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- <?xml version="1.0" encoding="utf-8"?>
- <TerrainDefs>
- <TerrainDef>
- <defName>BuildableTerrainGravel</defName>
- <label>gravel</label>
- <Description>Gravel poor fertility but good in a pinch.</Description>
- <texturePath>Terrain/Surfaces/Gravel</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>320</RenderPrecedence>
- <PathCost>2</PathCost>
- <statBases>
- <Beauty>-1</Beauty>
- <Cleanliness>-1</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>Rocky</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>0.7</Fertility>
- <TakeFootprints>True</TakeFootprints>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainMarshyTerrain</defName>
- <label>marshy soil</label>
- <Description>Marshy soil awful messy terrain perfect for slowing friend and foe alike.</Description>
- <texturePath>Terrain/Surfaces/MarshyTerrain</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>337</RenderPrecedence>
- <PathCost>15</PathCost>
- <statBases>
- <Beauty>-2</Beauty>
- <Cleanliness>-2</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>Rocky</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>0.7</Fertility>
- <TakeFootprints>True</TakeFootprints>
- <driesTo>Soil</driesTo>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainMossyTerrain</defName>
- <label>lichen-covered dirt</label>
- <Description>Lichen covered dirt.</Description>
- <texturePath>Terrain/Surfaces/Mossy</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>315</RenderPrecedence>
- <PathCost>3</PathCost>
- <statBases>
- <Beauty>-1</Beauty>
- <Cleanliness>-1</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <Fertility>1</Fertility>
- <TakeFootprints>True</TakeFootprints>
- <acceptFilth>true</acceptFilth>
- <avoidWander>false</avoidWander>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainSoil</defName>
- <label>soil</label>
- <Description>Basic soil perfect for growing.</Description>
- <texturePath>Terrain/Surfaces/Soil</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>340</RenderPrecedence>
- <PathCost>2</PathCost>
- <statBases>
- <Beauty>-1</Beauty>
- <Cleanliness>-1</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>Rocky</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>1.0</Fertility>
- <TakeFootprints>True</TakeFootprints>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainSoilRich</defName>
- <label>rich soil</label>
- <Description>Rich soil perfect for growing.</Description>
- <texturePath>Terrain/Surfaces/SoilRich</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>335</RenderPrecedence>
- <PathCost>2</PathCost>
- <statBases>
- <Beauty>-1</Beauty>
- <Cleanliness>-1</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>Rocky</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>1.4</Fertility>
- <TakeFootprints>True</TakeFootprints>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainIce</defName>
- <label>Ice</label>
- <Description>A solid slippery patch of ice.</Description>
- <texturePath>Terrain/Surfaces/Ice</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>350</RenderPrecedence>
- <PathCost>12</PathCost>
- <statBases>
- <Beauty>-1</Beauty>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>SoftGray</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>0.00</Fertility>
- <TakeFootprints>True</TakeFootprints>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainMud</defName>
- <label>mud</label>
- <Description>Mud wet and sticky.</Description>
- <texturePath>Terrain/Surfaces/Mud</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>330</RenderPrecedence>
- <PathCost>12</PathCost>
- <statBases>
- <Beauty>-2</Beauty>
- <Cleanliness>-2</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>Rocky</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>0</Fertility>
- <TakeFootprints>True</TakeFootprints>
- <acceptFilth>false</acceptFilth>
- <avoidWander>true</avoidWander>
- <driesTo>Soil</driesTo>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainMarsh</defName>
- <label>marsh</label>
- <Description>Marsh awful messy terrain good for slowing friend and foe alike.</Description>
- <texturePath>Terrain/Surfaces/Marsh</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>325</RenderPrecedence>
- <PathCost>23</PathCost>
- <statBases>
- <Beauty>-2</Beauty>
- <Cleanliness>-2</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>Rocky</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthDirt</TerrainFilthDef>
- <Fertility>0</Fertility>
- <TakeFootprints>True</TakeFootprints>
- <acceptFilth>false</acceptFilth>
- <avoidWander>true</avoidWander>
- <driesTo>Soil</driesTo>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainSand</defName>
- <label>sand</label>
- <Description>Sand it's annoying and it gets everywhere.</Description>
- <texturePath>Terrain/Surfaces/Sand</texturePath>
- <EdgeType>FadeRough</EdgeType>
- <RenderPrecedence>350</RenderPrecedence>
- <PathCost>4</PathCost>
- <statBases>
- <Beauty>-1</Beauty>
- <Cleanliness>-1</Cleanliness>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <ScatterType>SoftDry</ScatterType>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <TerrainFilthDef>FilthSand</TerrainFilthDef>
- <Fertility>0.06</Fertility>
- <TakeFootprints>True</TakeFootprints>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainWaterShallow</defName>
- <label>shallow water</label>
- <Description>Shallow water that's slow to move in for friend and foe alike.</Description>
- <texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath>
- <waterDepthShader>Map/WaterDepth</waterDepthShader>
- <EdgeType>Water</EdgeType>
- <RenderPrecedence>394</RenderPrecedence>
- <PathCost>12</PathCost>
- <statBases>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <takeSplashes>true</takeSplashes>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <acceptFilth>false</acceptFilth>
- <fertility>0</fertility>
- <avoidWander>true</avoidWander>
- <holdSnow>false</holdSnow>
- <driesTo>Gravel</driesTo>
- <tags><li>River</li><li>Water</li></tags>
- </TerrainDef>
- <TerrainDef>
- <defName>BuildableTerrainWaterDeep</defName>
- <label>deep water</label>
- <Description>Shallow water that's slow to move in for friend and foe alike.</Description>
- <texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath>
- <waterDepthShader>Map/WaterDepth</waterDepthShader>
- <EdgeType>Water</EdgeType>
- <RenderPrecedence>394</RenderPrecedence>
- <PathCost>12</PathCost>
- <statBases>
- <WorkToBuild>3000</WorkToBuild>
- </statBases>
- <takeSplashes>true</takeSplashes>
- <designationCategory>Floors</designationCategory>
- <constructEffect>ConstructDirt</constructEffect>
- <affordances>
- <li>Light</li>
- <li>Heavy</li>
- <li>GrowSoil</li>
- <li>Diggable</li>
- <li>SmoothHard</li>
- <li>SmoothableStone</li>
- </affordances>
- <acceptFilth>false</acceptFilth>
- <fertility>0</fertility>
- <avoidWander>true</avoidWander>
- <holdSnow>false</holdSnow>
- <driesTo>Gravel</driesTo>
- <tags><li>River</li><li>Water</li></tags>
- </TerrainDef>
- </TerrainDefs>
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