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KhainesKorner

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Apr 6th, 2022
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  1. V4.02
  2.  
  3. - Added 5 new maps! VSmall 2, Small 2, Medium 2, Large 2, XLarge 1.
  4. - Added previews of all maps (except xlarge because it crashed the generator) to their respective directories.
  5. - Included Krunch's 12k map.
  6. - Updated BDubs vehicles with a new resources folder, as per his instructions, to fix some issues.
  7. - Wandering Horde modlet is now included in DF by default. HOWEVER, the hours min/max as set to 24/28 (similar to vanilla) and the random size is set between 10 and 30. This is user configurable in Mods\3-DarknessFalls-WanderingHordePatch\Config\blocks.xml
  8. - Changed all Survivors back to EntitySurvivor instead of EntityAliveSDX to fix the NRE inside traders.
  9. - Quicker Crafting now decreases scrapping times by 10%/lvl.
  10. - Clawhammer now has the craft speed increase from the wrench.
  11. - Wrench now grants 25% scrap speed increase when installed in the workbench.
  12. - Fixed House Door prices.
  13. - Increased spawn rate of some plants in the Forest and Desert around ore spawn nodes.
  14. - Redid the bunker sleepers so the demonic behemoth and incubus are present at GS400 or higher (but not lower).
  15. - Power Blow Mod should now work on deployed sledge turrets (thanks grumpybeard!)
  16. - Duplicate tools in Working Stiff boxes should now not be as bad.
  17. - Savage County boxes now have the correct loot lists.
  18. - End POI chest loot buffed slightly.
  19. - Localization fixed for the Titanium Hunting Knife (master scientist) and Titanium Machete (master survivalist).
  20. - Mineral Water now has Efficient Digestion like it's supposed to.
  21. - Moved Pure Mineral Water off Wasteland Treasures 2 to The Survivor 4.
  22. - Moved Jerky off Survivalist Mastery to The Survivor 4.
  23. - Swapped over Wasteland Treasures 1 and 4 so the perk isn't front-loaded.
  24. - Fixed Craft Time/Scrap Time UI display for Clawhammer and Wrench.
  25. - Updated unlockedby on Pure Mineral Water and Jerky.
  26. - Removed an extra Iron Crossbow Bolt recipe that was not supposed to be there.
  27. - Added missing Pulse Rocket recipe.
  28. - Added missing "level effects" to Erik's Hammer.
  29. - Slightly increased XP gained for action skills when "injuring" a zombie when using blunt, bladed, auto and rifle weapons.
  30. - Greatly increased XP gained for action skills when "killing" a zombie when using blunt, bladed, auto and rifle weapons.
  31. - Further adjustment to working stiffs loot list.
  32. - Hazmat fiber added to all hazmat zombies and pop'n'pills boxes.
  33. - Tires are no longer guaranteed to drop wheels (tested on 6 tires, got 3).
  34. - Increased attack speed of the steel club for better progression.
  35. - Armor Shredder mod can now be installed on Knuckles.
  36. - Added 2 new mods for Knuckles: Broken Glass (Causes bleed) and Extra Padding (Reduces amount of degradation used on attack).
  37. - Fixed incorrect icon on Scrap Iron Crossbow Bolts (thanks SrslyGTFO!)
  38. - Blessed metal can now stack with "proc" mods (fire/electric/cold) just... because.
  39. - Custom DF lootable vehicles should now properly sit on the road.
  40. - Redid the material on the muscle car so it looks a bit better and also made the block a little smaller.
  41. - Supply drops now have a low chance of having some farm plots.
  42. - Trader Rekt now has a chance to stock farm plots in his secret stash.
  43. - Fixed incorrect time display on Average and Good drink buffs.
  44. - Potential fix for invisible bleeding buff.
  45. - JaWoodle Dye should no longer dye the players skin.
  46. - Bandages should be able to heal players again.
  47. - Added a failsafe for blade master 2 apparently causing the player to bleed when using a chainsaw, somehow.
  48. - Removed Basic Light Bulb recipe as it is included in the Player Lights variant block.
  49. - Fixed "The Huntsman" localization.
  50. - Added some extra recipes for Black Dye based on how you'd make it mixing colours IRL. Brown, Orange, Green and Purple now have a use!
  51. - Scrap values of steel items should now be better.
  52. - Flamethrowers should no longer set players on fire.
  53. - Helmet light mod and Weapon flashlight mod now require an actual flashlight to craft.
  54. - T1 armor and weapon mods no longer use forged steel. They use forged iron (where applicable).
  55. - Beehive added for testing and evaluation (unlocks with Basic Farming 3, Living off the Land 2. Currently uses animal snare loot list to test it actually works).
  56. - Zombies should no longer do increased damage based on difficulty level, EXCEPT for Insane (how it was in A18/A19).
  57. - Reduced the amount of Oldwest towns and Country towns that can spawn in RWG so there's more room for proper towns and cities.
  58. - Replaced the "Farming" journal entry the player gets when picking up or making seeds with the DF specific "Growing Crops" tip.
  59. - Updated the "Growing Crops" tip to explain hoe's and irrigation slightly better.
  60. - Made dropped turds a little smaller.
  61. - Redid blood draw kit a little so players should be able to use it more reliably.
  62. - Redid how food recovers anemia so it should hopefully be more reliable.
  63. - All custom zombies remade with new controller to stop "rubber banding."
  64. - Textures on Football Player and Cowboy (both strippers, yes this is intended, stop reporting it) are fixed.
  65. - Fixed Pulse Rocket falling at the players feet.
  66. - Increased Pulse Rocket damage.
  67. - Added new legendary item: Jason's Machete.
  68. - Serrated Blade can now be installed with Tempered Blade.
  69. - Ergonomic Grip and Fortifying Grip can now be installed at the same time.
  70. - Fortifying Grip can now be installed in bows.
  71. - Increased max bleed stacks... by a lot.
  72. - Added a "remove" for every single bleeding buff I can find in the buffs file to all bandage-based items since people are apparently still reporting that.
  73. - Added bundles of dye for storage purposes.
  74. - Rain catchers now require being outside and on dirt. This was necessary to potentially fix the bug with them randomly not working.
  75. - Added some blocks that were apparently missing despite the game never crashing.
  76. - Added missing level tag to Get Off My Land that stopped the run speed working.
  77. - Added a scarecrow that works as a chunk loader, which should help with plant and rain catcher progression irregularities.
  78. - Fixed Rain Catchers again.
  79. - Fixed incorrect unlockedby on Ablative Armor.
  80. - Reduced Titan block damage by 25% (from 4000 to 3000).
  81. - Gave titanium blocks an extra 5k hp.
  82. - Added working version of Myth's Bloodmoon Vehicle Buster mod.
  83. - Adjusted the pipe baton so it's stats match the wooden club.
  84. - Rod and Spring and Armor Shredder can now be installed in junk turrets.
  85. - Despawning vehicle issue seems to be mostly fixed.
  86. - Changed the winchester to use desert vulture sounds since it's a .44 gun so it should be louder.
  87. - Very slightly lowered the damage of shotgun and coilshotgun shells.
  88. - Very slightly lowered the fire rate of the coilshotgun.
  89. - Increased attack speed of Laser Multi-Tool.
  90. - Splints should now provide a splinted buff if you have a broken bone, which should prevent the negatives while leaving the debuff in place (still needs a cast to heal).
  91. - Removed some unecessary recipes.
  92. - Added fixes for Kruch's map.
  93. - Added new itemicons provided by Android_Data.
  94. - Changed Gotta Go Fast to increase mobility rather than run/walk speed as this should do the same thing.
  95. - Fixed missing UI display for Jason's Machete.
  96. - Sprained, Broken and Splinted arm should now have a different icon to make it easier to see what's wrong at a glance.
  97. - Demon fire effects halved in damage, BUT they can now stack duration.
  98. - All books should now show the open/closed icon if the perk is maxed (or not) but requirements are not met.
  99. - Fixed plaster cast applying a splinted buff when it shouldn't.
  100. - Fixed Reloading Weekly not working properly.
  101. - Removed duplicate P225 book.
  102. - Time display for buffs, like food and water, now properly saves on player log out and back in. No more 60 min display times for buffs when you log out and back in!
  103. - Antirad should now display time remaining in the bottom left.
  104. - Fixed the Cement Mixer schematic being refunded even if the perk level is 0.
  105. - Added coil ammo and energy ammo to ammo loot groups as a low chance so ammo piles and end POI crates will remain useful at higher levels.
  106. - Further adjustment to working stiff boxes so duplicate tools should now be less likely.
  107. - Adjusted weather in the forest and snow so it shouldn't rain as often (but it will snow more often in the snow biome).
  108. - Changed pulse grenade to work like the contact grenade.
  109. - Decreased model size of dropped pulse grenade so it's less likely to explode when aiming down.
  110. - Lowered the radius of normal demon (non-named ones) fireball explosions to 5 blocks from 10.
  111. - Added a failsafe so books will show as read/unread on new saves and so the new system can be hooked into trader dialog.
  112. - 14k maps should now be possible to generate.
  113. - Lucile now properly causes a bleed effect.
  114. - Pistols now properly cause a bleed effect at appropriately high pistol skill usage.
  115. - Forge Ahead book should now work as intended.
  116. - Workbench Schematic should now work as intended.
  117. - Chemistry Station Schematic should now work as intended.
  118. - Flammable Oil mod should now work on Knuckles.
  119. - Increased food amount of Grilled Yucca to be equal to Baked Potatos since it needs a grill.
  120. - Slightly increased food amount of Baked Apples.
  121. - Tweaked desert plant spawns.
  122. - Flaming arrows/bolts should now properly scale with Demo Expert.
  123. - Molotovs now do LESS damage to players with increased levels of Demo Expert.
  124. - Added failsafes to all drinks to remove all fire buffs.
  125. - Added failsafes to buffExtinguishFire (which is triggered by drinks) to remove all fire buffs.
  126. - Anemia should now work correctly.
  127. - Fixed the Junk Turret AP ammo bundles not being unlockable and adjusted recipe accordingly.
  128. - Fixed a couple of recipes under the Bio Perks/Tech Perks using the wrong items to be made (like demon essence for tech and nanites for bio).
  129. - Tweaked a couple of POI's as they were too high.
  130. - Added a failsafe to make Acceelerated Healing kick in.
  131. - Power armor changed to give 100% fire immunity when all 5 pieces are being used (same as the way hazmat works).
  132. - Higher levels of bladed weapons now add more bleed damage than they used to.
  133. - Serrated Blade mod now scales off Bladed Weapons skill and adds to it as well.
  134. - Rockets should now properly benefit from the Demolitions Expert perk.
  135. - Increased the amount of sandwhiches made with recipes that use bread.
  136. - Fixed the mag extender not being useable on the coilsniper and laser sniper.
  137. - Updated Razor and Eve's quests so they should work more reliably and hopefully show on the compass properly.
  138. - Guns that disable demon regen should now also disable the ability for them to throw fireballs while the anti-regen effect is active.
  139. - Fixed incorrect amounts on sterile bandage and first aid bandage bundles.
  140. - Added a fix for irrigation pipe corners so they now work (thanks grumpybeard!)
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