coolandrichandcool

bedwars

Dec 21st, 2024
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  1. --Bedwars script
  2. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
  3. wait(7.4)
  4. Rayfield:Notify({
  5. Title = "Script executing...",
  6. Content = "One of the best gui behind voidware...",
  7. Duration = 7.4,
  8. Image = nil,
  9. })
  10. wait(7.4)
  11.  
  12.  
  13. local Window = Rayfield:CreateWindow({
  14. Name = "MSEDGE VOIDWARE📌",
  15. Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
  16. LoadingTitle = "Msedge HUB",
  17. LoadingSubtitle = "by RemoteEven_t",
  18. Theme = "DarkBlue",
  19.  
  20. DisableRayfieldPrompts = false,
  21. DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
  22.  
  23. ConfigurationSaving = {
  24. Enabled = true,
  25. FolderName = nil, -- Create a custom folder for your hub/game
  26. FileName = "MsedgeScriptHub"
  27. },
  28.  
  29. Discord = {
  30. Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
  31. Invite = "EbxSMPJvX5", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
  32. RememberJoins = true -- Set this to false to make them join the discord every time they load it up
  33. },
  34.  
  35. KeySystem = true, -- Set this to true to use our key system
  36. KeySettings = {
  37. Title = "Msedge | Key",
  38. Subtitle = "Link In Discord Server",
  39. Note = "In The Discord Server", -- Use this to tell the user how to get a key
  40. FileName = "MsedgeKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
  41. SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
  42. GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  43. Key = {"https://pastebin.com/raw/ZAZ0F9Wz"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
  44. }
  45. })
  46.  
  47. local MainTab = Window:CreateTab("Visuals 😈", nil) -- Title, Image
  48. local MainSection = MainTab:CreateSection("MAIN")
  49.  
  50. Rayfield:Notify({
  51. Title = "Script executing...",
  52. Content = "One of the best gui behind voidware...",
  53. Duration = 7.4,
  54. Image = nil,
  55. })
  56.  
  57. local Button = MainTab:CreateButton({
  58. Name = "ESP",
  59. Callback = function()
  60. loadstring(game:HttpGet('https://raw.githubusercontent.com/Lucasfin000/SpaceHub/main/UESP'))()
  61. end,
  62. })
  63. local Button = MainTab:CreateButton({
  64. Name = "INFINITE HP(Check console)",
  65. Callback = function()
  66. local Player = game.Players.LocalPlayer
  67. local Character = Player.Character
  68. local Humanoid = Character.Humanoid
  69.  
  70. print('Godmode working.')
  71.  
  72. Humanoid.MaxHealth = 1000
  73. Humanoid.Health = Humanoid.MaxHealth / 2
  74.  
  75. Humanoid.HealthChanged:connect(function()
  76. if Humanoid.Health < 10 then
  77. Humanoid.Health = Humanoid.MaxHealth
  78. end
  79. end)
  80. end,
  81. })
  82.  
  83. local MainTab = Window:CreateTab("BLATANT 😈", nil) -- Title, Image
  84. local MainSection = MainTab:CreateSection("OP")
  85.  
  86. local Button = MainTab:CreateButton({
  87. Name = "KILLAURA | REACH",
  88. Callback = function()
  89. local player = game.Players.LocalPlayer
  90. local char = player.Character or player.CharacterAdded:Wait()
  91. _G.KillAuraEnabled = true
  92. _G.Settings = { radius = 10, damage = 100 } -- Adjust settings here
  93.  
  94. -- Create visualizer
  95. local auraCircle = Instance.new("Part", workspace)
  96. auraCircle.Size = Vector3.new(_G.Settings.radius * 2, 0.1, _G.Settings.radius * 2)
  97. auraCircle.Anchored, auraCircle.CanCollide = true, false
  98. auraCircle.Material, auraCircle.BrickColor, auraCircle.Transparency = Enum.Material.Neon, BrickColor.White(), 0.5
  99.  
  100. -- Damage function
  101. local function dealDamage(target)
  102. local humanoid = target.Character and target.Character:FindFirstChildOfClass("Humanoid")
  103. if humanoid then humanoid:TakeDamage(_G.Settings.damage) end
  104. end
  105.  
  106. -- Aura loop
  107. while wait(0.1) do
  108. if _G.KillAuraEnabled then
  109. auraCircle.Position = char.HumanoidRootPart.Position -- Update position
  110. for _, target in ipairs(game.Players:GetPlayers()) do
  111. if target ~= player and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
  112. if (target.Character.HumanoidRootPart.Position - char.HumanoidRootPart.Position).magnitude <= _G.Settings.radius then
  113. dealDamage(target)
  114. end
  115. end
  116. end
  117. end
  118. end
  119. end,
  120. })
  121.  
  122.  
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