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- #-moto 1va#9647
- on death:
- attacker is player
- send "&4+&b1 &ckill point"
- command /killpoint [<player>]:
- trigger:
- if arg 1 is not set:
- message "&cKILL :%{killstats::%player%}%"
- message "&aDeath :%{deathstats::%player%}%"
- if arg 1 is player:
- message "&cKILLPoint: %{killstats::%arg 1%}%"
- message "&aDeath :%{deathstats::%arg 1%}%"
- on death:
- attacker is player
- add 1 to {killstats::%attacker%}
- add 1 to {deathstats::%victim%}
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