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BuildableTerrain.xml

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May 27th, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <TerrainDefs>
  4.  
  5. <TerrainDef>
  6. <defName>BuildableTerrainGravel</defName>
  7. <label>gravel</label>
  8. <Description>Gravel poor fertility but good in a pinch.</Description>
  9. <texturePath>Terrain/Surfaces/Gravel</texturePath>
  10. <EdgeType>FadeRough</EdgeType>
  11. <RenderPrecedence>320</RenderPrecedence>
  12. <PathCost>2</PathCost>
  13. <statBases>
  14. <Beauty>-1</Beauty>
  15. <Cleanliness>-1</Cleanliness>
  16. <WorkToBuild>3000</WorkToBuild>
  17. </statBases>
  18. <designationCategory>Floors</designationCategory>
  19. <constructEffect>ConstructDirt</constructEffect>
  20. <ScatterType>Rocky</ScatterType>
  21. <affordances>
  22. <li>Light</li>
  23. <li>Heavy</li>
  24. <li>GrowSoil</li>
  25. <li>Diggable</li>
  26. <li>SmoothHard</li>
  27. <li>SmoothableStone</li>
  28. </affordances>
  29. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  30. <Fertility>0.7</Fertility>
  31. <TakeFootprints>True</TakeFootprints>
  32. </TerrainDef>
  33.  
  34. <TerrainDef>
  35. <defName>BuildableTerrainMarshyTerrain</defName>
  36. <label>marshy soil</label>
  37. <Description>Marshy soil awful messy terrain perfect for slowing friend and foe alike.</Description>
  38. <texturePath>Terrain/Surfaces/MarshyTerrain</texturePath>
  39. <EdgeType>FadeRough</EdgeType>
  40. <RenderPrecedence>337</RenderPrecedence>
  41. <PathCost>15</PathCost>
  42. <statBases>
  43. <Beauty>-2</Beauty>
  44. <Cleanliness>-2</Cleanliness>
  45. <WorkToBuild>3000</WorkToBuild>
  46. </statBases>
  47. <designationCategory>Floors</designationCategory>
  48. <constructEffect>ConstructDirt</constructEffect>
  49. <ScatterType>Rocky</ScatterType>
  50. <affordances>
  51. <li>Light</li>
  52. <li>Heavy</li>
  53. <li>GrowSoil</li>
  54. <li>Diggable</li>
  55. <li>SmoothHard</li>
  56. <li>SmoothableStone</li>
  57. </affordances>
  58. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  59. <Fertility>0.7</Fertility>
  60. <TakeFootprints>True</TakeFootprints>
  61. <driesTo>Soil</driesTo>
  62. </TerrainDef>
  63.  
  64. <TerrainDef>
  65. <defName>BuildableTerrainMossyTerrain</defName>
  66. <label>lichen-covered dirt</label>
  67. <Description>Lichen covered dirt.</Description>
  68. <texturePath>Terrain/Surfaces/Mossy</texturePath>
  69. <EdgeType>FadeRough</EdgeType>
  70. <RenderPrecedence>315</RenderPrecedence>
  71. <PathCost>3</PathCost>
  72. <statBases>
  73. <Beauty>-1</Beauty>
  74. <Cleanliness>-1</Cleanliness>
  75. <WorkToBuild>3000</WorkToBuild>
  76. </statBases>
  77. <designationCategory>Floors</designationCategory>
  78. <constructEffect>ConstructDirt</constructEffect>
  79. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  80. <affordances>
  81. <li>Light</li>
  82. <li>Heavy</li>
  83. <li>GrowSoil</li>
  84. <li>Diggable</li>
  85. <li>SmoothHard</li>
  86. <li>SmoothableStone</li>
  87. </affordances>
  88. <Fertility>1</Fertility>
  89. <TakeFootprints>True</TakeFootprints>
  90. <acceptFilth>true</acceptFilth>
  91. <avoidWander>false</avoidWander>
  92. </TerrainDef>
  93.  
  94. <TerrainDef>
  95. <defName>BuildableTerrainSoil</defName>
  96. <label>soil</label>
  97. <Description>Basic soil perfect for growing.</Description>
  98. <texturePath>Terrain/Surfaces/Soil</texturePath>
  99. <EdgeType>FadeRough</EdgeType>
  100. <RenderPrecedence>340</RenderPrecedence>
  101. <PathCost>2</PathCost>
  102. <statBases>
  103. <Beauty>-1</Beauty>
  104. <Cleanliness>-1</Cleanliness>
  105. <WorkToBuild>3000</WorkToBuild>
  106. </statBases>
  107. <designationCategory>Floors</designationCategory>
  108. <constructEffect>ConstructDirt</constructEffect>
  109. <ScatterType>Rocky</ScatterType>
  110. <affordances>
  111. <li>Light</li>
  112. <li>Heavy</li>
  113. <li>GrowSoil</li>
  114. <li>Diggable</li>
  115. <li>SmoothHard</li>
  116. <li>SmoothableStone</li>
  117. </affordances>
  118. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  119. <Fertility>1.0</Fertility>
  120. <TakeFootprints>True</TakeFootprints>
  121. </TerrainDef>
  122.  
  123. <TerrainDef>
  124. <defName>BuildableTerrainSoilRich</defName>
  125. <label>rich soil</label>
  126. <Description>Rich soil perfect for growing.</Description>
  127. <texturePath>Terrain/Surfaces/SoilRich</texturePath>
  128. <EdgeType>FadeRough</EdgeType>
  129. <RenderPrecedence>335</RenderPrecedence>
  130. <PathCost>2</PathCost>
  131. <statBases>
  132. <Beauty>-1</Beauty>
  133. <Cleanliness>-1</Cleanliness>
  134. <WorkToBuild>3000</WorkToBuild>
  135. </statBases>
  136. <designationCategory>Floors</designationCategory>
  137. <constructEffect>ConstructDirt</constructEffect>
  138. <ScatterType>Rocky</ScatterType>
  139. <affordances>
  140. <li>Light</li>
  141. <li>Heavy</li>
  142. <li>GrowSoil</li>
  143. <li>Diggable</li>
  144. <li>SmoothHard</li>
  145. <li>SmoothableStone</li>
  146. </affordances>
  147. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  148. <Fertility>1.4</Fertility>
  149. <TakeFootprints>True</TakeFootprints>
  150. </TerrainDef>
  151.  
  152. <TerrainDef>
  153. <defName>BuildableTerrainIce</defName>
  154. <label>Ice</label>
  155. <Description>A solid slippery patch of ice.</Description>
  156. <texturePath>Terrain/Surfaces/Ice</texturePath>
  157. <EdgeType>FadeRough</EdgeType>
  158. <RenderPrecedence>350</RenderPrecedence>
  159. <PathCost>12</PathCost>
  160. <statBases>
  161. <Beauty>-1</Beauty>
  162. <WorkToBuild>3000</WorkToBuild>
  163. </statBases>
  164. <designationCategory>Floors</designationCategory>
  165. <constructEffect>ConstructDirt</constructEffect>
  166. <ScatterType>SoftGray</ScatterType>
  167. <affordances>
  168. <li>Light</li>
  169. <li>Heavy</li>
  170. <li>GrowSoil</li>
  171. <li>Diggable</li>
  172. <li>SmoothHard</li>
  173. <li>SmoothableStone</li>
  174. </affordances>
  175. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  176. <Fertility>0.00</Fertility>
  177. <TakeFootprints>True</TakeFootprints>
  178. </TerrainDef>
  179.  
  180. <TerrainDef>
  181. <defName>BuildableTerrainMud</defName>
  182. <label>mud</label>
  183. <Description>Mud wet and sticky.</Description>
  184. <texturePath>Terrain/Surfaces/Mud</texturePath>
  185. <EdgeType>FadeRough</EdgeType>
  186. <RenderPrecedence>330</RenderPrecedence>
  187. <PathCost>12</PathCost>
  188. <statBases>
  189. <Beauty>-2</Beauty>
  190. <Cleanliness>-2</Cleanliness>
  191. <WorkToBuild>3000</WorkToBuild>
  192. </statBases>
  193. <designationCategory>Floors</designationCategory>
  194. <constructEffect>ConstructDirt</constructEffect>
  195. <ScatterType>Rocky</ScatterType>
  196. <affordances>
  197. <li>Light</li>
  198. <li>Heavy</li>
  199. <li>GrowSoil</li>
  200. <li>Diggable</li>
  201. <li>SmoothHard</li>
  202. <li>SmoothableStone</li>
  203. </affordances>
  204. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  205. <Fertility>0</Fertility>
  206. <TakeFootprints>True</TakeFootprints>
  207. <acceptFilth>false</acceptFilth>
  208. <avoidWander>true</avoidWander>
  209. <driesTo>Soil</driesTo>
  210. </TerrainDef>
  211.  
  212. <TerrainDef>
  213. <defName>BuildableTerrainMarsh</defName>
  214. <label>marsh</label>
  215. <Description>Marsh awful messy terrain good for slowing friend and foe alike.</Description>
  216. <texturePath>Terrain/Surfaces/Marsh</texturePath>
  217. <EdgeType>FadeRough</EdgeType>
  218. <RenderPrecedence>325</RenderPrecedence>
  219. <PathCost>23</PathCost>
  220. <statBases>
  221. <Beauty>-2</Beauty>
  222. <Cleanliness>-2</Cleanliness>
  223. <WorkToBuild>3000</WorkToBuild>
  224. </statBases>
  225. <designationCategory>Floors</designationCategory>
  226. <constructEffect>ConstructDirt</constructEffect>
  227. <ScatterType>Rocky</ScatterType>
  228. <affordances>
  229. <li>Light</li>
  230. <li>Heavy</li>
  231. <li>GrowSoil</li>
  232. <li>Diggable</li>
  233. <li>SmoothHard</li>
  234. <li>SmoothableStone</li>
  235. </affordances>
  236. <TerrainFilthDef>FilthDirt</TerrainFilthDef>
  237. <Fertility>0</Fertility>
  238. <TakeFootprints>True</TakeFootprints>
  239. <acceptFilth>false</acceptFilth>
  240. <avoidWander>true</avoidWander>
  241. <driesTo>Soil</driesTo>
  242. </TerrainDef>
  243.  
  244. <TerrainDef>
  245. <defName>BuildableTerrainSand</defName>
  246. <label>sand</label>
  247. <Description>Sand it's annoying and it gets everywhere.</Description>
  248. <texturePath>Terrain/Surfaces/Sand</texturePath>
  249. <EdgeType>FadeRough</EdgeType>
  250. <RenderPrecedence>350</RenderPrecedence>
  251. <PathCost>4</PathCost>
  252. <statBases>
  253. <Beauty>-1</Beauty>
  254. <Cleanliness>-1</Cleanliness>
  255. <WorkToBuild>3000</WorkToBuild>
  256. </statBases>
  257. <designationCategory>Floors</designationCategory>
  258. <constructEffect>ConstructDirt</constructEffect>
  259. <ScatterType>SoftDry</ScatterType>
  260. <affordances>
  261. <li>Light</li>
  262. <li>Heavy</li>
  263. <li>GrowSoil</li>
  264. <li>Diggable</li>
  265. <li>SmoothHard</li>
  266. <li>SmoothableStone</li>
  267. </affordances>
  268. <TerrainFilthDef>FilthSand</TerrainFilthDef>
  269. <Fertility>0.06</Fertility>
  270. <TakeFootprints>True</TakeFootprints>
  271. </TerrainDef>
  272.  
  273. <TerrainDef>
  274. <defName>BuildableTerrainWaterShallow</defName>
  275. <label>shallow water</label>
  276. <Description>Shallow water that's slow to move in for friend and foe alike.</Description>
  277. <texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath>
  278. <waterDepthShader>Map/WaterDepth</waterDepthShader>
  279. <EdgeType>Water</EdgeType>
  280. <RenderPrecedence>394</RenderPrecedence>
  281. <PathCost>12</PathCost>
  282. <statBases>
  283. <WorkToBuild>3000</WorkToBuild>
  284. </statBases>
  285. <takeSplashes>true</takeSplashes>
  286. <designationCategory>Floors</designationCategory>
  287. <constructEffect>ConstructDirt</constructEffect>
  288. <affordances>
  289. <li>Light</li>
  290. <li>Heavy</li>
  291. <li>GrowSoil</li>
  292. <li>Diggable</li>
  293. <li>SmoothHard</li>
  294. <li>SmoothableStone</li>
  295. </affordances>
  296. <acceptFilth>false</acceptFilth>
  297. <fertility>0</fertility>
  298. <avoidWander>true</avoidWander>
  299. <holdSnow>false</holdSnow>
  300. <driesTo>Gravel</driesTo>
  301. <tags><li>River</li><li>Water</li></tags>
  302. </TerrainDef>
  303.  
  304. <TerrainDef>
  305. <defName>BuildableTerrainWaterDeep</defName>
  306. <label>deep water</label>
  307. <Description>Shallow water that's slow to move in for friend and foe alike.</Description>
  308. <texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath>
  309. <waterDepthShader>Map/WaterDepth</waterDepthShader>
  310. <EdgeType>Water</EdgeType>
  311. <RenderPrecedence>394</RenderPrecedence>
  312. <PathCost>12</PathCost>
  313. <statBases>
  314. <WorkToBuild>3000</WorkToBuild>
  315. </statBases>
  316. <takeSplashes>true</takeSplashes>
  317. <designationCategory>Floors</designationCategory>
  318. <constructEffect>ConstructDirt</constructEffect>
  319. <affordances>
  320. <li>Light</li>
  321. <li>Heavy</li>
  322. <li>GrowSoil</li>
  323. <li>Diggable</li>
  324. <li>SmoothHard</li>
  325. <li>SmoothableStone</li>
  326. </affordances>
  327. <acceptFilth>false</acceptFilth>
  328. <fertility>0</fertility>
  329. <avoidWander>true</avoidWander>
  330. <holdSnow>false</holdSnow>
  331. <driesTo>Gravel</driesTo>
  332. <tags><li>River</li><li>Water</li></tags>
  333. </TerrainDef>
  334.  
  335. </TerrainDefs>
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