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- new Text:GAME_TD[10];
- GAME_TD[0] = TextDrawCreate(253.750000, 429.166687, "www.Real Gaming.com");
- TextDrawLetterSize(GAME_TD[0], 0.248749, 1.500833);
- TextDrawAlignment(GAME_TD[0], 1);
- TextDrawColor(GAME_TD[0], 762751999);
- TextDrawSetShadow(GAME_TD[0], 0);
- TextDrawSetOutline(GAME_TD[0], 1);
- TextDrawBackgroundColor(GAME_TD[0], 255);
- TextDrawFont(GAME_TD[0], 2);
- TextDrawSetProportional(GAME_TD[0], 1);
- TextDrawSetShadow(GAME_TD[0], 0);
- GAME_TD[1] = TextDrawCreate(1.875000, 434.000030, "online: 1");
- TextDrawLetterSize(GAME_TD[1], 0.158749, 1.512499);
- TextDrawAlignment(GAME_TD[1], 1);
- TextDrawColor(GAME_TD[1], -1);
- TextDrawSetShadow(GAME_TD[1], 0);
- TextDrawSetOutline(GAME_TD[1], 1);
- TextDrawBackgroundColor(GAME_TD[1], 51);
- TextDrawFont(GAME_TD[1], 2);
- TextDrawSetProportional(GAME_TD[1], 1);
- GAME_TD[2] = TextDrawCreate(594.125000, 432.666748, "rekord: 500");
- TextDrawLetterSize(GAME_TD[2], 0.158749, 1.512499);
- TextDrawAlignment(GAME_TD[2], 1);
- TextDrawColor(GAME_TD[2], -1);
- TextDrawSetShadow(GAME_TD[2], 0);
- TextDrawSetOutline(GAME_TD[2], 1);
- TextDrawBackgroundColor(GAME_TD[2], 51);
- TextDrawFont(GAME_TD[2], 2);
- TextDrawSetProportional(GAME_TD[2], 1);
- GAME_TD[3] = TextDrawCreate(261.875000, 419.250030, "27.08.2017");
- TextDrawLetterSize(GAME_TD[3], 0.148750, 1.203333);
- TextDrawAlignment(GAME_TD[3], 1);
- TextDrawColor(GAME_TD[3], -1);
- TextDrawSetShadow(GAME_TD[3], 0);
- TextDrawSetOutline(GAME_TD[3], -1);
- TextDrawBackgroundColor(GAME_TD[3], 255);
- TextDrawFont(GAME_TD[3], 2);
- TextDrawSetProportional(GAME_TD[3], 1);
- TextDrawSetShadow(GAME_TD[3], 0);
- GAME_TD[4] = TextDrawCreate(340.625000, 419.833374, "18:53:39");
- TextDrawLetterSize(GAME_TD[4], 0.154375, 1.203333);
- TextDrawAlignment(GAME_TD[4], 1);
- TextDrawColor(GAME_TD[4], -1);
- TextDrawSetShadow(GAME_TD[4], 0);
- TextDrawSetOutline(GAME_TD[4], -1);
- TextDrawBackgroundColor(GAME_TD[4], 255);
- TextDrawFont(GAME_TD[4], 2);
- TextDrawSetProportional(GAME_TD[4], 1);
- TextDrawSetShadow(GAME_TD[4], 0);
- GAME_TD[5] = TextDrawCreate(498.750000, 0.999996, "R");
- TextDrawLetterSize(GAME_TD[5], 0.555000, 2.055000);
- TextDrawAlignment(GAME_TD[5], 1);
- TextDrawColor(GAME_TD[5], 762751999);
- TextDrawSetShadow(GAME_TD[5], 0);
- TextDrawSetOutline(GAME_TD[5], 1);
- TextDrawBackgroundColor(GAME_TD[5], 255);
- TextDrawFont(GAME_TD[5], 2);
- TextDrawSetProportional(GAME_TD[5], 1);
- TextDrawSetShadow(GAME_TD[5], 0);
- GAME_TD[6] = TextDrawCreate(514.375000, 6.249999, "ealGaming");
- TextDrawLetterSize(GAME_TD[6], 0.465000, 1.331665);
- TextDrawAlignment(GAME_TD[6], 1);
- TextDrawColor(GAME_TD[6], -1);
- TextDrawSetShadow(GAME_TD[6], 0);
- TextDrawSetOutline(GAME_TD[6], 1);
- TextDrawBackgroundColor(GAME_TD[6], 255);
- TextDrawFont(GAME_TD[6], 2);
- TextDrawSetProportional(GAME_TD[6], 1);
- TextDrawSetShadow(GAME_TD[6], 0);
- GAME_TD[7] = TextDrawCreate(556.250000, 0.999996, "");
- TextDrawLetterSize(GAME_TD[7], 0.555000, 2.055000);
- TextDrawAlignment(GAME_TD[7], 1);
- TextDrawColor(GAME_TD[7], 762751999);
- TextDrawSetShadow(GAME_TD[7], 0);
- TextDrawSetOutline(GAME_TD[7], 1);
- TextDrawBackgroundColor(GAME_TD[7], 255);
- TextDrawFont(GAME_TD[7], 2);
- TextDrawSetProportional(GAME_TD[7], 1);
- TextDrawSetShadow(GAME_TD[7], 0);
- GAME_TD[8] = TextDrawCreate(571.875000, 6.249999, "");
- TextDrawLetterSize(GAME_TD[8], 0.465000, 1.331665);
- TextDrawAlignment(GAME_TD[8], 1);
- TextDrawColor(GAME_TD[8], -1);
- TextDrawSetShadow(GAME_TD[8], 0);
- TextDrawSetOutline(GAME_TD[8], 1);
- TextDrawBackgroundColor(GAME_TD[8], 255);
- TextDrawFont(GAME_TD[8], 2);
- TextDrawSetProportional(GAME_TD[8], 1);
- TextDrawSetShadow(GAME_TD[8], 0);
- GAME_TD[9] = TextDrawCreate(613.125000, 17.916652, "v1");
- TextDrawLetterSize(GAME_TD[9], 0.218750, 1.314164);
- TextDrawAlignment(GAME_TD[9], 1);
- TextDrawColor(GAME_TD[9], 762751999);
- TextDrawSetShadow(GAME_TD[9], 0);
- TextDrawSetOutline(GAME_TD[9], -1);
- TextDrawBackgroundColor(GAME_TD[9], 255);
- TextDrawFont(GAME_TD[9], 2);
- TextDrawSetProportional(GAME_TD[9], 1);
- TextDrawSetShadow(GAME_TD[9], 0);
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