off from all communication, and the landline sitting on the dusty desk has no power running to it
  55. >Nothing in the room works, but that shouldn’t surprise you
  56. >What DOES surprise you is when a dim glow suddenly leaks through the office door that leads deeper into the factory
  57. >You wait for someone to approach with your breath held
  58. >But nobody comes
  59. >Evening is rapidly turning to night, and soon you’ll be in complete darkness
  60. >What choice do you have but to follow what little light you have left?
  61. >You open the office door out into a hallway, where a sole light bulb dangles from the ceiling
  62. >Not screwed in, just hanging there
  63. >Not even hanging from a wire or an electrical cord, just simple string
  64. >You tap the bulb gingerly, and sure enough it’s hot to the touch
  65. >How is this happening?
  66. >Another one flickers on farther down the hall, like a will-o-wisp beckoning you to chase it into the unknown
  67. >The one next to you starts to die out, taking its warmth with it and leaving you with increasingly colder air
  68. >Now it’s not just your curiosity that needs to be sated, but also your desire to have that warmth back
  69. >With the letter still in your grip, you push onward to the next light bulb in the hallway
  70. >And then the next one...
  71. >And the next one...
  72.  
  73. >The lights guide you down halls and through barren rooms
  74. >Only machinery too large to move was left in the factory, which all look like hellish beasts thanks to how the shadows are cast onto them
  75. >More than once you find yourself led onto rickety walkways or near the mouths of ominous voids
  76. >You make sure not to stray too far from the path of the lights for your safety
  77. >There’s only so far your little bulb spirits are willing to take you, though
  78. >The resounding echo all around tells you that you’re in a massive room now, but this is where your final bulb friend decides to leave you
  79. >Out it goes, and you’re in absolute darkness
  80. >Darkness and silence, until...
  81. >*BARK-K-K!*
  82. >The din is like a gunshot and a new light blinks to life like a muzzle flash
  83. >You hastily feel around your body for a wound, but you thankfully find nothing
  84. >The bark bounces throughout the room, and with each echo a new bulb turns on in a winding stream
  85. >By the time the ringing stops the room is fully illuminated
  86. >The whole space is like an MC Escher painting of metal catwalks, staircases, and rafters, all surrounding an utterly massive amalgamation of lamps and generators in the center in the shape of some bizarre mechanical Christmas tree
  87. >But you don’t have much time to appreciate the peculiar artwork before you hear growling coming from overhead
  88. >Followed by a rough female voice that makes your neck hairs stand up
  89. >”TALK. NOW! WHO. ARE. YOU?”
  90. >Every word sounds like a snap of thunder
  91. >You look up, and your eyes are drawn to a vibrant blue and yellow figure
  92. >A...dog...woman?
  93. >Two distinctively animalistic legs attached to a relatively humanoid, lithe torso, but with large paws where hands and feet would be
  94. >She’s covered entirely in fur—electric blue from top to bottom, except for static yellow in her explosive mane, pointed ears, fluffy tail, and fur tufts carefully placed on “certain” parts of her body for modesty
  95. >Yellow in her eyes as well, which stare unblinkingly at you with the intensity of floodlights
  96. >Oh, and she’s upside down, hanging from a large rafter by the pads of her feet as though they are magnetized
  97. >But she effortlessly drops from the height and lands upright on one of the catwalks
  98. >Her claws click against the metal as she paces down the steps toward you
  99. >She opens her muzzle to speak again, showing sharp fangs with little sparks of electricity at the tips like mini lightning rods
  100. >”I said...WHO are YOU? I let you in, so TALK!”
  101. >Her approach quickens the closer she gets
  102. >She accelerates to a blinding speed in seconds, so that when you finally stammer your name she’s already up in your face
  103. >Heat radiates off of her body, along with some otherworldly aura
  104. >”Ah—nnn—an—na—non?” she says back to you
  105. >Just...Anon
  106. >”Nnnna—na—non...Non.”
  107. >She isn’t making fun of you; she seems to genuinely be having a little trouble with your name, strangely
  108. >Frustration is evident in her snarled expression, and in her impatience she looks down at the letter in your hand
  109. >”Is that for me? Is that why you came here?”
  110. >Every syllable she makes is enunciated with an unusually assertive inflection and punctuated with a strong huff of air
  111. >The dog girl snatches the letter from you and holds it up, showing off the illegible symbols printed on the front of the envelope
  112. >”See? ‘JUITZ’.”
  113. >Juitz?
  114. >There’s an air of confidence as she says her own name
  115. >All the bulbs in the room surge brightly for a split second, then they flash in a pattern like lights on a marquee advertising the star attraction
  116. >She bites into the envelope and rips it open, plucking out the letter within
  117. >Her eyes dart from side to side as she scans the paper, but it isn’t long before her snarl gradually softens
  118. >Now she actually looks a little...hurt
  119. >Wait, never mind
  120. >She’s back to being aggressive
  121. >Juitz crumples the paper, and as it folds over itself you can still make out [EVICTION] printed thickly in red ink
  122. >”Damn...three-head...suit mutt...BIG OAF!”
  123. >The paper smolders in her paws, soon leaving only charred remains fluttering to the floor
  124. >She spits at the ashes, and her saliva pops on contact like a mini firecracker
  125. >Her eyes crackle at you as she wipes the drool from her lip
  126. >”You work for him, Non?” she says. “You here for the three-head?”
  127. >You can only shrug and tell her what you know about your employer, which isn’t a whole lot
  128. >Explaining you don’t have any meaningful alliance with the mysterious letter-sender seems to improve her disposition, as though she thinks you share a common enemy in the situation
  129. >”Sounds like him,” she grunts anyway. “Dumb freak wolf who kicks dogs out of their home and spooks poor Nons with dark eyes.”
  130. >Your employer?
  131. >You haven’t actually been working for a literal “wolf” this whole time...have you?
  132. >Not only that, but evidently you’ve been handing out eviction notices on his behalf
  133. >Juitz looks behind her to the twisted metal lamp “tree” structure in the center of the room
  134. >Perhaps it has something to do with why she’s in the predicament she’s facing
  135. >”That’s not my fault. It was like this when I got here. I don’t wreck ‘man’ stuff. Not for fun, I mean. Who is he to call me a van...va—vannd—dal? You know, a punk.”
  136. >It sounds like Juitz speaks entirely in one-syllable words; quickly and with a “punch” to every utterance
  137. >Anything longer than that though she appears to struggle with, like she’s too fast to wait for her own thoughts to make it to her muzzle
  138. >Must be why you’re just “Non”
  139. >But what exactly IS she?
  140. >”Spark dog!” Juitz says proudly with a thump of her chest. “A spark dog GOD! I rule the skies, the rains, the lights....”
  141. >She extends a paw
  142. >Reflexively, you reach out to grab it for a handshake
  143. >*BZZT!*
  144. >A static shock pricks your fingers, running up your arm and through your entire body
  145. >”...And the zaps!”
  146. >Your whole body goes numb for a moment
  147. >Your legs wobble and you lean forward dangerously, but Juitz quickly catches you
  148. >”Kkkeh-heh...my bad,” she chuckles
  149. >Her laughter’s like the buzz of television noise
  150. >When the numbness in your body subsides it leaves behind an almost invigorating feeling in your muscles, like leftover adrenaline after a good workout
  151. >Your nerves feel hyper sensitive now, and the tickle from her plush yellow mane nearly cripples you
  152. >Juitz gives you an amused look, as though she finds you quaint
  153. >Is she actually some kind of mythical god or spirit?
  154. >Hopefully one of the benevolent sorts with an interest in humans
  155. >It’s a little strange that such a supposedly powerful being would be getting evicted from their home, though...unless there are others even higher on the hierarchy than she is
  156. >And if it’s a hierarchy built on power, you don’t really want to meet anyone stronger than her just yet
  157. >Like your employer
  158. >At the risk of sounding like you’re the one who’s kicking her out, you ask Juitz what she plans to do now that you’ve delivered the bad news to her
  159. >Her lip curls back to show her fangs, but instead of more anger she just sighs
  160. >Her ears droop and her mane fur looses some of its airiness
  161. >”Don’t know,” Juitz grumbles. “Guess I have to find a new home...once more...far off from man so I don’t get chased off.”
  162. >The light bulbs farthest away blink out, leaving just a few left to illuminate you and the sorrowful spark dog
  163. >A spotlight on a tragic scene
  164. >The silence is awkward, but despite your wishes you can’t think of any solution to help Juitz
  165. >You offer anyway out of politeness, and her eyes go wide
  166. >”Hey, yeah yeah...do you have a place I could stay? I swear I won’t take up any space!”
  167. >What? How?
  168. >It’d be one thing if Juitz was the size of an actual dog (a small, pocket-sized one maybe) and not a full-grown human being, but even then how would she not “take up any space?”
  169. >”Please, Non?” she begs, not addressing your concern. “Please? Please?”
  170. >You literally can’t avert your gaze away from those puppy-dog eyes, since every time you try she zips into your line of sight
  171. >You don’t necessarily doubt she’s some kind of dog goddess of the elements; it’s just really hard to take her seriously when she pleads like this
  172. >In your haste to calm her down, you give in and say that you’ll help her...somehow
  173. >Though she doesn’t wait for you to say the “somehow”
  174. >”YES!” she yips
  175. >Her ears and fur stand up again, full of color and life
  176. >“I’ll be a good guest, you have my word! Best bunk buds of all time!”
  177. >Before you can say anything else, Juitz pokes you in the navel with one of her claws
  178. >All the remaining lights in the room flicker off, then one lone bulb by an open emergency exit on the far end signaling to you the way out
  179. >Juitz, however, is nowhere to be seen
  180. >You try looking around and calling out for her as you make your way to the door
  181. >She doesn’t respond to you, but like a child proud of her hiding spot you hear her snickering from somewhere around you
  182. >She’s still there, very close
  183.  
  184. >Once outside, a car approaches you
  185. >Your car
  186. >It rolls up autonomously and parks itself before you, opening the driver-side door invitingly
  187. >When you don’t move for a while your car starts beeping at you
  188. >Rude
  189. >People always warned you about getting into strange vehicles, but it IS your car
  190. >Control over the vehicle seems to relinquish itself to you when you get in
  191. >It’s pretty late by now, and you’re not completely ruling out the possibility that you’ve just hallucinated the whole evening
  192. >Who knows what kind of strange chemicals were in that factory?
  193. >Everything appears to be normal until your radio flips through channels on its own
  194. >Then you hear Juitz’s voice singing along
  195. >She doesn’t know most of the words and she still flounders a bit with multiple syllables, but her earnest effort is still pretty cute
  196. >{~Da da da-da~}
  197. >{~You’ve been~}
  198. >{~Ba-da—struck~}
  199. >The spark dog is definitely good carpooling company, especially when you conveniently manage to hit green lights through all the traffic stops
  200. >You’re almost sad when you eventually roll up to your home and have to shut the car off
  201. >Juitz still hasn’t manifested herself
  202. >Maybe this is her solution?
  203. >Hesitantly, you give the dashboard a few pats goodnight
  204. >”Kkkheh-heh,” you hear the dog girl snicker
  205. >If she’s fine sleeping in your car—literally—then you suppose that solves the space issue
  206. >Or having to explain her to your neighbors
  207. >You enter your home and start preparing for bed
  208. >Fatigue manages to catch up to you even with your mind racing with the crazy encounter you had today
  209. >You at first use the tiredness as an excuse to why you think you see lights flickering in the corners of your eyes, but of course it doesn’t take long for you to realize who the culprit really is
  210. >So she must have followed you inside the house somehow?
  211. >Where is she, then?
  212. >Your computer is on
  213. >Pages are open to certain sites of mythological monsters
  214. >One in particular is highlighted
  215. >[RAIJU: THE THUNDER BEAST]
  216. >You make a note to read up on this thing later, but right now you have to shut the computer off before Juitz starts opening unwanted tabs from your browser history
  217. >You can almost hear a dejected pout as you shut the screen off
  218. >Guess it’s fine that she stays in your computer then
  219. >The car would have been too cold tonight anyway
  220. >But as you crawl under the covers and all the lights then shut off on their own, you get the feeling that Juitz wasn’t planning on making electronics her shelter for the night after all
  221. >There’s an itch on your stomach, specifically right by your navel
  222. >And it’s pretty warm when you touch it
  223. >”Kkkheh-heh-heh. Night, Non.”
  224. >The spark dog is soon asleep...in your navel
  225. >Her snoring is like electrical white noise: discordant, yet somehow comforting
  226. >It relaxes your body, but it doesn’t exactly quiet the noises from countless questions still causing a stir in your mind
  227. >Maybe you should have read up a little more about this “Raiju” before going to bed after all...
  228.  
  229.  
  230.  
  231. [[ CHAPTER 2: Rain on the Parade ]]
  232.  
  233. >It’s impossible to tell where your body stops and where the bed begins
  234. >Your muscles are so relaxed you’ve essentially melted into the sheets
  235. >Absolute comfort in ever fiber of your being
  236. >You want to hang on to this feeling forever, but before long you begin to get the feeling back in your limbs as new energy flows through you
  237. >You feel remarkably refreshed, more so than you have in years
  238. >If only you knew whatever it was that led to such a good night of sleep
  239. >Wait...of course...
  240. >Juitz!
  241. >You look around your room, and then your hand instinctively rests on your navel
  242. >The strange “spark dog” creature who was a stowaway in your body last night is nowhere to be found
  243. >No...you couldn’t have just imagined the whole thing, right?
  244. >Now the only feeling you have in your stomach is a knot of disappointment
  245. >You check your computer and find that the article about the “Raiju” is still open
  246. >In another tab, you hear the sound of the local news playing
  247. >”...Chance of rain through the day, light winds....”
  248. >Funny, you don’t remember checking up on the news from your computer recently
  249. >You flip through the browser tabs, but there’s nothing out of the ordinary
  250. >”...Home team won twelve-to-ten last night at the big game...”
  251. >Wait, what game?
  252. >”...And poor Non can’t seem to find the great spark dog in plain sight. Kkkheh-heh-heh!”
  253. >Finally you find a small video screen hidden behind some browser windows, where you see the familiar blue-and-yellow dog girl sitting at a desk
  254. >She’s dressed in a suit with a stack of papers in her paws and “JTZ NEWS” flashing on the wall behind
  255. >Juitz hides her muzzle with the papers and snickers loudly at you
  256. >How did she...?
  257. >Never mind
  258. >You’ve already seen her do enough crazy, magical tricks that you have no choice but to roll with it now
  259. >The video screen cuts out and closes, then you feel warm breath on your neck
  260. >”Did you have a good sleep, Non? I did.”
  261. >The now suitless Juitz hovers over your shoulder
  262. >You can feel intense warmth radiating from her body, and the hairs on your body stand rigid from the static
  263. >When you turn to face the dog girl she zaps you lightly on the nose with the tip of her claw
  264. >Then she rubs the spot gently with her leathery paw pads
  265. >”Thanks for the place to stay last night. I hope I was a good bunk bud for you!”
  266. >She must have been, since she definitely didn’t keep you up all night or anything like a bad roommate would
  267. >Juitz is like the perfect roommate in that regard, but...
  268. >Is she going to be with you for good?
  269. >She must sense your uncertainty, because her mouth droops into a slight frown
  270. >”Is it still fine if I stay with you? At least ‘til I find my own home?”
  271. >The last twelve hours or so have been a flash—no pun intended—and now that you’ve rested your mind you can think about the full extent of what happened
  272. >You had met some strange, mythical, possibly godlike creature who followed you home like a lost dog
  273. >Literally like a lost dog, in fact
  274. >Yet unlike a wayward pet, Juitz seems more than capable of disguising and hiding herself when needed, and so far you haven’t come across any issues having her hang around you
  275. >She would make a great friend, and could you really just cast her off when she’s looking at you with those wide eyes and exaggerated lip quiver?
  276. >Not in this lifetime
  277. >You reassure Juitz that she can stay with you for a while
  278. >That immediately puts her back in a good mood
  279. >”Ha-HA! Thanks, Non! I can chip in with the bills, if you want; keep the lights on and all. I’ll pull my weight like a good guest!”
  280. >Juitz rushes forward and grabs you tightly
  281. >You feel brief pinpricks of static all over your body as soon as she makes contact, but once you get acclimated to the dog girl’s fur coat it’s all a blanket of softness and warmth
  282. >Your face is buried into her heated, electric mane
  283. >Her hairs tickle your skin and your vision is filled with bright yellow
  284. >Like being inside the sun itself
  285. >It’s not surprising in the least that her fur smells like what you can only describe as “nature”
  286. >The heavy air of the outdoors after a thunderstorm...
  287. >The smoky aroma of burning leaves...
  288. >But also the oddly satisfying smell of new electronics straight from the box
  289. >She’s certainly not how a dog should smell
  290. >”Are you stuck to me?” Juitz murmurs in your ear playfully
  291. >You’re reminded that she’s technically naked—by human standards anyway—if not for the strategically placed patches of golden fur accenting her nimble form
  292. >Though something about Juitz’ powerful aura fills you with a sense of reverence rather than lust, and you feel completely natural pressed up against her
  293. >Juitz fidgets around as though pretending to pry herself off of you, but she keeps you locked firmly in her embrace
  294. >”Yeah, you’re stuck. Oh well. Time for some food!”
  295. >She awkwardly guides you around like the two of you are clumsily dancing
  296. >You lockstep to the kitchen, where your eyes are quickly drawn to a letter displayed neatly on the countertop
  297. >Juitz grows deeply in her chest, which reverberates through your body like the rumble of thunder
  298. >Gee, you wonder who the letter could be from...
  299. >The envelope is missing both your payment for the job last night as well as the follow-up assignment you normally receive with the reward
  300. >All that’s inside now is a simple card with the same unmistakable red-ink penmanship
  301. >[WE NEED TO SPEAK. YOU WILL BE COLLECTED THIS EVENING. BRING JUITZ. DO NOT RUN AWAY.]
  302. >You can practically hear the wrath in the threat, and the paper itself seems to be growing hotter to the touch
  303. >Looks like you’re going to be meeting your employer sooner than you thought
  304. >Especially if you want to get paid
  305. >It takes you a moment to notice Juitz has her paw on your shoulder
  306. >She gives you a concerned look, but you already feel safer just having her at your side
  307. >Before the two of you can live together, you’ll have to confront the man who has been chasing her out of her previous homes all this time
  308.  
  309. >The sun sets along one end of the road just as a plain, nondescript sedan rolls up from the other
  310. >Please, that’s not your ride...is it?
  311. >The car parks just outside of your place and the driver sluggishly steps out
  312. >To say the guy is decrepit would be an understatement; his skin is borderline sagging off his face
  313. >He hobbles all the way around to the rear door and opens it up invitingly
  314. >From inside the vehicle you can hear the radio playing loudly with a very...October-y sort of song
  315. >{~He did the Mash, it caught on in a flash~}
  316. >”Please,” the driver drawls. “You and the missus are eagerly awaited.”
  317. >You spin around, trying to show that you don’t have the spark dog next to you
  318. >The driver doesn’t look fooled, though
  319. >Then again, he doesn’t look like he’s a very expressive sort to begin with
  320. >Well, you know Juitz isn’t far off, so... here goes nothing
  321. >You crawl into the backseat, but within seconds you realize you can stand up to full height
  322. >The seemingly ordinary sedan on the outside somehow has a full-size limousine on the inside, with a roof you can’t even reach up to touch
  323. >It almost feels like an office with how elaborate the interior is
  324. >Sitting in the center of a long seat opposite you is a tall man dressed in formal business attire
  325. >Both his suit and his immaculately combed-back hair are blacker than coal, and there’s a potent, almost suffocating smell of smoke wafting off of him
  326. >His eyes have a reddish hue to them, and those aren’t the only pair that seems to be watching you with an unblinking gaze
  327. >His suit jacket has strangely padded shoulders that are stitched to look like...wolf heads?
  328. >Both “heads” have a flickering gemstone inlayed where the eyes would be, giving them an eerie amount of life
  329. >Overall the gentleman is a very large individual, but for how much space is unoccupied on the rest of the seat it somehow feels as though he’s taking up the entire vehicle
  330. >”Pleasure to finally meet your acquaintance, Anon,” he booms in a voice that should only fit someone several times his size. “Please, have a seat. Both of you.”
  331. >There’s a brief twinge in your navel when you sit on the limo seat, and when you blink Juitz is sitting right there next to you
  332. >She gives the dark-haired man a single glance before turning her nose upright with a huff
  333. >”Anon...” the man resumes. “I would expect there are many questions you have now that our mutual friend has so graciously introduced you to ‘our’ world.”
  334. >”What!?” Juitz barks. “YOU met him first! He knows our world thanks to YOU!”
  335. >She technically has a point
  336. >This man—your employer—started this new journey of yours, and the mystery began long before you ever met Juitz
  337. >But you’re not going to outright challenge this stranger like she’s doing, even if he wasn’t your boss holding your payment (or worse) ransom
  338. >The man is unfazed by Juitz’ outburst
  339. >”Anon was recruited as a new...’outsourcing’ project of mine,” he says, straightening his collar. “I chose him because I felt he was capable of performing tasks in the human world on my behalf without becoming too suspicious or defiant, or drawing unwanted attention from other monsters. Obviously, I was reckless in believing you wouldn’t eventually interfere, Juitz.””
  340. >Human world?
  341. >Monsters?
  342. >Oh boy...
  343. >”So now what?” Juitz says gruffly. “Non knows. You kick him out of his own home as well?”
  344. >The man raises an eyebrow, staring you down
  345. >His hesitation before responding is unnerving
  346. >”No, I don’t believe I will. Anon has proven himself worthy of a second chance, and so whether he wishes to remain employed with his memories intact or not is entirely up to him....”
  347. >That doesn’t sound comforting
  348. >”...However, continuing to harbor a monster in his residency is out of the question, especially one who has accumulated countless infractions for disobeying warnings and neglecting to properly communicate—“
  349. >”What’s wrong with how I speak?” Juitz spits
  350. >It would have been worth a laugh if the situation weren't so serious
  351. >”—Communicating through the appropriate CHANNELS of Licensing and Customs,” the man continues. “Your status as a Class-D entity does not absolve you from the laws of the fragile establishment we’ve constructed here in the human world, Juitz.”
  352. >Did it just get significantly hotter in here?
  353. >There’s an ethereal smoke accumulating around the limo so thick that you can’t even see the sides of the vehicle
  354. >The miasma whirls around the limo as the man takes a deep breath
  355. >”Juitz,” he says calmly, “I would like to remind you—yet again—that there is more than enough space for you in the monster world to have private occupancy, where we won’t have to continue having these frequent altercations of ours.”
  356. >”You’re not my dad, and I don’t have to live in your world!” Juitz snaps back
  357. >The man, disturbingly enough, just chuckles
  358. >”Perhaps that’s for the best of both of us. One firebrand of a daughter in my life is more than enough. Regardless, all monsters under my jurisdiction are essentially my ‘children’, and thus my responsibility.”
  359. >Juitz scoffs
  360. >”Yeah, well, you kick me out of my homes, and now you want me to crawl back to yours? No dice. I live with Non now. End of story!”
  361. >The man turns his full attention to you, and those extra “eyes” on his shoulders seem to rip holes into your soul for the red ones on his face to delve into
  362. >He may not be Juitz’s father, but you’re definitely being examined like one who’s trying to measure the worth of the punk trying to date his daughter
  363. >You feel lightheaded as the judgment stretches on and the smoke clogs your lungs
  364. >Finally, at long last, you get a moment to breathe as the man releases you from his gaze
  365. >”Hmph,” is all he can say at first
  366. >One of his powerful hands runs through his black hair, and his fingernails have a very claw like appearance
  367. >The longer you share a space with this stranger, the more inhuman he seems
  368. >Juitz called him a “wolf” and a “mutt” earlier, but did she mean literally?
  369. >There was something else she called him, too...
  370. >”Alright,” the man resumes after a lengthy silence, “then how about I make you an offer that will incentivize you to work with me, so we may ultimately come to a mutually satisfactory outcome?”
  371. >”I don’t make deals with three-heads,” Juitz responds
  372. >THAT’s what it was...but, wha...?
  373. >”Then let me rephrase myself,” the man says. His voice is filled with rancor. “If you do not comply with my terms, then you will be putting the very life of your ‘Non’ at risk. He will no doubt be an unfortunate casualty in whatever conclusion we would reach together. Do you want that amount of guilt on your conscious?”
  374. >That stops Juitz cold
  375. >Same as your heart
  376. >The man folds his hands and gives a confident, yet wicked smile
  377. >”Now then, my terms are as follows: I will give you one final month of monitored liberty here in the human world in order for you to find an appropriate living establishment. It must be someplace inaccessible to humans and removed from their heavy-traffic environments. Any artificial or magical wards must be supplied by you and you alone, though I will need to examine their composition and integrity.”
  378. >The man’s hands tighten, and you hear a sickening crack of his knuckles
  379. >”If you fail to meet this criteria once the month is over, you WILL be banished from the human world. You may then either live within the monster world or your realm of origin. I will do everything in my power to ensure your punishment is upheld. Have I made myself understood?”
  380. >It’s quiet enough for you to hear Juitz swallow
  381. >Then she asks what you’re also thinking
  382. >”And Non? Can he at least stay with me?”
  383. >”If you can fulfill all my requirements AND ensure Anon will not jeopardize your living situation, I will consider it. However, I must warn you that having a human involved will very likely reduce the possibility of your success. If you wish to take such a handicap, it is entirely your prerogative.”
  384. >Silence fills the air of the limo once more
  385. >Even the driver’s radio is inaudible
  386. >”This is where I would ask if the terms are agreeable,” the man says, “but it’s as you’ve said: we’re not making a deal. If you wish to speak further, Juitz, I’m sure you’ll find the means of contacting me. Otherwise, I will see you again within the month. Have a good night...both of you.”
  387. >Moments later, the limo door opens up
  388. >The ride was so smooth it seems as though you never actually left your street
  389. >The saggy-faced driver ushers you out
  390. >You feel a familiar twinge in your navel, and Juitz has already “left” the vehicle
  391. >The dark-haired man watches you with an unfaltering stare, possibly trying to find the spark dog somewhere within you
  392. >The driver holds out his hand as you step outside, like he’s waiting for a tip
  393. >But in actuality, HE’s the one handing you money
  394. >Your payment for last night, evidently
  395. >”It’s as I said,” the dark-haired man calls out, “I have no reservations about giving you a second chance. Employment opportunities will remain available, provided you continue to keep our arrangements confidential. We will remain in touch.”
  396. >The limo door slams shut at your back like a gunshot
  397. >You turn around just in time to only see it as the plain sedan, speeding off into the night
  398.  
  399. >Back in your room, Juitz paces around nervously
  400. >Screens and speakers from various bits of technology come to life as she passes by
  401. >”It’s my fault, Non,” the spark dog says sadly. “I got you in this mess. I’m sss...sszzo—rrr—oo—rry.”
  402. >Even without her speech impediment, she probably doesn’t do much apologizing to people
  403. >Then again, she might not often hang around many others in the first place...
  404. >From the way she’s looking at you pitifully, you just might be the only one she can call a friend right now
  405. >Well, you have a month to figure this all out, at the very least
  406. >You tell Juitz it’s going to be fine
  407. >That you don’t blame her
  408. >That you’re happy to have met her
  409. >And it looks like you scored a couple of brownie points with everything you’ve said
  410. >Juitz leaps over and pulls you into another magnetic hug
  411. >”You’re a cool guy, Non. A good friend. Best bunk buds ever! We’ll find a new home for the BOTH of us, trust me. First thing when we wake up!”
  412. >Her snout flicks over your nose back and forth, giving up an affectionate little zap with each touch
  413. >When it’s time for bed, she turns off all the lights for you
  414. >Not before leaving you a little goodnight message on your computer, though
  415. >Once again, you can feel the warmth and tickle at your navel as Juitz settles in for sleep
  416. >You slide under the bed sheets and instantaneously feel your muscles relax
  417. >Almost all your nerves are at ease, though as you let your mind wander to the sensations that remain around you, you pick up an interesting visual in your mind’s eye
  418. >You aren’t alone in the bed
  419. >Even unlike last night when you technically had another occupant “in” the bed along with you, now you have true companionship
  420. >She’s right there next to her; you can feel her
  421. >Juitz’s arms are wrapped around your body, and her fur presses up against you with heavenly softness
  422. >The phantom feeling of her little “snout kisses” resurfaces as her muzzle rests against your face
  423. >Her mane is both your blanket and your pillow
  424. >You try to speak to her, but you’re too tranquilized to move even the slightest bit
  425. >Your eyes drift shut just as the last of the air slips from your nose in a deep sigh
  426. >Yes, with any luck tomorrow will be the start of something better
  427. >A better future, and maybe one where this bizarre creature cuddled up against you can be a lifelong part of it
  428. >”Sleep...tight...Non...” you hear Juitz echo through your body
  429. >Only the light of the moon remains lit
  430.  
  431.  
  432.  
  433. [[ CHAPTER 3: Bright Idea ]]
  434.  
  435. >You wake up feeling refreshed for the second morning in a row
  436. >However, what drives you out of bed this time is less because of the abundance of new energy and more because of the feeling you have that time is limited
  437. >You have one month to find Juitz someplace to live, but you don’t have a month’s worth of free time to help her
  438. >Although you’re working freelance now, there are still other obligations you have in your daily life to deal with that are going to eat up some of those days
  439. >Not to mention you’re going to have to hide Juitz from all your friends and family, and the neighbors and pedestrians, and the police...
  440. >Speaking of hiding Juitz, where is she now?
  441. >You don’t have to look for very long
  442. >There’s a mound of your clothes in the middle of the bedroom floor, with the point of the dog’s blue snout sticking out from the mass
  443. >”What do you think?” she says. “They won’t find me in here!”
  444. >You can’t quite tell if she’s being serious or not
  445. >But you humor her and say you’ll keep it in mind as a last resort
  446. >”Fine,” Juitz huffs. “We’ll find a new spot.”
  447. >She rises from the mound of clothes, with several of your socks clinging to her static yellow mane
  448. >You try to remove the socks, but she skitters out of your reach playfully
  449. >”No! No! Rrrrr-no!”
  450. >You’re chasing Juitz through your home, like you’re chasing a dog that won’t take a bath
  451. >You almost don’t want to catch her, as sparks fly off the canine while she shuffles along the carpet
  452. >Juicing up, apparently
  453. >When she sees your hesitation, the tables are turned
  454. >Now you’re running away from Juitz for dear life, trying to avoid the mother of all static shocks
  455. >Eventually you hear a loud POP and Juitz vanishes
  456. >Not seeing her is even more concerning than her chasing you
  457. >But you return to your room a minute later and find her rooting around among your clothes once again
  458. >This time she’s wearing your things properly, specifically one of your old sweaters that you had long since forgotten about
  459. >You had locked that thing away because of how embarrassingly ugly it was, but somehow Juitz manages to wear it on her canine body pretty adorably
  460. >”Can’t run out in the nude, right?” she snickers
  461. >Her nudity was just something you accepted, since you couldn’t really see much of anything anyway with all that fluff covering her
  462. >Knowing SHE knows she was running around in the buff kind of points things in a different light now
  463. >”You’ll have to catch me if you want this back!”
  464. >Juitz rubs her sleeves together and the sparking continues
  465. >No no no!
  466. >You try to sputter out that she’s more than welcome to keep the sweater as you flee from her pursuit once again
  467. >But she ignores you
  468. >”That’s no fun, Non. Here, I’ll give you a chance!”
  469. >Suddenly you feel your whole body be pulled closer to Juitz, who’s waiting with open arms and a wagging tail
  470. >It’s like the slow descent into a deadly trap
  471. >You can feel the warmth from her glow, and your hairs stand up on your neck
  472. >”Aaaaannnnnd you got me!”
  473. >Juitz wraps you up in her embrace, shocking you
  474. >It definitely makes your whole body jump, but then that familiar, soothing energy courses through your muscles
  475. >The dog girl rubs her whole body against you, as though trying to make you cling to her just like the socks did
  476. >”Did it hurt?” she says, with actual worry in her voice
  477. >You shake your head
  478. >A little zap is well worth the sensation she gives you afterward
  479. >”Glad to hear it, kkkheh-heh!”
  480. >The rest of the morning goes by peacefully, with Juitz happily munching on a light breakfast
  481. >It looks like you’ll have some time off today, so you should probably capitalize on it
  482. >Gotta find her a new home
  483. >When Juitz gives you a funny look you quickly remind her it’s not just you trying to get her out of your hair
  484. >”You’ll find a place where we can both live, right?” she says with sparkling eyes
  485. >Of course, you let her know
  486. >”Great. Great. So, where to first?”
  487. >That’s the million-dollar question
  488. >Where exactly could you hide a magical electricity dog?
  489. >Yeah, you’re on a timer technically, but maybe you COULD spend a day or two just kicking it around town to get some ideas
  490. >Though you’ll have to be extra careful with your employer keeping his eyes on the two of you
  491. >”Awww yes, field trip!” Juitz cheers
  492.  
  493. >Your navel is once again the vessel for the spark dog whenever you’re out in the immediate public eye
  494. >Though Juitz never stops reminding you she’s right there by your side
  495. >She flips through your car radio as you drive, singing along to whatever she knows the words to
  496. >If you try to change the station yourself, you hear static and growling
  497. >Her magical tampering also continues with the traffic lights yet again
  498. >This time, she makes all the lights yellow just as you pass under them so that everyone behind you gets caught at the stop
  499. >She seems rather proud of herself whenever you speed away through the intersections all alone
  500. >Is this just another game for her, or is she trying to make sure nobody’s actually following you?
  501. >Your dark-haired employer probably isn’t going to be sending his minions to tail you via automobile, though
  502. >Nor would they likely be stopped by a mere traffic light
  503. >You and Juitz cruise around for a while, mostly because of your inability to settle on someplace to go
  504. >Your friend doesn’t seem to mind much, as she’s just happy to be along for the ride
  505. >If she could stick her head out the window, you know she’d do it
  506. >When you approach an on-ramp for the freeway, Juitz immediately stops singing and gets excited
  507. >”Non! Use the speed lane!”
  508. >It takes you a second, but she must be talking about the carpool lane
  509. >You’re a little surprised she knows what that is, but you remind her anyway that it’s meant for multiple riders
  510. >”But I’m here!” she says angrily
  511. >You point to a patrol car parked along the side of the road
  512. >You don’t think you’d have an easy time explaining to a policeman that you were perfectly justified using the carpool lane because your other rider is technically IN the car
  513. >Never mind trying to pass Juitz off as either a regular dog or just a person in a dog costume
  514. >”You’re no fun, Non,” she says dejectedly. “I want to come back out at night so we can ride through the lane when no one can see us!”
  515. >Well, that would certainly be safer than trying it in broad daylight
  516. >The music plays for a little while without any extra singing accompaniment
  517. >After some time, you hear a hissing noise coming from Juitz
  518. >”Sssssooo-ss-ss-ss...Non.”
  519. >What?
  520. >”Ssss-ss-oo...my bad, Non. You ARE fun. I did not mean that.”
  521. >You would have accepted her apology anyway, but it’s someone more sincere (and cute) when she struggles to say it
  522. >You wonder if you could possibly train Juitz to speak with words longer than one syllable
  523. >She goes back to singing along to the radio, happy she’s been forgiven
  524. >Now then, back to thinking of places to take her...
  525. >Once you make it deeper into the city, a light bulb goes off for you
  526. >A really big one, actually
  527. >Outside of a large brick shop is a massive working light bulb: a display for “Eureka-Tronics”
  528. >It’s an old electronics and lighting liquidation shop you vaguely remember being in when you were younger, likely taken inside of during some family errand or something
  529. >This still isn’t really the kind of remote, protected, human-free zone your stern employer instructed you to be looking for, but maybe Juitz will get a kick out of this place anyway
  530.  
  531. >Now you remember why this place stuck with you all these years
  532. >The inside is like some kind of theme park
  533. >Lights from floor to ceiling; lamps, chandeliers, spotlights, Christmas decorations...
  534. >Then there are marquee displays, arcade cabinets and televisions, and all sorts of antiques and curios
  535. >The electric bill for this place has to be astronomical
  536. >After feeding a lie to an inquisitive employee that you’re simply looking for ideas to furnish your home, you wander around the shop freely
  537. >It isn’t long before you start to see the spark dog’s mischief play out and hear her soft cackling coming from all around you
  538. >Bulbs flicker and the electronics come to life as you pass
  539. >You can see little dog shapes in the vicious blobs of a lava lamp display
  540. >You walk by an LED message board—like the kind used for businesses—and unsurprisingly it starts talking to you
  541. >[W0W, WHAT A C00L PLACE!]
  542. >Then the text is replaced with a pixel animation of Juitz giving you a wink and a thumbs-up
  543. >Out of all the things she’s doing you could question, your biggest one is: how does she keep the sweater on when she’s doing all this?
  544. >There’s a section of the shop dedicated to old midway games, seemingly calling out to you
  545. >Rows of old-timey games of chance and skill, like roulette wheels and whack-a-mole boxes
  546. >Most of them look like they’re either in great disrepair or are downright broken, now sold more for the novelty of the machine design rather than the previous function they originally had
  547. >This of course means they are magically restored to their long-lost condition when Juitz manages to get her paws on them
  548. >Giant vintage directional signs in the shape of pointing fingers turn and light up to draw your attention where the dog girl wants it to go
  549. >She’s guiding you to an ancient “love tester” machine
  550. >Oh joy...
  551. >Juitz probably doesn’t mean to be patronizing, but it’s not like you’d expect great results from something that’s supposed to test your relationship proficiency, even if just for kicks
  552. >You can hear disembodied whining and whimpering coming from the dog girl
  553. >Alright, alright
  554. >Just one quick play
  555. >You approach the love tester and grab the handle firmly
  556. >Hopefully this thing gets wiped clean every few decades or so...
  557. >The machine powers up and the results highlight one by one, starting with the worst and most insulting
  558. >[NOSFERATU]
  559. >[CLAMMY]
  560. >[HARMLESS]
  561. >It’s not the results that make your heart sink, but how long each one lingers for
  562. >And yet, they slowly still seem to be getting better
  563. >[SOFTY]
  564. >[CUTEY]
  565. >[FLIRTY]
  566. >It’s not stopping
  567. >You’re a little relieved that you’re alone in this part of the shop right now, at least
  568. >[STUNNING]
  569. >[SMOKING]
  570. >[AWOOGA]
  571. >No way
  572. >Now Juitz is just messing with you
  573. >The machine lights up fully with the best result and a buzzer goes off in celebration
  574. >Seems like you’ve “beaten” the love tester, miraculously
  575. >A small compartment door swings open on the side of the machine
  576. >Wait, these things give out prizes?
  577. >You investigate the opening, and you make the mistake of sticking your head a little too close to the compartment door
  578. >In a blur of blue and yellow, Juitz sticks her head out and gives you a lick from chin to forehead
  579. >Her tongue feels like she just ate a packet of pop rocks
  580. >And she’s gone before you can realize what happened
  581. >Leaving the sound of her snickering and your face covered in tingling saliva
  582. >”Kkkheh-heh-heh...got him!”
  583. >The spark dog leads you onward with more signs and lights, though it takes you a moment to get your bearings
  584. >It feels like another one of her little pranks, but it also feels like that was a genuine show of affection
  585. >A real kiss from this crazy mystical canine you barely know
  586. >”Non! This way!” she says, trying to recapture your attention with more flashing bulbs and little unseen chimes
  587. >Maybe you’re reading too much into things for now
  588. >Still, it’s almost impossible not to be put into a good mood when you’re around Juitz and her antics
  589. >The leisurely tour of Eureka-Tronics resumes, and you make sure to take in as much as you can in case Juitz wants to put on another show for you
  590. >Sadly, you feel as though it might be time to head elsewhere
  591. >The store employees keep checking up on you a little too frequently now, probably because you’ve been here at least an hour just smiling and laughing to yourself without buying anything
  592. >You’re tempted to go back and get one of those lava lamps or LED boards just so she has something fun to do back at your place
  593. >Ah, sure. Why not
  594. >The day hasn’t been too successful on the whole find-Juitz-a-new-home front, but you still have another twenty-nine left to figure something out
  595. >Right as you’re about to leave, however, something near the checkout counter catches your eye
  596. >It’s a poster for a museum downtown, but not just any regular old history or art museum
  597. >It’s an advertisement for the Museum of Innovation and Discovery
  598. >Several floors of nothing but nerdy science stuff and interactive technology
  599. >Now THAT would be a field trip
  600. >Juitz picks up on your observation as well
  601. >When you make it back to the privacy of your car, she turns down the radio so you can hear her better
  602. >”Hey...thanks, Non,” she says. “That was a great time. So...is THAT place next?”
  603. >You can hear the eagerness in her voice
  604. >The museum has a lot of ground to cover, and you tell Juitz you would be better off saving it for another time so you can make an entire day of the place
  605. >”Hmm, yes, yes...” she grunts. “Fine. I can wait. But let’s go soon, please?”
  606. >She doesn’t have to worry about that
  607. >You’re looking forward to it just as much as she is
  608. >If Juitz can make a trip to a mundane lighting store a fun experience, you can’t imagine what she’s capable of when she has all the marvels of modern technology to toy around with
  609. >You join her in some more karaoke on the ride home, looking over to the passenger seat where your new purchase from Eureka-Tronics sits
  610. >Maybe you can kill a little time until it gets dark out, just so you can treat Juitz to that carpool lane cruise before heading home for the night
  611.  
  612.  
  613.  
  614. [[ CHAPTER 4: Light at the Museum ]]
  615.  
  616. >It’s been a few days since your last outing with Juitz
  617. >Your mysterious, dark-haired employer has been keeping you busy with new tasks and deliveries
  618. >There’s that lingering suspicion in your mind that he’s purposely doing this
  619. >As if it’s maybe a plot to run out the clock on you and Juitz for finding the spark dog a new home
  620. >Obviously you’re not going to challenge him on that, though
  621. >And you can’t exactly reject his work when you’re this deep in both his services and the revelation of the whole “monster world” thing
  622. >Juitz refuses to look for a place without you, and she definitely will not go out to accompany you on the deliveries in the chance she’ll run into her “acquaintance” again
  623. >But at least she’s a good enough sport to be patient and wait for you to return home after work
  624. >She certainly keeps herself occupied while you’re away
  625. >The first night you came home after a day of being separated, your whole room was filled with different colored lava lamps like the ones at Eureka-Tronics
  626. >Each one had a gel glob in the shape of an anthropomorphic canine dancing in the liquid, making the whole room look like a rave for miniature dog girls complete with booming music
  627. >Another night you returned to find a video game system turned on and waiting for you
  628. >At first Juitz just wanted to play with you, but she couldn’t get used to the controllers with her paws and soon became frustrated with losing
  629. >So no surprise to you, Juitz then somehow inserted herself inside the game to replace the protagonist while you took control
  630. >It was a cute gesture, but it was kind of a bore after a while
  631. >Juitz would never lose and you were able to breeze through everything with ease
  632. >She seemed to have fun though, so you humored her for as long as she wanted
  633. >The other night appeared to be much more low-key for her
  634. >The dog girl was lounging on the couch watching cartoons about electricity-based superheroes
  635. >You sat down next to her and noticed she was chewing on something
  636. >You had offered your food to her while she waits at home, but you still couldn’t figure out what she was eating
  637. >”Just some snacks,” Juitz mumbled through her mouthful
  638. >She held out her bowl to offer some to you
  639. >Batteries
  640. >She was sucking on an assortment of literal batteries
  641. >They didn’t appear to harm her in the slightest, but that girl couldn’t have found a more expensive taste in snacks
  642. >Or a more annoying one
  643. >Juitz kept making sloppy, wet noises as she ate, often crackling and popping them right in your ear
  644. >She kept goading you on until the two of you ended up rolling around on the couch wrestling with each other
  645. >It was like you were trying to pry open a pet dog’s mouth open to keep her from swallowing something she shouldn’t have gotten
  646. >No matter what kind of mischief Juitz got into, it always ended with a few laughs
  647. >That only made the feeling of guilt that you were wasting time worse
  648. >Sure, it was all fun, but that fun could be gone forever if Juitz had to leave forever and you weren’t able to follow her
  649. >As Juitz soothed your body to sleep each night, your brain stayed awake just a little while longer with the buzzing determination to help her find a home
  650.  
  651. >Finally, you have a day off with no word from your employer
  652. >Today’s the day you’re going to take Juitz downtown to the Museum of Innovation and Discovery
  653. >It’s the kind of dreary, overcast day that’s keeping a lot of people home, and you don’t see a single school bus parked outside the building for a field trip
  654. >With any luck, the place should be relatively empty
  655. >You still don’t think you’ll be able to figure out how this can be Juitz’s new home, since there are always humans around
  656. >And it dawns on you that you might have wanted to take her here more for the sake of entertainment rather than as part of your mission
  657. >Kind of like a...date?
  658. >But you tell yourself this is ultimately for a good cause: you’re looking for inspiration in what kind of home you should find for Juitz
  659. >And what better place to look for it than a museum dedicated to inventions and brainstorming of the world’s most brilliant minds?
  660. >You pull into the museum parking lot in the late morning and hurry in out of the rain that’s just beginning to fall
  661. >Although the crowds are indeed pretty small, that means there’s only one ticket counter open at the end of a modest line of guests
  662. >Oh well, at least it’s not school tours
  663. >However, you feel like every pair of eyes around you has the potential to somehow see the spark dog spirit inside of you that you’re smuggling into the museum
  664. >”Sir, I’m open over here!”
  665. >A cheery, yet deep male voice catches you off guard
  666. >You look around and find a man waving at you from inside a nearby office room
  667. >”Yes, you can get your tickets over here as well!” he says with a smile that seems impossibly too wide to fit on his face
  668. >He’s dressed up sharply with vibrant, mishmashed colors in a gaudy sort of “art suit”
  669. >His ethnicity is...honestly a little unidentifiable, and he seems more like a caricature of a person than someone real
  670. >What’s really strange is that nobody else in the line with you is even aware he exists
  671. >Nobody else acknowledges his offer or even looks in his direction
  672. >You can’t shake the odd feeling you have right now, but on the other hand it looks like you won’t have to wait any longer to get your tickets
  673. >You head over into the office, where Mr. All-Smiles flexes his fingers and starts tapping away at his keyboard
  674. >”Welcome to the museum,” he says musically. “Two tickets for you today?”
  675. >A slight chill goes up your spine
  676. >No, you tell him, just...one ticket
  677. >”Hmm? Oh, my apologies,” he says. “We’re running a two-for-one promotion today for admissions, and I suppose I got a little carried away with myself! One ticket for the gentleman, of course.”
  678. >He pecks away at the keys as though it were a piano, humming all the while
  679. >”Might I interest you in a museum membership? Come whenever you’d wish; this place is like a second home for educational enthusiasts!”
  680. >You decline the offer, but the man’s smile doesn’t falter in the slightest
  681. >”Some other time, perhaps.”
  682. >As he works, you notice a photograph sitting on his desk
  683. >Him, clearly, but he’s also accompanied by a pet cat
  684. >He has the same smile on his face in the picture, but the cat beside him has almost a humanlike expression on its face as well
  685. >It’s like one of those hairless Persian breeds, with a sickly yellow sort of coloration to it and wrapped up in a...robe?
  686. >You’ve known a few cat fanatics who dressed up their pets, so you suppose it’s not out of the question
  687. >”She’s a beauty, isn’t she?” the man says with a chuckle. “The love of my life, that one. Ahhhh....”
  688. >Yup, he’s definitely one of THOSE crazy cat owners
  689. >After about a minute the tickets finally print out
  690. >Tickets, plural
  691. >”Oh, what a gaffe!” the man says with a slap to the forehead. “Here I went and printed out two of them, even after we just had this discussion! Silly me. Oh well....”
  692. >He hands them to you with a wink
  693. >”Who knows? Maybe you’ll find someone to share the day with anyway. Have a nice visit!”
  694. >You hesitantly thank Mr. All-Smiles and exit his office
  695. >He just keeps watching you with that wide smile until you’re completely out of sight
  696.  
  697. >The Museum of Innovations and Discovery, or “MoIaD”, is a surprisingly massive building
  698. >Floor after floor of different galleries, ranging from historical displays and texts to more hands-on exhibits
  699. >Although students and small kids tend to gloss over the educational stuff, it’s not difficult to see why this place is a lot more popular than the regular history or art museums in the city
  700. >Some of the galleries are like one big playground for experiments and even a couple of rides
  701. >And of course, a lot of this stuff involves electricity and technology
  702. >You can feel Juitz’s excitement percolating within you as you enter the first gallery
  703. >Before you know it, she’s out of your body and standing right beside you
  704. >You don’t even have time to stammer an objection before the spark dog rips the spare ticket out of your hand
  705. >She chomps down with her fangs like she’s punching a validation into it, then sticks it into her sweater for safe keeping
  706. >”Thanks for the treat, Non!”
  707. >You’re pointing toward the hallways where you’re sure people are lurking at any second, while Juitz points up at the cameras
  708. >”Don’t sweat it, Non,” Juitz says. “I got my eye on the place.”
  709. >That doesn’t make you feel much better
  710. >Juitz’s paw grips your hand and she tugs you along through the gallery
  711. >”Come~on! I want to see the stuff!”
  712. >There’s not much you can do when Juitz makes up her mind, but you remind yourself that she’s a lot more in control than you probably give her credit for
  713. >Well, as long as she knows what she’s doing...
  714. >The first gallery is filled with technology and inventions of ages long past
  715. >Old-fashioned lights and sound equipment, along with recreations of milestones that revolutionized mankind
  716. >Much like a predictable young kid, Juitz completely ignores all the plaques describing the history behind the exhibits
  717. >She also fogs up the glass cases as she presses her snout against them to get closer looks at all the artifacts
  718. >When she grows bored with one display, she zips to another on the opposite end of the room
  719. >You manage to catch up to her standing next to an antique phonograph
  720. >The spark dog holds up a finger in demonstration, then opens her mouth
  721. >Her throat moves but nothing comes out of her muzzle
  722. >*BARK*
  723. >The noise erupts from the phonograph right next to you, startling you a bit
  724. >”Ha! Vent...vent...to—to—to...trrr....”
  725. >Ventriloquism?
  726. >Juitz nods with a snicker
  727. >She has a game to play with you with practically every single display
  728. >Every so often you’ll hear the approaching patter of other footsteps, and Juitz will disappear somewhere into the displays
  729. >You hang around waiting for the other guests to pass you, trying to avoid their judgmental glances as they doubtlessly wonder why you’re at the museum all by yourself
  730. >Apparently, Juitz isn’t too happy with their stares
  731. >One young couple passes right in front of the phonograph, and you immediately know what’s coming
  732. >*BARK*
  733. >The two of them jump with surprised yelps, and then they break out into embarrassed laughter
  734. >When they move on to the next gallery, you can hear Juitz’s voice coming from the old machine
  735. >”Kkkheh-heh-heh...got them!”
  736. >With the coast clear, Juitz comes back out to join you
  737. >Even if you wanted to scold her, you don’t think you have the heart to
  738. >”I’ll be good,” Juitz says, crossing her heart with a claw. “I swear.”
  739. >A little deeper into the old-timey gallery is a small theater
  740. >Light pours out from an open door with a sign standing up next to it
  741. >[Classic movie reels and nickelodeons. Shows throughout the day!]
  742. >”Oooohhh,” Juitz says, her ears perking up
  743. >She takes your hand again and pulls you inside, where black-and-white silent films are projecting onto a large screen
  744. >This is probably one of the rooms that the school kids tend to flock to right away
  745. >The countless wads of gum underneath the wooden benches can attest to that
  746. >The films are pretty obscure and kind of dull, but they seem to hold Juitz’s attention for a while
  747. >At one point the film dissolves into a blank screen, and that’s when you realize the spark dog has left you again
  748. >You strain your ear to listen for more approaching people, but nobody else is around
  749. >Suddenly, Juitz’s silhouette appears on the screen, like she’s some kind of film studio logo
  750. >The projector makes a noise eerily similar to the dog girl’s snickering
  751. >Her shadow splits apart and settles into different shapes and objects
  752. >Looks like you’re getting a bit of a shadow puppetry show
  753. >A landscape rises up from the bottom of the screen first, where clusters of primitive stick figure humans mill about
  754. >Then a platform of clouds drops from above, creating the heavens
  755. >From out of the clouds appears what looks like animal people of various species; each one with an elegant design and elemental theme
  756. >Some have very graceful, flowing outlines like the wind
  757. >Some sparkle and ripple like crystalline rains
  758. >Some shine and light up the whole screen like the noon sun
  759. >And then there’s unmistakably Juitz
  760. >Standing out from all the elegant designs of what you presume to be godly spirits like her is the rough, jagged mane of the spark dog
  761. >While all the other figures move and dance in the heavens, Juitz peeks over the clouds to watch all the stick people below with fascination
  762. >Her tail wags as time progresses, and the civilizations of mankind quickly evolve from huts to skyscrapers
  763. >Eventually, the heavens float out of sight as Juitz flies down to the human realm below
  764. >She eagerly dashes up to a cluster of stick figures, but a dark shadow erupts from the ground to cut off her advancement
  765. >The shadow solidifies into a massive, wolfish form
  766. >A form with three angry heads
  767. >With a giant paw, the creature points Juitz away from the humans
  768. >She slinks off in the other direction dejectedly
  769. >That is, until she sees more humans on the other side of the screen and runs off to greet them
  770. >But before she can get to close to them as well, the shadowy, multi-headed wolf blocks her again
  771. >And again
  772. >And again...
  773. >With no place left to turn to, Juitz stops moving entirely and curls up in the center of the screen
  774. >Her ears droop and the screen gradually darkens until it’s just a spotlight surrounding her shaking
  775. >You see the dog girl hang her head in sadness right before everything goes black
  776. >You sit in the blackness for a little while, alone
  777. >Juitz?
  778. >You call out to her, and the nickelodeons start to play again on the screen, lighting the room back up
  779. >When you turn your head, she’s right there next to you
  780. >The dog girl sniffs and rubs the tip of her nose, but she quickly composes herself
  781. >”Good show, huh?” she asks hopefully
  782. >You give her a reassuring smile and hold her paw
  783. >Instantly, her ears pick up and her yellow mane billows out with life
  784. >She scoots closer on the seat and leans her head against your shoulder
  785. >You can tell she’s not paying attention to the films on the screen anymore, but she’s in no big rush to leave the theater just yet
  786. >And neither are you
  787. >You reach up and dig your fingers into the back of Juitz’s mane
  788. >It feels like your hand sinks in forever, but eventually you find a spot to gently scratch
  789. >Juitz taps her foot happily, and warmth radiates off of her
  790. >You still have several floors to explore in the museum, but you also have the entire day ahead of you
  791. >If this is just the beginning, then you’re sure looking forward to what the rest of the place has to offer you
  792.  
  793.  
  794.  
  795. [[ CHAPTER 5: Shock and Aww ]]
  796.  
  797. >There isn’t much left to the first floor after you and Juitz finish up with the “old timey technology” gallery
  798. >At the end of the hall is both an elevator and a set of escalators leading up to the subsequent floors
  799. >You try to lead Juitz toward the escalator but she clearly wants to take the other way up, staying rooted to the spot and folding her arms
  800. >”That way’s not fun,” she huffs, turning her nose up at the sight of the ascending stairs
  801. >You pretend as though you’re leaving her behind—like a parent would to scare their disobedient kid into following them—but as soon as you approach the escalator it reverses directions on you
  802. >Now they’re both going downward, stopping you from using them
  803. >Juitz just whistles innocently
  804. >Fine, guess she wins again
  805. >The two of you step into the elevator, which feels almost like a ride itself
  806. >It’s designed to simulate the inside of a rocket ship, with little “windows” showing Earth’s atmosphere outside
  807. >You reach over to hit the button for the second floor, but the dog girl easily beats you to it
  808. >As soon as she hits it, every other floor lights up at the same time
  809. >”Heh, my bad,” she says
  810. >It’s a smooth ride to the next floor, and the decorated walls scroll down to make it seem as though you’re blasting off higher into the stratosphere
  811. >But when the elevator stops, Juitz grabs you around the shoulders and holds you tightly in place
  812. >You only get a single, fast look at the second floor before the doors close back up
  813. >”Whoops.”
  814. >She gives a raspy snicker as the elevator continues up to the next floor
  815. >Once again, the doors barely pry themselves apart before closing, and the spark dog keeps you from leaving with her paralyzing hold
  816. >”Whoops.”
  817. >This goes on for every stop, all the way until you make it all the way to the very top floor
  818. >Juitz hums along to the elevator Muzak the entire time, rocking you gently side to side with her arms still around you
  819. >You can’t help but sigh at the dog girl’s antics, which just makes her laugh at her own mischief even more
  820. >But on the other hand you try to see this as a new opportunity
  821. >You’ve always gone through the museum in the same exact way every time you’ve come here, from bottom floor to top, so perhaps doing things in a different order could be a nice change of pace
  822. >A fresh perspective on something familiar to shake things up
  823. >The doors open at the top floor, but Juitz still doesn’t let you go
  824. >You squirm a bit in her clutches, but it’s useless to break away
  825. >The doors close again and you begin your trip back down
  826. >All the way down to the ground level
  827. >”Can’t go out there yet, Non,” Juitz says with a click of her tongue. “We have to do it the right way. First floors first.”
  828. >And so you descend
  829. >You try to face Juitz, but she just bops you with the tip of her nose and steers your head back around with her muzzle
  830. >One by one you stop at each floor, only to marvel how nobody has caught the two of you yet
  831. >Finally you make it back to where you started, even passing the second floor where you were originally going to get off at
  832. >”Fun ride, huh?” Juitz says with a grin. “NOW we can take the stairs. Let’s go!”
  833. >You can only shake your head in disbelief as you follow the eager spark dog up the escalators, both of which are now going upward as if ready for you at last
  834. >”Race you there!”
  835. >Juitz shoves you into the adjacent escalator
  836. >Not much of a race when you’re going the same speed...
  837. >You sneak a step higher to get ahead, but Juitz catches you in the act
  838. >”Hey! Don’t cheat!” she barks
  839. >Your escalator reverses on you again while the dog girl blows a taunting raspberry
  840. >Now you’re fighting against the moving stairs, trying to ascend as fast as you can to catch up with her
  841. >Step after step you rise, pushing yourself to make it to the end before she does
  842. >You practically leap the last little bit to cross the finish line
  843. >Instead of Juitz, however, you only find a patrolling museum attendant
  844. >The elderly lady scolds you for the horseplay, staring daggers at you while you hurry off to the next gallery
  845. >Whoops
  846.  
  847. >The second floor of MoIaD seems much more up Juitz’s alley than the first
  848. >The exhibits are more modern, everything is sleeker, and there’s so much more to play around with
  849. >All the school groups would want to skip the boring first floor and get to the good stuff
  850. >Juitz looks overwhelmed by her options
  851. >”Hhhrrrrmmm, aaahhh...ooh, that!”
  852. >She dashes off toward an open “hurricane simulator” and shuts herself inside
  853. >Through the transparent tube the spark dog waves at you
  854. >The machine kicks to life, ruffling her fur a bit as a slight breeze spins through the tube
  855. >A little monitor outside of the tube shows the slowly escalating speed of the wind, going from “calm” to “strong gusts”
  856. >Juitz’s yellow mane floofs out, obscuring her eyes but not her goofy grin
  857. >More and more the winds pick up
  858. >You can hear the thunderous rumble of the air blowing through the tube
  859. >Meanwhile, Juitz’s fur continues to billow out
  860. >Her whole head is engulfed by her vibrant mane, while even the blue of her body seems to fill out more space
  861. >The monitor shows that the winds have now hit hurricane speeds
  862. >There is no more dog girl; all that’s left inside of the tube is a mass of yellow and blue fuzz
  863. >Just as the winds hit their strongest peak, the machine shuts down and the air goes still
  864. >The door to the tube swings open, pouring out heat and ejecting the spark dog
  865. >As the amorphous body of fur walks up to you, you can just make out Juitz’s black snout and pink tongue deep within the hairy overgrowth
  866. >”I need to be brushed,” she mumbles
  867. >So the two of you take a seat on one of the benches for a while as you pat down Juitz’s unruly fluff
  868. >The dog girl spends more time enjoying the petting than really helping you with the job, though her wagging tail and toothy smile makes it worth it
  869. >Maybe you should pick up an actual brush for her sometime...
  870. >The seemingly impossible amount of fur is smoothed out until Juitz is back to her usual self
  871. >”Thanks, Non,” she says, patting your head as if returning the favor
  872. >The two of you continue to wander around the gallery, playing around with whatever catches the eye and only pausing for brief moments when other humans encroach a little too closely on your space
  873. >Every exhibit and experiment is a new adventure, especially when Juitz completely ignores the point of them in favor of her own fun or troublemaking
  874. >Mostly troublemaking
  875. >One exhibit has a diorama of a city to show off its use of electricity on a power grid
  876. >As you’re inspecting the model skyscrapers a miniature Juitz comes stomping through the streets, kicking over toy cars and punching buildings
  877. >A kaiju Raiju
  878. >When your hand gets too close to her, Juitz fires a beam of electricity from her muzzle at your thumb
  879. >The light zap doesn’t hurt at all, but the tiny Raiju roars to assert her dominance anyway
  880. >Later on, you pass by some displays demonstrating the uses of hydropower
  881. >Juitz is leaning over the guard railing and lapping up the water from a small pool
  882. >Before you know it, all the water’s gone
  883. >”Uh-uh-oh,” the dog girl sputters when she realizes what she’s done
  884. >She disappears for a few seconds, only to come running back with a small paper cup of water from a nearby drinking fountain
  885. >Wait...
  886. >Ah, never mind...
  887. >Juitz pours the cup into the pool, then nods with satisfaction
  888. >”Fixed it. They won’t know it was all gone.”
  889. >Following each one of Juitz’s little tricks, a museum attendant passes by and gives you a look as if to figure out what dastardly deeds you’re up to all by yourself
  890. >They’re getting increasingly suspicious as well, checking back with increasing frequency and bigger glares
  891. >Finally, one of them hones in on you and starts making his way up to you
  892. >But before the old man gets far, the intercom system crackles loudly from somewhere in the ceiling
  893. >{*BZZT* Uh...all you guys go...uh, come to the break room place...now. Please. Thank you. Now.}
  894. >The attendant looks around in bewilderment, but it’s enough of a distraction to buy you time to escape
  895. >Juitz meets up with you around the next corner leading up to the third floor, looking rather pleased with herself
  896. >”We need some time far from them,” she says, with her words sharper than usual. “Just us. Come with me, Non.”
  897.  
  898. >Although the second floor is one of the more popular galleries, there are fewer and fewer people the higher you and Juitz go beyond it
  899. >Hidden in the back of the third floor is a gallery that is completely empty, as well as darker than most of the others
  900. >It almost feels like a mad scientist’s abandoned laboratory, especially with all the neon lights and ominous, distant noises from the rest of the museum
  901. >Standing against one of the walls is a series of metal balls on pedestals up on a raised platform
  902. >Van de Graaff generators
  903. >Signs next to the objects show that you can touch them, along with pictures of museum guests with their hair literally standing straight up and protruding out in all directions
  904. >Juitz strolls up the platform, and you instantly think back to the hurricane simulator
  905. >Looks like someone’s going to need another brushing...
  906. >”Come on, Non!” she beckons to you
  907. >You place your hands on the metal orb and Juitz puts her paws on the same one
  908. >There’s certainly a tingling feeling that runs along your hairs, though something about it feels less impressive than you remember
  909. >Maybe Juitz has spoiled you a bit when it comes to the wonders of electricity
  910. >The spark dog herself has predictably fluffed up a bit at the touch of the metal, but she looks just as bored as you do
  911. >It’s a look you don’t want to see on her face
  912. >Though mischievous like a pup, Juitz is still essentially a demigod
  913. >If what she showed you in her shadow puppet show is accurate, she’s down here because of how quaint and entertaining humans like you are to her
  914. >If she got bored of the human world, would she just leave?
  915. >If she can't find a place to live here, would she go back "home" rather than settle for the monster world?
  916. >You suddenly notice Juitz’s paw resting up against your hand
  917. >”Non.”
  918. >Her eyes glow brightly and she pins your hands down on the generator with both of her paws
  919. >An overwhelmingly electrical sensation courses through your body, and your vision goes completely black
  920. >Yet somehow you don’t lose consciousness
  921. >You look around the blackness, trying to find Juitz
  922. >Then you spot a speck of light off in the distance
  923. >And another
  924. >A whole starry canvas extends overhead, and from under your feet a field of clouds grows
  925. >Your feet sink down into the cottony plushness, and for a split second you worry that you’re going to fall through the sea of white into some void of darkness
  926. >But that never happens, and you’re soon crawling around on a bed of actual, tangible clouds
  927. >And hovering right above you is Juitz, watching you exploring your surroundings
  928. >The spark dog floats down to you, depositing herself among the clouds right beside your body
  929. >She wraps her arms around you, and the moment she does your whole body turns to rubber
  930. >You’re reclining in the most comfortable, relaxing state of being you’ve ever felt in your life, entirely numb to everything except for the company of the dog girl lying right there next to you
  931. >Even the softness of the clouds is nonexistent now; only Juitz’s touch registers to your nerves
  932. >She takes a paw and runs it along your skin — your bare skin, somehow
  933. >In your mind’s eye you can see a flow of energy following her paw’s guidance as it surges through your body
  934. >Her nails glide over your skin and her paw pads press against your flesh
  935. >She hums as she works and you can even feel the reverberation of her chest echo through you
  936. >Every atom of your being is touched by her electrical massage
  937. >Even the grazes of her furry limbs set off a release of endorphins
  938. >You just want her to keep rubbing up against you
  939. >You just want to bury yourself in that golden yellow mane
  940. >Her head moves closer, and you think your wishes are going to be granted
  941. >Not yet, though
  942. >Juitz cups your chin with her paw and then places her lips on your cheek
  943. >Her tongue coats your face with gentle, slow kisses
  944. >Again and again
  945. >Sometimes they’re licks, and sometimes Juitz tries to pucker her lips like human kisses
  946. >Her breath smells like the air of a dew-filled morning after an all-night rain
  947. >She switches over to nibbling on your ear for a while, and then simply nuzzles your face with her muzzle
  948. >Every action she does sets off fireworks in your nerves
  949. >Feelings of bliss and rapture that both soothe your body and wear it out
  950. >Just when you feel as if you’ve been drained from the constant stimulation and tactic feedback like fireworks in your mind, Juitz’s lips touch your own and energy is blown into you once more
  951. >The stars in the sky above you grow brighter
  952. >What used to be black space between them turns into an aurora of colors
  953. >Juitz’s hums turn into strange singing...or maybe she’s trying to say something to you
  954. >”Nnnn...nnnaaahhh...nnnooonnn....”
  955. >You try to respond, but at long last she buries your head into her fluffy mane
  956. >”Ssstaaay Non...pleeease...stay with me....”
  957. >Her grip tightens, until you’re sure her paws are practically inside of you
  958. >Trying to touch that one final muscle connecting it all together
  959. >”Stay...for all time...Non....”
  960. >Together you lie, watching the stars twinkle out one by one as ages pass in immeasurable quantities of time
  961. >The colors swirl and dissipate, and once the last of the stars goes out you’re left with the blackness once more
  962. >Slowly, your vision returns
  963. >You think you see two golden stars remain, but they’re the eyes of the dog girl gazing back at you
  964. >You’re back at the museum, hand-in-paw with Juitz atop the platform
  965. >She gives you a radiant smile, with her mane floof still billowing out a bit from the static of the Van de Graaff generators
  966. >You get a head start in patting down her fur
  967. >She opens her muzzle to say something, but a rumble interrupts her
  968. >The spark dog puts a paw on her stomach sheepishly
  969. >”Heh...time for lunch?”
  970. >Sounds good
  971. >Maybe you'll take the elevator down as well, just to make the break last a little longer
  972.  
  973.  
  974.  
  975. [[ CHAPTER 6: Taste, Touch, and Tasing ]]
  976.  
  977. >Time for lunch
  978. >You and Juitz take a break from the exhibits to journey back down to the ground level for some refueling
  979. >The MoIaD has a pretty sizeable cafeteria of its own, enough to accommodate buses full of school groups and serve all sorts of dietary preferences
  980. >Being a place of “innovation and discovery”, there is an impressive menu of foods
  981. >Choices ranging from the naturally exotic, to meals prepared or served in novel or experimental ways
  982. >Some of it’s a little TOO out there, though, and that’s not even mentioning the prices involved
  983. >If you want to be served ice cream that gushes colorful mist from its bowl, you’re going to be paying a pretty penny
  984. >Even simple burgers or slices of pizza have a cost that will make you think strongly about packing your own lunch for your next visit
  985. >Well, the museum has to keep its lights on somehow, you suppose...
  986. >You were planning on paying for lunch in the cafeteria — and maybe treating Juitz to some as well — but you weren’t anticipating the spark dog to have such a colossal appetite
  987. >As you load up your tray at the different food stalls, the hidden Juitz gives you some subtle clues as to what she has a taste for
  988. >Items on menu screens light up and heat lamps flicker over entrees
  989. >The amount of food she asks for is...more than a little concerning
  990. >The servers also give you some pretty surprised looks as well while they load up your plates
  991. >”You part of a group?” one of the servers grunts
  992. >Something like that, you tell him
  993. >When you get to the checkout, the young cashier punches all your choices in meticulously
  994. >Your mouth goes dry as the numbers keep climbing up
  995. >And up...
  996. >And up...
  997. >Wait, something’s not right
  998. >The register sign flickers, and the numbers start jumping all over
  999. >”O-oh, that’s weird,” the young girl mumbles
  1000. >The numbers stop, and the cost flashes
  1001. >[800.85]
  1002. >It takes you a moment, but then you get it
  1003. >Right at the same time, you hear the quiet snickering of the spark dog coming from somewhere in the cafeteria
  1004. >Ha ha, very funny Juitz...
  1005. >”No, that can’t be right,” the cashier says, randomly punching buttons to get the register to work
  1006. >A manager is eventually called over, but even the older gentleman can’t get the computers to work right
  1007. >Several minutes of fruitless troubleshooting go by
  1008. >The manager glances around the cafeteria discreetly to make sure there aren’t any other museum guests close by
  1009. >”Just take it,” he grumbles, gesturing to your trays. “We need to do a reset or something.”
  1010. >A free lunch?
  1011. >Wow, what LUCK
  1012. >He doesn’t look too happy to be letting you go with all this free food, but it’s not like you can just put it all back anyway
  1013. >You carefully balance the trays on your arms as you make your way to a remote part of the cafeteria
  1014. >You find a secluded booth in a little sea-decorated side room amongst various fish tanks and hanging chunks of coral
  1015. >Juitz comes out of hiding the moment the trays touch the table
  1016. >”Looks great!” she says, rubbing her paws together hungrily
  1017. >She grabs a handful of curly fries in the shape of double helixes and crams them into her muzzle
  1018. >Well technically, it was HER treat this time
  1019. >”Yupff!” she says through a mouthful of food
  1020. >She fishes the ticket out of her sweater and waves it at you
  1021. >”You got these, so I got lunch for us. Fair is fair, right?”
  1022. >If she wants to look at it like that, sure
  1023. >Since she didn’t actually pay for any of it, there’s probably some sort of moral ambiguity to the gesture
  1024. >But you’re not going to argue with a spirit of electricity about her paying for her food with real money
  1025. >It’s not the greatest tasting cafeteria food you’ve ever had, but Juitz wolfs it down without any complaint
  1026. >You ask Juitz what she normally does for food
  1027. >After all, something supernatural like her might not really HAVE to eat like a normal mortal being at all, right?
  1028. >Juitz pantomimes some complex motions as she explains her eating habits
  1029. >Unfortunately, her muzzle is so stuffed with food that you can’t make out a single word the whole time
  1030. >”Mpphh maawhh mfff mmrrrm wufffm....”
  1031. >Uh, fascinating
  1032. >The meal fortunately goes without outside interruption
  1033. >It’s not hard to see why the cafeteria would be so empty on a day like this, but it definitely a blessing that works to your benefit
  1034. >As much as you trust her, though, you still keep a cautious eye out for passing guests for Juitz’s sake
  1035. >Meanwhile, the spark dog kicks her feat happily as she eats, rubbing her toes up against your legs as they swing by
  1036. >Her bright yellow eyes never stray off of you for a second
  1037. >She seems utterly infatuated with you
  1038. >And it’s not like the two of you haven’t been running into other people since you’ve met her; she’s had every opportunity to interact with other humans
  1039. >She’s also spent who knows how many years watching humans from afar
  1040. >Yet her attention seems to be for you and you alone
  1041. >Is this puppy love?
  1042. >An errant scrap of food falls from Jiuitz’ muzzle onto her puffy mane poking out of her sweater neck
  1043. >Her eyes are like spotlights, trailing your hand as you slowly reach over and pick the scrap from her fur
  1044. >You offer it to the dog girl, and she carefully eats it out of your fingers
  1045. >Even as you pull your hand away, she manages to sneak in one more lick of your palm to savor the taste
  1046. >Juitz gives you a sly grin
  1047. >And just as fate would have it, the next bite of your own food you take leaves a scrap tumbling down onto your shirt
  1048. >Juitz hastily leans over and picks the food off of you
  1049. >You open your mouth in anticipation...
  1050. >...And watch as Juitz devours the morsel herself
  1051. >”Mmm, what’s wrong, Non?” she says as your mouth hangs agape
  1052. >What a tease
  1053. >It’s hard to tell sometimes when Juitz is being naïve or just messing with you
  1054. >But whatever the case, her unpredictability hasn’t made a single moment of these last few days uninteresting
  1055. >Juitz finishes her hearty meal quite a bit before you do, but she waits patiently and watches for more scraps to steal from you
  1056. >”Be right back,” she says when you’re both done. “Need to wash my paws.”
  1057. >She dashes off to the nearest restroom, and seconds later you hear the air from one of the automatic hand dryers kick on
  1058. >It just keeps running
  1059. >And running...
  1060. >What is she doing in there?
  1061. >”Kkkheh-heh-heh....”
  1062. >You hear her cackle echo from the ladies’ restroom
  1063. >A mass of yellow and blue fuzz walks out shortly after
  1064. >Not again...
  1065. >”Non, I need to be brushed. Please?”
  1066.  
  1067. >The galleries gradually get smaller the higher you go up in the museum, though they continue to be divided into certain themes and sections
  1068. >The fourth floor is all about the body
  1069. >Nostalgic memories of your classmates inappropriately laughing about the human body come flooding back as Juitz can’t stop snickering at the naked mannequins and diagrams all around you
  1070. >Oh Juitz...
  1071. >The two of you approach a large model of a male body, with his torso exposed to show colorful replicas of his organs
  1072. >”Blech,” Juitz says, sticking her tongue out. “Not when we just ate....”
  1073. >You offer her a mint or something to settle her stomach — mostly as a joke — but the spark dog shakes her head
  1074. >”Nah, I brought my own.”
  1075. >She pulls out a small battery from home and pops it into her mouth
  1076. >”Want one?”
  1077. >A panel of lights beside the human model start to flash, each one matched to a corresponding organ on the body
  1078. >An interactive, educational game of sorts
  1079. >[TOUCH THE KIDNEY] a voice says from the panel
  1080. >Juitz pokes you in the side with one of her claws
  1081. >*BZZT*
  1082. >Your body twitches from the tickling sensation
  1083. >The plastic kidneys on the model light up with a jingle of fanfare
  1084. >[VERY GOOD! NOW TOUCH THE BRAIN]
  1085. >Juitz puts her paw on the top of your skull
  1086. >You see a flash of light as though someone just took a picture right in front of you eyes
  1087. >[VERY GOOD! NOW TOUCH THE SPLEEN]
  1088. >Juitz chases you around the gallery, poking you all over your body as the voice from the panel drones on its commands in the distance
  1089. >She doesn’t stop until she’s found all the organs
  1090. >It’s a good thing the model isn’t 100% anatomically accurate
  1091. >Deeper into the exhibit there’s a large screen that simulates a full-body x-ray of the human skeleton when you walk behind it
  1092. >The technology behind it is actually pretty impressive, and it looks like it’s one of the newer museum installations
  1093. >You walk behind the screen and make a scary pose for Juitz
  1094. >She gives a very delayed gasp of feigned fright
  1095. >”Ahhh. You spooked me.”
  1096. >Well, you tried
  1097. >It’s the dog girl’s turn to show off her skeleton next
  1098. >You’re kind of excited to see what the screen reveals
  1099. >Will it show off her canine bones?
  1100. >Will it show more humanoid looking ones?
  1101. >...
  1102. >No, this is Juitz we’re talking about
  1103. >Where bones would be, you just see arrays of lightning bolts, dog treats, and little cartoon puppies with mocking smiles, like they’re ready to start laughing at your gullibility
  1104. >The vague silhouette of Juitz explodes, and the individual dogs run all around the screen in different directions while it rains treats and lighting
  1105. >Each dog rolls around or does a trick, competing for your attention
  1106. >What a goofball
  1107. >”What’s up, Non?”
  1108. >WOAH
  1109. >And there she is, standing right next to you and breathing down your neck
  1110. >The screen’s chorus of dogs howls with laughter at your surprise
  1111. >You really shouldn’t be so surprised by her tricks at this point
  1112. >It doesn’t take as long to exhaust the rest of the things to do on this floor, but there’s one more thing that piques your curiosity
  1113. >Something that you remember from childhood, when you’ve been to the museum in years past
  1114. >A bedlike slab of plastic with a few hundred holes on the top of it, inviting guests to “lie on the bed of nails”
  1115. >Doesn’t sound comfortable, but of course that’s the major draw of it: doing a seemingly dangerous stunt like you’re some kind of magician or circus performer
  1116. >Juitz doesn’t look too interested, so it’s up to you to give it a go
  1117. >You lie prone and wait for the dog girl to press the button for you
  1118. >Very slowly, the nails rise through the holes and lift you up just barely off of the slab
  1119. >It’s an odd feeling; you’re not putting any significant weight down on any one particular nail, so it doesn’t cause pain at all
  1120. >Plus the nails aren’t sharp, which removes some of the thrill
  1121. >It’s a clever demonstration for teaching about pressure and whatnot, though it isn’t much fun just lying perfectly still while you wait for the nails to recede
  1122. >”How was it?” Juitz says
  1123. >Once you can safely move your shoulders, you give her an unimpressed shrug
  1124. >It’s something you never got to try in the past, especially on field trips when the chaperones were too afraid the other kids would screw around and push down on someone’s body while they were lying there
  1125. >This wasn’t going to be a highlight of the trip by any means, but it definitely didn’t live up to the high expectations you had when you saw this sort of thing when you were younger
  1126. >You offer Juitz a turn to at least try the nail bed, but she doesn’t look any more interested by your unconvincing, lackluster reaction to it
  1127. >”I got a new plan. Hop back up here.”
  1128. >Now what’s she up to?
  1129. >Well, she doesn’t have the same kind of mischievous look in her eyes that she does right before one of her tricks or jokes
  1130. >You get back on the plastic slab, but this time Juitz slides on top with you
  1131. >She kneels at the end and lifts your head up onto her lap
  1132. >”Hope I did not hurt you too much,” she says, running her paw over all the spots she poked and zapped you earlier
  1133. >You shake your head, feeling the plushness of her lap on your cheeks
  1134. >It’s not something you could be mad at her for anyway
  1135. >The zaps aren’t really painful, and any discomfort goes away immediately
  1136. >You know when Juitz is just playing around with you
  1137. >In reality she probably has an immense amount of self-control over her powers, to where she could never actually hurt anyone unless she absolutely wanted to
  1138. >Juitz’s heated paw pads glide over your face
  1139. >Her digits work into your neck and jaw
  1140. >It’s like she’s pretending to be a chiropractor
  1141. >Though “pretending” might be underselling it, considering whatever she’s doing is working absolute wonders
  1142. >She touches one part of your face, and suddenly your legs feel invigorated
  1143. >She moves to another part of your neck, and your back feels as spry and as flexible as ever before
  1144. >The spark dog is loosening your muscles with every touch, and it’s like she knows exactly how every nerve in your body is connected
  1145. >She’s going deeper than just your muscles; she’s practically massaging your molecules
  1146. >Is that really just from such a short time being around human anatomy?
  1147. >Her paws relocate to your forehead, and that’s when you melt
  1148. >You feel warmth from top to bottom, and the plastic slab you’re lying on suddenly feels just as soft as the clouds from...whatever that was Juitz made you experience on the last floor
  1149. >And her lap is silky and divine
  1150. >”Nons like you are so soft,” Juitz hums. “Can’t do this with so much fur. Mom could do it though, if I got hurt. She had such a sweet touch.”
  1151. >It’s the first you’ve heard Juitz speak of family, and you kind of assumed she didn’t have any
  1152. >But even a demigod can have family, right?
  1153. >Maybe all those other spirits she showed you in her little shadow performance were like her family, and Juitz’s parents are something entirely different than electric dogs
  1154. >You try to ask Juitz more about her family, but the spark dog has left you nearly immobile from the relaxing massage
  1155. >The most you can do is let your mouth hang open numbly, but Juitz puts a paw on your chin and closes it for you
  1156. >Then she gives you a pat on the cheek
  1157. >Followed by a tap in the nose with her own snout
  1158. >It feels unfair to be able to get this kind of stimulation and not have the ability to give her the same treatment in return
  1159. >Juitz can seemingly read your thoughts from the way you look at her
  1160. >”You make me feel like this all the time,” she says. “And not just from how you brush me. I need a Non to laugh with. That’s you. I need a Non to rest with. That’s you, too. I need a Non to....”
  1161. >Juitz goes silent, but she continues to stroke your face
  1162. >You slowly regain the feeling in your limbs again
  1163. >You bring your arms up to your chest, and Juitz clutches your hands in her paws over your heart
  1164. >”I’m glad you kicked me out of my home.”
  1165. >Hey, that technically wasn’t your fault
  1166. >She gives you a toothy smile
  1167. >”No sweat, Non. Now I get to live in yours! At least for now....”
  1168. >Juitz rubs your shoulders a few times and then lifts you upright
  1169. >”We have a few more floors left, so let’s go and get ‘em. I want to see what’s at the top!”
  1170. >It’s been so long since you’ve been here that you can hardly remember what’s actually at the highest level
  1171. >It might have been a bore or a disappointment, but the younger you just liked to scale the building as high as possible
  1172. >To ascend as far as you could go until you were in practically another world
  1173. >So whatever it is, you can’t wait to rediscover it with Juitz
  1174.  
  1175.  
  1176.  
  1177. [[ CHAPTER 7: Feeling Drained ]]
  1178.  
  1179. >Two floors left
  1180. >Technically one and a half, if what you remember from the past is accurate
  1181. >The highest level isn’t really a gallery of exhibits, so the fifth floor is essentially the last major one to explore
  1182. >Whereas the ground level was mainly primitive technology, this one is all about the future
  1183. >Space, science fiction, and endless possibilities
  1184. >There are a lot more questions on this floor than direct answers
  1185. >Like, ”What do aliens look like?” some of the exhibits ask. “What other worlds are out there?”
  1186. >Even though the fifth floor is more about speculation than education, you remember it being one of the most popular parts of any trip here
  1187. >Having your own “alien” of sorts tagging along makes it more enjoyable than ever
  1188. >Juitz has a lot of confusion about this floor, though
  1189. >She walks up to a display where a replica ray gun from classic sci-fi movies is encased
  1190. >It’s like something lifted right out of old, campy comic books
  1191. >The spark dog is able to make the bulbs and the coils on the ray gun light up without using the button on the case, but nothing more
  1192. >”Does not work,” she grumbles. “That’s dull. I want to see it shoot.”
  1193. >You chuckle at the dog girl’s dejection
  1194. >You don’t think the museum is going to have a working laser weapon so easily accessible
  1195. >Besides, it’s not like Juitz would need it anyway with her kind of powers
  1196. >Juitz tries to curl her digits to make her paw look like a pretend ray gun
  1197. >”ZAP!”
  1198. >Little shocks fire from her claw
  1199. >Great, now look what you’ve done...
  1200. >She walks around the gallery, zapping electronics to life and catching you in the crossfire when you linger too long in her line of sight
  1201. >”ZAP! ZZZZZZTTT!”
  1202. >You can’t blame Juitz for trying to make her own fun, since so much of the stuff on this floor is all made up
  1203. >Artistic and hypothetical, but doesn’t actually work
  1204. >Leave it to the electrical canine demigod to make a collection of far future “what if” scenarios seem boring by comparison
  1205. >Now you’re wishing you had done the floors in the reverse order after all, so that all the entertaining exhibits would have been saved for last
  1206. >Juitz’s horseplay settles down when her curiosity wins out
  1207. >There’s a small section of the gallery blocked off cheap plywood barriers, with crude signs indicating that the exhibit is under renovations
  1208. >The barriers have enough of a gap to see into the closed exhibit, however
  1209. >A little peek couldn’t hurt, right?
  1210. >As you take a look for yourself, Juitz crams herself in and presses her muzzle against your cheek
  1211. >”Look, look. What’s that, Non?” she whispers
  1212. >Sitting on a pedestal is a lone ham radio, decorated elaborately to look like some crazy futuristic device
  1213. >The memories come back to you in an instant
  1214. >It was meant for guests to play around with the dial and frequencies to try to “listen in on alien broadcasts”
  1215. >In reality, the machine picked up signals from a local independent radio station and garbled the audio to make it some like extraterrestrial music or something
  1216. >You would always hear rumors that sometimes aliens spoke in squeaky gibberish from the other side
  1217. >It wasn’t until much later on that you learned that it was just the DJs at the radio station occasionally talking between the songs
  1218. >It was a clever little exhibit that definitely created a memorable illusion
  1219. >Unfortunately, the radio station went out of business not that long ago, so the museum is probably going to be replacing this machine with something else a little less dependent on outside communication
  1220. >A stray thought crosses your mind: what ever became of that radio station?
  1221. >The airwaves are empty, but what about their broadcasting studio?
  1222. >”Kkkrrrccchhh, Earth to Non...come in, Non.”
  1223. >Juitz’s furry muzzle orbits up and around your head, rubbing against your skin
  1224. >You can feel her puffy mane on your neck as she leans on your back
  1225. >”Can we see some more stuff now?” she says
  1226. >Juitz’s whole body vibrates with restlessness
  1227. >There isn’t a whole lot more left to this floor, and the disappointment starts to set in
  1228. >It’s been a great day — an AMAZING day — but the end is in sight
  1229. >Which means you’re even closer to being back to square one: needing to find Juitz a home and still having no idea what you can do to help her
  1230. >Procrastination wins out though, as all you want to do right now is savor what time you have with the spark dog
  1231. >Juitz leads you by the hand as the two of you finish up the rest of the fifth floor
  1232. >When you’re close to the end, a musical tone goes off over the PA system
  1233. >{Attention museum guests....}
  1234. >A chill runs up your spine
  1235. >Is the place closing? Did you already run out of time?
  1236. >{The final showing for Scores of Stars will begin in ten minutes. Please make your way up to the theater level if you would like to see the last film of the day.}
  1237. >Oh, right, THAT’s what it was
  1238. >The sixth floor of the museum is a small theater, projecting films up onto the domed ceiling like a planetarium
  1239. >You remember it being excited for the shows, even though most of them ended up being pretty boring
  1240. >It was just the anticipation of getting to see a show in such a cool way that had left an impression on you during past visits
  1241. >Kids might not like the thought of learning at a museum, but they’re going to love the chance to go someplace new
  1242. >The timing is perfect, and when you look to Juitz she’s already tugging you over to the escalator expectantly
  1243. >”Come on, let’s go!” she says. “Don’t want to be late, right? We need to get good seats, Non.”
  1244. >You don’t think that’ll be an issue on such a slow day like this one, but you play along with her excitement anyway
  1245. >You don’t just want “good” seats, you want the best ones in the house
  1246.  
  1247. >Juitz has to hide out for a little while once you make it to the top of the museum
  1248. >It looks like you’ll be the only two up here to watch the show, but a lone employee is still running the concession stand
  1249. >Seems like you’re going to be grabbing some more food
  1250. >Popcorn and drinks are the obvious choices, but there are also a variety of novelty snacks that you’re sure is setting off Juitz’s sweet tooth
  1251. >Fizzing rock candies, red-hot jawbreakers, freeze-dried packages of “astronaut food”...
  1252. >Yup, one of everything
  1253. >”Huh, didn’t know this was all on sale,” the man at the cash register says as Juitz keeps adding her requests to the pile via her subtle little cues
  1254. >You still have to pay for some of it, but even Juitz knows you weren’t going to be getting all this for free anyway
  1255. >The best she can do is offer a “discount”
  1256. >At least they throw in the popcorn for no charge, since it’s all getting thrown out later anyway
  1257. >The theater itself is just as barren as you expected, and the two of you have full choice of seating
  1258. >All of the chairs in the theater naturally recline so viewers can see the whole ceiling comfortably
  1259. >You and Juitz pick a spot in the center, spilling your snacks onto the chairs to the sides
  1260. >The spark dog is devouring most of what you bought
  1261. >The fizzing candy crackles loudly in her mouth as she empties the entire packet
  1262. >Just what you needed: an already hyperactive dog girl loaded up on sugar
  1263. >The lights go out a minute after sitting down, and even Juitz’s noisy chewing quiets
  1264. >Though that may be because she’s already eaten through her whole pile of snacks already
  1265. >Scores of Stars is about 30 minutes of trippy interstellar visuals set to both classical and techno music
  1266. >It’s thankfully not one of the dry, “educational” films the museum shows, but it’s not particularly thrilling either
  1267. >Again, you remember the experience of being in the theater more than the shows themselves
  1268. >Yet it’s Scores of Stars seen as a classic by museum standards, so it managed to hang around all these years even after dozens of other films have come and gone
  1269. >The music swells and the darkness of space is filled with a myriad of colors from countless nebulae
  1270. >It’s not as magical as the experience you shared with Juitz, though
  1271. >She really spoiled you in some ways...
  1272. >”Scoot,” Juitz commands in a hushed voice
  1273. >The spark dog pushes you over and squeezes herself between your body and the armrest
  1274. >It’s frankly impressive how she can get herself to fit on the same seat as you
  1275. >The hairs of her mane tickle your face while she digs her arm underneath you
  1276. >Juitz is practically wrapped around your body with how close she is
  1277. >You grunt a bit as she tries even harder to burrow into you for some extra room
  1278. >”Shh, watch the show,” she whispers, putting a paw on your mouth
  1279. >The sweetness of her snacks lingers on her paw pads, and you can taste it on your lips
  1280. >The dog girl continues to snuggle up against you
  1281. >She’s remarkably silent through a good half of the film
  1282. >There isn’t any plot or conflict, but you still feel like a story is being told
  1283. >If nothing else, the visuals are pretty mesmerizing
  1284. >”Hey, Non.”
  1285. >You must have been nodding off, because Juitz’s voice brings you back to full lucidity
  1286. >Even your limbs tingle with renewed blood flow as your body kicks back to life
  1287. >There isn’t much room to turn your head with Juitz in the way, but you fidget as much as you can to let her know you’re listening
  1288. >Her voice is the slowest you’ve ever heard her speak
  1289. >”If I had to go back...if I had to leave you...would you come see me?”
  1290. >...What?
  1291. >Your own arms quickly work their way around the dog girl in a vice
  1292. >You feel colder, as though your body has become dependent on Juitz’s warmth and it’s suddenly being taken away from you
  1293. >No, there’s still too much time to think about her leaving
  1294. >There’s still a solution out there, you’re sure of it
  1295. >She doesn’t HAVE to leave, you tell yourself
  1296. >For every firm squeeze you give Juitz, she gives one right back in earnest
  1297. >”I had such a good time with you here,” she continues. “I want to stay with you, but...it might not work. We have to keep that in mind. I might have to go live far off when the month ends.”
  1298. >No...
  1299. >Juitz’s snout presses against your skin and she inhales, slowly and deeply
  1300. >”Please still be my friend, Non. I had few, few friends back home. If I have to play good with the three-head to let you come see me, I will. Just...swear you will, please.“
  1301. >The spark dog’s legs hook over you, and she pulls herself on top of your body
  1302. >Now she’s lying over you instead of just beside you
  1303. >You’re fully enveloped by her, and your vision is all but obscured by her plush mane of yellow
  1304. >The lights of the stars in the film overhead can barely be seen through her thick strands of fur
  1305. >You’re even less invested in what’s going on in the show than you were before
  1306. >All you want is to keep holding on to Juitz
  1307. >You’re afraid the starry heavens on the screen above are going to become real at any moment and steal her away
  1308. >You need to keep her down here with you, no matter what it takes
  1309. >Your fingers run through her fur, and your nose takes in that elemental scent of hers
  1310. >Savoring every part of her
  1311. >Your eyes close so you can focus on the touches and the senses
  1312. >All too quickly, you realize that was a horrible mistake
  1313. >The comfort of her body and the relaxation for your reclining body only speeds up time as you’re pulled into semi-consciousness
  1314. >Like when you wake up and hit the “snooze” button, only to find those extra ten minutes lasting mere seconds when the morning bothers you again
  1315. >”Sir?”
  1316. >You jolt awake again, and this time you’re much colder
  1317. >The lights in the theater have brightened, and you’re lying alone with the concessions cashier staring at you oddly
  1318. >”We’re closing up soon. Sorry to, uh, bother you.”
  1319. >You’re alone in the theater seat, with your hand resting on your navel
  1320. >At least that part of you still has the dog girl’s warmth
  1321.  
  1322. >Juitz is still with you for sure, but with her back to hiding out it’s a lonely trip down to the ground level
  1323. >She must have gotten spooked or something
  1324. >Or was she maybe too bummed out to show her face to you?
  1325. >Well, that just makes you want to get home faster so you can see her in person again
  1326. >Virtually all the other guests have left by now, and it’s just the employees left over to patrol the floors and clean things up
  1327. >Some of them give you suspicious stares as you walk through the main floor
  1328. >If they found the aftermath of any of Juitz’s shenanigans, they’re undoubtedly going to blame you for it
  1329. >Fortunately, you’re not harassed on your way to the exit
  1330. >That is until you pass by the ticket counters
  1331. >”Did you have an enjoyable day at the museum?”
  1332. >Oh, great
  1333. >It’s Mr. All-Smiles again
  1334. >The impossibly wide-grinned man is standing outside of his office door with his hands folded and his brow arched high
  1335. >Yeah, sure
  1336. >You tell him you had a pretty good time, all things considered
  1337. >He claps softly
  1338. >”Splendid! We don’t get too many fresh faces like yours around here anymore,” the smiling man continues, “so I hope you’ll show us your patronage again in the future. Might I interest you in a membership?”
  1339. >Boy, he’s really pushing his luck with you...
  1340. >No, you tell him, you’re not particularly interested in a membership
  1341. >Besides, you don’t necessarily see yourself returning here anymore in the future if things don’t work out with Juitz
  1342. >Coming back to the museum with all these memories of your time with the spark dog would just be too painful without her
  1343. >That part you don’t mention, obviously
  1344. >”Ah, I understand,” All-Smiles says. “But if not for the museum, maybe we can find you a membership someplace else. This is such a lovely city, I’d sorely hate to lose such a wonderful new friend.”
  1345. >But...you’re not a stranger to this city
  1346. >Whatever
  1347. >All-Smiles takes a pocket watch from out of his suit and flicks it open
  1348. >He’s staring at something inside it, like a picture maybe
  1349. >Probably fawning over his sickly looking cat or something
  1350. >”Well then, I suppose it’s about time to close up shop. Please, feel free to return any time if you ever have questions.”
  1351. >Questions?
  1352. >Like, in general?
  1353. >His smile manages to stretch even farther along his face
  1354. >You can feel his eyes on you all the way to the parking lot
  1355. >It’s getting late in the afternoon when you return to your car, though the sun is still hanging around for a little while
  1356. >Still too bright out for Juitz to be out in the passenger’s seat in broad daylight, but she takes up residence IN your vehicle like she’s done before
  1357. >It’s good to hear her voice again as she begins to sing along to the radio
  1358. >Damn, if only you could join her in there, it would be the perfect hiding spot
  1359. >You shake your head in amusement at the thought of living in a car, or a radio
  1360. >But the thought isn’t cast off so soon
  1361. >Radios...
  1362. >You think back to the gallery with the “alien communicator” in it
  1363. >A device that used to pick up broadcasts from a place full of music is hearing only silence these days
  1364. >What became of that radio station now?
  1365. >”Non! Your turn! You have to sing this part with me!”
  1366. >Juitz hums loudly over the song, giving you a beat to lead you in
  1367. >The two of you share a duet, and then another
  1368. >Yeah, you were looking forward to getting home quickly after leaving the museum, but maybe you can listen to a few more songs first
  1369. >There will be plenty of time to spend with Juitz at “home” when you find her one
  1370. >And you WILL find her one
  1371.  
  1372.  
  1373.  
  1374. [[ CHAPTER 8: Dark Clouds Rolling In ]]
  1375.  
  1376. >A cozy movie in a darkened theater...
  1377. >A nap on a bed of clouds...
  1378. >A nice, private lunch...
  1379. >And a massage by the silkiest touch imaginable....
  1380. >The events of your trip to the museum replay in your dreams each night, never getting stale
  1381. >Each morning you wake up, Juitz is clinging tightly to your body like a sock stuck to freshly done laundry
  1382. >She no longer hides away in your navel overnight, and instead decides to join you under the comfort of the sheets and against the warmth of your skin
  1383. >The spark dog is so soft that she doesn’t even feel like another physical body lying next to you
  1384. >You thought at first it might be awkward or tense to have her so suddenly sharing a bed with you, technically in nothing but her fur, but now it seems as though you could never sleep any other way
  1385. >She’s a beautiful creature, and how much better can you do than a demigod of lightning and thunder?
  1386. >You reach to scratch your face and Juitz’s paw follows you hand, attached to it even as she continues to slumber
  1387. >The feeling gradually returns to your body, but you still have a lingering, fuzzy sensation in your limbs
  1388. >The time you’ve spent with Juitz has given you the best sleep in your whole life
  1389. >Then your blood runs cold
  1390. >Wait...just how long has Juitz been with you?
  1391. >How many days has it been since the trip to the museum?
  1392. >Every day following the visit to the MoIaD you’ve been driving around the city, half for your mission of finding a home for Juitz and half just to enjoy the moments you have with her
  1393. >You’re tempted to go back to the museum for another day of fun — to relive the experience, even if it’s just a little bit of it — but you really don’t want to have to deal with Mr. All-Smiles and his unsettling gregariousness again
  1394. >So, each day ends with you not any closer to finding someplace for the spark dog to live
  1395. >She’s quick to console you and help you drift into sleep peacefully each night, almost as though she’s trying to shield you from the reality that her time left in the human world is limited
  1396. >You try to count off the days since you made the deal with your employer
  1397. >How close to a month has it been already?
  1398. >Then another dreadful thought hits you
  1399. >Did he ever say he was giving you a FULL month to find Juitz a place to live?
  1400. >{“I will give you one final month...”}
  1401. >{“If you fail to meet this criteria once the month is over...”}
  1402. >{“I will see you again within the month...”}
  1403. >The dark-haired stranger’s words ring unnaturally clear in your mind
  1404. >It sure sounded like he was giving you a month from the moment you made the deal with him—
  1405. >{“But it’s as you’ve said: we’re not making a deal...”}
  1406. >Was he deliberately vague just to throw you off? To make you think you had more time than you really did?
  1407. >It certainly seems like it wouldn’t be something out of the realm of possibility, considering how against Juitz being here he was the whole time
  1408. >If there was no true deal, then he could even show up at this very second and take her away, right?
  1409. >Dammit, you should have gotten all this down in writing...
  1410. >Your heavy heartbeat wakes the dog girl up
  1411. >”Mmm. That was a good sleep,” Juitz yawns. “Hey, Non. What’s the plan for us?”
  1412. >You’ve grown accustomed to the way she speaks enough to know she means “the plan for today”, but you can’t help but think she’s asking about what plan you have for your future together
  1413. >And that’s an answer you can’t give her right now
  1414. >In the meantime, all you can do is drive around the city some more with Juitz in the car, listening to music together and trying to think of an idea
  1415. >”SOUNDS good, kkkheh-heh,” she snickers
  1416. >Hopefully you can find that spark of inspiration soon...
  1417.  
  1418. >If you had to explain what you’re doing to anyone you knew, they’d probably think you’ve lost your mind
  1419. >You’re driving around the city in the middle of the day with one of your many lava lamps strapped into the seat belt on the passenger’s side of the car
  1420. >It’s a bizarre habit you’ve started, but having something tangible in the seat next to you makes it easier to picture Juitz actually sitting there while she sings along to the songs on the radio
  1421. >A little dog girl dances around in the bubbles inside the lava lamp, powered on entirely by the spark dog
  1422. >{~”I’m...da-da a ride...with my best friend...~}
  1423. >Still can’t quite handle the two-syllable lyrics yet — even for the slower songs — but you’ve learned to appreciate that quirk of hers
  1424. >It’s endearing how hard she tries and still manages to enjoy herself anyway
  1425. >Chances are you’ll be driving with her well into the night, so that at least she can spend some time outside of the dashboard and just enjoy being your carpool buddy with her head out the window
  1426. >It’s been a pain to have to keep getting more gas for these long drives, but it’s worth it for her
  1427. >If you had an electric car, you’d probably never have to worry about refueling while the spark dog is with you
  1428. >Just gotta keep thinking of a future with her...
  1429. >{~We’re...da-da high...~}
  1430. >{~We’re da-da the world...pass us by...~}
  1431. >As always, the radio is entirely in Juitz’s control for the trip
  1432. >Radio...
  1433. >You pull off the main streets and find a parking lot to stop the car for a few minutes
  1434. >You take out your phone and start clicking away on the internet browser
  1435. >Juitz just keeps singing, though you can somehow feel her attention on you as though wondering what you’re up to
  1436. >Another thought resurfaces from your trip to the MoIaD: what DID happen to that old radio station that used to broadcast to the museum?
  1437. >It’s an odd thought to suddenly have, but it feels as though there’s an itch of curiosity that will only irritate you worse if you don’t scratch it now
  1438. >[92.7, The WATT]
  1439. >There it is
  1440. >A small, independent station that played a mixed bag of different music, barely holding itself together with listener donations and — for a short time — sponsorships with places like the museum
  1441. >You get the address to their former studio and set your course for the drive
  1442. >”Where to next, Non?” Juitz finally says when you veer back onto the streets
  1443. >It’s hard to give her an explanation, especially since you don’t want to get her hopes up that this is going to lead to a solution to this whole thing in any way
  1444. >But you give her as much of an answer as you can think of
  1445. >Whether she believes it or not, Juitz is just happy to be along for the ride
  1446. >Your destination isn’t too terribly far from the museum itself, but it’s a bit hidden away from the main city corners
  1447. >Honestly you could probably stroll right by it on the sidewalk and never know you were in the right location
  1448. >Several of the buildings around here look run down and abandoned, and most of them advertise leases on signs that are pretty faded and worn
  1449. >And one of those buildings is the radio station
  1450. >A very narrow building practically fused to the one next to it like some sort of unsightly growth
  1451. >A few of the windows are boarded up, and there’s a heavy lock on the door
  1452. >The tower perched above looks to be in good condition, albeit dormant and silent
  1453. >None of the buildings around it are really much better off, but it still makes it look like the radio station is being obscured from sight like it’s some unwanted, annoying tagalong
  1454. >Ditched by its friends and hidden from the public out of embarrassment
  1455. >Makes you feel almost sad...for an inanimate object of all things
  1456. >But the more you think about it, the more the sad feeling is because it makes you think of Juitz
  1457. >If she has ANY friends left after you, are they going to do anything to help her when she’s taken away from the human world?
  1458. >Is your employer just going to put her someplace out of sight, where she won’t be trouble for anyone?
  1459. >Damn, there’s a lot of worrying going on but not a lot of problem solving...
  1460. >Can you get away with hiding Juitz in an abandoned building? Probably not
  1461. >You ask the spark dog what your employer had meant about “magical wards” when he gave the conditions of finding her a home
  1462. >”Stuff to keep you nons at bay,” she says between her humming. “Stops them from...uh, US I guess. It’s not safe to be near three-heads and spark gods! Kkkheh-heh-heh....”
  1463. >So something to help conceal her kind from humans?
  1464. >You ask Juitz if she knows where to get those kinds of magical wards
  1465. >”Beats me,” she says. “Dumb smoke-breath has them, but he won’t give them to us for sure. And I don’t have spells like that.”
  1466. >Shoot
  1467. >Anyone she knows who could be of help?
  1468. >Juitz mumbles gloomily, causing the car radio to crackle and hiss with poor frequency
  1469. >Well, you gave it a shot at least
  1470. >Putting Juitz in an abandoned, ignored building seems like it could make for a good hiding spot, but then again that was essentially the last place she was in
  1471. >If your employer didn’t accept her being in a remote place like Raijin Industries’ warehouse, then you won’t have much better luck elsewhere without some kind of extra help or magical assistance
  1472. >So, this was ultimately a dead end
  1473. >Your curiosity was sated, but you wish you could say you had a sense of closure about the whole thing
  1474. >Yeah, the radio station’s empty, but like every other vacant building it won’t do you any good the way it is
  1475. >With a drawn-out sigh, you drive back into the heart of the city
  1476. >”Cheer up, Non,” Juitz says. “Let me find a good song for you. Your fav...faaavv-vvoo...first pick. I bet it’s out there!”
  1477. >And sure enough, she manages to flip through the stations and finds your favorite song on someone’s wavelengths
  1478. >It doesn’t fix your problems, but it’ll make the next few minutes much easier to handle
  1479. >”There you go!” Juitz says as you nod your head to the music. “I know we’re on short time, but I swear we’ll find a home for the both of us. You’ve had a lot of good plans so far, and I bet you have one or two left, huh?”
  1480. >Truthfully, there isn’t a whole lot left you come up with, but if Juitz believes in you, then you have no choice but to prove her right
  1481. >She gives a grunt of determination
  1482. >”You can do it!”
  1483.  
  1484. >After a couple hours of driving, you decide to stop back home
  1485. >It’s amazing how much cruising around with Juitz can take out of you
  1486. >You definitely need to take a break though, especially if you plan to head back out there for joyride round two at night
  1487. >You haven’t taken more than a few steps through the front door before the spark dog bolts in front of you
  1488. >She’s holding her paws behind her back and rocking on the tips of her toes
  1489. >”I got you a gift, Non~...” she sings
  1490. >What, from the museum?
  1491. >She nods excitedly
  1492. >”We walked right by the gift shop, but I stopped in....”
  1493. >When she managed to do that, you’ll probably never know
  1494. >She’s full of surprises, and she relishes keeping it that way
  1495. >”It took a long time to make, so I had to start it soon when we first got there and pick it up right as we left.”
  1496. >Juitz pulls out the object from behind her back, holding it on her paw pads it like a priceless artifact cushioned on a pedestal
  1497. >It’s some kind of small, acrylic plate, crystal clear except for a laser-engraved image on the top
  1498. >The image is a pretty crude drawing, but it’s very distinctly meant to be you and Juitz, hand-in-paw
  1499. >”It’s not great,” she says with a guilty smirk,” but I thought you’d like it. Drew it free-paw, too! It’s a thanks for...well, all you’ve done for me, Non.”
  1500. >She probably could have just used her powers or whatever and made some photorealistic masterpiece, but the fact she did it herself — “free-paw”, as she put it — adds a little more sentimentality to it
  1501. >As it is, it’s a beautiful gift
  1502. >Juitz’s tail is wagging so fast it’s a blur, like the wings of a hummingbird
  1503. >”Glad you like it,” she says with a toothy smile. “And, hey, it looks like you got more stuff, too!”
  1504. >She’s pointing to the kitchen counter, where a stack of mail is waiting for you
  1505. >Huh, you didn’t bring any of that in yourself earlier...and nobody else would have done it...
  1506. >Unless, of course, they were inviting themselves into your home anyway and just happened to be courteous about getting your mail for you
  1507. >And the culprit seems to be the one who left a pristine looking letter propped up on top of the stack
  1508. >Written in immaculate cursive with blood-red ink
  1509. >Once Juitz gets a better look at the letter, her throat rumbles with a warning growl
  1510. >You don’t have a good feeling about it either
  1511. >The dog girl doesn’t go near it, so it’s up to you to investigate
  1512. >You scan the writing inside, and every word adds more and more debilitating venom to your bloodstream
  1513. >[TO JUITZ]
  1514. >[AS YOU ARE AWARE, THE END OF THE MONTH IS SOON UPON US, AND I HAVE YET TO BE CONTACTED IN REGARDS TO YOUR RELOCATION.]
  1515. >[THEREFORE, I WILL BE SENDING SOMEONE TO COLLECT YOU IN TWO DAYS’ TIME A MINUTE BEFORE MIDNIGHT, WHERE YOU WILL BE BROUGHT TO MY OFFICE FOR YOUR FINAL EVALUATION.]
  1516. >[YOU MAY DECIDE BEFORE THIS TIME WHETHER YOU WISH TO REMAIN WITHIN MY JURISDICTION OR RETURN TO YOUR OWN DOMAIN, BUT YOU MUST HAVE AN ANSWER WHEN WE NEXT MEET.]
  1517. >[IN ADDITION, YOU WILL BE PROHIBITED FROM TRAVELLING TO THE HUMAN WORLD FROM THAT MOMENT ONWARD, INDEFINITELY, AS PER OUR DISCUSSION.]
  1518. >[PLEASE HAVE ALL OF YOUR BELONGINGS PREPARED PRIOR TO YOUR PICKUP.]
  1519. >[DO NOT ATTEMPT TO FLEE AGAIN.]
  1520. >And that’s all he wrote
  1521. >That’s all...for everything
  1522. >You’re out of time, unless by some miracle you can find the answer you need within the next two days
  1523. >And even then, it almost sounds like he already made up his mind
  1524. >Would he even accept a solution if you found one?
  1525. >You look to Juitz, who has frozen up completely
  1526. >Her tail is still, and her electric luster dims
  1527. >”Non...” she says hoarsely
  1528. >You put everything down so you can hold the dog girl with both arms
  1529. >She would normally be vibrating from excitement and joy, but right now she’s shaking from what you can only assume is fear
  1530. >”N-Non....”
  1531. >For every firm squeeze you give Juitz, she gives one right back in earnest
  1532. >No, it’s not over
  1533. >Until you look that man (or whatever he truly is) right in the eyes, you’re not giving up on Juitz
  1534. >And even when you see him, you’re not letting go of her without a fight
  1535. >You promise Juitz that much as you rub her mane all the way up to her ears, trying to get them to stay pointed and alive
  1536. >She gives a quick sniff and pats you on the back in return
  1537. >”You can do it, Non....”
  1538.  
  1539.  
  1540.  
  1541. [[ CHAPTER 9: Disconnected ]]
  1542.  
  1543. >For once, it’s not a restful night with Juitz
  1544. >Your mind buzzes with thoughts and fears, and you restlessly try to sift through them all to find an answer
  1545. >The spark dog tries to keep your body calm and relaxed with her electricity as she always does, but with your mind so active it just makes you more aware of how numb and restrained she’s making you
  1546. >It’s like you’re paralyzed, and any attempt to move around just makes her cling even tighter to you
  1547. >She could easily jolt you with energy to keep you going all through the night while you search for a solution, but in the end you decided against it
  1548. >You’d just be exhausted when the morning comes, and that’s when you need to be out there in full force looking for a home for her
  1549. >Unfortunately the exhaustion is unavoidable, as by the time you can naturally fall asleep it’s already well into the early morning
  1550. >Your body feels drained and Juitz doesn’t want to let you out of bed, making it impossible to get the day started
  1551. >She whines and growls as you squirm in her arms
  1552. >You tell her that you both really need to get up; you need to give it all you can before they come to take the dog girl away
  1553. >Juitz huffs in disappointment, but nods her head and releases you at last
  1554. >Your nerves get their feeling back painfully fast, like the pinpricks from having an arm or a leg fall asleep
  1555. >”So...do you have a plan?” Juitz asks hopefully
  1556. >You can think of a few crazy ones, but the success of them is up in the air
  1557. >Like, maybe if you hid Juitz away somewhere — such as in the museum — and proved no humans would notice her, that could be enough to convince your employer to let her stay
  1558. >Then again, he might consider that “running away” if she’s not around for pickup at midnight, and who knows what kind of punishment that would lead to
  1559. >She’s already at risk of never being allowed among humans ever again, according to his letter
  1560. >If you absolutely cannot find a home for Juitz in the human world, then you need to appeal to your employer and negotiate a way that would allow you to still see her somehow
  1561. >Going the rest of you life never seeing Juitz again is not an option
  1562. >You have less than two days left, and someone’s coming to collect her tomorrow right before midnight
  1563. >Gotta think...
  1564. >”Non,” Juitz says firmly
  1565. >Her paws close around your hands, while her eyes nearly blind you with their radiant yellow glow
  1566. >They’re either shining from the spark dog’s resolve, or so that you won’t see the uncertainty in them
  1567. >”I want to spend the whole day with you,” she says. “So if we can’t find a new home for me in the end, then I want our time to be fun. I don’t want you to be sad and tired these last few days.”
  1568. >Her brow arches in a pleading way
  1569. >As much as you don’t want to give in, she has a point
  1570. >You could spend every minute from now until your deadline and make no progress in finding Juitz a home, and you’d just be miserable and frustrated the whole while
  1571. >Worrying that you’d be letting Juitz down and regretting not making the most of your final hours together
  1572. >Wouldn’t it just be better to enjoy what you have left with her?
  1573. >You promise her that you’ll spend every moment you can with her, and that puts the spark dog in a much better mood
  1574. >She taps your nose with her snout, giving a little shock of affection
  1575. >”Thanks, Non. Can we go for a car ride now?”
  1576.  
  1577. >You don’t have much choice but to take Juitz up on her offer for some supernatural energy stimulation
  1578. >Her aura is like the strongest caffeine you could take, but there’s that nagging downside that as soon as she cuts you off from your supply you’re going to crash
  1579. >And hopefully not while you’re in the car
  1580. >You drive along virtually every city street at least twice, belting out songs on the radio and ignoring the concerned stares everyone gives you
  1581. >It’s the overabundance of energy that’s the cause, but it’s also impossible to deny that you’re forcing your positivity as a way to ignore the inevitable
  1582. >If Juitz is doing the same, then she’s much better at hiding her feelings
  1583. >The spark dog seems genuinely carefree and blissful
  1584. >Her high spirits feed into your own, making it much easier to keep the upbeat attitude going through the day
  1585. >Every intersection is a green light, and every electronic billboard briefly flashes images of the spark dog with a very familiar human male
  1586. >”Do you like them?” Juitz says from inside the radio
  1587. >How could you not?
  1588. >”You’ve been at the wheel a lot for my sake,” she says. “Let me drive YOU for a while, Non.”
  1589. >The steering wheel feels like it’s resisting your control, and even the accelerator acts on its own
  1590. >It’s Juitz at the helm, and you sit back for a while as she gives you a tour around the city HER way
  1591. >Ever the powerful demigod, operating a car takes almost none of her attention as she continues to howl out her karaoke
  1592. >Meanwhile, you can enjoy all the little signs and tributes of her friendship to you hidden all around the city
  1593. >It quickly becomes a game of trying to see where she’s putting her signature
  1594. >”Ooohh, ice cream!” Juitz cries out long before you even get to the right street corner. “Can we stop for some, Non?”
  1595. >SHE’s the one in control here, so...
  1596. >The car makes a beeline for an ice cream shop, making noises eerily similar to the spark dog’s mischievous snickering
  1597. >You’re in and out in mere minutes, with something for yourself in one hand and a dish of fizzing rock candy for Juitz in the other
  1598. >Her choice, of course
  1599. >The moment you sit back in the driver’s seat, the glove compartment on the passenger’s side flies open
  1600. >Juitz’s mane fur billows out as her head pops free, grabbing the dish with her muzzle and pulling it back inside with her
  1601. >She better not make a mess in there, you warn her jokingly
  1602. >The glove compartment opens up again, and a furry paw darts out to search for more napkins
  1603. >You toy around with her for a while, dangling some napkins just out of reach and then grabbing her paw
  1604. >Before you know it, you’re holding her paw for minutes in silence, feeling her digits flex and roll over your hand while she hums happily from the inside of her compartment
  1605. >The two of you drive along aimlessly for what feels like hours
  1606. >And eventually, that’s what it becomes
  1607. >Every so often Juitz will stop the car so you can grab a snack or run around a store as she plays around with anything electrical
  1608. >At one point you pass by the museum again, and Juitz slows the car down
  1609. >”Did you want to...?” she says quietly
  1610. >You check the clock; it’s getting late already and by now the place has probably closed up for the day
  1611. >”Oh well,” the spark dog says. “We got to do it once and see it all. It would not be the same if we went in now.”
  1612. >You’d probably just waste too much time getting bothered by Mr. All-Smiles and his saccharine weirdness
  1613. >Still, it feels depressing that you can’t find something big to finish off with
  1614. >”What do you mean?” Juitz says. “I had a great time with you, Non! I still am. And we can spend the whole night just you and me!”
  1615. >Your heart twinges, just as much from the overdose of energy as it is the bittersweetness of her positivity
  1616. >Some more silence follows, then Juitz barks
  1617. >”I got it! I know what we can do...just wait and see....”
  1618. >Not like you have much of a choice
  1619. >Juitz drives the car off wildly, pulling out of the downtown area and soon heading toward city limits
  1620. >Where is she taking you?
  1621. >”Just wait, just wait,” she repeats. “This will be a REEL treat. Wink. Kkkheh-heh-heh....”
  1622. >Out of the city you drive, farther and farther
  1623. >You’re a little worried for her now
  1624. >There’s not much to do way out here, so what could she possibly find entertainment in?
  1625. >For Juitz, the answer always seems to be in things that are old, forgotten, or not loved nearly enough as they should be
  1626. >Raijin Industries, the antiques at Eureka-Tronics, the nickelodeons and radio at the museum...
  1627. >And now an abandoned drive-in movie theater a ways out in the suburbs
  1628. >Man, you had forgotten all about this place
  1629. >The parking lot is filled with overgrowth and litter, and the massive projection screens definitely look like they’ve seen far better days
  1630. >Is it worse to leave such a memory in a state of disarray like this, or to even think about stripping it down until there’s absolutely nothing left?
  1631. >For Juitz, she’s ecstatic that everything’s still standing
  1632. >It’s just dark enough now for her to work her magic and get the screen filled with old-timey movie commercials; the kind with dancing, singing cartoon concession snacks
  1633. >Despite the rips and stains on the screen, it’s a remarkably vivid picture
  1634. >”Be right back,” Juitz grunts, and the radio goes silent
  1635. >You watch the movie previews, glancing around every few seconds in search of the dog girl
  1636. >Not too much time later, she’s running out of the projection building with a large bowl of...popcorn?
  1637. >Oh lord, how long has that been sitting around for?
  1638. >”Don’t give me that look,” Juitz scoffs, tossing you the bowl and jumping into the passenger seat the right way this time. “It’s fresh, I swear!”
  1639. >She picks up a popped kernel and guides it to your mouth daintily
  1640. >”Say ‘aaahhh’. Then you can nom nom, Non.”
  1641. >Hey, it’s actually still pretty tasty
  1642. >”See? Now, what do you want to watch?”
  1643. >What are your options?
  1644. >Juitz shrugs
  1645. >”You pick. I’ll find it.”
  1646. >You open your mouth to argue, but aside from another paw-full of popcorn getting shoved into it you know debating her is useless
  1647. >She can probably find anything to watch (maybe even stuff that’s not from this world) so you put her to the test
  1648. >And boy does she deliver
  1649. >It’s a double feature: first she manages to pull up a brand new movie that hasn’t even made it out of the regular theaters yet, and then she finds one of your favorites to follow it up with
  1650. >Juitz has her paws on you the entirety of both movies, whether it’s to feed you a snack or to rub your skin
  1651. >In truth, neither the suspense of a brand new film nor the familiarity of your favorite is enough to get you invested
  1652. >You spend just as much time looking into Juitz’s own yellow, light-filled projectors as you spend looking at the screen
  1653. >You could fall asleep looking into those eyes...
  1654. >No! Not yet
  1655. >The hours drift by, and when the second movie ends you fear for the worst
  1656. >”Non,” Jutiz coos. “I have one more thing to watch.”
  1657. >The screen glows again, this time showing footage of, well, everything
  1658. >The security cameras of the stores you’ve been to where Juitz shows off her mischief...
  1659. >Snapshots from your phone or computer of when she messed with your technology or pulled a prank...
  1660. >And even the highlights of your trip to the museum...
  1661. >Perfectly edited like a home movie for a wonderful vacation
  1662. >You didn’t really want to relive those memories so soon, not with Juitz so close to being taken from you
  1663. >But it’s all just too amazing not to watch
  1664. >In a surreal moment, the end of the montage ends with a shot from the drive-in projector itself, capturing your car as you and Juitz pull into the parking lot to start the whole experience
  1665. >The screen goes blank, but then turns a bright orange
  1666. >It’s the sunrise; it’s already morning for the final day
  1667. >Suddenly you feel like death itself, fatigued and delirious after so much continuous energy
  1668. >”Non, please rest now...” Juitz says. “I’ll get us home nice and safe. Juuussst...rest....”
  1669. >You try to shake yourself out of the torpor, but the silky paw of the spark dog touches your cheek and then your world shuts down
  1670.  
  1671. >The feeling you have when you wake up is both familiar and strange
  1672. >It’s your bed; you made it back somehow
  1673. >But it’s emptier than you want it to be, and it feels as though it’s already pretty late in the evening
  1674. >You snap upright and throw yourself out of the bed, looking around for Juitz frantically
  1675. >Luckily, she’s still here
  1676. >When you call her name she flinches, trying to hide one of your shirts behind her back
  1677. >Multiple socks are stuck to her fur, and one of them is even draped over her muzzle
  1678. >”Wah! Non! This is, uh...yes, this is what it looks like. Heh, my bad....”
  1679. >She takes the sock off her nose and gives it a quick sniff before putting it back in the pile
  1680. >”I just want to keep your smell as fresh as I can. I’ll miss it, Non....”
  1681. >Juitz hands you her sweater — your sweater — but you can’t accept it
  1682. >If it means anything to her, you want her to keep it
  1683. >She immediately slips back into it and rubs up against you, trying to get your scent on as much of the sweater as possible
  1684. >Her mane tickles your face as she buries your head into it
  1685. >The smell of her fur makes you think of the last day of summer, when vacation’s over and the dullness of reality begrudgingly lines up to take its place
  1686. >”Might want to get dressed,” Juitz chuckles. “We’ll have guests soon.”
  1687. >Guests should be for fun occasions, and this just feels like you’re getting ready for a funeral
  1688. >You find the acrylic plate Juitz made for you, turning it over in your hands
  1689. >It’s still a beautiful gift, but if the spark dog would like to have it as a memento you’d be willing to part with it
  1690. >”No, please keep it,” Juitz responds quickly. “It would mean a lot to me to know you have it close to you.”
  1691. >She picks up one of the many lava lamps decorating your room
  1692. >All of them are turned off, with their formerly dog-shaped bubbles flat and lifeless
  1693. >”But, I would like to take one of these with me, please?”
  1694. >Yeah, one less shouldn’t hurt, especially if it’s going to a good caretaker
  1695. >After all, she “bought” them all for you
  1696. >Juitz hugs the lava lamp like a dear toy as you and her wait in the living room
  1697. >Her head rests on your shoulder, and despite everything she keeps an optimistic smile on her face
  1698. >She’s the brightest thing in the room right now, just like she’s the brightest thing in your world right now
  1699. >You give her fur one last brushing, up until a weathered sedan rolls up along the side of the road outside
  1700. >It gives a raspy honk and then sits patiently
  1701. >”It’s...it’s time, Non,” Juitz says sadly
  1702. >No...
  1703. >No...no...
  1704. >Juitz embraces you, giving you a hug that you don’t feel nearly strong enough to return with the same level of force
  1705. >You try to find the right words to leave with her, but the spark dog gives you a kiss on the lips that instantly quiets you
  1706. >”Don’t say ‘bye’, Non,” she whispers. “It’s not done yet. Believe me. We’ll...we’ll meet soon. I swear. Please don’t be sad. Don’t be sad for me, Non.”
  1707. >She gives you a few more pats on the back, then inhales deeply into your skin
  1708. >Maybe one last smell, or her disguising a sniffle
  1709. >Then she looks into your eyes with a weak smile
  1710. >”Take me to the door, please?”
  1711. >And just like that, you’re left alone with the lava lamp
  1712. >A little Juitz-shaped bubble meditates inside the illuminated liquid
  1713. >Her leftover energy gives your legs just enough strength so you can stagger to the front door
  1714. >You make it outside and gently put the lava lamp on the ground, trying to see into the waiting car but only seeing your faint reflection in the darkened glass
  1715. >The sedan doesn’t move, and probably won’t until you leave
  1716. >You hurry back inside so you can watch in secret from the window
  1717. >Not much later, an elderly gentleman hobbles from around the driver’s side of the car and makes his way up to the lava lamp
  1718. >It’s the same guy as your chauffer the night you rode in the limo, when you met your employer and Juitz’s least favorite person
  1719. >The old man tugs at his sagging jowls a bit, as though trying to get his skin to sit better on his face
  1720. >For such an aged looking man, he’s got a deceptively healthy speed to him
  1721. >He lifts up the lava lamp and spins around to make his way back to the car
  1722. >Part of you sorely wants to run after him, but as you shift the weight in your legs you realize you’re rooted to the spot
  1723. >Is this...HIS doing?
  1724. >Maybe, but it could also be Juitz trying to protect you
  1725. >The old man delicately places the lava lamp in the back seat of the car and then ambles back over to the driver’s side
  1726. >And with a blink, the car speeds off into the night
  1727. >Just a few minutes after midnight, and the start to your first day without Juitz
  1728. >It’s going to be a rough, rough night
  1729. >You don’t even want to move from the window
  1730. >You just keep staring outside, just like a dog waiting for his owner to come back
  1731. >Staring until your eyes sting painfully
  1732. >Staring, waiting, and grieving
  1733. >Well, if you’re going to be miserable, at least you should lie down and be a little more comfortable doing so
  1734. >Not that your empty bed is going to be much comfort to you like this, though...
  1735. >As you pass by the kitchen counter you have to avert your eyes to avoid looking at the acrylic plate Juitz made for you
  1736. >Not now...it’s way too soon
  1737. >But when you get the courage to look again, you notice something odd about where it is
  1738. >The plate is sitting on a stack of junk mail, but the topmost envelope stands out from the others
  1739. >Junk mail from the Museum of Innovation and Discovery?
  1740. >[Keep the adventures going! Join today!]
  1741. >It’s a promotion for a museum membership
  1742. >Somehow, you suspect this is Mr. All-Smiles’ doing
  1743. >In which case, it really should make you pissed at his impeccably inappropriate, borderline insulting timing
  1744. >And yet, given his odd ways this could be an invitation to something else
  1745. >You think back to your interactions with the strange man, and no matter how much you wanted to be rid of him before you can’t run from the truth anymore
  1746. >He knows about you
  1747. >He knows about Juitz
  1748. >He’s just waiting for you to make the first move; waiting for you to be the one to start asking him the necessary questions
  1749. >For some inexplicable, unsettling reason you envision him lying in his own bed, giggling to himself with a stupid grin as though he knows he’s playing a game you’ll be joining him in very shortly
  1750. >Looks like you’ll be the first one in line for the museum tomorrow...
  1751.  
  1752.  
  1753.  
  1754. [[ CHAPTER 10: Telegram ]]
  1755.  
  1756. >Not even the senior employees at the museum look fully awake by the time you get to the MoIaD
  1757. >”Someone’s excited for an education today!” some little old lady squeaks when you walk by the information counter
  1758. >Well, you’re here to get answers, so she’s not entirely wrong
  1759. >You had to dodge several unloading school buses on your way over, and before long the lobby is going to be filled with screaming, unruly kids
  1760. >Better find your man before he gets lost in a sea of tour groups
  1761. >It’s not a hard task though, as Mr. All-Smiles is sitting patiently in his office near the ticket registers with his hands folded
  1762. >The way his eyes follow you as you step into the doorway make you think he was watching you even through the walls
  1763. >”Mmm...good to see you again, my friend!” he croons. “I was hoping my museum would entice you to come back so soon! Ah...but it looks like you’re visiting by yourself today, hm?”
  1764. >He gives you a smile that’s just as patronizing as it is friendly
  1765. >He definitely knows something, but a part of you is afraid to just blurt out everything about Juitz
  1766. >What if he’s actually just conveniently a weirdo after all?
  1767. >”Well then, can I offer you a ticket to the galleries?” the odd man goes on. “A membership, perhaps? Or...is there something ELSE you have questions about?”
  1768. >He’s gotta be toying with you, waiting for you to make the first move
  1769. >You can feel it in the way he’s just staring at you, grinning
  1770. >Why doesn’t he just come out and say that he knows what Juitz is, and what kind of predicament you’re in?
  1771. >Why doesn’t he just TELL you what he clearly is keeping secret from you?
  1772. >”If you don’t step forward and confront ME, how on Earth are you going to stand up to the big guy, hmm?”
  1773. >Your blood runs cold at his sudden question
  1774. >What...how did he...?
  1775. >Mr. All-Smiles pats down his suit and then pulls his computer keyboard closer, wiggling his fingers as he begins to type
  1776. >”This IS a place of learning, after all,” he says. “It’s my job to provide answers to those who have questions. There isn’t much I can do if you don’t take a little initiative, is there? I’d sincerely love to help you, my friend, but I’m afraid I must wait until you let me know what you’re really here for.”
  1777. >Fine
  1778. >If you’re going to have to take the initiative, then so be it
  1779. >You start with reaffirming what you suspect: he knows about your employer, the dark-haired stranger, right?
  1780. >He just said as much about “the big guy”
  1781. >Mr. All-Smiles gives a throaty chuckle as his keyboard clacking gets louder
  1782. >”You could say him and I perform similar roles, just in different realms. He has his domain, and I have mine. This city is the love of my life. Well....”
  1783. >He picks up the picture of him with his strange, robed yellow cat, beaming proudly
  1784. >”...I suppose the city would be my number two.”
  1785. >He gently replaces the picture and resumes his typing, though his gaze remains entirely on you
  1786. >Waiting
  1787. >The sounds of arriving tour groups start to echo throughout the museum halls and lobby
  1788. >Guess it’s now or never; you have to get the information you need while you still have this guy’s attention
  1789. >If there are different worlds here — human, monster, whatever — and different beings have reign over different parts, then what does it take for someone to cross over to the other?
  1790. >What would it take to harbor someone not from the human world IN the human world?
  1791. >Every question you ask him makes you concerned that you’re blowing your cover or revealing too much, but Mr. All-Smiles’ already overly stretched lips just curl back even farther
  1792. >”Why do you ask?” he murmurs. “Is there someone you’d like to invite to live in this great city? Is there some PLACE you have an interest in already?”
  1793. >Juitz, you tell him at last
  1794. >All you give him is her name; if he somehow doesn’t already know about her, then HE can be the one to start asking questions
  1795. >You follow up with an answer to his second question: the radio station
  1796. >It’s abandoned, it’s out of the public eye, and it would be the perfect home for someone not from “around here”
  1797. >What would it take to make a place like that your own private hideaway?
  1798. >The man shrugs
  1799. >”A permit, I suppose. Maybe a little tidying up to make the place inhabitable. Oh, and it wouldn’t hurt to hang out a few...ah, ‘safeguards’ to keep the rabble-rousers from getting nosey. It certainly doesn’t take much for folks these days to get a little too curious, does it?”
  1800. >Curiosity led you the radio station in the first place, after all
  1801. >It was curiosity that technically got you your current job and led you to meeting Juitz
  1802. >So then, where can you get one of these permits?
  1803. >Mr. All-Smiles reaches over to the corner of his desk, where a small triangular placard with [Museum Director] is sitting
  1804. >He flips it over until another side shows [Licensing and Customs]
  1805. >”I’d say you’re on the right path already,” he laughs. “I do believe I’ll be getting quite busy very shortly, so I will spare you any more wandering about.”
  1806. >About damn time...
  1807. >He clacks at his keyboard even more fervently than before, now typing at blinding speeds
  1808. >”Mr. Anon...you’re still in the business of delivering letters, correct? I have something I would like you to give to a mutual friend of ours. He should be in his office for much of the day still, and if you leave now you may yet be able to meet with him.”
  1809. >Wait, your employer?
  1810. >In HIS domain?
  1811. >”Now, now...this is no time for cold feet. You’ve come so far already! Ah, would you excuse me for one minute?”
  1812. >The cheery man picks up an old rotary phone and spins the dial gracefully
  1813. >Within seconds you hear someone on the other side pick up
  1814. >”Hello, my dear,” Mr. All-Smiles says with sickening sweetness. “I was hoping you’d be able to collect a friend of mine and bring him over to the station for me?”
  1815. >...
  1816. >”Yes, I’ll have all the paperwork ready, if you wouldn’t mind sending over the charms. I may be working late today, but I promise it’s for a good cause.”
  1817. >...
  1818. >”I knew you’d understand. Thank you, my pretty little kitty.”
  1819. >...
  1820. >”Hmmmhmmm, love you too.”
  1821. >He hangs up the phone and gives one more glance to the picture on his desk with a heavy sigh
  1822. >What the hell was that all about?
  1823. >”My wife will be arriving shortly to collect you,” Mr. All-Smiles continues
  1824. >Sheet after sheet of paper is spat out of a nearby printer, which the man collects and folds neatly into an envelope that appears far too small to hold everything he’s cramming into it
  1825. >He stamps a seal to close it up and hands it off to you with a bow of his head
  1826. >”This is everything you should need...well, from MY end, anyway. The rest is entirely up to you. Best of luck, Anon. Please make a good case for the poor girl. As I said, I’d hate to lose a new friend.”
  1827. >...That’s all?
  1828. >He simply smiles
  1829.  
  1830. >Part of the museum’s connected parking garage way in the back is practically a pitch-black void
  1831. >It’s also where you’ve been instructed to wait
  1832. >Wait for what, exactly? A car?
  1833. >Apparently so, but instead of coming from the brighter end of the parking garage you’re greeted by a hearse-like vehicle after a few minutes of waiting that rolls silently out of the shadows
  1834. >The back door pops open ominously, and the distinct smell of incense billows out
  1835. >It’s no limousine, that’s for sure
  1836. >You hesitantly slide into the back seat and shut that door, jumping a bit when the lock snaps into place loudly
  1837. >The inside of the car feels like a cross between a fortune teller’s parlor and a taxi; the seats are velvety cushions and there’s a drape that separates the two halves of the vehicle
  1838. >That can’t be street legal, you think
  1839. >The drapes have a narrow opening you can look through to see into the front half of the car, but you can’t make out your driver
  1840. >”Nice to meet you, dearie,” a raspy woman’s voice purrs from the other side of the curtain
  1841. >You pull away from the drapes and lean back in your seat at the abrupt sound of her voice
  1842. >Something about it unnerves you
  1843. >”Yes, that might be for the best,” she says. “Sit back and get comfortable. It will be a bit of a drive. Feel free to take a cat nap along the way, if you wish.”
  1844. >The vehicle reverses back into the shadows, and soon you’re travelling through tunnels of some sort that are just as dark as the parking garage
  1845. >Looking out the windows is pointless
  1846. >The car rumbles and rocks as it travels, and the silence inside is increasingly stressful
  1847. >You clear your throat and dumbly ask if this mystery woman knows Mr. All-Smiles
  1848. >”Of course!” she trills. “He is my husband, after all. Oh, the two of us have not been together for very long, but already we have a bond that feels as though we have known each other since childhood. How I wish everyone in both our worlds could share such happiness....”
  1849. >Worlds...
  1850. >”You are familiar with this feeling, yes?” she says. “You have met a very unique girl not too long ago and lost her, but you know already you would travel any length to see her again?”
  1851. >A rhetorical question no doubt, judging from the way she speaks
  1852. >But you agree with her regardless; you need to see Juitz again, no matter what
  1853. >”That is all I needed to hear.”
  1854. >The raspy woman hums for a while before continuing
  1855. >”Now then, I hope you show your best behavior for the big brute,” she says. “You will not win against him by matching his stubbornness.”
  1856. >Does she mean your employer?
  1857. >”Everyone deserves someone special in their life. Some of us found that someone ages ago, but tragically lost them to fate. The man is bitter and even spiteful at times, but I know he still has the capacity for compassion. Show some to him, would you? I promise it will go a long way.”
  1858. >Only if Juitz is alright
  1859. >You don’t think fighting this guy would be the solution, but if he’s done something bad to the spark dog...
  1860. >”The dear girl is safe,” the woman cuts in. “She is currently staying with someone I trust immensely. The oaf’s daughter, as a matter of fact. I can tell your friend does not wish to remain in our world for very long, but she accepts her current status knowing full well a certain someone is on his way to rescue her as we speak....”
  1861. >You shift in your seat restlessly
  1862. >She’s waiting for you, and it hurts to visualize that in your mind
  1863. >”As I said, you should relax. It will be a long trip, and you need to have your wits about you when we arrive. You are in for quite the culture shock.”
  1864. >Through the slight gap of the curtains, something catches your attention
  1865. >A feral, slit, beetle-like eye encased by creases of yellowish...fur?
  1866. >As soon as you spot the eye a row of pearly fangs flashes in the dim light of the dashboard, just a small part of a massive grin that alone is far bigger than All-Smiles’ entire face
  1867. >”Make sure to mind your manners and not stare TOO much.”
  1868. >She gives a wicked chuckle as you position yourself out of sight and away from the curtain opening
  1869. >You don’t doubt her for one second that it’s going to be a long ride...wherever you’re going
  1870.  
  1871. >”We have arrived, dear.”
  1872. >Shit, you didn’t fall asleep again, did you?
  1873. >That’s the last thing you wanted to happen being in this strange woman’s car
  1874. >But your body seems to be intact and your mind is back to being alert
  1875. >The back door of the car pops open once more and an otherworldly scent in the air fills the vehicle
  1876. >This isn’t “human world” air, you guess
  1877. >”I will be back to pick you up later,” the woman says. “Good luck to you, Anon.”
  1878. >The seats under you flip up and throw you to your feet outside of the car
  1879. >The door slams and the woman drives off with a muffled cackle
  1880. >And that’s when you realize you have dozens, if not hundreds, of eyes on you
  1881. >Monsters
  1882. >Creatures of all shapes and sizes
  1883. >Some humanoid and some animalistic
  1884. >Some clearly from mythology and legend, and some that are just eldritch amalgamations
  1885. >They don’t move, and they don’t say anything for a while
  1886. >But after a few moments of staring at you, they start to mill about in wide arcs around you as though going on with their business, whatever it may be
  1887. >Where exactly ARE you?
  1888. >You spin around and come to face a towering stone station of some kind, where many of these monsters are entering and leaving
  1889. >Is this where Juitz is being held?
  1890. >That’s when you notice Mr. All-Smile’s stuffed envelope is pinned to your shirt, with [To Licensing and Customs] printed neatly on the front
  1891. >Letter at the ready, you slowly make your way up the steps and into the monster station, pushed forward with a courage that honestly surprises you
  1892. >Should it be worrying you more that the monsters don’t seem to care that much about the human walking so casually among them?
  1893. >Some of them mutter and gossip to themselves, but that’s about it
  1894. >”Hey, is that...?”
  1895. >”Nah, different human, looks like. Doesn’t have the cloak.”
  1896. >”Poor guy looks lost.”
  1897. >It definitely feels like you’re some misplaced kid, sent on an errand with no guidance or supervision
  1898. >The letter gives you a destination though, and as you look around the massive station you get the clues you need to journey on
  1899. >Amidst some strangely Halloween-y decorations — appropriate for a world of monsters, you suppose — signs for Licensing and Customs point you in the right direction
  1900. >The place is clearly some kind of nexus for travel in this world, but rather than just trains and planes you have buggies and giant bats at the gates
  1901. >Stares and double glances follow you the entire time you wander through the station, but the passing monsters are quick to lose interest in you
  1902. >Live and let live, you suppose
  1903. >Finally you reach a hallway ending with the Licensing and Customs office, and the queue leading up to the door is completely empty
  1904. >Lucky you, considering the office hours printed on the door indicate that you’re dangerously close to running out of time
  1905. >You take a deep breath and knock on the door
  1906. >”Come in.”
  1907. >The voice from the other side rumbles deeply and thunderously, and it’s one you recognize immediately
  1908. >He’s in there; your employer
  1909. >Well, here you go...
  1910. >For Juitz
  1911. >You take only a few steps inside before you stop cold, first from confusion and then from awe
  1912. >For a second you think the room is empty and you’re just staring at a blank wall, but once you crane your head back you realize it’s actually a colossal desk you’re standing in front of
  1913. >A desk far taller than you, and sitting at it is...
  1914. >A cerberus in a suit
  1915. >Black fur, smoldering red eyes, and a trio of wolfish heads exhaling a suffocating aroma of sulfur
  1916. >The two side heads watch you approach with obvious venom in their eyes, while the middle one finishes up writing something on his desk as though purposely ignoring your entry
  1917. >The gargantuan canine sets his pen down firmly and interlocks his paw digits, now regarding you with all three heads
  1918. >”Where do I begin with you, Mr. Anon?” he says, the middle part doing all the talking while the flanking ones shake their heads in disappointment
  1919. >It’s no time for jokes, but with how diminutive you are compared to him — and how business-like he’s presenting himself — you get the impression of being sent to the principal’s office
  1920. >Now that you think about it, maybe keeping things light-hearted and casual is exactly what you need to survive this
  1921. >Juitz stood up to him before, so you’ll do the same
  1922. >”I had suspicions from the moment we met in person that we would eventually reconvene here, of all places,” the cerberus says. “I take much responsibility for that. With you discovering far more than you should have it was only a matter of time. I did not want to allow you this audience with me, but alas I had multiple forces concurrently working against me. Business associates, personal acquaintances...my own fur and blood....”
  1923. >Must be his daughter, the one who’s letting Juitz stay with her apparently
  1924. >Speaking of which, it’s time to save the spark dog
  1925. >You tell the cerberus you’re here to see her, and you’re not leaving until you get that opportunity
  1926. >The flanking heads scowl at you openly, while the middle remains stoic
  1927. >Then he reaches for the phone on his desk, which is still bigger than your whole body
  1928. >His right head takes the call while the other two stare elsewhere
  1929. >He drums his free paw on the desk, the wood reverberating like an earthquake through the entire office
  1930. >You can hear someone pick up on the other side; a rough female’s voice, and one that sounds pretty pissed off
  1931. >”Yes, I’m calling about your ‘roommate’,” the cerberus says.”
  1932. >Sounds like ranting coming from the other side
  1933. >”I simply cannot win with you, young lady. I AM respecting your privacy as you wished, but this is a business-related call and I needed to get a hold—“
  1934. >...
  1935. >”I don’t believe that is fair at all. I have made every effort to return YOUR calls within twenty four hours of—“
  1936. >...
  1937. >”Yes, I understand, Vol—“
  1938. >...
  1939. >”Indeed, you have more than made your point. Would you please send Juitz over to see me immediately? I have someone here who would wish to see her.”
  1940. >The phone crackles loudly in the cerberus’s paw, and a flash of light erupts from the earpiece
  1941. >A streak of blue and yellow shoots out directly at you, and all the air you were holding in your lungs is expelled with a sudden “oof” as you’re tackled by the spark dog and her bone-crushing hug
  1942. >”Non!” she yips, nuzzling you vigorously on the face with her snout. “I knew you’d come to get me! I just knew it! Hahaha!”
  1943. >Juitz whirls you around in place, giving you a brief look at the black canine’s increasingly impatient expression with every rotation you make
  1944. >The spark dog sets you down and puts a paw on your head, keeping your world from spinning too much
  1945. >”Touching reunion,” the cerberus says flatly. “I am glad I was able to orchestrate this for you both. However, my paws were forced in the matter only to the point where I was obligated to allow the two of you have one final meeting. This does nothing to change the current living restrictions regarding Juitz and her past transgressions in the human world.”
  1946. >Juitz growls, but you keep her in check with a squeeze of her paw
  1947. >It’s not over, not as long as you have something to use as a weapon against this creature
  1948. >Hopefully...
  1949. >Clenching the envelope addressed to the cerberus tightly, you hold the message up high
  1950. >This all started with delivering letters, and now your “employer” is going to get one of his own
  1951. >His three pairs of ears twitch and his heads loom forward closer
  1952. >”And what...is that?”
  1953. >Juitz sees the steel in your eyes, then squints at the printing of the envelope
  1954. >Her muzzle breaks into a devilish grin, giving the cerberus the smuggest look she can muster
  1955. >”Oooh,” she howls. “You’re in for it now, three-head! Kkkheh-heh-heh....”
  1956.  
  1957.  
  1958.  
  1959. [[ CHAPTER 11: Back Online ]]
  1960.  
  1961. >If there were any time you could see yourself as a hero, this would be it
  1962. >You’ve just journeyed into a world of monsters to save the girl and defeat the big bad boss at the end with your secret weapon
  1963. >Though the monster world is actually pretty peaceful, the girl’s an anthropomorphic lighting canine, and the boss is a three-headed wolf in a business suit
  1964. >And your “weapon” is an envelope that you’ve waving at the cerberus as menacingly as you can
  1965. >It all sounds much cooler in your mind
  1966. >At least Juitz seems to be supporting your heroism, rubbing her paw on your chest in slow circles with encouragement
  1967. >You haven’t won yet, but with the spark dog at your side your chances of getting through this alive feel a million times better
  1968. >Juitz growls threateningly as the cerberus rises from his chair to lean over the desk, his giant paw reaching toward you
  1969. >His dagger-like claws delicately pinch the envelope and pluck it from your hand
  1970. >He doesn’t say anything as he sits back down, pulls open a desk drawer, and takes out a tiny pince-nez
  1971. >The cerberus affixes the comically small glasses to his snout and cuts open the envelope with the pointed end of a claw
  1972. >”You got a tip for Non?” Juitz says with a hearty amount of sass and a pat on the back. “He’s on time, right?”
  1973. >If there’s one delivery you don’t care about not getting paid for, it’s this one
  1974. >The cerberus ignores her as he scans the letter, with all three pairs of eyes following along at the same speed
  1975. >Without looking up from the paper, his throats rumble with an amused chuckle
  1976. >”Well then,” he says, “it appears an associate of mine is offering Juitz a residence within the human world that he claims would ‘sufficiently safeguard her from interloping citizens’...and now I must wonder: who would have divulged this sort of information to him?”
  1977. >His fiery eyes lock on you
  1978. >You stand your ground and accept responsibility
  1979. >Yes, it was you who told Mr. All-Smiles...sort of
  1980. >The guy seems to have figured out a lot of things on his own, but it was you who brought up the radio station and so you feel you deserve the credit for that part of the plan
  1981. >Or the punishment
  1982. >The cerberus’s flanking heads keep their gaze centered on you while the middle head resumes reading through the letter
  1983. >”Hmm, yes. It appears to be somewhat removed from the heart of the city and the riskiest concentration of potential witnesses. I would have much preferred having Juitz completely outside of city limits, mind you. As it stands, this location you have scouted out is far too compromised to harbor someone such as Juitz, whose flagrant disregard for remaining discreet within the human world is already the primary factor for why I could never approve of her—”
  1984. >A metal slot on the wall close to the cerberus’s chair flaps open with a loud clack, and a flat package is spat through the opening onto his desk
  1985. >Why couldn’t you have delivered your mail to him THAT way?
  1986. >Oh, right...
  1987. >Juitz is why
  1988. >You’re here for her, and it would have been cowardly to slip the big wolf the envelope and run off to hide
  1989. >The cerberus rips open the package, and a bunch of plates and tags spill out among his paperwork
  1990. >They all have strange symbols carved onto them, and many are strung together with beautiful, glittering cords of rope
  1991. >The canine hooks one of the tags onto a digit of his paw and lets it swing before his many eyes
  1992. >”Glamor charms, of course,” he mumbles under his breath. With his booming voice, though, it’s still quite audible. “They don’t call her ‘The Meddler’ for no reason. Those two are both colluding against me, it would appear.”
  1993. >The cerberus drops the tag onto the pile and folds his hands
  1994. >”Yes, it would seem that the two of you have managed to rally a strong amount of support for your cause. Between the location you have chosen to be Juitz’s hypothetical hideaway and the impressively resilient magical defenses you have been donated, I dare say this ‘abandoned radio station’ could make for an adequate domain.”
  1995. >Juitz’s tail goes full hummingbird mode again, whipping side to side with such intensity that it blows away some of the stifling air that has been bothering your lungs
  1996. >You can breathe much easier now
  1997. >”However....”
  1998. >And now you can’t anymore
  1999. >”As you recall, there was no formal negotiation or arrangement between any of us regarding Juitz’s living conditions. I gave her the opportunity to surpass my low expectations that she could restrain herself and find a suitable place to remain undetected by humans, but I made no concrete bargain with her. I am under no obligation — legal or otherwise — to honor her wishes, even if you HAD fulfilled my requirements within the allotted timeframe.”
  2000. >Boy, that cerberus is a pompous bastard...
  2001. >You REALLY wish you had gotten this all in writing
  2002. >Juitz’s eyes flash dangerously, and even with you holding on to calm her anger you don’t know what she’s capable of now
  2003. >Though the cerberus doesn’t look the least bit intimidated by the spark dog
  2004. >In fact, his arrogant smirk is practically egging her on, daring her to try and make a rash decision so he can unleash his own full might in retaliation
  2005. >”I apologize,” he says, not sounding the least bit sincere about it. “I know this must be disappointing for the both of you, but rules are rules. Though my gregarious associate made a very generous proposition on your behalf, I am afraid he simply does not have the jurisdiction to grant such permissions for the type of specimen that Juitz is. Class-D entities fall within MY administration, and for the sake of the fragile bond between our worlds I cannot approve of allowing Juitz to have such independence in the human world.”
  2006. >He scoops up the letter once again and dangles it above his desk
  2007. >”Perhaps if Juitz can demonstrate suitable levels of shrewdness within the monster world, then in a few years we can possibly revisit this request and have a reevaluation of her character, hmm?”
  2008. >Like magic, the paper in the cerberus’s claw unfolds before your eyes, like the centerfold to a dirty magazine
  2009. >Well, all six of his eyes certainly go wide in embarrassment as if he were holding one
  2010. >Each pair rolls back and forth in a wildly different pattern, taking in the letter’s hidden addendum with increasing worry
  2011. >Each muzzle sputters a different exclamation in a hushed tone
  2012. >”...If concessions are not made...suspension of treaties...limitations of imports...c-c...cancellation of festive organizations and venues...!?”
  2013. >Man, you don’t know what Mr. All-Smiles wrote to the big guy, but a chill goes up your spine imagining that he might have actually had a FROWN on his face when making the letter for once
  2014. >It’s the people who never get angry that are the scariest
  2015. >If it’s serious enough for All-Smiles to not be grinning ear-to-ear about it, then you don’t blame the cerberus for looking a little flustered
  2016. >You half expect the colossal canine’s eyes to laser a hole in the paper the way he’s glaring at it
  2017. >It gets to the point where you can see him shaking ever so slightly, but with a sharp inhale of breath that strains his suit and nearly pulls you off your feet, he quickly composes himself
  2018. >”What’s wrong, three-head?” Juitz says with a click of her tongue. “You look like a mean man just kicked you out of a place that meant a lot to you. I know how THAT feels....”
  2019. >”That is none of your concern,” the cerberus replies dryly. “It is simply unfortunate that my trusted associate would so readily cast aside years worth of concord just to intervene in matters that he frankly has no business involving himself with. My assertion remains unmoved, and Juitz will continue to be prohibited from entering the human world. That is my final answer.”
  2020. >One last segment of the letter unfolds, but instead of more text it releases a photograph
  2021. >The cerberus’s pupils shrink to the point of nonexistence, and his paw lashes out to catch the fluttering photo as it’s set free
  2022. >It darts out of his reach and floats down right to your feet
  2023. >The cerberus’s chair slides back with a grating sound as the canine leaps to his feet and looms over you
  2024. >But as Juitz snatches up the photograph, the cerberus just hangs overhead silent and still, as if warded off by the picture
  2025. >”Look, Non,” Juitz whispers. “It’s three-head and...a girl? A girl non?”
  2026. >Yeah, a human woman
  2027. >A gorgeous human woman with dark hair, an opulent jeweled choker around her neck, and smiling warmly as three massive wolf heads surround her
  2028. >The head look as though they’re fighting amongst themselves to give the comparatively tiny woman their love, but it’s a sweetly endearing picture
  2029. >It can’t be any other three-headed dog, can it?
  2030. >Juitz looks up to the cerberus in disbelief
  2031. >”Three-head...you and a NON?”
  2032. >The cerberus drops himself onto his chair, busying himself with his tie and idly straightening his suit
  2033. >”If you believe you can use that photograph as some sort of blackmail against me, you will be sorely disappointed. It is common knowledge I used to be married to a human woman. Anyone who has met my daughter can attest to that. I have no shame in my past.”
  2034. >”Yeah,” Juitz says, “but...why?”
  2035. >Both you and the cerberus seem to understand what Juitz is getting at with those three simple words, but to drive the message home you expound on the spark dog’s thoughts
  2036. >This monstrous creature, this bureaucratic giant of a dog with seemingly limitless capacity for arbitrations and spite...at one point had feelings for something completely different than himself
  2037. >He knew what it was like to love a being from another world, and he created a life with her that led to a family of his own
  2038. >So now that he’s staring right at another example of such a unique bond — one between human and spark dog — why is he so adamant about trying to separate the two of you?
  2039. >Is it the pain of his own loss? Jealousy that the two of you are together? Actual concern that the same tragedy could happen to you or Juitz?
  2040. >”Three-head, please,” Juitz says sadly
  2041. >She puts her arms around your body, hugging you to her fur and filling you with a warm aura
  2042. >”Non and I are close friends. No...more than that! I care for Non, and I can’t stand the thought of him far off from me. Please, I will do what it takes to be with him. I will be good and stay safe. I just want to live with my Non. I want us to live in his world with all the nons, so he can still be with his own kind. Please, three-head.”
  2043. >With so many heads on the cerberus’s shoulders, it’s hard to catch the subtle tells of emotion each one gives off
  2044. >One pair of lips twitches slightly, one pair of eyes blinks a little more than the others, and one pair of ears deflates just the smallest amount
  2045. >The exhaling breath he gives off is enough to floof out Juitz’s electric mane, which you quickly brush down for her
  2046. >After a long pause, the cerberus opens another drawer and retrieves a large picture from inside
  2047. >It’s a far bigger version of the photograph of him and the human woman, protected by an exquisite frame
  2048. >”It would be nice...” he says quietly, placing the picture on his desk, “to live in a shared world where we would not have to maintain these barriers between our societies. To travel from monster world to human world, and vice versa. It is something I have been making recent efforts to see realized, such as doing business with individuals like Anon and attempting to establish greater connections with select humans...like my associate at the museum. A slow, arduous process, yes, and I may have been my own greatest obstacle in this challenge. I may have been...too reluctant to put forth an earnest effort for the cause.”
  2049. >The cerberus’s brow softens as his heads look down at you
  2050. >”I was worried Juitz would cause panic among the humans with her behavior, so I tried to relocate her to a place where she would be unable to get herself or others in trouble. I thought caging her spirit was my only option. I was very dearly wrong. It was not a specific location that Juitz needed, it was a specific someone. An Anon.”
  2051. >”A Non,” Juitz nods
  2052. >”If you are sincerely meeting me halfway in this compromise, Juitz, then I thank you greatly,” the cerberus says. “If you can promise me that you will abstain from causing too much mischief while in the immediate vicinity of the humans, then I will trust you to take residence among them. I trust Anon with this as well, as long as he continues to be your partner.”
  2053. >Your skin tingles as Juitz rubs her face against yours happily
  2054. >”You got it, three-head!” she barks
  2055. >”Excellent. I will contact my associate to finalize the living arrangements momentarily. You are free to visit the monster world if you so desire...both of you. Anon, I hope that our past interactions did not sour the professional bond we had established, and I will be more than ready to supply you with continued labor should you wish to remain employed by me.”
  2056. >Well, the money’s not too bad
  2057. >Just as long as you don’t have to kick any more poor dog girls out of their homes
  2058. >”Of course,” he says. “I will be making some long overdue adjustments to how I handle the citizenship of monsters and humans outside of their respective domains. I assure you that any difficult decisions I will have to make in the future will be my responsibility alone; no more will I rely on a messenger to deliver such regrettable news.”
  2059. >Hopefully he won’t have to deliver that news at ALL, but it’s a nice start
  2060. >”Good to hear it!” Juitz says
  2061. >She lets you go and hops onto the cerberus’ desk with a single leap, extending a paw in graciousness
  2062. >”Thanks, three-head. You’re not such a bad guy at all. No bad blood, right?”
  2063. >”Yes, certainly,” the cerberus responds. “No hard feelings between us. Let this be a new beginning; a fresh start.”
  2064. >He reaches forward with one of his titanic paws, and as he gets closer to Juitz the spark dog’s smile turns gradually more sinister
  2065. >A small part of your conscience really wants to stop her, but...
  2066. >It’s more like the cerberus shakes Juitz’s paw with the tip of a finger, but the second he makes contact with her the entire room lights up
  2067. >His coal-black fur stands on end and his mouths gape open with a deafening howl
  2068. >”AAAAAAAAHHHHHHHHHHOOOOOOOOOOOOWWWWWWWWUUUUUUUU!!!”
  2069. >Wow
  2070. >You thought someone getting so shocked you could see their skeleton was just a cartoon thing
  2071. >Juitz hops down to the ground as the cerberus sways in his chair
  2072. >”Got him! Kkkkkkeh-heh-heh-heh!”
  2073. >Smoke trails pour from the cerberus’s nostrils, and somehow his singed fur looks even darker than before
  2074. >”Ab...jugate...the...compound...ed...private...sleigh bells...” he babbles, shuffling the papers around on his desk absentmindedly as he tries to hold himself upright
  2075. >That prank might have been overkill, Juitz...
  2076. >She actually looks a little guilty about it
  2077. >”We’ll...uh, talk more soon,” Juitz chuckles sheepishly. “Heh...come on, Non!”
  2078. >The spark dog yanks you by the hand out of the Licensing and Customs office, leaving the cerberus to shake the stars from his eyes
  2079. >Poor guy
  2080. >Maybe you can just mail him an apology later...
  2081.  
  2082. >The monsters in the station continue to stare as you pass them, though this time it’s because of the vibrant dog girl dragging you along
  2083. >Now that you have the spark dog back in your life, you’re more than a little curious to see the rest of this surprisingly peaceful monster world
  2084. >Though on the other hand, hanging around for too long with a (literally) smoldering cerberus not far off might make it difficult to enjoy the sights right now
  2085. >Maybe another day...
  2086. >Juitz tears through the station in joy, running circles around bystanders and spinning you around as she bounces in no particular direction
  2087. >Eventually she drops you onto a bench, letting you catch your breath for a moment
  2088. >She scoots up right next to you and nuzzles your face
  2089. >”I knew you’d save me,” she repeats again and again. “You have the best plans, Non, and you stood up to smoke-breath like a champ! Now I get to live with you...right?”
  2090. >You run your fingers through her puffy mane and give her some loving scratches
  2091. >Guess she doesn’t like the thought of living in monster world all that much, huh?
  2092. >”Pfft. Too weird here,” Juitz mutters. “Mons are not as cute as nons are. Nice folk, though, but too odd.”
  2093. >Kind of funny coming from the oddest creature you’ve ever met, but you’re not going to argue with her
  2094. >Seeing all the monsters with their luggage and briefcases mill about makes you realize Juitz might have left something behind: the lava lamp she left with
  2095. >”Nah,” she says with a shake of her head. “Left it for three-head’s girl as thanks. She was a good bunk mate. Says she likes red a lot, so why not? We can get more back home.”
  2096. > Juitz has more than enough lava lamps already, but it’s going to be HER home after all
  2097. >”No, yours as well,” she says firmly. “It’s part of the plan, right? You and me find a new home and live as one...for all time. I don’t want a home just for me. You need to be there too, Non. We’ll share the space.”
  2098. >Well, as long as it’s not just wall-to-wall lava lamps; you’re probably going to at least need a bed as well
  2099. >Juitz blows a raspberry and pulls your head down to her lap, petting your cheek as you lie on her legs for a while
  2100. >”Beds...hah. If you want soft, Non, you just have to ask for it.”
  2101. >Reclining in public like this — and among monsters no less — is a little uneasy, but Juitz’s silky touch is too heavenly to pass up
  2102. >Even a cold, metal bench feels incredible to relax on when you have someone like her nearby
  2103. >”See? I’ll take care of you, Non. But...I guess we can get a bed and a few chairs...for our friends, yeah?”
  2104. >Friends?
  2105. >You give Juitz a funny look, and she clamps her muzzle shut with her paws
  2106. >”Whoops,” she mumbles through tight lips. “Said too much. No more talk for now. Shhh....”
  2107. >When you’ve rested up for a bit, you both continue toward the entrance of the station to wait for your pickup
  2108. >The sun has just about set for the day, and the illumination from the station’s Halloween decorations give the place a very comfortably festive spirit
  2109. >Last chance to make this her new home, you joke to Juitz
  2110. >”Nope, ride’s here,” she says, pointing
  2111. >Sure enough, the spooky scene is complete with a familiar hearse pulling up at the bottom of the station steps
  2112. >Juitz pulls you along to the vehicle and flings you into the back seat
  2113. >”My, my,” comes the raspy voice of your driver. “I suppose I do not have to ask if all went well?”
  2114. >”Non saved me,” Juitz says proudly
  2115. >”So it would seem,” the womanly voice chuckles. “I never doubted either of you for one moment that you could make this work. I have seen love perform some incredible miracles in my years....”
  2116. >That four-letter word makes your heart skip
  2117. >You weren’t expecting to hear it from someone else, and now you’re a little disappointed you didn’t get to confess it to Juitz first
  2118. >But the spark dog seems unfazed by the woman’s bold statement; rather, she’s too busy gently chewing on your ear and squeezing your hand
  2119. >You don’t have to look through the curtains dividing you from your driver to imagine her smarmy eyes watching you get nips and kisses from the happy dog girl beside you
  2120. >Juitz has no modesty about her affection toward you, but the last thing you’d ever do is stop her
  2121. >It’ll make the trip back home much faster with you enjoying each other’s company
  2122. >”I will let the husband know we are on our way back,” the woman says. “I would think the two of you are eager to move in to your new home together, hmm? And there will be a lot of work to make the place nice and tidy....”
  2123. >”No rush,” Juitz yawns. “Non is all I need for now. But, thank you, aunt cat.”
  2124. >Aunt cat?
  2125. >”My pleasure, dear,” she replies with a purr
  2126. >Juitz lays her head on your shoulder, and you can feel your eyelids get heavy
  2127. >Your own head drifts to the side to meet Juitz’s, and between the slit of the curtains you can make out the woman’s beaming, feline face
  2128. >The approaching night and the darkness of the tunnels along the way home don’t stop the car from having a cozy glow, thanks to Juitz’s natural radiance
  2129. >Even as the spark dog begins to nod off for a light rest, she can’t help but hijack the car’s radio
  2130. >Humming along to the perfect couple’s playlist for your journey back to the human world
  2131.  
  2132.  
  2133.  
  2134. [[ CHAPTER 12: Raiju and Raijin ]]
  2135.  
  2136. >Back in the human world with Juitz
  2137. >For good, this time
  2138. >The last few days since you rescued the spark dog from the bureaucratic nightmare of the monster world have been a blur
  2139. >Unfortunately, they haven’t been as stress-free as you would have liked either
  2140. >Juitz clung to you from the moment you left the car of “aunt cat” all through the night back at your place, but when the morning arrived she seemed to be in a hurry to head out
  2141. >Without you, no less?
  2142. >”I have work to do at our new home,” she’d say, grabbing an armful of her prized lava lamps
  2143. >She still said “our” to include you, but why WASN’T she including you on this project of hers?
  2144. >Anytime you’d ask, you just got a silky paw placed over your lips
  2145. >”Shhh, it’s a sup...suu—surrr...sprrruuu...a treat! You stay here. You can see it when it’s done. That good for you, Non?”
  2146. >It was hard to let Juitz go so soon after doing everything to get her back, but at least she returned to you each night right as you went to bed
  2147. >You didn’t hear a word from her all evening long, but the very moment you lifted the covers a blur of blue and yellow would streak right under them
  2148. >Then she’d pull you under the sheets with her and blow out your light bulbs as though they were candles
  2149. >”So close...” she would mumble right before sleep. “So close...to...done....”
  2150. >And so this continued for about a week, leading up to today
  2151. >It’s around mid afternoon and you receive a rapid succession of messages on your phone
  2152. >[itss DONE! yaAy!]
  2153. >[non come to our new home @ 8 dress nice clothes]
  2154. >[and bring snacks!]
  2155. >[the AAA kind]
  2156. >[yayayayayaya!]
  2157. >[oh and this is juitz]
  2158. >What a livewire, that girl...
  2159. >So, you grab a clean dress shirt and a bowl of batteries when evening rolls around, and then you head into the city to the radio station
  2160. >The former home of “92.7, The WATT”, and the current home of Juitz the Raiju
  2161. >After being in suspense for so long you can’t think about anything but what she could have been doing all this time
  2162. >For a short time you actually forget Juitz isn’t carpooling with you, and that you don’t have a lightning demigod to help keep an eye on traffic
  2163. >Yet you don’t hit a single red light on the way over...and is that her voice on the radio?
  2164. >Seems she’s determined to make sure you’re not going to be fashionably late for tonight
  2165. >You’ve gotten a few letters from Mr. All-Smiles about the specifics of your new home; boring homeowner things like parking, trash pickup...
  2166. >He seems to be intentionally making this sound as mundane and unexciting as possible
  2167. >It’s the first time you’ve been over to the radio station since the passing drive you did with Juitz, and when you see the building you have to do a double take
  2168. >The bricks look freshly cleaned, the windows newly replaced, the radio antenna pierces the evening sky, and there’s even a nice little green lawn out front untouched by foot or messy pet
  2169. >But as a few pedestrians walk by you get the feeling they don’t see what you do, as though the entire building just doesn’t exist to them
  2170. >That’s when you notice the plates and tags affixed sporadically on the outside of the building; all the things that spilled out of the packaged delivered to the cerberus’s office at the most convenient moment
  2171. >At this point you don’t even need to wonder if this is the doing of those “wards” and “charms” you kept hearing about; you just casually accept the way these mysterious people you’ve recently met handle their business
  2172. >Though for all the renovations that the radio station appears to have gone through, there’s still an eerie silence surrounding it
  2173. >You were kind of expecting a boisterous creature like Juitz to be making a LITTLE noise to celebrate...
  2174. >You open the door to the building, then take a slow elevator up to the top floor
  2175. >Still silent, even as you approach the door to the main studio
  2176. >You knock a few times
  2177. >Silence
  2178. >Well, it’s 8:00 on the dot and it’s technically YOUR home now, just as Juitz said
  2179. >Time to see what she’s up to...
  2180.  
  2181. >The silence is shattered the moment you open the door to the studio
  2182. >Not gradually, but with a din of music and commotion that nearly throws you off your feet
  2183. >Lights flash in your eyes and bass thrums in your ears
  2184. >The radio station has been turned into more of an apartment flat than a studio, but it also looks undeniably like a club in its current state
  2185. >The first thing you see are the dozens...no, HUNDREDS of lava lamps in every imaginable hue; some on the floor, some on shelves, some suspended from the ceiling, and some just left on the floor
  2186. >Each one has a tiny Juitz bubble dancing inside in rhythm to the music
  2187. >There are so many moving colors all around you that it honestly takes you a minute to realize there are others here as well
  2188. >And, wow, do they give you a lot to look at...
  2189. >Dog people, cat people, bird people, and unidentifiable hybrid creatures from your craziest daydreams
  2190. >Some with their fur ablaze, some that look like they’re standing in front of a blowing fan, some that look like they rose from the concrete outside and managed to work their way up here
  2191. >Then the light bulb in your mind goes off
  2192. >You recognize some of these beings from the caricatures in Juitz’s little shadow movie at the museum
  2193. >These must be HER people, the other demigods
  2194. >”NON! HEY, NON!”
  2195. >Juitz bounces over to you, wearing her favorite sweater and a cheesy pair of light-up sunglasses
  2196. >”Glad you came!” she says, grabbing the batteries from your waiting hands and giving you a quick bop on the nose with her snout. “Oh, move in from the door, Non. We have more guests!”
  2197. >Sure enough, more animal spirits materialize right behind you
  2198. >”What a wonderful looking place, Juitz!” says a peacock, seemingly made from literal brushstrokes of ink. “I brought along a small present for you.”
  2199. >His wings unfold and he holds out...what else?
  2200. >A lava lamp
  2201. >If nothing else, Juitz is sure thrilled about it
  2202. >”Oh, wow!” she gasps. “I love it! Thank you!”
  2203. >She grabs the lamp and immediately a miniature doppelganger of her begins to dance inside
  2204. >A few more guests pile into the crowded studio, all of them carrying their own lava lamp present
  2205. >They must have cleared out Eureka-Tronics of their entire inventory...
  2206. >Speaking of which, you even see the “love tester” machine sitting over in the corner, next to a pile of other antiques and knickknacks from the store
  2207. >Geez, all that’s missing is one of those spherical Van de Graaff generators like at the museum...
  2208. >Aaannnd there it is, already in use by a bunch other electrical-affinity demigods near the refreshments table, with their fur and feathers standing upright
  2209. >”Go make some friends, Non,” Juitz says, nudging you with her hips. “I have to greet a few more guests.”
  2210. >You take a stroll around the party absorbing as much as you can, from the sensory bombardment of sounds and smells to the sudden epiphany that THIS is your new home and life
  2211. >Paws and wings are extended for you to shake as you pass by the myriad of mythical beings
  2212. >”So, this is the ‘Non’ we’ve heard so much about lately!”
  2213. >”Glad Juitz finally has someone to discharge all that energy on. She seems much happier now!”
  2214. >”Wooaooah...humans are even stranger up close...why don’t we have any by us again?”
  2215. >”Our very own Raiju finally found her Raijin.”
  2216. >Every demigod you get close to makes it feel as though you’re stepping into the biome of another world
  2217. >The air gets balmy and warm near the fire spirits, or breezy and cool next to the ice ones
  2218. >Every aura that surrounds these supernatural beings feels “comfortable” in its own way, but nothing can compare to the penetrating warmth that comes from your own spark dog’s plush fur
  2219. >You hear Juitz yip with excitement, and your eyes are instantly drawn to her
  2220. >Even with the wide palette of colors in the studio, her blue and yellow stands out above all others
  2221. >She runs up to the first creature that doesn’t look like it’s made from the very building blocks of nature: a black-furred wolf girl
  2222. >She has shining golden eyes and a punkish taste in oddly human apparel, making her rugged look scream “werewolf” to you
  2223. >The two share a brief hug and some hearty laughter
  2224. >”I heard what you did to my old man!” you can hear the dark wolfess say, not sounding the slightest bit upset with Juitz. “Damn, wish I could have seen the look on his faces after that one!”
  2225. >She hands Juitz a t-shirt similar to her own, emblazoned with a busy design of what looks like a metal band for monsters
  2226. >Juitz throws the shirt on over her sweater, adding to the ridiculousness of her appearance
  2227. >The two shake paws and the wolfess parts ways, heading out of the studio
  2228. >The spark dog snakes her way through the crowd of guests to meet back up with you
  2229. >”Three-head’s girl,” she says, pointing back
  2230. >Ah, the temporary roommate
  2231. >You kind of thought a cerberus’s daughter would have more than one head...
  2232. >”Yup! Sweet girl. Said she had to leave and get back to her Red. We will have to stop by for a chat. I want to see this band she likes.”
  2233. >She tugs at her shirt for emphasis
  2234. >Isn’t she hot under all that?
  2235. >”You tell me, Non,” Juitz whispers. “Do I look hot?”
  2236. >She lowers her flashing sunglasses and gives you a wink
  2237. >The party goes on smoothly, and after an hour you’ve met everyone who showed up
  2238. >Not once does anyone give anything less than their most sincere congratulations to you and the spark dog
  2239. >”The human world is much more interesting than we thought,” one of them says. “We’ll have to visit more often, I think.”
  2240. >”Juitz, you’ve done well for yourself here,” another says. “You’ll have to tell us your secrets! Can we come see you again soon?”
  2241. >A smirk tugs at the spark dog’s muzzle
  2242. >”Yeah, sure. I’d...I’d like that!”
  2243. >The cacophony of the party isn’t enough to completely muffle the sound of thunderous knocking at the front door
  2244. >”I’ll get it!” Juitz calls out, pulling you along with her
  2245. >She opens the door, but immediately has to step back
  2246. >The colossal cerberus somehow manages to duck under the doorframe and squeeze himself into the studio, drawing the eyes of everyone in the room
  2247. >Even the lava-Juitz dancers take a break to watch the scene
  2248. >The three-headed wolf dusts off his suit with one paw as the other holds a small wrapped present
  2249. >”Three-head, I JUST moved in!” Juitz huffs. “I don’t want to hear that you’re—“
  2250. >But the cerberus holds up his empty paw for silence, and then extends the other one with the present in it
  2251. >”No, Juitz, please. I assure you I have not come bearing eviction notices. I thought it would be in the best interest of our newly established truce to personally deliver my housewarming gift to you. Hopefully this will be a sufficient token to prove I intend to let bygones be bygones, if you would still accept it.”
  2252. >Juitz carefully takes the package and hands it off to you
  2253. >”Yeah...sure, three-head. A truce. Hope my zaps did not hurt too much. My bad....”
  2254. >The spark dog holds out a paw in apology, which the cerberus looks at with noticeable hesitation
  2255. >He briefly consults himself, looking from head to head
  2256. >”No tricks, I swear,” Juitz says, crossing her heart
  2257. >After a few seconds, the cerberus lightly clasps her paw in his own
  2258. >The two shake respectfully, with slowly building smiles on their muzzles
  2259. >”You have a good girl, three-head,” Juitz says, proudly showing off her t-shirt again
  2260. >”I suppose I do,” each of the canine’s heads sighs. “She has been a good reminder of what I thought I had given up on; the pursuit of a human-monster coexistence. A dream that everyone could have the opportunity to share what...my wife and I had. However, it was actually you and Anon who have been the biggest reminder as of late.”
  2261. >The cerberus looks to you, then offers his paw
  2262. >You can feel the devastating potential for force he has in those colossal mitts, but the amount of restraint he puts into his handshake is even more incredible
  2263. >It’s a gentleness that only a father knows — one who once had to hold a child many, many times smaller than himself
  2264. >The cerberus bows his head and then gives an extra nod to the gift you’re holding
  2265. >”A combined gesture from all of us,” he states. “My associate and his wife could not be here tonight, though they’ve expressed their deepest regrets. To be candid in my thoughts, I believe their preoccupation was simply a ploy to convince me to be the one to deliver the package to the two of you.”
  2266. >Yeah, that sounds like something Mr. All-Smiles would do
  2267. >”In any case, I’m afraid I must be taking my leave. I foresee an increase of travel applications and passports I will have to process in the near future....”
  2268. >His eyes scan over the crowd of guests as he speaks
  2269. >Poor guy will probably be pretty busy for a while, now that you and Juitz have made the human world such a desirable looking tourist destination
  2270. >The cerberus straightens his tie and ducks back down to the doorway
  2271. >”Take care that you don’t disturb the neighbors TOO much, would you?” he says with a final nod before disappearing through the threshold
  2272. >Was that a joke? From the big guy?
  2273. >”Bye, three-head!” Juitz says
  2274. >You’ve started to unwrap the gift, but the spark dog takes over for you, tearing through the paper with glee
  2275. >It was certainly a nice thing for your employer to get you a gift like this, after everything you went through, as long as it’s not just another...
  2276. >...Dammit...
  2277. >Oh well
  2278. >At least this one looks like it’s made with REAL lava, somehow
  2279. >But what’s an even bigger groaner than the lamp is what slips out from the wrapping paper in Juitz’s frenzied ripping
  2280. >A pair of cards from the Museum of Innovation and Discovery
  2281. >Two memberships
  2282. >And only valid for one year
  2283. >Guess the museum has to make its money back eventually...
  2284.  
  2285. >It’s long after midnight by the time all the guests have left the party
  2286. >Even the mini Juitz dancers all rest at the bottom of their lamps, wiped out from the festivities
  2287. >You look around the studio flat — your home now — finally getting a chance to take everything in now that you don’t have a pantheon of animal people crammed into every nook and cranny
  2288. >It’s still a pretty spartan, undecorated space in spite of the endless supply of lava lamps and kitsch from Eureka-Tronics, but over time it’ll probably be a much comfier place to live
  2289. >Not to mention you don’t plan on staying cooped up in a place like this everyday anyway
  2290. >There’s so much to do out there in the world with Juitz now that you have no worries about her being taken away, and you’re positive she’ll enjoy the thought of travelling all over the globe
  2291. >You can already imagine the extended road trips you’ll be planning with her, jamming to the radio for hours
  2292. >But at the end of the day, it’s still nice to have a place of your own to come back to
  2293. >Despite the incredible turnout of the party, there’s no mess or damage left over
  2294. >It’s as though the dozens of demigods and mythical monsters were never even on the same physical plane of existence as the studio
  2295. >This makes cleanup very easy, thankfully
  2296. >You tidy up a little bit, but Juitz is quick to stop you
  2297. >”Leave it for the new day,” she yawns. “It’s time for sleep. Buuut...I have one last treat for you, Non.”
  2298. >She skips off to an adjacent room, what was once probably an office or something for the radio station
  2299. >Seconds later, the dog girl returns dragging a laughably flat, somewhat ripped mattress
  2300. >She drops it in the dead center of the studio, dusting off her paws in satisfaction
  2301. >”There you go,” she grunts. “The bed you asked for, right? Give it a try!”
  2302. >She sounds tired, but clearly has enough of that spark dog spirit in her for one last bit of mischief
  2303. >Might as well humor her; she deserves it
  2304. >You lie down on the pitiful mattress and Juitz flops next to you
  2305. >She doesn’t say anything as you both stare up at the rather bare, industrial ceiling for a while
  2306. >The hanging lava lamps faintly rotate and swing, looking like little spaceships floating overhead
  2307. >Only the light of the city and Juitz’s natural glow breaks the late-night darkness
  2308. >”Ready?” the dog girl says just as you feel your eyes getting heavy
  2309. >It was silly to think this was all she was planning, but it still surprises you to hear her voice again after such a long pause
  2310. >The spark dog stretches her paws into the air and gives three claps of her paw pads
  2311. >*clap*
  2312. >*clap*
  2313. >*BWOOOOOOM*
  2314. >The walls of the studio are blown away and now you’re staring up at the night sky, levitating far above the city streets
  2315. >Your hands instinctively fly to your sides to grab whatever you can, and you feel the pure softness of your cloud bed
  2316. >Memories of the “dream” you had with Juitz rush back to you, but this feels even more real and vivid than before
  2317. >The soothing night air washes over your skin, and you realize you’re fully exposed to the world now
  2318. >Not shamefully nude, but liberated of even your corporeal shell
  2319. >Your body looks like your own, but you feel...almost godlike
  2320. >Every breath you take draws crisp, clean air into your lungs and through the very fibers of your being
  2321. >You never would have imagined how the simple act of breathing could feel so invigorating
  2322. >The clouds feel like massive versions of Juitz’s paw pads, and you grab armfuls of them to rub on your body
  2323. >They’re solid enough when you need them to be — like keeping you suspended high above the city — but they sculpt perfectly to your touch
  2324. >You roll and burrow around in the clouds, until you see a pair of pointed ears rise from the mass of fluff and whiteness
  2325. >The spark dog crawls out of the clouds on all fours, grinning seductively as she prowls closer and closer to you
  2326. >Her sweater and shirt have been abandoned back at the studio, much like your own clothes and presumably your mortal body
  2327. >But like always, the striking patches of yellow fur accenting her form cover her up in all the right spots, though you’re fixed on her eyes more than any other part of her
  2328. >They always radiate, but now they’re shining so intensely you can’t even see the spark dog’s pupils
  2329. >”My Non...” she hums. Her voice seems to echo into the night and through the city itself
  2330. >She puts her paws on your ankles and looks down on your reclining body, swishing her tail and kicking up puffs of clouds
  2331. >Juitz’s vibrant colors and wild mane have always given her kind of a goofy, benign look, but there’s an essence about her now that truly makes you believe she’s a demigod
  2332. >A goddess
  2333. >The kind of limitless, primal power that would make you absolutely terrified to be facing a being like her in such a vulnerable position, if you weren’t already so deeply connected to her that you can’t fathom a moment without the dog girl in your life
  2334. >Juitz walks herself forward on her front paws, up your shins and along your legs
  2335. >Every time she lifts her paw off your skin it releases a shockwave that surges through your muscles, like the wash of relief you feel after tensing your body for long moments
  2336. >She stops her advancement at your waist, dipping her head down and rubbing her cheek over your stomach
  2337. >The first “home” you gave her
  2338. >Her snout presses into your navel, and memories of when you first met blink before your eyes
  2339. >You can still feel her inside of you; blending into you, stirring inside of you
  2340. >”My Non...” she repeats
  2341. >Her tongue dips into your navel, then runs up your abdomen and along your chest
  2342. >Even her tongue has an electrifying graze, making you picture a spark of fire running along a stream of gunpowder
  2343. >A lit fuse burning away until it gets to the very end, and then...
  2344. >Her head hangs over yours, nose to nose and eyes closed
  2345. >”My Non...my love....”
  2346. >Juitz’s lips lock with yours
  2347. >The explosion goes off and the electricity begins
  2348. >She lowers herself onto you, lying against your body with such heavenly fur that it makes the clouds seem uncomfortable in comparison
  2349. >Stimulation that’s incomparable as her hairs glide over your skin
  2350. >Tingling, soothing, heating, chilling, utter rapture
  2351. >Are the lights flashing all around you the beginning of a thunderstorm, or the moments when you’re blinded by the tactile overload?
  2352. >You can feel Juitz’s every action, from the intensity of her tongue darting around your mouth to the delicate way she curls her toes in bliss
  2353. >The way her legs rub against your own, to the way her mane tickles your neck
  2354. >It’s as though you have no body anymore, and instead you’re made entirely of a single nerve constantly being teased and pleasured
  2355. >Pure energy to match her own
  2356. >Her arms dig beneath the clouds to wrap around your back until she’s completely flush with the shape of your body
  2357. >Her weight is no burden on top of you, but she feels as solid and substantial as any living being
  2358. >She’s still engaged in her kiss, and any mortal human would have long since run out of breath
  2359. >Your fingers run through her fur; exploring her thick mane and brushing over the small of her back to find her untamable tail
  2360. >You try to hold it, but it eludes your grasp
  2361. >Sensing your tricks, Juitz changes modes from graceful goddess to playful pup
  2362. >Her lips break away and she slathers your face with her tongue
  2363. >She goes from sliding and rubbing over you to rolling and tumbling in the pile of clouds
  2364. >Her gentle moans turn into crackling snickers
  2365. >You wrestle with her; every point of contact you make setting off another candescent explosion of endorphins and sensation
  2366. >The field of clouds spreads out to give you room, and soon you’ve tumbled from one end of the city to the other
  2367. >Juitz’s snickering turns into full-blown laughter and delighted howling
  2368. >Her cries send a final ripple of sensation throughout you, until you can contain yourself no longer and laugh out raucously with her
  2369. >You can still hear yourselves echo off in every direction minutes after you both become quiet and still
  2370. >Is the dew on your face from the rains you created, or sweat from the love you shared?
  2371. >Can you even call what you did “lovemaking”?
  2372. >It wasn’t copulation of the flesh, it was the melding of your spirits
  2373. >Well, if this is how an elemental demigod does things, you really pity humans for missing out...
  2374. >”My Non, my love,” Juitz says again like a mantra
  2375. >{“...Finally found her Raijin...”} a chorus whispers in your ears
  2376. >Is this truly your life with the spark dog? Can every night really be like this?
  2377. >”For all time...” she answers, nuzzling your head
  2378. >You lie with her in your embrace, and you get a chance to appreciate the world underneath you
  2379. >The city slumbers, though a few restless souls carry on with their lives for a while longer
  2380. >Many pass the time with music, whether it’s in their homes or in their cars
  2381. >You listen in on them, finding the ability to hear them all at once
  2382. >The blend of songs sounds discordant at first, but the harder you listen the more you pick up on a key element shared among all the sources
  2383. >Juitz’s singing, subtle yet unmistakable
  2384. >Keeping everyone company, keeping everyone hopeful for their own spark of happiness
  2385. >And even higher in the heavens, you can barely make out the starry silhouettes of all Juitz’s friends
  2386. >They’re searching and scouting for the little “nons” of the planet, eager to find a human to call their own
  2387. >Best of luck to them
  2388. >It won’t be long until sunrise now, and you’re finally ready to get some much needed sleep
  2389. >When you wake up in the morning back at the studio, you’ll be ready to go out and start the day with Juitz
  2390. >Ready to start your “for all time” with her
  2391.  
  2392.  
  2393.  
  2394. >The end
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