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  1. -created by robert-
  2.  
  3. wait(0.2)
  4.  
  5.  
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = nil
  28. if sick == nil then
  29. sick = Instance.new("Sound",Character)
  30. sick.SoundId = "rbxassetid://1073360199"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 0.5
  34. sick:Play()
  35. end
  36. Taunts = {907330619,907332856,907329893}
  37. ALONE = 907328147
  38. script.Parent = workspace
  39. HASDIED = false
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95.  
  96. --//=================================\\
  97. --|| CUSTOMIZATION
  98. --\\=================================//
  99.  
  100. Player_Size = 1 --Size of the player.
  101. Animation_Speed = 3
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103.  
  104. local Speed = 16
  105. local Effects2 = {}
  106.  
  107. --//=================================\\
  108. --|| END OF CUSTOMIZATION
  109. --\\=================================//
  110.  
  111. local function weldBetween(a, b)
  112. local weldd = Instance.new("ManualWeld")
  113. weldd.Part0 = a
  114. weldd.Part1 = b
  115. weldd.C0 = CFrame.new()
  116. weldd.C1 = b.CFrame:inverse() * a.CFrame
  117. weldd.Parent = a
  118. return weldd
  119. end
  120.  
  121. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  122. local acs = Instance.new("Part")
  123. acs.CanCollide = false
  124. acs.Anchored = false
  125. acs.Size = Vector3.new(0,0,0)
  126. acs.CFrame = attachmentpart.CFrame
  127. acs.Parent = Character
  128. acs.BrickColor = color
  129. local meshs = Instance.new("SpecialMesh")
  130. meshs.MeshId = mesh
  131. meshs.TextureId = texture
  132. meshs.Parent = acs
  133. meshs.Scale = scale
  134. meshs.Offset = offset
  135. weldBetween(attachmentpart,acs)
  136. end
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local CHANGEDEFENSE = 0
  147. local CHANGEDAMAGE = 0
  148. local CHANGEMOVEMENT = 0
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local WALK = 0
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Weapon = IT("Model")
  169. Weapon.Name = "Adds"
  170. local Tail = IT("Model",Weapon)
  171. Tail.Name = "Tail"
  172. local Minions = IT("Model",Character)
  173. Minions.Name = "MinionFolder"
  174. local Effects = IT("Folder", Weapon)
  175. Effects.Name = "Effects"
  176. local ANIMATOR = Humanoid.Animator
  177. local ANIMATE = Character.Animate
  178. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  179. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  180. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  181. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  182. local UNANCHOR = true
  183.  
  184. local SKILLTEXTCOLOR = C3(1,1,1)
  185.  
  186. --//=================================\\
  187. --\\=================================//
  188.  
  189.  
  190. --//=================================\\
  191. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  192. --\\=================================//
  193.  
  194. ArtificialHB = Instance.new("BindableEvent", script)
  195. ArtificialHB.Name = "ArtificialHB"
  196.  
  197. script:WaitForChild("ArtificialHB")
  198.  
  199. frame = Frame_Speed
  200. tf = 0
  201. allowframeloss = false
  202. tossremainder = false
  203. lastframe = tick()
  204. script.ArtificialHB:Fire()
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. if allowframeloss then
  210. script.ArtificialHB:Fire()
  211. lastframe = tick()
  212. else
  213. for i = 1, math.floor(tf / frame) do
  214. script.ArtificialHB:Fire()
  215. end
  216. lastframe = tick()
  217. end
  218. if tossremainder then
  219. tf = 0
  220. else
  221. tf = tf - frame * math.floor(tf / frame)
  222. end
  223. end
  224. end)
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230.  
  231.  
  232.  
  233. --//=================================\\
  234. --|| SOME FUNCTIONS
  235. --\\=================================//
  236.  
  237. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  238. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  239. end
  240.  
  241. function PositiveAngle(NUMBER)
  242. if NUMBER >= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function NegativeAngle(NUMBER)
  249. if NUMBER <= 0 then
  250. NUMBER = 0
  251. end
  252. return NUMBER
  253. end
  254.  
  255. function Swait(NUMBER)
  256. if NUMBER == 0 or NUMBER == nil then
  257. ArtificialHB.Event:wait()
  258. else
  259. for i = 1, NUMBER do
  260. ArtificialHB.Event:wait()
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378.  
  379. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  380. local NEWWELD = IT(TYPE)
  381. NEWWELD.Part0 = PART0
  382. NEWWELD.Part1 = PART1
  383. NEWWELD.C0 = C0
  384. NEWWELD.C1 = C1
  385. NEWWELD.Parent = PARENT
  386. return NEWWELD
  387. end
  388.  
  389. function CreateSound(ID, PARENT, VOLUME, PITCH)
  390. local NEWSOUND = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = IT("Sound", PARENT)
  393. NEWSOUND.Volume = VOLUME
  394. NEWSOUND.Pitch = PITCH
  395. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  396. Swait()
  397. NEWSOUND:play()
  398. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  399. end))
  400. return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  409. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  410. local mesh = IT("SpecialMesh",wave)
  411. mesh.MeshType = "FileMesh"
  412. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  413. mesh.Scale = SIZE
  414. mesh.Offset = VT(0,0,-SIZE.X/8)
  415. wave.CFrame = CFRAME
  416. coroutine.resume(coroutine.create(function(PART)
  417. for i = 1, WAIT do
  418. Swait()
  419. mesh.Scale = mesh.Scale + GROW
  420. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  421. if DOESROT == true then
  422. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  423. end
  424. wave.Transparency = wave.Transparency + (0.5/WAIT)
  425. if wave.Transparency > 0.99 then
  426. wave:remove()
  427. end
  428. end
  429. end))
  430. end
  431.  
  432. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  434. local mesh = IT("SpecialMesh",wave)
  435. mesh.MeshType = "FileMesh"
  436. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  437. mesh.Scale = SIZE
  438. mesh.Offset = VT(0,0,-SIZE.X/8)
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  445. if DOESROT == true then
  446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  447. end
  448. wave.Transparency = wave.Transparency + (0.5/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  458. local mesh = IT("SpecialMesh",wave)
  459. mesh.MeshType = "FileMesh"
  460. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  461. mesh.Scale = SIZE
  462. mesh.Offset = VT(0,0,-SIZE.X/8)
  463. wave.CFrame = CFRAME
  464. coroutine.resume(coroutine.create(function(PART)
  465. for i = 1, WAIT do
  466. Swait()
  467. mesh.Scale = mesh.Scale + GROW
  468. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  469. if DOESROT == true then
  470. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  471. end
  472. wave.Transparency = wave.Transparency + (0.5/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  482. local mesh = IT("SpecialMesh",wave)
  483. mesh.MeshType = "FileMesh"
  484. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  485. mesh.Scale = SIZE
  486. mesh.Offset = VT(0,0,-SIZE.X/8)
  487. wave.CFrame = CFRAME
  488. coroutine.resume(coroutine.create(function(PART)
  489. for i = 1, WAIT do
  490. Swait()
  491. mesh.Scale = mesh.Scale + GROW
  492. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  493. if DOESROT == true then
  494. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  495. end
  496. wave.Transparency = wave.Transparency + (0.5/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  505. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  506. local mesh = IT("SpecialMesh",wave)
  507. mesh.MeshType = "FileMesh"
  508. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  509. mesh.Scale = SIZE
  510. wave.CFrame = CFRAME
  511. coroutine.resume(coroutine.create(function(PART)
  512. for i = 1, WAIT do
  513. Swait()
  514. mesh.Scale = mesh.Scale + GROW
  515. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  516. if DOESROT == true then
  517. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  518. end
  519. wave.Transparency = wave.Transparency + (0.5/WAIT)
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  528. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  529. local mesh = IT("SpecialMesh",wave)
  530. mesh.MeshType = "FileMesh"
  531. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  532. mesh.Scale = SIZE
  533. wave.CFrame = CFRAME
  534. coroutine.resume(coroutine.create(function(PART)
  535. for i = 1, WAIT do
  536. Swait()
  537. mesh.Scale = mesh.Scale + GROW
  538. if DOESROT == true then
  539. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  540. end
  541. wave.Transparency = wave.Transparency + (0.5/WAIT)
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  550. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  551. local mesh = IT("SpecialMesh",wave)
  552. mesh.MeshType = "FileMesh"
  553. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  554. mesh.Scale = SIZE
  555. mesh.Offset = VT(0,0,0)
  556. wave.CFrame = CFRAME
  557. coroutine.resume(coroutine.create(function(PART)
  558. for i = 1, WAIT do
  559. Swait()
  560. mesh.Scale = mesh.Scale + GROW
  561. if DOESROT == true then
  562. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  563. end
  564. wave.Transparency = wave.Transparency + (0.5/WAIT)
  565. if wave.Transparency > 0.99 then
  566. wave:remove()
  567. end
  568. end
  569. end))
  570. end
  571.  
  572. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  574. local mesh = IT("SpecialMesh",wave)
  575. mesh.MeshType = "Sphere"
  576. mesh.Scale = SIZE
  577. mesh.Offset = VT(0,0,0)
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. wave.Transparency = wave.Transparency + (1/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  593. local mesh = IT("BlockMesh",wave)
  594. wave.CFrame = CFRAME
  595. coroutine.resume(coroutine.create(function(PART)
  596. for i = 1, WAIT do
  597. Swait()
  598. mesh.Scale = mesh.Scale + GROW
  599. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  600. wave.Transparency = wave.Transparency + (1/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  610. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  611. wave.CFrame = CFRAME
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, WAIT do
  614. Swait()
  615. mesh.Scale = mesh.Scale * GROW
  616. wave.Transparency = wave.Transparency + (0.5/WAIT)
  617. if wave.Transparency > 0.99 then
  618. wave:remove()
  619. end
  620. end
  621. end))
  622. end
  623.  
  624. function MakeForm(PART,TYPE)
  625. if TYPE == "Cyl" then
  626. local MSH = IT("CylinderMesh",PART)
  627. elseif TYPE == "Ball" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Sphere"
  630. elseif TYPE == "Wedge" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Wedge"
  633. end
  634. end
  635.  
  636. function CheckTableForString(Table, String)
  637. for i, v in pairs(Table) do
  638. if string.find(string.lower(String), string.lower(v)) then
  639. return true
  640. end
  641. end
  642. return false
  643. end
  644.  
  645. function CheckIntangible(Hit)
  646. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  647. if Hit and Hit.Parent then
  648. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  649. return true
  650. end
  651. end
  652. return false
  653. end
  654.  
  655. Debris = game:GetService("Debris")
  656.  
  657. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  658. local Direction = CFrame.new(StartPos, Vec).lookVector
  659. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  660. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  661. if RayHit and CheckIntangible(RayHit) then
  662. if DelayIfHit then
  663. wait()
  664. end
  665. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  666. end
  667. return RayHit, RayPos, RayNormal
  668. end
  669.  
  670. function turnto(position)
  671. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  672. end
  673.  
  674. --//=================================\\
  675. --|| WEAPON CREATION
  676. --\\=================================//
  677.  
  678. local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  679. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  680. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  681.  
  682. local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  683. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  684. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  685.  
  686. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  687. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  688. MakeForm(part,"Ball")
  689. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  690. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  691. MakeForm(Eye,"Ball")
  692. Eye.Color = C3(0,0,0)
  693. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  694. local LASTPART = Torso
  695. for b = 1, 17 do
  696. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  697. TAIL1.Color = C3(0,0,0)
  698. local weld = nil
  699. local WAG = -1*(b/15)
  700. if LASTPART == Torso then
  701. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local FRAME = IT("CFrameValue",TAIL1)
  703. FRAME.Name = "Frame"
  704. FRAME.Value = CF(0, 0.5, -0.2)
  705. else
  706. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local FRAME = IT("CFrameValue",TAIL1)
  708. FRAME.Name = "Frame"
  709. FRAME.Value = CF(0, 0, WAG)
  710. end
  711. local FRAME = IT("NumberValue",TAIL1)
  712. FRAME.Name = "Time"
  713. FRAME.Value = b
  714. LASTPART = TAIL1
  715. end
  716.  
  717. Weapon.Parent = Character
  718.  
  719. Humanoid.HealthChanged:connect(function()
  720. if Humanoid.Health == 0 then
  721. Humanoid.MaxHealth = "inf"
  722. Humanoid.Health = "inf"
  723. end
  724. end)
  725.  
  726. Humanoid.Died:connect(function()
  727. ATTACK = true
  728. HASDIED = true
  729. Character.Parent = nil
  730. local corpse = Character
  731. local CFRAME = RootPart.CFrame
  732. Character = nil
  733. repeat Swait() until Player.Character ~= corpse
  734. Character = Player.Character
  735. repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
  736. PlayerGui = Player.PlayerGui
  737. Cam = workspace.CurrentCamera
  738. Backpack = Player.Backpack
  739. RootPart = Character["HumanoidRootPart"]
  740. Torso = Character["Torso"]
  741. Head = Character["Head"]
  742. RightArm = Character["Right Arm"]
  743. LeftArm = Character["Left Arm"]
  744. RightLeg = Character["Right Leg"]
  745. LeftLeg = Character["Left Leg"]
  746. RootJoint = RootPart["RootJoint"]
  747. Neck = Torso["Neck"]
  748. RightShoulder = Torso["Right Shoulder"]
  749. LeftShoulder = Torso["Left Shoulder"]
  750. RightHip = Torso["Right Hip"]
  751. LeftHip = Torso["Left Hip"]
  752. Humanoid = Character.Humanoid
  753. RootPart.CFrame = CFRAME
  754. sick:remove()
  755. WEAPONGUI = IT("ScreenGui", PlayerGui)
  756. WEAPONGUI.Name = "Weapon GUI"
  757. Weapon = IT("Model",Character)
  758. Weapon.Name = "Adds"
  759. Minions = IT("Model",Character)
  760. Minions.Name = "MinionFolder"
  761. Effects = IT("Folder", Weapon)
  762. Effects.Name = "Effects"
  763. Tail = IT("Model",Weapon)
  764. Tail.Name = "Tail"
  765. wait()
  766. Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  767. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  768. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  769.  
  770. Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  771. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  772. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  773. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  774. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  776. MakeForm(part,"Ball")
  777. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  778. PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  779. MakeForm(Eye,"Ball")
  780. Eye.Color = C3(0,0,0)
  781. local LASTPART = Torso
  782. for b = 1, 17 do
  783. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  784. TAIL1.Color = C3(0,0,0)
  785. local weld = nil
  786. local WAG = -1*(b/15)
  787. if LASTPART == Torso then
  788. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local FRAME = IT("CFrameValue",TAIL1)
  790. FRAME.Name = "Frame"
  791. FRAME.Value = CF(0, 0.5, -0.2)
  792. else
  793. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local FRAME = IT("CFrameValue",TAIL1)
  795. FRAME.Name = "Frame"
  796. FRAME.Value = CF(0, 0, WAG)
  797. end
  798. local FRAME = IT("NumberValue",TAIL1)
  799. FRAME.Name = "Time"
  800. FRAME.Value = b
  801. LASTPART = TAIL1
  802. end
  803. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  804. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  805. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  806. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  807. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  808. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  809.  
  810. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  811. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  812. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  813. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  814. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  815. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  816. HASDIED = false
  817. ATTACK = false
  818. end)
  819.  
  820. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  821. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  822. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  823. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  824. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  825. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  826.  
  827. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  828. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  829. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  830. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  831. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  832. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  833.  
  834. --//=================================\\
  835. --|| DAMAGE FUNCTIONS
  836. --\\=================================//
  837.  
  838. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  839. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  840. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  841. local BODYGYRO = IT("BodyGyro", STATPART)
  842. local BODYPOSITION = IT("BodyPosition", STATPART)
  843. BODYPOSITION.P = 2000
  844. BODYPOSITION.D = 100
  845. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  846. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  847. game:GetService("Debris"):AddItem(STATPART ,5)
  848. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  849. BILLBOARDGUI.Adornee = STATPART
  850. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  851. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  852. BILLBOARDGUI.AlwaysOnTop = false
  853. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  854. TEXTLABEL.BackgroundTransparency = 1
  855. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  856. TEXTLABEL.Text = TEXT
  857. TEXTLABEL.Font = "SciFi"
  858. TEXTLABEL.FontSize="Size42"
  859. TEXTLABEL.TextColor3 = COLOR
  860. TEXTLABEL.TextStrokeTransparency = 1
  861. TEXTLABEL.TextScaled = true
  862. TEXTLABEL.TextWrapped = true
  863. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  864. if LABELTYPE == "Normal" then
  865. for i = 1, 30 do
  866. Swait()
  867. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  868. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  869. end
  870. elseif LABELTYPE == "Debuff" then
  871. for i = 1, 30 do
  872. Swait()
  873. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  874. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  875. end
  876. elseif LABELTYPE == "Shock" then
  877. local ORIGIN = STATPART.Position
  878. for i = 1, 30 do
  879. Swait()
  880. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  881. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  882. end
  883. end
  884. THEPART.Parent = nil
  885. end),STATPART, BODYPOSITION, TEXTLABEL)
  886. end
  887.  
  888. --//=================================\\
  889. --|| DAMAGING
  890. --\\=================================//
  891.  
  892. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  893. local dmg = math.random(min,max)
  894. for i,v in ipairs(workspace:GetChildren()) do
  895. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  896. local body = v:GetChildren()
  897. for part = 1, #body do
  898. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  899. if(body[part].Position - position).Magnitude < radius then
  900. if v.ClassName == "Model" then
  901. if v:FindFirstChild("Humanoid") then
  902. if v.Humanoid.Health ~= 0 then
  903. if CanBeDodgedByJumping == true then
  904. if body[part].Position.Y < position.Y+5 then
  905. if math.random(1,100) < critrate+1 then
  906. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  907. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  908. else
  909. v.Humanoid.Health = v.Humanoid.Health - dmg
  910. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  911. end
  912. local defence = Instance.new("BoolValue",v)
  913. defence.Name = ("HitBy"..Player.Name)
  914. game:GetService("Debris"):AddItem(defence, 0.01)
  915. end
  916. else
  917. if beserk == true then
  918. v.Humanoid.Health = 0
  919. end
  920. if math.random(1,100) < critrate+1 then
  921. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  922. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  923. else
  924. v.Humanoid.Health = v.Humanoid.Health - dmg
  925. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  926. end
  927. local defence = Instance.new("BoolValue",v)
  928. defence.Name = ("HitBy"..Player.Name)
  929. game:GetService("Debris"):AddItem(defence, 0.01)
  930. end
  931. end
  932. end
  933. end
  934. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  935. end
  936. end
  937. end
  938. if v.ClassName == "Part" then
  939. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  940. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  941. end
  942. end
  943. end
  944. end
  945. end
  946.  
  947. function Sink(position,radius)
  948. for i,v in ipairs(workspace:GetChildren()) do
  949. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  950. local body = v:GetChildren()
  951. for part = 1, #body do
  952. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  953. if(body[part].Position - position).Magnitude < radius then
  954. if v.ClassName == "Model" then
  955. if v:FindFirstChild("Humanoid") then
  956. local defence = Instance.new("BoolValue",v)
  957. defence.Name = ("Hit2By"..Player.Name)
  958. if v.Humanoid.Health ~= 0 then
  959. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  960. if TORS ~= nil then
  961. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  962. coroutine.resume(coroutine.create(function()
  963. if HITFLOOR2 ~= nil then
  964. TORS.Anchored = true
  965. table.insert(Effects2,{v})
  966. repeat
  967. Swait()
  968. TORS.CFrame = TORS.CFrame * CF(0,-1,0)
  969. until TORS.Position.Y<position.Y-4
  970. v:remove()
  971. end
  972. end))
  973. end
  974. end
  975. end
  976. end
  977. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  978. end
  979. end
  980. end
  981. end
  982. end
  983. end
  984.  
  985. --//=================================\\
  986. --|| ATTACK FUNCTIONS AND STUFF
  987. --\\=================================//
  988.  
  989. local asd = Instance.new("ParticleEmitter")
  990. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  991. asd.LightEmission = .1
  992. asd.Size = NumberSequence.new(0.2)
  993. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  994. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  995. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  996. asd.Transparency = bbb
  997. asd.Size = aaa
  998. asd.ZOffset = .9
  999. asd.Acceleration = Vector3.new(0, -5, 0)
  1000. asd.LockedToPart = false
  1001. asd.EmissionDirection = "Back"
  1002. asd.Lifetime = NumberRange.new(1, 2)
  1003. asd.Rotation = NumberRange.new(-100, 100)
  1004. asd.RotSpeed = NumberRange.new(-100, 100)
  1005. asd.Speed = NumberRange.new(2)
  1006. asd.Enabled = false
  1007. asd.VelocitySpread = 10000
  1008.  
  1009. function getbloody(victim,amount)
  1010. local prtcl = asd:Clone()
  1011. prtcl.Parent = victim
  1012. prtcl:Emit(amount)
  1013. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10))
  1014. end
  1015.  
  1016. function Strike1()
  1017. ATTACK = true
  1018. Rooted = false
  1019. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1020. for i=0, 0.1, 0.1 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. end
  1029. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false)
  1030. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1031. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1032. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1033. for i=0, 0.3, 0.1 / Animation_Speed do
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. end
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045.  
  1046. function Strike2()
  1047. ATTACK = true
  1048. Rooted = true
  1049. for i=1, 50 do
  1050. Swait()
  1051. VALUE1 = true
  1052. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1060. AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1061. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1062. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1063. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1064. end
  1065. ATTACK = false
  1066. Rooted = false
  1067. end
  1068.  
  1069. function Strike3()
  1070. ATTACK = true
  1071. Rooted = false
  1072. for i = 1, 15 do
  1073. for i = 1, 2 do
  1074. Swait()
  1075. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1082. end
  1083. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1084. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1085. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1086. for i = 1, 2 do
  1087. Swait()
  1088. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1095. end
  1096. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1097. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1098. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1099. end
  1100. if KEYHOLD == true then
  1101. repeat
  1102. for i = 1, 2 do
  1103. Swait()
  1104. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1111. end
  1112. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1113. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1114. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1115. for i = 1, 2 do
  1116. Swait()
  1117. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1124. end
  1125. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1126. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1127. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1128. until KEYHOLD == false
  1129. end
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133.  
  1134. function FalseDenial()
  1135. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1136. local HITBODY = Mouse.Target.Parent
  1137. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1138. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1139. if TORS ~= nil and HUMAN ~= nil then
  1140. ATTACK = true
  1141. Rooted = true
  1142. RootPart.CFrame = TORS.CFrame * CF(-1,0,8)
  1143. TORS.Anchored = true
  1144. CreateSound(ALONE, Head, 10, 1)
  1145. for i=0, 1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1153. end
  1154. local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false)
  1155. HandlePart.Color = C3(1,1,1)
  1156. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0))
  1157. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1158. local WELD = weldBetween(RightArm,HandlePart)
  1159. Rooted = true
  1160. CreateSound("289315275", HandlePart, 10, 1.5)
  1161. for i=1, 50 do
  1162. Swait()
  1163. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1164. HandlePart.Transparency = HandlePart.Transparency - (0.01)
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1171. end
  1172. for i=0, 1, 0.1 / Animation_Speed do
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1180. end
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  1187. Swait()
  1188. WELD:remove()
  1189. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1190. HandlePart.Anchored = true
  1191. local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1))
  1192. MakeForm(HEART,"Ball")
  1193. HEART.CFrame = HandlePart.CFrame*CF(0,6,0)
  1194. getbloody(HEART,2)
  1195. Swait(15)
  1196. CreateSound("289315275", HEART, 10, 3)
  1197. for i = 1, 25 do
  1198. Swait()
  1199. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1200. end
  1201. CreateSound("264486467", HEART, 10, 1)
  1202. getbloody(HEART,25)
  1203. HEART.Transparency = 1
  1204. HITBODY:BreakJoints()
  1205. TORS.Anchored = false
  1206. ATTACK = false
  1207. Rooted = false
  1208. coroutine.resume(coroutine.create(function()
  1209. Swait(15)
  1210. CreateSound("2248511", HandlePart, 10, 1)
  1211. for i = 1, 50 do
  1212. Swait()
  1213. HandlePart.Transparency = HandlePart.Transparency + (0.01)
  1214. end
  1215. HandlePart:remove()
  1216. end))
  1217. end
  1218. end
  1219. end
  1220.  
  1221. function findNearestTorso(pos)
  1222. local list = game.Workspace:children()
  1223. local torso = nil
  1224. local dist = 1000
  1225. local temp = nil
  1226. local human = nil
  1227. local temp2 = nil
  1228. for x = 1, #list do
  1229. temp2 = list[x]
  1230. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  1231. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1232. human = temp2:findFirstChildOfClass("Humanoid")
  1233. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1234. if (temp.Position - pos.Position).magnitude < dist then
  1235. torso = temp
  1236. dist = (temp.Position - pos.Position).magnitude
  1237. end
  1238. end
  1239. end
  1240. end
  1241. return torso,dist
  1242. end
  1243.  
  1244. function CreateBody()
  1245. local zombie = IT("Model",Effects)
  1246. zombie.Name = "Possessed"
  1247. local tors = IT("Part",zombie)
  1248. tors.Name = "Torso"
  1249. tors.Size = Torso.Size
  1250. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  1251. tors.Color = C3(0,0.5,0.5)
  1252. local heed = IT("Part",zombie)
  1253. heed.Size = Head.Size
  1254. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  1255. heed.Name = "Head"
  1256. heed.Color = C3(255/255, 230/255, 194/255)
  1257. local face = IT("Decal",heed)
  1258. face.Texture = "http://www.roblox.com/asset/?id=149118644"
  1259. weldBetween(tors,heed)
  1260. local headmesh = IT("SpecialMesh",heed)
  1261. headmesh.Scale = VT(1.25,1.25,1.25)
  1262. local limb = IT("Part",zombie)
  1263. limb.Size = VT(1,2,1)
  1264. limb.Name = "Left Arm"
  1265. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  1266. limb.Color = C3(255/255, 230/255, 194/255)
  1267. weldBetween(tors,limb)
  1268. local limb = IT("Part",zombie)
  1269. limb.Size = VT(1,2,1)
  1270. limb.Name = "Right Arm"
  1271. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  1272. limb.Color = C3(255/255, 230/255, 194/255)
  1273. weldBetween(tors,limb)
  1274. local limb = IT("Part",zombie)
  1275. limb.Size = VT(1,2,1)
  1276. limb.Name = "Right Leg"
  1277. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  1278. limb.Color = C3(0,0.5,0.5)
  1279. weldBetween(tors,limb)
  1280. local limb = IT("Part",zombie)
  1281. limb.Size = VT(1,2,1)
  1282. limb.Name = "Left Leg"
  1283. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  1284. limb.Color = C3(0,0.5,0.5)
  1285. weldBetween(tors,limb)
  1286. local hooman = IT("Humanoid",zombie)
  1287. return zombie
  1288. end
  1289.  
  1290. function DenialPossession()
  1291. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1292. local HITBODY = Mouse.Target.Parent
  1293. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1294. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1295. if TORS ~= nil and HUMAN ~= nil then
  1296. ATTACK = true
  1297. Rooted = true
  1298. TORS.Anchored = true
  1299. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1300. for i=0, 1, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1308. end
  1309. CreateSound("289315275", TORS, 10, 3)
  1310. for i = 1, 25 do
  1311. if HITBODY:FindFirstChild("Head") then
  1312. Swait()
  1313. MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1314. if HITBODY.Head:FindFirstChildOfClass("Decal") then
  1315. HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
  1316. end
  1317. end
  1318. end
  1319. local CLONE = HITBODY:Clone()
  1320. if CLONE ~= nil then
  1321. CLONE.Parent = Minions
  1322. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1323. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1324. TORS.Anchored = false
  1325. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1326. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1327. end
  1328. coroutine.resume(coroutine.create(function()
  1329. while wait() do
  1330. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1331. if MAN.Health ~= 0 then
  1332. local target,dist = findNearestTorso(TORS)
  1333. if target ~= nil then
  1334. MAN:MoveTo(target.Position)
  1335. if dist < 7 then
  1336. if MRANDOM(1,5) == 1 then
  1337. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1338. end
  1339. end
  1340. end
  1341. else
  1342. CLONE.Parent = workspace
  1343. Debris:AddItem(CLONE,5)
  1344. end
  1345. end
  1346. end))
  1347. HITBODY:BreakJoints()
  1348. HITBODY.Parent = nil
  1349. else
  1350. local CLONE = CreateBody()
  1351. CLONE.Torso.CFrame = TORS.CFrame
  1352. CLONE.Parent = Minions
  1353. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1354. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1355. TORS.Anchored = false
  1356. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1357. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1358. end
  1359. for _, c in pairs(HITBODY:GetChildren()) do
  1360. if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then
  1361. c.Parent = CLONE
  1362. end
  1363. end
  1364. coroutine.resume(coroutine.create(function()
  1365. while wait() do
  1366. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1367. if MAN.Health ~= 0 then
  1368. local target,dist = findNearestTorso(TORS)
  1369. if target ~= nil then
  1370. MAN:MoveTo(target.Position)
  1371. if dist < 7 then
  1372. if MRANDOM(1,5) == 1 then
  1373. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1374. end
  1375. end
  1376. end
  1377. else
  1378. CLONE.Parent = workspace
  1379. Debris:AddItem(CLONE,5)
  1380. end
  1381. end
  1382. end))
  1383. HITBODY:BreakJoints()
  1384. HITBODY.Parent = nil
  1385. end
  1386. ATTACK = false
  1387. Rooted = false
  1388. end
  1389. end
  1390. end
  1391.  
  1392. function ForbiddenGate()
  1393. ATTACK = true
  1394. Rooted = true
  1395. CreateSound(ALONE, Head, 10, 1)
  1396. for i=0, 2, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1404. end
  1405. CreateSound("1075001850", RootPart, 10, 3)
  1406. UNANCHOR = false
  1407. RootPart.Anchored = true
  1408. local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1))
  1409. MakeForm(GATE,"Cyl")
  1410. GATE.Color = C3(0,0,0)
  1411. GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0)
  1412. for i=1, 250 do
  1413. Swait()
  1414. UNANCHOR = false
  1415. GATE.Size = GATE.Size + VT(1,0,1)
  1416. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1417. RootPart.Anchored = true
  1418. Sink(GATE.Position,GATE.Size.Z/2.2)
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1425. end
  1426. repeat Swait() until #Effects2 == 0
  1427. for i=1, 25 do
  1428. Swait()
  1429. GATE.Size = GATE.Size - VT(10,0,10)
  1430. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1437. end
  1438. GATE:remove()
  1439. RootPart.Anchored = false
  1440. UNANCHOR = true
  1441. ATTACK = false
  1442. Rooted = false
  1443. end
  1444.  
  1445. function MorphantDash()
  1446. ATTACK = true
  1447. Rooted = true
  1448. local CRAWL = true
  1449. for i=0, 1, 0.1 / Animation_Speed do
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed)
  1457. end
  1458. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  1459. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  1460. MakeForm(part,"Ball")
  1461. UNANCHOR = false
  1462. RootPart.Anchored = true
  1463. local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false)
  1464. MakeForm(NEWTORS,"Ball")
  1465. NEWTORS.Color = C3(0,0,0)
  1466. NEWTORS.CFrame = Torso.CFrame
  1467. weldBetween(Torso,NEWTORS)
  1468. for i = 1, 15 do
  1469. Swait()
  1470. NEWTORS.Size = NEWTORS.Size * 1.2
  1471. weldBetween(Torso,NEWTORS)
  1472. end
  1473. for i = 1, 15 do
  1474. Swait()
  1475. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed)
  1476. end
  1477. local boop = false
  1478. local OFFSET = 8
  1479. for i = 1, 3 do
  1480. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1481. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
  1482. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1483. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1484. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1485. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
  1486. local ECH = OFFSET
  1487. OFFSET = OFFSET - 8
  1488. if boop == false then
  1489. boop = true
  1490. elseif boop == true then
  1491. boop = false
  1492. end
  1493. coroutine.resume(coroutine.create(function()
  1494. local twist = boop
  1495. while wait() do
  1496. if CRAWL == false then
  1497. LimbPart1:remove()
  1498. LimbPart2:remove()
  1499. LimbPart3:remove()
  1500. break
  1501. end
  1502. for i = 1, 3 do
  1503. wait()
  1504. if twist == false then
  1505. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1506. elseif twist == true then
  1507. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1508. end
  1509. if CRAWL == false then
  1510. LimbPart1:remove()
  1511. LimbPart2:remove()
  1512. LimbPart3:remove()
  1513. break
  1514. end
  1515. end
  1516. for i = 1, 3 do
  1517. wait()
  1518. if twist == true then
  1519. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1520. elseif twist == false then
  1521. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1522. end
  1523. if CRAWL == false then
  1524. LimbPart1:remove()
  1525. LimbPart2:remove()
  1526. LimbPart3:remove()
  1527. break
  1528. end
  1529. end
  1530. end
  1531. end))
  1532. end
  1533. OFFSET = 8
  1534. for i = 1, 3 do
  1535. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1536. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
  1537. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1538. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1539. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1540. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
  1541. local ECH = OFFSET
  1542. OFFSET = OFFSET - 8
  1543. if boop == false then
  1544. boop = true
  1545. elseif boop == true then
  1546. boop = false
  1547. end
  1548. coroutine.resume(coroutine.create(function()
  1549. local twist = boop
  1550. while wait() do
  1551. if CRAWL == false then
  1552. LimbPart1:remove()
  1553. LimbPart2:remove()
  1554. LimbPart3:remove()
  1555. break
  1556. end
  1557. for i = 1, 3 do
  1558. wait()
  1559. if twist == false then
  1560. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1561. elseif twist == true then
  1562. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1563. end
  1564. if CRAWL == false then
  1565. LimbPart1:remove()
  1566. LimbPart2:remove()
  1567. LimbPart3:remove()
  1568. break
  1569. end
  1570. end
  1571. for i = 1, 3 do
  1572. wait()
  1573. if twist == true then
  1574. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1575. elseif twist == false then
  1576. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1577. end
  1578. if CRAWL == false then
  1579. LimbPart1:remove()
  1580. LimbPart2:remove()
  1581. LimbPart3:remove()
  1582. break
  1583. end
  1584. end
  1585. end
  1586. end))
  1587. end
  1588. CreateSound("131060194", Head, 10, 1)
  1589. for i = 1, 350 do
  1590. Swait()
  1591. turnto(Mouse.Hit.p)
  1592. RootPart.CFrame = RootPart.CFrame * CF(0,0,-5)
  1593. AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false)
  1594. end
  1595. CRAWL = false
  1596. Swait(5)
  1597. for i = 1, 50 do
  1598. Swait()
  1599. NEWTORS.Size = NEWTORS.Size * 0.9
  1600. weldBetween(Torso,NEWTORS)
  1601. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1602. end
  1603. part:remove()
  1604. UNANCHOR = true
  1605. RootPart.Anchored = false
  1606. NEWTORS:remove()
  1607. ATTACK = false
  1608. Rooted = false
  1609. end
  1610.  
  1611. --//=================================\\
  1612. --|| ASSIGN THINGS TO KEYS
  1613. --\\=================================//
  1614.  
  1615. function MouseDown(Mouse)
  1616. if ATTACK == false then
  1617. end
  1618. end
  1619.  
  1620. function MouseUp(Mouse)
  1621. HOLD = false
  1622. end
  1623.  
  1624. function KeyDown(Key)
  1625. KEYHOLD = true
  1626. if Key == "q" and ATTACK == false then
  1627. Strike1()
  1628. end
  1629.  
  1630. if Key == "f" and ATTACK == false then
  1631. Strike2()
  1632. end
  1633.  
  1634. if Key == "g" and ATTACK == false then
  1635. Strike3()
  1636. end
  1637.  
  1638. if Key == "b" and ATTACK == false then
  1639. FalseDenial()
  1640. end
  1641.  
  1642. if Key == "v" and ATTACK == false then
  1643. DenialPossession()
  1644. end
  1645.  
  1646. if Key == "c" and ATTACK == false then
  1647. Minions:ClearAllChildren()
  1648. end
  1649.  
  1650. if Key == "k" and ATTACK == false then
  1651. MorphantDash()
  1652. end
  1653.  
  1654. if Key == "x" and ATTACK == false then
  1655. ForbiddenGate()
  1656. end
  1657.  
  1658. if Key == "p" and ATTACK == false then
  1659. if Speed == 16 then
  1660. Speed = 60
  1661. elseif Speed == 60 then
  1662. Speed = 16
  1663. end
  1664. end
  1665.  
  1666. if Key == "t" and ATTACK == false then
  1667. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1)
  1668. end
  1669. end
  1670.  
  1671. function KeyUp(Key)
  1672. KEYHOLD = false
  1673. end
  1674.  
  1675. Mouse.Button1Down:connect(function(NEWKEY)
  1676. MouseDown(NEWKEY)
  1677. end)
  1678. Mouse.Button1Up:connect(function(NEWKEY)
  1679. MouseUp(NEWKEY)
  1680. end)
  1681. Mouse.KeyDown:connect(function(NEWKEY)
  1682. KeyDown(NEWKEY)
  1683. end)
  1684. Mouse.KeyUp:connect(function(NEWKEY)
  1685. KeyUp(NEWKEY)
  1686. end)
  1687.  
  1688. --//=================================\\
  1689. --\\=================================//
  1690.  
  1691.  
  1692. function unanchor()
  1693. if UNANCHOR == true then
  1694. g = Character:GetChildren()
  1695. for i = 1, #g do
  1696. if g[i].ClassName == "Part" then
  1697. g[i].Anchored = false
  1698. end
  1699. end
  1700. end
  1701. end
  1702.  
  1703.  
  1704. --//=================================\\
  1705. --|| WRAP THE WHOLE SCRIPT UP
  1706. --\\=================================//
  1707.  
  1708. Humanoid.Changed:connect(function(Jump)
  1709. if Jump == "Jump" and (Disable_Jump == true) then
  1710. Humanoid.Jump = false
  1711. end
  1712. end)
  1713.  
  1714. local WAG = 20
  1715.  
  1716. coroutine.resume(coroutine.create(function()
  1717. while wait() do
  1718. for i = 1, 50 do
  1719. Swait()
  1720. WAG = WAG - 0.8
  1721. end
  1722. for i = 1, 50 do
  1723. Swait()
  1724. WAG = WAG + 0.8
  1725. end
  1726. end
  1727. end))
  1728.  
  1729. local LOOP = 0
  1730.  
  1731. while true do
  1732. Swait()
  1733. if HASDIED == false then
  1734. ANIMATE.Parent = nil
  1735. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1736. IDLEANIMATION:Play()
  1737. SINE = SINE + CHANGE
  1738. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1739. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1740. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1741. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1742. local WALKSPEEDVALUE = 6
  1743. if ATTACK == true then
  1744. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1745. end
  1746. if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then
  1747. for _, c in pairs(Tail:GetChildren()) do
  1748. if c.ClassName == "Part" then
  1749. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1750. c.Color = C3(0,0,0)
  1751. local WELD = c:FindFirstChild("Weld")
  1752. if WELD ~= nil then
  1753. coroutine.resume(coroutine.create(function()
  1754. local EGG = WAG
  1755. wait(c.Time.Value/25)
  1756. if VALUE1 == false then
  1757. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed)
  1758. end
  1759. end))
  1760. end
  1761. end
  1762. end
  1763. else
  1764. for _, c in pairs(Tail:GetChildren()) do
  1765. if c.ClassName == "Part" then
  1766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1767. c.Color = C3(0,0,0)
  1768. local WELD = c:FindFirstChild("Weld")
  1769. if WELD ~= nil then
  1770. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1771. end
  1772. end
  1773. end
  1774. end
  1775. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1776. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1777. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed)
  1778. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1779. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1780. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1781. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1783. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1784. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1785. end
  1786. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1787. if ANIM ~= "Jump" then
  1788. LOOP = 0
  1789. end
  1790. ANIM = "Jump"
  1791. if ATTACK == false then
  1792. LOOP = LOOP + 1
  1793. VALUE1 = false
  1794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1800. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1801. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1802. end
  1803. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1804. ANIM = "Fall"
  1805. if ATTACK == false then
  1806. VALUE1 = false
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1813. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1814. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1815. end
  1816. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1817. ANIM = "Idle"
  1818. if ATTACK == false then
  1819. VALUE1 = false
  1820. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed)
  1827. end
  1828. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1829. ANIM = "Walk"
  1830. WALK = WALK + 1 / Animation_Speed
  1831. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1832. WALK = 0
  1833. if WALKINGANIM == true then
  1834. WALKINGANIM = false
  1835. elseif WALKINGANIM == false then
  1836. WALKINGANIM = true
  1837. end
  1838. end
  1839. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1840. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1841. if ATTACK == false then
  1842. if Speed < 30 then
  1843. VALUE1 = false
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1850. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1851. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1852. elseif Speed >= 30 then
  1853. VALUE1 = true
  1854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1858. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1860. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1861. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1862. end
  1863. end
  1864. end
  1865. unanchor()
  1866. Humanoid.MaxHealth = "inf"
  1867. Humanoid.Health = "inf"
  1868. Humanoid.JumpPower = 150
  1869. if Rooted == false then
  1870. Disable_Jump = false
  1871. if ANIM == "Jump" or ANIM == "Fall" then
  1872. Humanoid.WalkSpeed = Speed*5
  1873. else
  1874. Humanoid.WalkSpeed = Speed
  1875. end
  1876. elseif Rooted == true then
  1877. Disable_Jump = true
  1878. Humanoid.WalkSpeed = 0
  1879. end
  1880. q = Character:GetChildren()
  1881. for u = 1, #q do
  1882. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1883. q[u]:remove()
  1884. elseif q[u].ClassName == "Shirt" then
  1885. q[u]:Destroy()
  1886. elseif q[u].ClassName == "Pants" then
  1887. q[u]:Destroy()
  1888. elseif q[u].ClassName == "CharacterMesh" then
  1889. q[u]:remove()
  1890. elseif q[u].ClassName == "ShirtGraphic" then
  1891. q[u]:remove()
  1892. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1893. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1894. if q[u]:FindFirstChildOfClass("ParticleEmitter")then
  1895. q[u]:FindFirstChildOfClass("ParticleEmitter"):remove()
  1896. end
  1897. end
  1898. end
  1899. if Head:FindFirstChild("face") then
  1900. Head.face:remove()
  1901. end
  1902. local MATHS = {"0","1"}
  1903. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1904. Humanoid.PlatformStand = false
  1905. if sick ~= nil then
  1906. sick.Parent = Character
  1907. end
  1908. else
  1909. if sick ~= nil then
  1910. sick.Parent = workspace
  1911. end
  1912. end
  1913. script.Parent = workspace
  1914. if Character ~= nil then
  1915. Character.Parent = workspace
  1916. end
  1917. for _, c in pairs(Weapon:GetChildren()) do
  1918. if c.ClassName == "Part" then
  1919. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1920. end
  1921. end
  1922. Humanoid.DisplayDistanceType = "None"
  1923. if #Effects2>0 then
  1924. for e=1,#Effects2 do
  1925. if Effects2[e]~=nil then
  1926. local Thing=Effects2[e]
  1927. if Thing~=nil then
  1928. local Part=Thing[1]
  1929. if Part.Parent == nil then
  1930. table.remove(Effects2,e)
  1931. end
  1932. end
  1933. end
  1934. end
  1935. end
  1936. end
  1937.  
  1938. --//=================================\\
  1939. --\\=================================//
  1940.  
  1941.  
  1942.  
  1943.  
  1944.  
  1945. --//====================================================\\--
  1946. --|| END OF SCRIPT
  1947. --\\====================================================//--
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