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- Landorus-Therian @ Leftovers
- Ability: Intimidate
- EVs: 240 HP / 252 Def / 16 Spe
- Impish Nature
- - Protect
- - Stealth Rock
- - Toxic
- - Earthquake
- Toxapex @ Eject Button
- Ability: Regenerator
- EVs: 252 HP / 4 Def / 252 SpD
- Sassy Nature
- IVs: 0 Atk
- - Recover
- - Toxic Spikes
- - Toxic
- - Scald
- Clefable @ Leftovers
- Ability: Unaware
- EVs: 240 HP / 220 Def / 32 SpD / 16 Spe
- Bold Nature
- IVs: 0 Atk
- - Protect
- - Wish
- - Toxic
- - Moonblast
- Dugtrio @ Groundium Z
- Ability: Arena Trap
- EVs: 244 Atk / 12 SpD / 252 Spe
- Jolly Nature
- - Protect
- - Substitute
- - Toxic
- - Earthquake
- Magnezone @ Expert Belt
- Ability: Magnet Pull
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Magnet Rise
- - Thunderbolt
- - Flash Cannon
- - Hidden Power [Fire]
- Banette-Mega @ Banettite
- Ability: Frisk
- EVs: 160 HP / 252 Atk / 96 Spe
- Adamant Nature
- - Destiny Bond
- - Will-O-Wisp
- - Shadow Sneak
- - Shadow Claw
- Play Style: Describe the major idea behind playing each mons
- 1) Ebelt zone for trapping other steel mons with magnet rise to avoid lando and other mons with coverage.
- 2) Little speed on bannette to outspeed bulky scizor's BP and underspeed most other mons to destiny bond and drop a shadow claw on the switch.
- 3) Lando is defensive wall with protect and toxic to force your opponent to make risky predications
- 4) Tox is special wall to throw toxic spikes down and use eject button to bring in duggy
- 5) Duggy is used to kill major threats to the rest of the team and drop subs on MMawile and toxic on super bulky mons
- 6) Clefable prevents being swept
- Match ups! List of Good vs Bad match ups
- Good match ups: Physical attackers that rely on setting up to do damage, grounded mons, bulky mons weak to ground, Fast teams that are frail, most dragon types, slow and grounded steel types, little to no status options or answers - examples include; Heatran, Magnezone, Gengar, Toxapex, Tyranitar, Mimikyu, Zygarde, Garchomp, Salamence, Skarmory, Bulky Scizor, ferrothorn, MMawile
- Bad match ups: Fast special attackers (especially if they can setup), Flying steel types can be a major problem if magnezone goes down, Bulky leech seed mons, scarf psychic types (especially with terrain), Fast steel types that can setup or have priority, knock off (removes leftovers and eject button), misty terrain (prevents toxic), Sun weather teams - examples include; MVenusaur, Celesteela, Skarmory (If zone dies), Scarf latios, Scarf Tapu Lele, Tapu Fini, Bisharp, MMedicham, MCharizard Y, MSwampert, Greninja, Zapdos
- Possible changes:
- 1) Adding a scarf mon - Nihilego with sludge wave, power gem, grass knot and psychic to kill QD volcarona, MSwampert and MVenusaur
- 2) Adding a scarf mon - Latios offers defog option, trick to cripple stall since there is no stall breaker and psychic for MVenusaur
- 3) Replacing zone with heatran to counter Zard - Y and maintain trapping component by using magma storm and taunt w/ leftty
- 4) Add a stall breaker over Banette or Zone
- 5) Use MLoponny over Banette to counter fast threats such as Koko and Greninja - inc. weakness to psychic types
- 6) Use light screen on Tox to help against Gren and Koko/Lele
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