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Absol-utely

๐Ÿ’  (2.40.0) All New Sync Grids

Dec 26th, 2023
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  1. ====================================================
  2. Trainer: Clair (New Year's 2024)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Defense 5
  36. Defense 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Sp. Def 5
  42. Sp. Def 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. HP 10
  48. HP 10
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  53. Unbending
  54. Defense cannot be lowered.
  55. Color Grid: ๐ŸŸจ Yellow
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Twister: Power 4
  60. Twister: Power โ†‘ 4
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Twister: Power 4
  66. Twister: Power โ†‘ 4
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69. Move level must be 2 or higher
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  72. Twister: Power 4
  73. Twister: Power โ†‘ 4
  74. Color Grid: ๐ŸŸฉ Green
  75. 1 or more adjacent tiles must be activated
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Twister: Move Gauge Refresh 3
  79. Move: Twister Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  80. Color Grid: ๐ŸŸฅ Red
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  85. Twister: Aggravation 1
  86. Move: Twister Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  87. Color Grid: ๐ŸŸฅ Red
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 3 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  92. Defense 10
  93. Defense 10
  94. Color Grid: ๐ŸŸฆ Blue
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 2 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  99. Team Fist Bump 3
  100. Has a chance (40%) of restoring the HP of all allied sync pairs when the userโ€™s attack move is successful.
  101. Color Grid: ๐ŸŸจ Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. HP 10
  107. HP 10
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  112. Dragon Breath: Power 4
  113. Dragon Breath: Power โ†‘ 4
  114. Color Grid: ๐ŸŸฉ Green
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  118. Defense 5
  119. Defense 5
  120. Color Grid: ๐ŸŸฆ Blue
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  124. Dragon Breath: Power 4
  125. Dragon Breath: Power โ†‘ 4
  126. Color Grid: ๐ŸŸฉ Green
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  130. Quick Cure
  131. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  132. Color Grid: ๐ŸŸจ Yellow
  133. 1 or more adjacent tiles must be activated
  134. Move level must be 2 or higher
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  137. Revenge Boost 4
  138. Has a chance (50%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  139. Color Grid: ๐ŸŸจ Yellow
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  144. Youโ€™re Good!: Team Hit and Heal
  145. Move: Youโ€™re Good! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  146. Color Grid: ๐ŸŸฅ Red
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. All Ramped Up 1
  152. Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  153. Color Grid: ๐ŸŸจ Yellow
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  158. WTZ Change: Team Moves โ†‘ 2
  159. Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.
  160. Color Grid: ๐ŸŸจ Yellow
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Sp. Def 5
  166. Sp. Def 5
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. HP 10
  172. HP 10
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  177. Dragon Breath: Power 4
  178. Dragon Breath: Power โ†‘ 4
  179. Color Grid: ๐ŸŸฉ Green
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Sp. Atk 5
  184. Sp. Atk 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Dragon Breath: Power 4
  190. Dragon Breath: Power โ†‘ 4
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  195. Dragon Breath: Hostile Environment 1
  196. Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves.
  197. Color Grid: ๐ŸŸฅ Red
  198. 1 or more adjacent tiles must be activated
  199. Move level must be 2 or higher
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  202. Dragon Breath: Power 4
  203. Dragon Breath: Power โ†‘ 4
  204. Color Grid: ๐ŸŸฉ Green
  205. 1 or more adjacent tiles must be activated
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  208. Dragon Breath: Move Gauge Refresh 3
  209. Move: Dragon Breath Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  210. Color Grid: ๐ŸŸฅ Red
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  215. Hit Paralyzed Opp: HP Recovery 9
  216. Restores the userโ€™s HP when its attack move is successful against a paralyzed opponent.
  217. Color Grid: ๐ŸŸจ Yellow
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 3 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  222. Sp. Def 10
  223. Sp. Def 10
  224. Color Grid: ๐ŸŸฆ Blue
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 2 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Half HP: Restore MP Once 9
  230. Restores 1 MP for the userโ€™s moves when its HP drops to half or below. This effect can activate only once per battle.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Defense 5
  237. Defense 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. HP 10
  243. HP 10
  244. Color Grid: ๐ŸŸฆ Blue
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  248. Twister: Power 4
  249. Twister: Power โ†‘ 4
  250. Color Grid: ๐ŸŸฉ Green
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  254. Twister: Power 4
  255. Twister: Power โ†‘ 4
  256. Color Grid: ๐ŸŸฉ Green
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  260. Sp. Def 5
  261. Sp. Def 5
  262. Color Grid: ๐ŸŸฆ Blue
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  267. Grass Guard
  268. Reduces damage when the user is attacked by Grass-type moves.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Panic Button
  275. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
  276. Color Grid: ๐ŸŸจ Yellow
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. First Aid 4
  282. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Berserk Bunch 1
  289. Raises the Attack of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. New Yearโ€™s Dance Dragon Beam: Power 25
  296. New Yearโ€™s Dance Dragon Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. New Yearโ€™s Dance Dragon Beam: Power 25
  303. New Yearโ€™s Dance Dragon Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Volkner (Lodge)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Sp. Atk 5
  318. Sp. Atk 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Sp. Atk 5
  343. Sp. Atk 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Defense 5
  349. Defense 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. Sp. Def 5
  355. Sp. Def 5
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  360. Speed 5
  361. Speed 5
  362. Color Grid: ๐ŸŸฆ Blue
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  366. Discharge: Power 3
  367. Discharge: Power โ†‘ 3
  368. Color Grid: ๐ŸŸฉ Green
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  372. Discharge: Power 3
  373. Discharge: Power โ†‘ 3
  374. Color Grid: ๐ŸŸฉ Green
  375. 1 or more adjacent tiles must be activated
  376. Move level must be 2 or higher
  377.  
  378. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  379. Discharge: Power 3
  380. Discharge: Power โ†‘ 3
  381. Color Grid: ๐ŸŸฉ Green
  382. 1 or more adjacent tiles must be activated
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  385. Discharge: Move Gauge Refresh 3
  386. Move: Discharge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  387. Color Grid: ๐ŸŸฅ Red
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  392. Superduper Effective 3
  393. Powers up moves that are super effective.
  394. Color Grid: ๐ŸŸจ Yellow
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 3 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  399. Double Down 3
  400. Powers up the userโ€™s sync moves that are super effective.
  401. Color Grid: ๐ŸŸจ Yellow
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 2 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  406. Thrilling Battles Electric Beam: Power 25
  407. Thrilling Battles Electric Beam: Power โ†‘ 25
  408. Color Grid: ๐ŸŸฉ Green
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. HP 10
  414. HP 10
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  419. Sp. Atk 5
  420. Sp. Atk 5
  421. Color Grid: ๐ŸŸฆ Blue
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  425. Discharge: Power 3
  426. Discharge: Power โ†‘ 3
  427. Color Grid: ๐ŸŸฉ Green
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  431. Static Cling 2
  432. Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
  433. Color Grid: ๐ŸŸจ Yellow
  434. 1 or more adjacent tiles must be activated
  435. Move level must be 2 or higher
  436.  
  437. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  438. Discharge: Power 3
  439. Discharge: Power โ†‘ 3
  440. Color Grid: ๐ŸŸฉ Green
  441. 1 or more adjacent tiles must be activated
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Fully Charged!: MP Refresh 2
  445. Move: Fully Charged! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  446. Color Grid: ๐ŸŸฅ Red
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  451. Fully Charged!: Slippery 1
  452. Move: Fully Charged! Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  453. Color Grid: ๐ŸŸฅ Red
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  458. Hostile Environment 1
  459. Raises the chance of inflicting status conditions with the additional effects of moves.
  460. Color Grid: ๐ŸŸจ Yellow
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  465. Thrilling Battles Electric Beam: Power 25
  466. Thrilling Battles Electric Beam: Power โ†‘ 25
  467. Color Grid: ๐ŸŸฉ Green
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. Defense 5
  473. Defense 5
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. Sp. Def 5
  479. Sp. Def 5
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  484. Surf: Power 3
  485. Surf: Power โ†‘ 3
  486. Color Grid: ๐ŸŸฉ Green
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  490. Surf: Power 3
  491. Surf: Power โ†‘ 3
  492. Color Grid: ๐ŸŸฉ Green
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Surf: Power 3
  497. Surf: Power โ†‘ 3
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500. Move level must be 2 or higher
  501.  
  502. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  503. Surf: Move Gauge Refresh 3
  504. Move: Surf Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  505. Color Grid: ๐ŸŸฅ Red
  506. 1 or more adjacent tiles must be activated
  507. Move level must be 2 or higher
  508.  
  509. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  510. Super Freebie 2
  511. Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
  512. Color Grid: ๐ŸŸจ Yellow
  513. 1 or more adjacent tiles must be activated
  514. Move level must be 3 or higher
  515.  
  516. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  517. Sp. Atk 10
  518. Sp. Atk 10
  519. Color Grid: ๐ŸŸฆ Blue
  520. 1 or more adjacent tiles must be activated
  521. Move level must be 2 or higher
  522.  
  523. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  524. Double Down 5
  525. Powers up the userโ€™s sync moves that are super effective.
  526. Color Grid: ๐ŸŸจ Yellow
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 3 or higher
  529.  
  530. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  531. Speed 5
  532. Speed 5
  533. Color Grid: ๐ŸŸฆ Blue
  534. 1 or more adjacent tiles must be activated
  535.  
  536. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  537. Sp. Atk 5
  538. Sp. Atk 5
  539. Color Grid: ๐ŸŸฆ Blue
  540. 1 or more adjacent tiles must be activated
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. HP 10
  544. HP 10
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  549. Fast Runner
  550. Evasiveness cannot be lowered.
  551. Color Grid: ๐ŸŸจ Yellow
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Surf: Power 3
  556. Surf: Power โ†‘ 3
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  561. Speed 10
  562. Speed 10
  563. Color Grid: ๐ŸŸฆ Blue
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  567. Surf: Power 3
  568. Surf: Power โ†‘ 3
  569. Color Grid: ๐ŸŸฉ Green
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  574. Dire Hit +: Move Gauge Refresh 3
  575. Move: Dire Hit + Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  576. Color Grid: ๐ŸŸฅ Red
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  581. Dire Hit +: MP Refresh 2
  582. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  583. Color Grid: ๐ŸŸฅ Red
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Unfortuitous 9
  589. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Catalyst
  596. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  597. Color Grid: ๐ŸŸจ Yellow
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Thrilling Battles Electric Beam: Power 25
  603. Thrilling Battles Electric Beam: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Thrilling Battles Electric Beam: Power 25
  610. Thrilling Battles Electric Beam: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Wallace (New Year's 2024)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Sp. Atk 5
  625. Sp. Atk 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Speed 5
  650. Speed 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Sp. Atk 5
  656. Sp. Atk 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  661. Strange Flames Mind Blown: Move Gauge Refresh 2
  662. Move: Strange Flames Mind Blown Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  663. Color Grid: ๐ŸŸฅ Red
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  667. Strange Flames Mind Blown: Power 2
  668. Strange Flames Mind Blown: Power โ†‘ 2
  669. Color Grid: ๐ŸŸฉ Green
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  673. Gobsmack 4
  674. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  675. Color Grid: ๐ŸŸจ Yellow
  676. 1 or more adjacent tiles must be activated
  677. Move level must be 2 or higher
  678.  
  679. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  680. Strange Flames Mind Blown: Move Gauge Refresh 5
  681. Move: Strange Flames Mind Blown Has a chance (60%) of charging the userโ€™s move gauge by one when a move is successful.
  682. Color Grid: ๐ŸŸฅ Red
  683. 1 or more adjacent tiles must be activated
  684. Move level must be 2 or higher
  685.  
  686. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  687. Strange Flames Mind Blown: Power 2
  688. Strange Flames Mind Blown: Power โ†‘ 2
  689. Color Grid: ๐ŸŸฉ Green
  690. 1 or more adjacent tiles must be activated
  691. Move level must be 2 or higher
  692.  
  693. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  694. Brainpower
  695. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  696. Color Grid: ๐ŸŸจ Yellow
  697. 1 or more adjacent tiles must be activated
  698. Move level must be 3 or higher
  699.  
  700. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  701. Soften Up 1
  702. Critical hits land more easily when the user attacks with a sync move.
  703. Color Grid: ๐ŸŸจ Yellow
  704. 1 or more adjacent tiles must be activated
  705. Move level must be 3 or higher
  706.  
  707. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  708. HP 10
  709. HP 10
  710. Color Grid: ๐ŸŸฆ Blue
  711. 1 or more adjacent tiles must be activated
  712.  
  713. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  714. Speed 5
  715. Speed 5
  716. Color Grid: ๐ŸŸฆ Blue
  717. 1 or more adjacent tiles must be activated
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. Defense 5
  721. Defense 5
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  726. Sp. Def 5
  727. Sp. Def 5
  728. Color Grid: ๐ŸŸฆ Blue
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  732. Shadow Ball: Power 3
  733. Shadow Ball: Power โ†‘ 3
  734. Color Grid: ๐ŸŸฉ Green
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  738. Shadow Ball: Power 3
  739. Shadow Ball: Power โ†‘ 3
  740. Color Grid: ๐ŸŸฉ Green
  741. 1 or more adjacent tiles must be activated
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  744. Shadow Ball: Power 3
  745. Shadow Ball: Power โ†‘ 3
  746. Color Grid: ๐ŸŸฉ Green
  747. 1 or more adjacent tiles must be activated
  748. Move level must be 2 or higher
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  751. Sp. Atk 10
  752. Sp. Atk 10
  753. Color Grid: ๐ŸŸฆ Blue
  754. 1 or more adjacent tiles must be activated
  755. Move level must be 2 or higher
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  758. Itโ€™s Showtime!: MP Refresh 2
  759. Move: Itโ€™s Showtime! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  760. Color Grid: ๐ŸŸฅ Red
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 2 or higher
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  765. Hoenn Analysis: MP Refresh 2
  766. Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  767. Color Grid: ๐ŸŸฅ Red
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 3 or higher
  770.  
  771. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  772. Itโ€™s Showtime!: Ramp Up 2
  773. Move: Itโ€™s Showtime! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  774. Color Grid: ๐ŸŸฅ Red
  775. 1 or more adjacent tiles must be activated
  776. Move level must be 3 or higher
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Sp. Def 5
  780. Sp. Def 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  785. Speed 5
  786. Speed 5
  787. Color Grid: ๐ŸŸฆ Blue
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  791. Defense 5
  792. Defense 5
  793. Color Grid: ๐ŸŸฆ Blue
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  797. Dauntless
  798. Sp. Atk cannot be lowered.
  799. Color Grid: ๐ŸŸจ Yellow
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  803. Shadow Ball: Power 3
  804. Shadow Ball: Power โ†‘ 3
  805. Color Grid: ๐ŸŸฉ Green
  806. 1 or more adjacent tiles must be activated
  807.  
  808. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  809. Shadow Ball: Power 3
  810. Shadow Ball: Power โ†‘ 3
  811. Color Grid: ๐ŸŸฉ Green
  812. 1 or more adjacent tiles must be activated
  813.  
  814. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  815. Shadow Ball: On a Roll 2
  816. Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  817. Color Grid: ๐ŸŸฅ Red
  818. 1 or more adjacent tiles must be activated
  819. Move level must be 2 or higher
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  822. Shadow Ball: Move Gauge Refresh 3
  823. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  824. Color Grid: ๐ŸŸฅ Red
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  829. Shadow Ball: Superduper Effective 5
  830. Move: Shadow Ball Powers up moves that are super effective.
  831. Color Grid: ๐ŸŸฅ Red
  832. 1 or more adjacent tiles must be activated
  833. Move level must be 2 or higher
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  836. Shadow Ball: Brain Gain 9
  837. Move: Shadow Ball Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  838. Color Grid: ๐ŸŸฅ Red
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 3 or higher
  841.  
  842. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  843. Max Phantasm: Power 100
  844. Max Phantasm: Power โ†‘ 100
  845. Color Grid: ๐ŸŽ€ Pink
  846. 1 or more adjacent tiles must be activated
  847. Move level must be 3 or higher
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. HP 10
  851. HP 10
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  856. Strange Flames Mind Blown: Power 2
  857. Strange Flames Mind Blown: Power โ†‘ 2
  858. Color Grid: ๐ŸŸฉ Green
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  862. Strange Flames Mind Blown: Power 2
  863. Strange Flames Mind Blown: Power โ†‘ 2
  864. Color Grid: ๐ŸŸฉ Green
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  868. Strange Flames Mind Blown: Power 2
  869. Strange Flames Mind Blown: Power โ†‘ 2
  870. Color Grid: ๐ŸŸฉ Green
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  874. Healing Sun 1
  875. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  876. Color Grid: ๐ŸŸจ Yellow
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  881. Speeding Sun 2
  882. Quickly charges the move gauge when the weather is sunny.
  883. Color Grid: ๐ŸŸจ Yellow
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  888. One with the Sun
  889. Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
  890. Color Grid: ๐ŸŸจ Yellow
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Charging Sun 3
  896. Powers up the userโ€™s moves when the weather is sunny.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  902. Max Flare: Power 100
  903. Max Flare: Power โ†‘ 100
  904. Color Grid: ๐ŸŽ€ Pink
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Burning Elegant Fire Beam: Power 25
  910. Burning Elegant Fire Beam: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Burning Elegant Fire Beam: Power 25
  917. Burning Elegant Fire Beam: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Grusha
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Attack 5
  942. Attack 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  956. Ice Guard
  957. Reduces damage when the user is attacked by Ice-type moves.
  958. Color Grid: ๐ŸŸจ Yellow
  959. 1 or more adjacent tiles must be activated
  960. Move level must be 2 or higher
  961.  
  962. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  963. Letโ€™s Cool Down!: Propulsion 9
  964. Move: Letโ€™s Cool Down! Reduces the userโ€™s sync move countdown by one when its move is successful.
  965. Color Grid: ๐ŸŸฅ Red
  966. 1 or more adjacent tiles must be activated
  967. Move level must be 4 or higher
  968.  
  969. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  970. Super Interference 2
  971. Raises the chance of inflicting status conditionsโ€”as well as inflicting the flinching, confused, or trapped conditionโ€”with the additional effects of the userโ€™s moves.
  972. Color Grid: ๐ŸŸจ Yellow
  973. 1 or more adjacent tiles must be activated
  974. Move level must be 5 or higher
  975.  
  976. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  977. Fire Guard
  978. Reduces damage when the user is attacked by Fire-type moves.
  979. Color Grid: ๐ŸŸจ Yellow
  980. 1 or more adjacent tiles must be activated
  981. Move level must be 2 or higher
  982.  
  983. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  984. Ice Zone: Team Status Immunity
  985. Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone.
  986. Color Grid: ๐ŸŸจ Yellow
  987. 1 or more adjacent tiles must be activated
  988. Move level must be 4 or higher
  989.  
  990. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  991. Defense Crush 9
  992. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  993. Color Grid: ๐ŸŸจ Yellow
  994. 1 or more adjacent tiles must be activated
  995. Move level must be 5 or higher
  996.  
  997. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  998. Speed 5
  999. Speed 5
  1000. Color Grid: ๐ŸŸฆ Blue
  1001. 1 or more adjacent tiles must be activated
  1002.  
  1003. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1004. Attack 5
  1005. Attack 5
  1006. Color Grid: ๐ŸŸฆ Blue
  1007. 1 or more adjacent tiles must be activated
  1008.  
  1009. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1010. HP 10
  1011. HP 10
  1012. Color Grid: ๐ŸŸฆ Blue
  1013. 1 or more adjacent tiles must be activated
  1014.  
  1015. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1016. Ice Fang: Power 4
  1017. Ice Fang: Power โ†‘ 4
  1018. Color Grid: ๐ŸŸฉ Green
  1019. 1 or more adjacent tiles must be activated
  1020.  
  1021. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1022. Ice Fang: Power 4
  1023. Ice Fang: Power โ†‘ 4
  1024. Color Grid: ๐ŸŸฉ Green
  1025. 1 or more adjacent tiles must be activated
  1026.  
  1027. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1028. Ice Fang: Power 4
  1029. Ice Fang: Power โ†‘ 4
  1030. Color Grid: ๐ŸŸฉ Green
  1031. 1 or more adjacent tiles must be activated
  1032. Move level must be 2 or higher
  1033.  
  1034. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1035. Ice Fang: Move Gauge Refresh 3
  1036. Move: Ice Fang Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1037. Color Grid: ๐ŸŸฅ Red
  1038. 1 or more adjacent tiles must be activated
  1039.  
  1040. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1041. Ice Fang: Accuracy 5
  1042. Ice Fang: Accuracy โ†‘ 5
  1043. Color Grid: ๐ŸŸฉ Green
  1044. 1 or more adjacent tiles must be activated
  1045. Move level must be 2 or higher
  1046.  
  1047. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1048. Trainer Sync Redemption 1
  1049. Restores 1 MP for the userโ€™s Trainer the first time its sync move is used each battle.
  1050. Color Grid: ๐ŸŸจ Yellow
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 3 or higher
  1053.  
  1054. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1055. Team Mighty Sync 9
  1056. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank after using the userโ€™s sync move. This effect can activate only once per battle.
  1057. Color Grid: ๐ŸŸจ Yellow
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 2 or higher
  1060.  
  1061. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1062. Team Fierce Entry 2
  1063. Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle.
  1064. Color Grid: ๐ŸŸจ Yellow
  1065. 1 or more adjacent tiles must be activated
  1066. Move level must be 3 or higher
  1067.  
  1068. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1069. Defense 5
  1070. Defense 5
  1071. Color Grid: ๐ŸŸฆ Blue
  1072. 1 or more adjacent tiles must be activated
  1073.  
  1074. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1075. Snow Shelter
  1076. Protects the user from damage from a hailstorm.
  1077. Color Grid: ๐ŸŸจ Yellow
  1078. 1 or more adjacent tiles must be activated
  1079.  
  1080. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1081. Sp. Def 5
  1082. Sp. Def 5
  1083. Color Grid: ๐ŸŸฆ Blue
  1084. 1 or more adjacent tiles must be activated
  1085.  
  1086. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1087. Absolute Zero Ice Avalanche: Power 4
  1088. Absolute Zero Ice Avalanche: Power โ†‘ 4
  1089. Color Grid: ๐ŸŸฉ Green
  1090. 1 or more adjacent tiles must be activated
  1091.  
  1092. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1093. Letโ€™s Cool Down!: Pep Rally 1
  1094. Move: Letโ€™s Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1095. Color Grid: ๐ŸŸฅ Red
  1096. 1 or more adjacent tiles must be activated
  1097. Move level must be 2 or higher
  1098.  
  1099. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1100. Absolute Zero Ice Avalanche: Power 4
  1101. Absolute Zero Ice Avalanche: Power โ†‘ 4
  1102. Color Grid: ๐ŸŸฉ Green
  1103. 1 or more adjacent tiles must be activated
  1104. Move level must be 2 or higher
  1105.  
  1106. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1107. Letโ€™s Cool Down!: Hit and Heal 9
  1108. Move: Letโ€™s Cool Down! Applies the Gradual Healing effect to the user when its move is successful.
  1109. Color Grid: ๐ŸŸฅ Red
  1110. 1 or more adjacent tiles must be activated
  1111. Move level must be 2 or higher
  1112.  
  1113. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1114. Vigilance
  1115. Protects the user against critical hits.
  1116. Color Grid: ๐ŸŸจ Yellow
  1117. 1 or more adjacent tiles must be activated
  1118. Move level must be 3 or higher
  1119.  
  1120. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1121. Letโ€™s Cool Down!: Move: Team Def โ†‘ & Sp. Def โ†‘ 9
  1122. Move: Letโ€™s Cool Down! Raises the Defense and Sp.ย Def of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1123. Color Grid: ๐ŸŸฅ Red
  1124. 1 or more adjacent tiles must be activated
  1125. Move level must be 3 or higher
  1126.  
  1127. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1128. Sp. Def 5
  1129. Sp. Def 5
  1130. Color Grid: ๐ŸŸฆ Blue
  1131. 1 or more adjacent tiles must be activated
  1132.  
  1133. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1134. Speed 5
  1135. Speed 5
  1136. Color Grid: ๐ŸŸฆ Blue
  1137. 1 or more adjacent tiles must be activated
  1138.  
  1139. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1140. HP 10
  1141. HP 10
  1142. Color Grid: ๐ŸŸฆ Blue
  1143. 1 or more adjacent tiles must be activated
  1144.  
  1145. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1146. Absolute Zero Ice Avalanche: Power 4
  1147. Absolute Zero Ice Avalanche: Power โ†‘ 4
  1148. Color Grid: ๐ŸŸฉ Green
  1149. 1 or more adjacent tiles must be activated
  1150.  
  1151. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1152. Absolute Zero Ice Avalanche: Power 4
  1153. Absolute Zero Ice Avalanche: Power โ†‘ 4
  1154. Color Grid: ๐ŸŸฉ Green
  1155. 1 or more adjacent tiles must be activated
  1156.  
  1157. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1158. Absolute Zero Ice Avalanche: Power 4
  1159. Absolute Zero Ice Avalanche: Power โ†‘ 4
  1160. Color Grid: ๐ŸŸฉ Green
  1161. 1 or more adjacent tiles must be activated
  1162. Move level must be 2 or higher
  1163.  
  1164. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1165. HP 20
  1166. HP 20
  1167. Color Grid: ๐ŸŸฆ Blue
  1168. 1 or more adjacent tiles must be activated
  1169.  
  1170. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1171. Absolute Zero Ice Avalanche: Inspire Ire
  1172. Move: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful.
  1173. Color Grid: ๐ŸŸฅ Red
  1174. 1 or more adjacent tiles must be activated
  1175. Move level must be 2 or higher
  1176.  
  1177. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1178. Use Move When Ice Zone: Team HP Recovery 9
  1179. Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
  1180. Color Grid: ๐ŸŸจ Yellow
  1181. 1 or more adjacent tiles must be activated
  1182. Move level must be 3 or higher
  1183.  
  1184. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1185. Quick Cure
  1186. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1187. Color Grid: ๐ŸŸจ Yellow
  1188. 1 or more adjacent tiles must be activated
  1189. Move level must be 2 or higher
  1190.  
  1191. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1192. Revenge Boost 9
  1193. Charges the userโ€™s move gauge by one when it is hit by an attack move.
  1194. Color Grid: ๐ŸŸจ Yellow
  1195. 1 or more adjacent tiles must be activated
  1196. Move level must be 3 or higher
  1197.  
  1198. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1199. HP 10
  1200. HP 10
  1201. Color Grid: ๐ŸŸฆ Blue
  1202. 1 or more adjacent tiles must be activated
  1203.  
  1204. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1205. Defense 5
  1206. Defense 5
  1207. Color Grid: ๐ŸŸฆ Blue
  1208. 1 or more adjacent tiles must be activated
  1209.  
  1210. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1211. Speed 5
  1212. Speed 5
  1213. Color Grid: ๐ŸŸฆ Blue
  1214. 1 or more adjacent tiles must be activated
  1215.  
  1216. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1217. Ice Fang: Power 4
  1218. Ice Fang: Power โ†‘ 4
  1219. Color Grid: ๐ŸŸช Purple
  1220. 1 or more adjacent tiles must be activated
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1223. Ice Fang: Power 4
  1224. Ice Fang: Power โ†‘ 4
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 2 or higher
  1228.  
  1229. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1230. Dire Hit All +: MP Refresh 2
  1231. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1232. Color Grid: ๐ŸŸฅ Red
  1233. 1 or more adjacent tiles must be activated
  1234. Move level must be 2 or higher
  1235.  
  1236. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1237. Defense 10
  1238. Defense 10
  1239. Color Grid: ๐ŸŸฆ Blue
  1240. 1 or more adjacent tiles must be activated
  1241. Move level must be 2 or higher
  1242.  
  1243. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1244. 1st S-Move: HP Recovery 2
  1245. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time its sync move is used each battle.
  1246. Color Grid: ๐ŸŸจ Yellow
  1247. 1 or more adjacent tiles must be activated
  1248. Move level must be 3 or higher
  1249.  
  1250. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1251. Team Sharp Entry 1
  1252. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1253. Color Grid: ๐ŸŸจ Yellow
  1254. 1 or more adjacent tiles must be activated
  1255. Move level must be 3 or higher
  1256.  
  1257. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1258. Sub-zero Shredder Avalanche: Power 25
  1259. Sub-zero Shredder Avalanche: Power โ†‘ 25
  1260. Color Grid: ๐ŸŸฉ Green
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 3 or higher
  1263.  
  1264. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1265. Sub-zero Shredder Avalanche: Power 25
  1266. Sub-zero Shredder Avalanche: Power โ†‘ 25
  1267. Color Grid: ๐ŸŸฉ Green
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 3 or higher
  1270.  
  1271. ====================================================
  1272. Trainer: Iono
  1273.  
  1274. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1275. HP 10
  1276. HP 10
  1277. Color Grid: ๐ŸŸฆ Blue
  1278.  
  1279. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1280. Sp. Atk 5
  1281. Sp. Atk 5
  1282. Color Grid: ๐ŸŸฆ Blue
  1283.  
  1284. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1285. Defense 5
  1286. Defense 5
  1287. Color Grid: ๐ŸŸฆ Blue
  1288.  
  1289. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1290. Sp. Atk 5
  1291. Sp. Atk 5
  1292. Color Grid: ๐ŸŸฆ Blue
  1293.  
  1294. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1295. Sp. Def 5
  1296. Sp. Def 5
  1297. Color Grid: ๐ŸŸฆ Blue
  1298.  
  1299. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1300. Speed 5
  1301. Speed 5
  1302. Color Grid: ๐ŸŸฆ Blue
  1303.  
  1304. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1305. Unbending
  1306. Defense cannot be lowered.
  1307. Color Grid: ๐ŸŸจ Yellow
  1308. 1 or more adjacent tiles must be activated
  1309. Move level must be 2 or higher
  1310.  
  1311. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1312. Sync Damage Guard
  1313. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1314. Color Grid: ๐ŸŸจ Yellow
  1315. 1 or more adjacent tiles must be activated
  1316. Move level must be 4 or higher
  1317.  
  1318. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1319. Endure Again
  1320. Except in certain circumstances, when the userโ€™s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  1321. Color Grid: ๐ŸŸจ Yellow
  1322. 1 or more adjacent tiles must be activated
  1323. Move level must be 5 or higher
  1324.  
  1325. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1326. Stalwart
  1327. Sp. Def cannot be lowered.
  1328. Color Grid: ๐ŸŸจ Yellow
  1329. 1 or more adjacent tiles must be activated
  1330. Move level must be 2 or higher
  1331.  
  1332. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1333. Eerie Impulse: Full-Bracing P-Move 9
  1334. Move: Eerie Impulse Raises the userโ€™s Defense and Sp.ย Def by 1 stat rank when its Pokรฉmon uses a move.
  1335. Color Grid: ๐ŸŸฅ Red
  1336. 1 or more adjacent tiles must be activated
  1337. Move level must be 4 or higher
  1338.  
  1339. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1340. Stupefying Strike 9
  1341. Lowers the targetโ€™s Sp.ย Def by 1 stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent. Lowers the targetโ€™s Sp.ย Def by 1 stat rank after using the userโ€™s sync move targeting that opponent.
  1342. Color Grid: ๐ŸŸจ Yellow
  1343. 1 or more adjacent tiles must be activated
  1344. Move level must be 5 or higher
  1345.  
  1346. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. Sp. Atk 5
  1348. Sp. Atk 5
  1349. Color Grid: ๐ŸŸฆ Blue
  1350. 1 or more adjacent tiles must be activated
  1351.  
  1352. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. Speed 5
  1354. Speed 5
  1355. Color Grid: ๐ŸŸฆ Blue
  1356. 1 or more adjacent tiles must be activated
  1357.  
  1358. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. HP 10
  1360. HP 10
  1361. Color Grid: ๐ŸŸฆ Blue
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1365. Sp. Atk 5
  1366. Sp. Atk 5
  1367. Color Grid: ๐ŸŸฆ Blue
  1368. 1 or more adjacent tiles must be activated
  1369.  
  1370. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Ultra-Bright Zap Cannon: Power 2
  1372. Ultra-Bright Zap Cannon: Power โ†‘ 2
  1373. Color Grid: ๐ŸŸฉ Green
  1374. 1 or more adjacent tiles must be activated
  1375.  
  1376. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1377. Ultra-Bright Zap Cannon: Power 2
  1378. Ultra-Bright Zap Cannon: Power โ†‘ 2
  1379. Color Grid: ๐ŸŸฉ Green
  1380. 1 or more adjacent tiles must be activated
  1381. Move level must be 2 or higher
  1382.  
  1383. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1384. Ultra-Bright Zap Cannon: Power 2
  1385. Ultra-Bright Zap Cannon: Power โ†‘ 2
  1386. Color Grid: ๐ŸŸฉ Green
  1387. 1 or more adjacent tiles must be activated
  1388.  
  1389. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1390. Sp. Atk 10
  1391. Sp. Atk 10
  1392. Color Grid: ๐ŸŸฆ Blue
  1393. 1 or more adjacent tiles must be activated
  1394. Move level must be 2 or higher
  1395.  
  1396. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1397. Triage Tank 9
  1398. Restores the userโ€™s HP when it is hit by an attack move.
  1399. Color Grid: ๐ŸŸจ Yellow
  1400. 1 or more adjacent tiles must be activated
  1401. Move level must be 3 or higher
  1402.  
  1403. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1404. Brainpower
  1405. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  1406. Color Grid: ๐ŸŸจ Yellow
  1407. 1 or more adjacent tiles must be activated
  1408. Move level must be 2 or higher
  1409.  
  1410. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1411. Team Smart Start 1
  1412. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by 1 rank when the user enters a battle.
  1413. Color Grid: ๐ŸŸจ Yellow
  1414. 1 or more adjacent tiles must be activated
  1415. Move level must be 3 or higher
  1416.  
  1417. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1418. Defense 5
  1419. Defense 5
  1420. Color Grid: ๐ŸŸฆ Blue
  1421. 1 or more adjacent tiles must be activated
  1422.  
  1423. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1424. Lithe
  1425. Prevents the user from getting paralyzed.
  1426. Color Grid: ๐ŸŸจ Yellow
  1427. 1 or more adjacent tiles must be activated
  1428.  
  1429. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1430. Sp. Def 5
  1431. Sp. Def 5
  1432. Color Grid: ๐ŸŸฆ Blue
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1436. Eerie Impulse: Move Gauge Refresh 3
  1437. Move: Eerie Impulse Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1438. Color Grid: ๐ŸŸฅ Red
  1439. 1 or more adjacent tiles must be activated
  1440.  
  1441. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1442. Sp. Def 10
  1443. Sp. Def 10
  1444. Color Grid: ๐ŸŸฆ Blue
  1445. 1 or more adjacent tiles must be activated
  1446. Move level must be 2 or higher
  1447.  
  1448. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1449. Speed 5
  1450. Speed 5
  1451. Color Grid: ๐ŸŸฆ Blue
  1452. 1 or more adjacent tiles must be activated
  1453. Move level must be 2 or higher
  1454.  
  1455. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1456. Brain Brawn 2
  1457. Reduces damage when the user is hit by a special attack move.
  1458. Color Grid: ๐ŸŸจ Yellow
  1459. 1 or more adjacent tiles must be activated
  1460. Move level must be 2 or higher
  1461.  
  1462. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1463. Eerie Impulse: Charging Infliction 2
  1464. Move: Eerie Impulse Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  1465. Color Grid: ๐ŸŸฅ Red
  1466. 1 or more adjacent tiles must be activated
  1467. Move level must be 3 or higher
  1468.  
  1469. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1470. Eerie Impulse: Brain Gain 9
  1471. Move: Eerie Impulse Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  1472. Color Grid: ๐ŸŸฅ Red
  1473. 1 or more adjacent tiles must be activated
  1474. Move level must be 3 or higher
  1475.  
  1476. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. HP 10
  1478. HP 10
  1479. Color Grid: ๐ŸŸฆ Blue
  1480. 1 or more adjacent tiles must be activated
  1481.  
  1482. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1483. Defense 5
  1484. Defense 5
  1485. Color Grid: ๐ŸŸฆ Blue
  1486. 1 or more adjacent tiles must be activated
  1487.  
  1488. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1489. Sp. Def 5
  1490. Sp. Def 5
  1491. Color Grid: ๐ŸŸฆ Blue
  1492. 1 or more adjacent tiles must be activated
  1493.  
  1494. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1495. Unflappable
  1496. Prevents the user from flinching.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1501. Ultra-Bright Zap Cannon: Move Gauge Refresh 3
  1502. Move: Ultra-Bright Zap Cannon Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1503. Color Grid: ๐ŸŸฅ Red
  1504. 1 or more adjacent tiles must be activated
  1505.  
  1506. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1507. Ultra-Bright Zap Cannon: Power 2
  1508. Ultra-Bright Zap Cannon: Power โ†‘ 2
  1509. Color Grid: ๐ŸŸฉ Green
  1510. 1 or more adjacent tiles must be activated
  1511. Move level must be 2 or higher
  1512.  
  1513. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1514. Ultra-Bright Zap Cannon: Power 2
  1515. Ultra-Bright Zap Cannon: Power โ†‘ 2
  1516. Color Grid: ๐ŸŸฉ Green
  1517. 1 or more adjacent tiles must be activated
  1518.  
  1519. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1520. Potion: MP Refresh 2
  1521. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1522. Color Grid: ๐ŸŸฅ Red
  1523. 1 or more adjacent tiles must be activated
  1524. Move level must be 2 or higher
  1525.  
  1526. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1527. Potion: Master Healer 1
  1528. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1529. Color Grid: ๐ŸŸฅ Red
  1530. 1 or more adjacent tiles must be activated
  1531. Move level must be 3 or higher
  1532.  
  1533. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1534. Potion: Master Healer 1
  1535. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1536. Color Grid: ๐ŸŸฅ Red
  1537. 1 or more adjacent tiles must be activated
  1538. Move level must be 2 or higher
  1539.  
  1540. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1541. Potion: MP Refresh 2
  1542. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1543. Color Grid: ๐ŸŸฅ Red
  1544. 1 or more adjacent tiles must be activated
  1545. Move level must be 3 or higher
  1546.  
  1547. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1548. HP 10
  1549. HP 10
  1550. Color Grid: ๐ŸŸฆ Blue
  1551. 1 or more adjacent tiles must be activated
  1552.  
  1553. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1554. Sp. Atk 5
  1555. Sp. Atk 5
  1556. Color Grid: ๐ŸŸฆ Blue
  1557. 1 or more adjacent tiles must be activated
  1558.  
  1559. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1560. Defense 5
  1561. Defense 5
  1562. Color Grid: ๐ŸŸฆ Blue
  1563. 1 or more adjacent tiles must be activated
  1564.  
  1565. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1566. Sp. Def 5
  1567. Sp. Def 5
  1568. Color Grid: ๐ŸŸฆ Blue
  1569. 1 or more adjacent tiles must be activated
  1570.  
  1571. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1572. Natural Remedy
  1573. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1574. Color Grid: ๐ŸŸจ Yellow
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 2 or higher
  1577.  
  1578. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1579. On the Rise!: MP Refresh 2
  1580. Move: On the Rise! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1581. Color Grid: ๐ŸŸฅ Red
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584.  
  1585. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1586. Sterner Stuff 2
  1587. Reduces damage when the user is hit by a physical attack move.
  1588. Color Grid: ๐ŸŸจ Yellow
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1593. S-Move: Team Special Boost โ†‘2 Once 9
  1594. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by 2 ranks after using the userโ€™s sync move. This effect can activate only once per battle.
  1595. Color Grid: ๐ŸŸจ Yellow
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 3 or higher
  1598.  
  1599. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1600. 1st T-Move: Team Sp. Atk โ†‘ 2
  1601. Raises the Sp.ย Atk of all allied sync pairs by 2 stat ranks the first time the userโ€™s Trainer uses a move each battle.
  1602. Color Grid: ๐ŸŸจ Yellow
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1607. Supercharged Streamer Zap Cannon: Power 25
  1608. Supercharged Streamer Zap Cannon: Power โ†‘ 25
  1609. Color Grid: ๐ŸŸฉ Green
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Supercharged Streamer Zap Cannon: Power 25
  1615. Supercharged Streamer Zap Cannon: Power โ†‘ 25
  1616. Color Grid: ๐ŸŸฉ Green
  1617. 1 or more adjacent tiles must be activated
  1618. Move level must be 3 or higher
  1619.  
  1620. ====================================================
  1621. Trainer: Katherine (Furisode Girl)
  1622.  
  1623. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1624. HP 10
  1625. HP 10
  1626. Color Grid: ๐ŸŸฆ Blue
  1627.  
  1628. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1629. Sp. Atk 5
  1630. Sp. Atk 5
  1631. Color Grid: ๐ŸŸฆ Blue
  1632.  
  1633. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1634. Defense 5
  1635. Defense 5
  1636. Color Grid: ๐ŸŸฆ Blue
  1637.  
  1638. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1639. Sp. Atk 5
  1640. Sp. Atk 5
  1641. Color Grid: ๐ŸŸฆ Blue
  1642.  
  1643. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1644. Sp. Def 5
  1645. Sp. Def 5
  1646. Color Grid: ๐ŸŸฆ Blue
  1647.  
  1648. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1649. Speed 5
  1650. Speed 5
  1651. Color Grid: ๐ŸŸฆ Blue
  1652.  
  1653. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1654. Sp. Atk 5
  1655. Sp. Atk 5
  1656. Color Grid: ๐ŸŸฆ Blue
  1657. 1 or more adjacent tiles must be activated
  1658.  
  1659. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1660. Sp. Def 5
  1661. Sp. Def 5
  1662. Color Grid: ๐ŸŸฆ Blue
  1663. 1 or more adjacent tiles must be activated
  1664.  
  1665. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1666. Defense 5
  1667. Defense 5
  1668. Color Grid: ๐ŸŸฆ Blue
  1669. 1 or more adjacent tiles must be activated
  1670.  
  1671. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1672. Dauntless
  1673. Sp. Atk cannot be lowered.
  1674. Color Grid: ๐ŸŸจ Yellow
  1675. 1 or more adjacent tiles must be activated
  1676.  
  1677. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1678. HP 10
  1679. HP 10
  1680. Color Grid: ๐ŸŸฆ Blue
  1681. 1 or more adjacent tiles must be activated
  1682.  
  1683. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1684. Dazzling Gleam: Power 4
  1685. Dazzling Gleam: Power โ†‘ 4
  1686. Color Grid: ๐ŸŸฉ Green
  1687. 1 or more adjacent tiles must be activated
  1688. Move level must be 2 or higher
  1689.  
  1690. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1691. Dazzling Gleam: Power 4
  1692. Dazzling Gleam: Power โ†‘ 4
  1693. Color Grid: ๐ŸŸฉ Green
  1694. 1 or more adjacent tiles must be activated
  1695.  
  1696. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1697. Dazzling Gleam: Move Gauge Refresh 3
  1698. Move: Dazzling Gleam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1699. Color Grid: ๐ŸŸฅ Red
  1700. 1 or more adjacent tiles must be activated
  1701. Move level must be 2 or higher
  1702.  
  1703. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1704. Dazzling Gleam: Superduper Effective 9
  1705. Move: Dazzling Gleam Powers up moves that are super effective.
  1706. Color Grid: ๐ŸŸฅ Red
  1707. 1 or more adjacent tiles must be activated
  1708. Move level must be 3 or higher
  1709.  
  1710. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1711. Sp. Atk 10
  1712. Sp. Atk 10
  1713. Color Grid: ๐ŸŸฆ Blue
  1714. 1 or more adjacent tiles must be activated
  1715. Move level must be 2 or higher
  1716.  
  1717. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1718. Dazzling Gleam: Gobsmack 4
  1719. Move: Dazzling Gleam Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1720. Color Grid: ๐ŸŸฅ Red
  1721. 1 or more adjacent tiles must be activated
  1722. Move level must be 3 or higher
  1723.  
  1724. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1725. Defense 5
  1726. Defense 5
  1727. Color Grid: ๐ŸŸฆ Blue
  1728. 1 or more adjacent tiles must be activated
  1729.  
  1730. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1731. Sp. Atk 5
  1732. Sp. Atk 5
  1733. Color Grid: ๐ŸŸฆ Blue
  1734. 1 or more adjacent tiles must be activated
  1735.  
  1736. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1737. Sp. Def 5
  1738. Sp. Def 5
  1739. Color Grid: ๐ŸŸฆ Blue
  1740. 1 or more adjacent tiles must be activated
  1741.  
  1742. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1743. Natural Remedy
  1744. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1745. Color Grid: ๐ŸŸจ Yellow
  1746. 1 or more adjacent tiles must be activated
  1747. Move level must be 2 or higher
  1748.  
  1749. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1750. HP 10
  1751. HP 10
  1752. Color Grid: ๐ŸŸฆ Blue
  1753. 1 or more adjacent tiles must be activated
  1754.  
  1755. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1756. Sweet Scent: Move Gauge Refresh 3
  1757. Move: Sweet Scent Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1758. Color Grid: ๐ŸŸฅ Red
  1759. 1 or more adjacent tiles must be activated
  1760. Move level must be 2 or higher
  1761.  
  1762. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1763. Double Down 3
  1764. Powers up the userโ€™s sync moves that are super effective.
  1765. Color Grid: ๐ŸŸจ Yellow
  1766. 1 or more adjacent tiles must be activated
  1767. Move level must be 2 or higher
  1768.  
  1769. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1770. Fast-Track 9
  1771. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  1772. Color Grid: ๐ŸŸจ Yellow
  1773. 1 or more adjacent tiles must be activated
  1774. Move level must be 3 or higher
  1775.  
  1776. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1777. Sweet Scent: Move Gauge Refresh 9
  1778. Move: Sweet Scent Charges the userโ€™s move gauge by one when its move is successful.
  1779. Color Grid: ๐ŸŸฅ Red
  1780. 1 or more adjacent tiles must be activated
  1781. Move level must be 3 or higher
  1782.  
  1783. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1784. Defense 5
  1785. Defense 5
  1786. Color Grid: ๐ŸŸฆ Blue
  1787. 1 or more adjacent tiles must be activated
  1788.  
  1789. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1790. Sp. Def 5
  1791. Sp. Def 5
  1792. Color Grid: ๐ŸŸฆ Blue
  1793. 1 or more adjacent tiles must be activated
  1794.  
  1795. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1796. Speed 5
  1797. Speed 5
  1798. Color Grid: ๐ŸŸฆ Blue
  1799. 1 or more adjacent tiles must be activated
  1800.  
  1801. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1802. HP 10
  1803. HP 10
  1804. Color Grid: ๐ŸŸฆ Blue
  1805. 1 or more adjacent tiles must be activated
  1806.  
  1807. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1808. Quick Cure
  1809. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1810. Color Grid: ๐ŸŸจ Yellow
  1811. 1 or more adjacent tiles must be activated
  1812. Move level must be 2 or higher
  1813.  
  1814. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1815. Charm: Move Gauge Refresh 3
  1816. Move: Charm Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1817. Color Grid: ๐ŸŸฅ Red
  1818. 1 or more adjacent tiles must be activated
  1819. Move level must be 2 or higher
  1820.  
  1821. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1822. Beautiful Determination Fairy Beam: Power 25
  1823. Beautiful Determination Fairy Beam: Power โ†‘ 25
  1824. Color Grid: ๐ŸŸฉ Green
  1825. 1 or more adjacent tiles must be activated
  1826. Move level must be 3 or higher
  1827.  
  1828. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1829. Dragon Guard
  1830. Reduces damage when the user is attacked by Dragon-type moves.
  1831. Color Grid: ๐ŸŸจ Yellow
  1832. 1 or more adjacent tiles must be activated
  1833. Move level must be 2 or higher
  1834.  
  1835. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1836. Charm: Move Gauge Refresh 9
  1837. Move: Charm Charges the userโ€™s move gauge by one when its move is successful.
  1838. Color Grid: ๐ŸŸฅ Red
  1839. 1 or more adjacent tiles must be activated
  1840. Move level must be 3 or higher
  1841.  
  1842. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1843. Sp. Atk 5
  1844. Sp. Atk 5
  1845. Color Grid: ๐ŸŸฆ Blue
  1846. 1 or more adjacent tiles must be activated
  1847.  
  1848. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1849. Speed 5
  1850. Speed 5
  1851. Color Grid: ๐ŸŸฆ Blue
  1852. 1 or more adjacent tiles must be activated
  1853.  
  1854. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1855. Defense 5
  1856. Defense 5
  1857. Color Grid: ๐ŸŸฆ Blue
  1858. 1 or more adjacent tiles must be activated
  1859.  
  1860. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1861. Dazzling Gleam: Power 4
  1862. Dazzling Gleam: Power โ†‘ 4
  1863. Color Grid: ๐ŸŸฉ Green
  1864. 1 or more adjacent tiles must be activated
  1865.  
  1866. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1867. Sp. Def 5
  1868. Sp. Def 5
  1869. Color Grid: ๐ŸŸฆ Blue
  1870. 1 or more adjacent tiles must be activated
  1871.  
  1872. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1873. Dazzling Gleam: Power 4
  1874. Dazzling Gleam: Power โ†‘ 4
  1875. Color Grid: ๐ŸŸฉ Green
  1876. 1 or more adjacent tiles must be activated
  1877.  
  1878. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1879. Dazzling Gleam: Power 4
  1880. Dazzling Gleam: Power โ†‘ 4
  1881. Color Grid: ๐ŸŸฉ Green
  1882. 1 or more adjacent tiles must be activated
  1883. Move level must be 2 or higher
  1884.  
  1885. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1886. Time to Attack!: Move Gauge Refresh 3
  1887. Move: Time to Attack! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1888. Color Grid: ๐ŸŸฅ Red
  1889. 1 or more adjacent tiles must be activated
  1890. Move level must be 2 or higher
  1891.  
  1892. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1893. Time to Attack!: MP Refresh 2
  1894. Move: Time to Attack! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1895. Color Grid: ๐ŸŸฅ Red
  1896. 1 or more adjacent tiles must be activated
  1897. Move level must be 2 or higher
  1898.  
  1899. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1900. Beautiful Determination Fairy Beam: Power 25
  1901. Beautiful Determination Fairy Beam: Power โ†‘ 25
  1902. Color Grid: ๐ŸŸฉ Green
  1903. 1 or more adjacent tiles must be activated
  1904. Move level must be 3 or higher
  1905.  
  1906. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1907. Sharp Entry 1
  1908. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1909. Color Grid: ๐ŸŸจ Yellow
  1910. 1 or more adjacent tiles must be activated
  1911. Move level must be 3 or higher
  1912.  
  1913. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1914. Beautiful Determination Fairy Beam: Power 25
  1915. Beautiful Determination Fairy Beam: Power โ†‘ 25
  1916. Color Grid: ๐ŸŸช Purple
  1917. 1 or more adjacent tiles must be activated
  1918. Move level must be 3 or higher
  1919.  
  1920. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1921. Beautiful Determination Fairy Beam: Power 25
  1922. Beautiful Determination Fairy Beam: Power โ†‘ 25
  1923. Color Grid: ๐ŸŸช Purple
  1924. 1 or more adjacent tiles must be activated
  1925. Move level must be 3 or higher
  1926.  
  1927.  
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