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- --Bedwars script
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- wait(7.4)
- Rayfield:Notify({
- Title = "Script executing...",
- Content = "One of the best gui behind voidware...",
- Duration = 7.4,
- Image = nil,
- })
- wait(7.4)
- local Window = Rayfield:CreateWindow({
- Name = "MSEDGE VOIDWARE📌",
- Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
- LoadingTitle = "Msedge HUB",
- LoadingSubtitle = "by RemoteEven_t",
- Theme = "DarkBlue",
- DisableRayfieldPrompts = false,
- DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "MsedgeScriptHub"
- },
- Discord = {
- Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
- Invite = "EbxSMPJvX5", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Msedge | Key",
- Subtitle = "Link In Discord Server",
- Note = "In The Discord Server", -- Use this to tell the user how to get a key
- FileName = "MsedgeKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"https://pastebin.com/raw/ZAZ0F9Wz"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("Visuals 😈", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("MAIN")
- Rayfield:Notify({
- Title = "Script executing...",
- Content = "One of the best gui behind voidware...",
- Duration = 7.4,
- Image = nil,
- })
- local Button = MainTab:CreateButton({
- Name = "ESP",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/Lucasfin000/SpaceHub/main/UESP'))()
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "INFINITE HP(Check console)",
- Callback = function()
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- print('Godmode working.')
- Humanoid.MaxHealth = 1000
- Humanoid.Health = Humanoid.MaxHealth / 2
- Humanoid.HealthChanged:connect(function()
- if Humanoid.Health < 10 then
- Humanoid.Health = Humanoid.MaxHealth
- end
- end)
- end,
- })
- local MainTab = Window:CreateTab("BLATANT 😈", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("OP")
- local Button = MainTab:CreateButton({
- Name = "KILLAURA | REACH",
- Callback = function()
- local player = game.Players.LocalPlayer
- local char = player.Character or player.CharacterAdded:Wait()
- _G.KillAuraEnabled = true
- _G.Settings = { radius = 10, damage = 100 } -- Adjust settings here
- -- Create visualizer
- local auraCircle = Instance.new("Part", workspace)
- auraCircle.Size = Vector3.new(_G.Settings.radius * 2, 0.1, _G.Settings.radius * 2)
- auraCircle.Anchored, auraCircle.CanCollide = true, false
- auraCircle.Material, auraCircle.BrickColor, auraCircle.Transparency = Enum.Material.Neon, BrickColor.White(), 0.5
- -- Damage function
- local function dealDamage(target)
- local humanoid = target.Character and target.Character:FindFirstChildOfClass("Humanoid")
- if humanoid then humanoid:TakeDamage(_G.Settings.damage) end
- end
- -- Aura loop
- while wait(0.1) do
- if _G.KillAuraEnabled then
- auraCircle.Position = char.HumanoidRootPart.Position -- Update position
- for _, target in ipairs(game.Players:GetPlayers()) do
- if target ~= player and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
- if (target.Character.HumanoidRootPart.Position - char.HumanoidRootPart.Position).magnitude <= _G.Settings.radius then
- dealDamage(target)
- end
- end
- end
- end
- end
- end,
- })
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